I watched a video gameplay of this game today.
I'm sure with 51,124$ he got from the Kickstarter he could have afforded better artstyle and a bit better combat system.
I don't mind the artstyle outside the combat but the artstyle inside the combat is just meh. However having both of them done better would of been great.
I don't like the combat system. It's great that you can win fights without actually fighting monsters, but I don't like the way you defend yourself and the way you attack. He could have made it better.
I see why some people like the game, it's because it's original and somewhat random/unpredictable in certain parts. It's because it's different then other RPG's.
That's unfortunately not enough to win me over. Especially at a 10€ price tag. Even if it was a free game I wouldn't be sure whether I should bother trying it out or not.
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It's the interaction with the npcs and the way the video game remembers your decisions across multiple saves and multiple playthroughs. The game will acknowledge this and judge you and change text in the video game and the people will react to you differently even though you started a "new" game after beating it.
If you save your game, make a decision. Go back to your previous save. The game will still remember what you decided before you did that.
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Just delete the game and then reinstall it. Oh noes. A 150 mb download. As if that'd take a long time to do. Also it adds more depth and interest to the game. If that's not for you. Again. Just delete it and reinstall it. I know, that's pretty hard to do. A right-click on its name in your library, then click the delete button, confirm it. Then double click it after that 1 second it took to delete 150 mb of data. Then reinstall it which'll take less than a minute to download again and boom. Fresh new game. Crazy.
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You can probably just delete save files from the game's folder (or whatever folder game stores saves in) instead of deleting and re-installing the game. That's much quicker.
And there's no need for you to get rude because I don't like the game. I know you're a fan of the game but that doesn't excuse you. I would appreciate if in future you don't reply rudely to my comments unless my comments were something rude about you (which wont happen).
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How does one 'afford' an art style, especially where the choice of art / combat was deliberate?
He did have a number of artist friends who he could have easily commissioned to create all of the art assets, but it was kept at that grade for a reason. Even the music was going to be kept closer to the retro theme but he allowed himself that elbow-room.
It strikes me as a bit of an odd sentiment really. It's like criticising a roguelike (a real roguelike, as in, an ASCII game) for not having better visuals. Originally the music was going to keep closer to the graphical theme, but he decided to allow himself that one step up. I totally get how the retro theme wouldn't appeal to a lot of people, which is cool, but to suggest it was an oversight or a lack of willingness is a bit silly.
The pricepoint I can totally understand, too. It is a little high when you factor in the absolute price crash that the PC gaming market has undergone since Steam really took off, but I'm sure that will come down just as all pricepoints do.
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It's like criticising a roguelike (a real roguelike, as in, an ASCII game) for not having better visuals.
If the roguelike gets released today, in this day and age with an ASCII graphics and better yet releases as a commercial game, then I'd have every right to criticize it. Generally if a game costs money you can criticize any element of it.
Rogue was released in 1980, that was a long time ago. There were many technological limitations back then, especially when it came to graphics of video games. Finding and commissioning artists also wasn't so simple and easy as it is today.
Today there's no excuse for developers releasing games in ASCII except to satisfy the old roguelike fans that grew up with that style of graphics. Roguelikes that get released commercially today should definitely support and use tilesets as well.
I totally get how the retro theme wouldn't appeal to a lot of people
I grew up with those kind of games, loved them back when I was a kid. I was also very happy when retro-looking games started getting released again, mostly because of the nostalgia.
However there have been so many "retro" games released in the last years that I'm starting to get sick of them. Especially since majority of developers behind those games don't seem to understand what made those old games good and they make "retro" games simply to save money or because they're not capable of making something better.
The pricepoint I can totally understand, too. It is a little high when you factor in the absolute price crash that the PC gaming market has undergone since Steam really took off
The thing is, for 10$ you can get some pretty damn great games. Games that are better then Undertale in almost every way. Taking that into account the game is definitely overpriced.
but I'm sure that will come down just as all pricepoints do.
Not quite sure what you mean. Are you talking about discount or?
