8X is way too much... are you making a game? why not give the players the options to run AA?
Comment has been collapsed.
80 Comments - Last post 17 minutes ago by quijote3000
9 Comments - Last post 18 minutes ago by JavyX
607 Comments - Last post 33 minutes ago by Aradiel
14 Comments - Last post 2 hours ago by ewoda
34 Comments - Last post 2 hours ago by RowdyOne
24 Comments - Last post 2 hours ago by DeliberateTaco
84 Comments - Last post 2 hours ago by Luckz
16 Comments - Last post 1 second ago by aquatorrent
33 Comments - Last post 2 minutes ago by Aldcoran
1,610 Comments - Last post 18 minutes ago by Ezeekyule
9 Comments - Last post 18 minutes ago by quijote3000
93 Comments - Last post 21 minutes ago by GreyF0xx
108 Comments - Last post 36 minutes ago by Zelrune
38 Comments - Last post 41 minutes ago by Lachdanan
No anti-aliasing at all
8x anti-aliasing
I can't decide if I should use anti aliasing, or not at all, or use it but scale down the effect.(I realise the anti-aliasing has blended the left eye of each character sprite, so just ignore that, it can easily be rectified)
Comment has been collapsed.