(taken from Greenlight group)

Full text:

Giving games in exchange for votes


This has been coming up more and more lately, and seems to warrant discussing our perspective on the practice of giving away copies of your game (either directly or as a drawing) in exchange for votes.

When you give away copies of your game in exchange for votes, you put us in a really uncomfortable position. We do not think these votes accurately reflect customer interest and it makes our job harder in deciding which games customers would actually buy and play on Steam.

Additionally, when you give away copies of your game for votes, then every other developer on Greenlight thinks that is now the thing they need to do in order to get noticed. We don't think that is healthy for the system or really what customers want.

We understand that running contests or giving away copies of your game can be viewed as a form of marketing. But for the purposes of Greenlight, we don't think that giving away copies of your game in exchange for votes accurately reflects genuine customer interest.

This is something we continue to take into account when evaluating titles to be greenlit. The result is that it may take significantly longer for your title to get Greenlit, as it is much more work for us to try and understand customer interest in a title that has collected some unknown number of votes in this manner.

Reminder of Submission Guidelines
The Greenlight FAQ is here, with general guidelines: http://steamcommunity.com/workshop/about/?appid=765&section=faq

As a general rule, your submission needs to have at least a gameplay trailer, 4 screenshots, and a written description. The 'gameplay' part here is key. If your game is too early in development to show what the game is actually like to play, then you have a concept and not a game. Please post as a concept until you can produce a trailer of in-game gameplay.

We hope this all makes sense and sounds reasonable. We are continuing to work on improving our distribution process, but there is significant work remaining. In tnhe meantime, Greenlight is the system we have to work with.

View attached image.
9 years ago*

Comment has been collapsed.

Good, but why announce this now? I thought they were going to ditch Greenlight entirely.

9 years ago
Permalink

Comment has been collapsed.

as someone that joined a lot of vote for game and key i was expecting this...compared to how games were greenlit a year ago since autumn the vote and get key games took longer to get greenlit

9 years ago
Permalink

Comment has been collapsed.

Fair choice, some good games get sinked on Greenlight because of these promos.

9 years ago
Permalink

Comment has been collapsed.

Makes sense.

9 years ago
Permalink

Comment has been collapsed.

As if non-reward votes are accurate.

Most of them are voting for an interesting (or funny) concept, but aren't going to result in a purchase.

9 years ago
Permalink

Comment has been collapsed.

And you know this how exactly? Did you conduct some research?

9 years ago
Permalink

Comment has been collapsed.

Part common sense, part personal samplegroup (people who I know vote for things and don't always buy it).

Its not that weird though. You come across a page, shows you some pictures, maybe a video and a nice little description.
Clicking "Yes" to indicate that you'd be interested in the concept if it were on Steam doesn't cost you anything.
Its like "liking" something on facebook or upvoting it - there are no consequences.

Subsequently we see the overall Early Access reception. Combined with the fact that 9 out of 10 greenlight proposals give NO indication whatsoever as to what they will price it at. So that concept you thought was interesting may not be worth the $29,99 they're asking for it or maybe the development when they go live isn't as far progressed as you may like? Perhaps you simply don't have money at the time or have other things occupying you.
All elements that would make you not buy it, even though you voted yes.

Perhaps you'll come back to it later. Perhaps you'll notice it when it hits the front page at a later date (during a steam sale?), if you actively keep up your wishlist you may return to it earlier - but then again, you may not.

Voting yes on greenlight doesn't guarantee a sale.

9 years ago
Permalink

Comment has been collapsed.

Of course it doesn't guarantee a sale but then again I doubt people just go around voting for games that they have no interest in. I'd say that if you vote for something then you'd like to play it at some point.

9 years ago
Permalink

Comment has been collapsed.

i do vote from time to time on greenlight, and when those games get on steam i most of the time buy them. And i´m pretty sure, those who vote for games they like - not those who only vote for the free key - do the same.

9 years ago
Permalink

Comment has been collapsed.

Then I reckon you either buy a LOT of games or don't vote on a lot of games.

From my own experience, voting yes on greenlight is kinda like "liking" something on facebook or upvoting it elsewhere.
There are no consequences to your vote.

And between the unknown pricepoint, the nebulous consequences for SEA (Steam Early Access) developers and a miriad of other circumstantial elements, the odds of every one - or even a large number of the people that vote yes buying the game within a short period after it hitting Steam?