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I'm not disputing that it's your 'right' to criticise something. I'm saying that it's silly to criticise... say... a visual novel for not having more first person action sequences. Genres are the archetypes of gaming. Saying a text-only game looks bad because it doesn't have enough Quick Time Events means you are judging the game by a very lopsided measure. Or to put it in more plain terms, if a game's base theme is rainbow-coloured ponies and is marketted for children, criticising it for not being a thought-provoking and gritty war experience is a bit silly.
By all means, that doesn't mean everyone has to suddenly start enjoying genres or themes that aren't to their taste, but you have to judge them within a certain context otherwise you suffer a critical lack of perspective. If a game for instance decides to limit its audio to a specific synthesiser and use only chiptunes, criticising it for not using a full-orchestral soundtrack and having voiceovers is weird. Really akin to saying "this RTS should have been an FPS". If however you criticised it by saying "The chiptunes are good, but because this kind of music is playing constantly through the game, it all blends together and starts to become an earsore", you would have a very good point worth addressing. Or even "The retro styling doesn't quite overcome the limitations it sets upon itself", but to criticise it from a budget standpoint of 'affording' a 'better' art style is a little ridiculous. :P
And yes. I'm talking about selling price decay. It goes down slowly over time.
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209 positive reviews and not a single negative one? That makes me more suspicious than interested to be honest. Since this is the Internet it's absolutely guaranteed that someone will write a negative review about it. The fact that someone did and now that review is gone makes me think even more that there is some kind of censorship involved.
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Actually it's more that there was a kickstarter project involved, so a lot of these reviews are of people who got their copies on day one and finished the game in a single marathon sitting. I would have definitely been among their number if it didn't release in the middle of a work week.
There is currently one negative review, and their reason for this was that they gave up upon completing the extended tutorial scenario (the first zone), because their choices led to a bad event and it made them depressed (on top of real life emotional stresses) and they couldn't handle the feels.
It'll take another few days at least for a wider variety of reviews to come in. The game isn't without it's little flaws but the majority of it's shortcomings are broadcast openly through the game outline, namely the choice of art-style, retro-like gameplay and scope of the game. I adored it, but I can see how the flavour just wouldn't work with some people, and leave them feeling hungry for more. The demo area also had a pretty solid gutpunch of feels during it's course, but the full game has quite a lot of goofy humour that I'm sure will feel is too "randumb", though the awkward and deliberately bad puns really worked with me.
My prediction is that this is going to be a 'marmite' game. The kind that you'll either flat-out adore or find zero entertainment in. The demo does a really good job of testing this, being the first slice of the game itself.
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The game is not quite my cup of tea, but the overwhelmingly positive reviews got me curious to try it sometime. Naturally, when something gets me curious, I get a tad suspicious, too - so I started watching the game's store page.
There were at least 3 distinct negative reviews I noticed, two of them disappearing before I could even make a screenie (and one of these two being actually somewhat neutral, with objective flaws pointed out).
Another negative review I managed to archive: https://archive.is/cl9ba
It's not a good review, I will readily admit that, but it's neither abusive nor trolly. It had every right to exist.
But the game still sits at 0 negative reviews. I'm not sure I like this approach.
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I was wondering about this as well, it seems the fans report the negative reviews if they're "devoid of substance": clicky
btw I put this on my wishlist, because it seems like something I would play, but removing reviews that weren't particularly harmful, even if it's initiated by the fans, seems weird
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Yeah, I'm leaning towards the mass reporting theory myself, as the dev doesn't sound like the Garry's Incident kind of guy. The rate at which this happens and the sheer amount of day-one positive reviews suggests that there may be something of a coordinated push going on, although I can't quite figure out the possible motive.
It doesn't look like there's anything in the KS rewards that would encourage backers to coerce others into buying this game. The game doesn't seem to be particularly preachy or heavy on any kind of agenda, so it's hard to imagine that it could've already been politicised, or that it's being treated as Tumblr's war banner. And if the game is simply that good - why remove negative reviews, with the prospect of alleged censorship backfiring?
A quick comparison, if I may.
Here's Undertale. 2,398 backers. 281 user reviews. None negative.
And here's another KickStarter game released today on Steam: Bedlam. 5,266 backers. 40 user reviews. A third of them negative.
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Or, as per the big post of mine a little way above yours, the people who pre-ordered it are simply leaving early reviews after completing the game. The kickstarter was a result of the demo, people started begging for pre-orders / a kickstarter (the demo was that powerful to some of us). Given the game is largely about humour and the setting, and less about gameplay, it does insulate itself against negative reviews to a degree, given it established the humour and theme quite clearly in the demo (and allows people who can't see past the graphics / combat system to avoid it by a watch of the trailer). Games like Bedlam that have more intricate gameplay are naturally more subject to criticism because it has more "moving parts", so to speak. Undertale's enjoyment comes from it's writing and portrayal, whereas more action-oriented games come from the interaction of more complex (but less personified) chess pieces.
The game has only been out for two days, and with it's current price and niche, it's only natural that non-preorder reviews (or just more critical reviews) will show up later on, when people buy the game without trying the demo.
In the case of the review that was screenshotted here, it was a negative review from someone who literally finished the tutorial zone and stopped, marking it negatively because their real-life emotional stresses didn't mesh with the actions they took in the game... and blamed the game for it. To give a little context, you fight a character that can actually die, or you can force the fight to a halt. They complained they couldn't figure out how, but the game actually goes to some length in underlining how, stopping short of literally giving you a step-by-step (and there is only one step :P). Failing that, the briefest of googling shows the answer, assuming they walked straight past the handful of NPCs you meet on the linear walkways. In any other game this would be like giving something a negative review under the context of "I finished the tutorial but I couldn't figure out how to throw a grenade, to save my AI teammate. A friend of mine in the army died a few weeks back, so I can't bring myself to play this." when you have a pop-up box telling you to how to select and use items/weapons. Couple that with the reactionary trolls who take one glance at the fresh release warm-fuzzies / hype and you can see how this adds up to be a primed grenade on it's own.
I mean, sure, the people commenting were being dickish about it, but I don't see a conspiracy here. I was commenting in that thread, and the dude literally said he was applying for a refund (due to his emotional clash). I would assume that's why he deleted it. Just give it a little time to get out of the launch week and get some non pre-order exposure and you'll probably see some negatives pop up, but like I said, the game wears it's theme and intents on its sleeve, so it's easier for people who might dislike it to save their money and time.
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Well, yes, it's quite natural to expect the majority of purchases to occur during the first few days after launch. Because of that, it's also quite natural to expect that the majority of reviews will occur in the first few days as well. Meaning, today is the day that not only the majority of KS backers have finally played their long-awaited game, but the majority of players have played this game full stop. Sans maybe a short-lived kick in the player base caused by a future bundle or two.
Which means that of all the days I'd expect to see a negative review pop up, today is the day, too. At least someone, somewhere must have bought this game out of sheer curiosity and disliked it. There's always one, no matter how niche and endearingly wonderful the game is. And the fact that there's not a single negative review on the game's page right now makes this even more likely to happen (because it tops the Highly Rated list, e.g.). I would also argue that this game being reliant on a specific kind of humour makes the possibility of someone disliking it higher, rather than lower.
I brought up Bedlam as an example of the average conversion rate of KS backers into reviews during the launch day. It's about 1% - and the fact that this game got ten times as many looks highly unusual. Add to this the 0% rate of negative reviews (and maybe also the fact that this game got its own Know Your Meme page on day one) - and you get a suspicious Svipur.
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I can appreciate the suspicion, but I think for the time being it seems innocent (though the story behind those other two negative reviews disappearing does make my rub my shitty little goatee and go 'Hmmm'). I wouldn't put it down to dev-affiliated cover-up, though if there is enough reports and the negative reviews are dumb/bitter enough, such as deliberate rating sabotage, being the first review does draw extra scrutiny. Perhaps just as a review that says "FIRST, also bad" is more likely to get reported and scrubbed than a random "I visited Mordor, and all I got was this lousy ring" made after the informative negatives have been posted.