Slim to none. If you're considering the acquisition as "eventually" then ofcourse the number increases, especially if the game proves to be good. But given the average SEA title and the lack of consequences for voting? Nah, I don't see a large majority buying every game they vote yes on.

9 years ago
Permalink

Comment has been collapsed.

Cool.
Tough to try to think up an alternative process that would actually work though. Anything I think up can be exploited with bots, alt accounts, unfair advantages (financial, reputation), or the bribery that already exists.

9 years ago
Permalink

Comment has been collapsed.

Bribery everywhere, not only our government corrupt, game reviewer, gamer and developer too.
We should set bribery as public enemy number 2 (number 1 is begging).

9 years ago
Permalink

Comment has been collapsed.

.. but hey, why don't you pre-order this 70$ shiny game here? We'll even offer you this older one to make sure your interest is genuine.

9 years ago
Permalink

Comment has been collapsed.

+1

9 years ago
Permalink

Comment has been collapsed.

Gaben has spoken :D
No one votes for shitty titles from now on....

9 years ago
Permalink

Comment has been collapsed.

Oh boy, maybe we can finally have some quality control.

who am i kidding

9 years ago
Permalink

Comment has been collapsed.

the whole needed an actual "gameplay" trailer is what makes it a game and not just a concept reminds me of that guy who keeps coming back to the forums with his "game" that he needs help and devs for to complete.

9 years ago
Permalink

Comment has been collapsed.

Good.

9 years ago
Permalink

Comment has been collapsed.

Translation:

"Don't do it or we'll tell you not to do it again."

9 years ago
Permalink

Comment has been collapsed.

otherwise we will send you a picture of a sad kitty

9 years ago
Permalink

Comment has been collapsed.

Finally!

9 years ago
Permalink

Comment has been collapsed.

Good guy Gabe is caring for sanity of his players. Thanks.

9 years ago
Permalink

Comment has been collapsed.

View attached image.
9 years ago
Permalink

Comment has been collapsed.

Mutti <3

j/k

9 years ago
Permalink

Comment has been collapsed.

Good.

9 years ago
Permalink

Comment has been collapsed.

Solid read.

9 years ago
Permalink

Comment has been collapsed.

Yeah! It's really sad that devs tend to buy votes.

They complain about their greenlight game stagnating and not getting any audience at all. One may argue that the greenlight process is flawed. Well maybe it is. But the problem lies with the devs too. They can sell their game elsewhere first. Desura for one. And start building a following. Get people to subscribe to their News Letter. But no, They want to get into the Major League immediately. That's respectable but it isn't the best way to go. Getting into greenlight with only 10 people knowing your game is not a very smart thing to do.

Now let's see if Steam enforces this.

9 years ago
Permalink

Comment has been collapsed.

And normal votes always result in a sale?

I'm willing to bet that even without this, barring a few exceptions most greenlit games only sell to a fraction of the people that vote when they launch. Some are too expensive, some because they're still in early access and people are hesitant and most because the people that voted yes for the interesting concept aren't willing to pay for it unless its on a massive sale.

This doesn't change anything.

9 years ago
Permalink

Comment has been collapsed.

i could not agree more

9 years ago
Permalink

Comment has been collapsed.

Sadly, they don't really take mesure against it if i read well, they just will delaye games for a bit :/
making a statement that they will in the future remove games from greenlight if they buy the votes like that would have been a good thing in my personnal opinion

9 years ago
Permalink

Comment has been collapsed.

Valve is naive if they think that the votes are accurate to begin with.

A lot of votes are a "Hey this is an interesting concept!" or "My friend told me to vote on this." kinda votes.
I'm willing to bet that not even 25~50% of the people that vote in favour buy it, and even less of them on release in most cases.

Especially when the game in question turns out to be slightly higher priced than bargained for.
Not to mention the whole Early Access bias with so many games never reaching completion.

9 years ago
Permalink

Comment has been collapsed.

Greenlight would be much better if only a lot of votes were of the "Hey this is an interesting concept!" type, but I don't think that's the case. Also, Valve can't really expect votes to be a serious commitment to purchase, the wording is simply poor.

9 years ago
Permalink

Comment has been collapsed.

I mean, Greenlight only has a few gems anyways. Still hoping for the completion of UnderHell, the HL2 mod that has been in developforment for atleast 3, 4 something years at least. Then there's Alchemillia.

9 years ago
Permalink

Comment has been collapsed.

lol, took them a bit of time to realize what was going on in gl (valve time at its best).

9 years ago
Permalink

Comment has been collapsed.

Closed 8 years ago by xarabas.