The game has some emotional connections that can serve as an overriding kind of blind spot for people. If you ever heard of that "I waited for you!" episode in Futurama, you might understand how a powerful moment of emotion can blind people to the flaws of a piece of entertainment media. So long as people get their fix of feels, they can overlook quite a lot of things. I feel this is the case with things like Superbrothers Swords & Sworcery, where somewhere between the music and the ending, people forgot the dragging points of the 'game' itself. It got massively positive reviews despite glaring flaws. I think the same happened to a lesser extent with Bioshock.
You do have a point with the humour, though I'm not convinced that there would be too many non-preorder folks in the equation just yet. The price point does intimidate a lot of people given the game itself is themed to be nintendo-grade retro, and to a passing eye it would look like random RPG-maker style chaff, just with a weird sense of humour. I'm sticking by my "wait and see" until next week. I'm actually tempted to place the first negative review and prefix it with a warning that I actually adore the game, but the review is marked negative just to offer counterpoint / thoughts for those who are trying to weigh up whether to buy or not. A bit pretentious, and might get reported for dishonest use of ratings, but... hmm...
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Funny you should mention Swords & Sworcery, I complained about the cult-like adoration of that one as well. ;þ And Kentucky Route Zero. Even went as far as to create a thread on SG and everything, and then got told to go and play Mario and stop bothering people. Again, though, the emotional appeal of the game might explain the big number of positive reviews, but it wouldn't explain the complete lack of negative ones. If anything, it's one of the reasons why one of the smartar-es like me would inevitably crop up and complain about having been 'duped' into buying the game they ultimately disliked - and rationalise it with objective-looking arguments.
I'm expecting the sales numbers to look something like this: http://hitboxteam.com/content/articles/dustforce-sales-figures/first-60-days.png High price point or not, even the biggest sales later on will give the game a relatively negligible amount of sales compared to the cream skimming occurring on the launch day.
Also, luckily, we've got a screenshot of the first negative review before its deletion: https://embed.gyazo.com/059d205337c99c5835ff0d44b478e16d.png
It's a little bit trollish, maybe, and somewhat irreverent, and a tad light on substance - but it does list genuine reasons for disliking the game. I've got no idea why it got deleted.
But no, I don't think writing a negative review for the sake of an experiment is the way to go. I'll just keep an eye on forum threads - if someone wrote a solid negative review of the game and it got deleted, it's bound to crop up somewhere eventually.
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It wasn't deleted. It was just temporarily flagged because Toby Fox's fanbase was flagging all reviews. Toby fox creates music for a famous internet novel called "HomeStuck" It has an incredibly large following. That being said, Toby Fox has a massive amount of fans. It seems that Toby's fans have been hounding down and temporarily removing reviews using the flagging system and flinging insults and negative things at the reviewer to have the reviewer themselves take it down.
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Something I'll keep an eye on for sure too.
From playing the demo I wouldn't say it's similar or comparable to Earthbound, just vaguely reminiscent in that it's a quirky game with its own charm and style besides some very obvious homages (one of the tracks uses an old-timey sample like the cafe and a dead ringer for the "Venus" vocal).
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It looks like an interesting concept for a game. I will have to download the Demo and give it a try. I had it wishlisted already as a potential future purchase, but I may have to give it a closer look, though it will still have to wait a bit as there are some games I want a bit more. Thank you for the Demo link.
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Played the demo a couple of times through. I have to say it was better than I had expected. It was a nice departure from the standard "see monster, unsheath sword, stab said monster with the pointy end until it stops twitching, loot corpse, repeat as necessary" of most RPGs. All-in-all it was a good game demo. I definitely will be picking this up in the future.
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It's funny really. I've seen Futome around and keep replying to their stuff without realising, only to double-take after a few replies and have an "Oooh, it's that person again!" moment.
I don't blame you though. The gaming industry is full of all kinds of weird, hidden snakes and weird underhanded tactics. A little paranoia seems natural at this point. The strongest counter to all of this would be for those who don't recommend the game to make sure their reviews stay lucid and make good points, rather than dropping the "0/10 would not recommend, for the tears of fanboys again" style reviews. At least until launch week is up and there are the good 'normal' reviews to pad things out.
Having a lack of negative reviews is a bad thing. Even if a game is nigh flawless, having some counterpoint to help people make an informed purchase / non-purchase is important. It's why metacritic got so big. Even when the majority is throwing perfect 10s everywhere, you can browse the dissenting opinions to try piece together whether or not you'll dislike it too.
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The severe lack of negative reviews for a game with 300 positive reviews is driving me batty. There should be 5 or 8. At least. We have a guaranteed 1,325 unique players who bought the game from my charts. I don't have sales charts, but I have charts of how many people played it at one time. No. At least one of two had to have not liked it.
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Sounds like modern politics, if you just cover the jar up with a rubber mask.
"Mah fellow Americans...." :poot:
"...ah stand here today..." :frrt:
Election debates would finally start to smell like what the promises are actually made out of.
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I've never heard about it, but it looks kind of interesting... I'll add it to my wishlist, so I can keep an eye on it and maybe buy it if it goes on sale!
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From watching the video and looking at the screenies, It doesn't look fun.. but I know a lot of game that didn't appeal to me until I tried it.. so I will try this and let you know my conclusion.
My conclusion
Just finished the demo.. I think I'm gonna cry on the corner... amazing... can't afford it because I am moving to an apartment and just payed tons of moneys.. but.. amazing game.
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Haha, yeah. That's how it gets you. We all started at that point. \:3/
It's why the kickstarter happened. Wallets were launched with the force of old naval cannons, and Tobyfox had to do something to prevent damage to the internet.
Congrats on the apartment, and as far the game, maybe some giveaways will crop up between now and the christmas sales. I don't expect it'll get a big discount, but it'll probably get a little off the edges at least. Plus I actually found the main game to have more impact if you sit and stew on what you experienced in the demo for a while. Especially if you made certain choices towards the wellbeing of certain monsters.
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Congratulations on the new apartment. I agree, moving is very expensive. I will be in that same boat soon, as well. My wife and I are looking at moving to a new city soon, and moving into someplace that has room for two adults and three young children, without breaking the bank, is a bit nerve-wracking, to say the least. As for the game, I was also a little unsure whether I would actually like it when I started the demo, but it did turn out to have its own charm to it. Something I will pick up when it goes on sale. Anyways, best of luck with your new apartment. :)
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Oh shit. You guys okay?
Remember to take it easy for a while, even if your body is totally fine, that'll mess with your thoughts just as badly. Plus your feels. You don't want to be playing Undertale with less than 100% strength in your feels-gland. Wait, no, a "feels gland" sounds like something from nerd erotica. Offblast.
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There have been at least three. I saved one. Either the game is so good that its KS backers have all turned into evangelists, now reporting every single negative review to Steam and forcing its deletion; or there's some kind of a sick and manipulative PR campaign going on, and we're all being experimented on.
Or something in between. I mean, even this very thread advertises the game as 106 195 202 positive reviews out of 202 reviews. This is just too perfect.
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Well, no, I'm not suggesting that Futome herself is being part of a coordinated PR campaign; she may be one of the people who are genuinely excited about the game, and simply want everyone else to play it. Judging from the amount of fan art, there are a lot of such people. For what it's worth, the 0-hours-played part could be the result of her playing the DRM-free copy that was given to all KS backers. Or the result of her playing a preview copy or something.
I'm just suspicious of the fact that the game is forced to maintain this immaculate track record, making the true fans of the game into unwitting evangelists - who regard it as a sign of exceptional quality (hence the '202 out of 202' in the name of this thread) and get disproportionately hostile towards those who says otherwise. The latter has only manifested here in a rather mild form, but the comment section under, say, Destructoid's article about the game looks like a suicide bomber training camp.
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It only just occurs to me now : While googling for something related to the game, I noticed there were a number of the 'chan' imageboards that were really enthusiastic about the game. I mean, I knew there was a lot of little communities around the internet hyped for Undertale long before it was finished and released, but perhaps the fans from the anonymous tryhard-troll cultures are the main ones pushing the barbed wire into these matters? I hate to generalise given how broad a userbase these places have, but the anonymous nature does tend to let bad behaviour breed (and even get promoted) all too quickly. Hell, some of them devolve into 'doxxing' one another over tiny, dumb disputes, I wouldn't put it past a devoted fan group on a chan to be pushing for an immaculate record.
I suppose it would help if we could at least see the content of those other two removed negative reviews.
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The one you saved probably got deleted by the guy because of the dozen or so comments flaming him.
One person even went so far as to say "you shouldn't leave a negative review for a game because you don't like it" (also that you shouldn't leave a positive for a game that you do like if it's "bad", citing an example of someone perhaps enjoying The Slaughtering Grounds even though it's terrible). That really boggles the mind,
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Which is ironic since the game's gimmick is to love, not to hate.
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Because its a different thread. And anyone interested in this thread, would probably find the other thread interesting as well.
I doubt he is telling the OP about that thread, since OP started them both anyway. It is there for the rest of us. I for one had no idea about that other thread.
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What's with all the passion in promoting this game, anyway?
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Honest question: How can a fan erase a negative review written by someone else???
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Ahh, I see. So the original reviewer has to decide to set it as private after...basically being harassed into oblivion? This whole thing reminds me of something Gandhi said about Christianity...
(paraphrasing here) - 'I like your Christ but I don't like your Christians."
The game looks kind of interesting, no doubt there...but the fans seem like toxic d-bags. I almost feel sorry for the Dev.
edit - Thanks Hyoshi, I honestly was curious about the comment deletion situation.
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It wasn't deleted. It was just temporarily flagged because Toby Fox's fanbase was flagging all reviews. Toby fox creates music for a famous internet novel called "HomeStuck" It has an incredibly large following. That being said, Toby Fox has a massive amount of fans. It seems that Toby's fans have been hounding down and temporarily removing reviews using the flagging system and flinging insults and negative things at the reviewer to have the reviewer themselves take it down.
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Wishlisted it when I first saw your discussion but with all this censoring I'll give it a pass. It's enough that I barely convinced myself to buy Titan Souls due to the great build a double fine bundle deal on humble store last week, but that's not happening again.
Edit: If this negative review gets deleted for being "uninformative", I think it's pretty safe to say that they're censoring all criticism.
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It wasn't deleted. It was just temporarily flagged because Toby Fox's fanbase was flagging all reviews. Toby fox creates music for a famous internet novel called "HomeStuck" It has an incredibly large following. That being said, Toby Fox has a massive amount of fans. It seems that Toby's fans have been hounding down and temporarily removing reviews using the flagging system and flinging insults and negative things at the reviewer to have the reviewer themselves take it down.
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This changes everything.
Now I have read more about it and I agree with you.
Damn! That marketing! :D
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Marketing? Toby didn't instruct them to do this. It's just people defending Toby because they like them. Imagine it like a legion of pewdiepie fans defending pewdiepie even if the ones criticizing them have valid points. Pewdiepie didn't tell them to do that. It's just because they have a emotional connection to pewdiepie and refuse to let others criticize or say negative things about them.
Toby Fox is a music producer for the famous "HomeStuck" series. A ludicrous amount of people follow and read that novel and are in that fandom. Well, yeah. A lot of them like and follow toby fox for their music. And then toby fox was like "Hey, i'm making a vidyagaym." Well. You do the math. People will ignore logic and not let anyone speak against Toby's product I guess.
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Yep. It is marketing :)
"whispered marketing" - named in my country.
When the people (fans*) make marketing for us.
Defending our brand.
Advertising for us.
Shutting up critics.
Good marketing. :)
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Aah, right. Well typically 'marketing' is a word used when an official body tries to spread the word or hype, and is affiliated with the creator or one of their contracted groups. I've never heard of the "whispered marketing" term before. Mind if I ask what the country of origin is?
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I learn it by myself on my dumb studies.
Some book from Poland, I don't know :(
But I'm sure the origins is not from my country thou
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My personal GOTY is finally out on steam, please check it out and maybe consider buying it. Undertale
It's priced at $9.99
If you want to try before you buy, there's a link to the demo.
I am aware the graphics aren't good. However please try to look past them. The game is enjoyable and I think that the gameplay and experience surpasses the graphics.
Also, here's some cool' fanart for the game.
.
the music is good. At least maybe buy the soundtrack on bandcamp since that's enjoyable.
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