As you may may or may not know i have been working on a game called Space Corp Tycoon which has raised up greenlight faster than i could have ever hoped for.

I am now left with a decision on whether or not to release on greenlight once we are chosen by steam, I am leaning towards waiting until the game is further along, Early access has a bad reputation, but the reason for me outing the game so early was i wanted public support, I wanted gamers to have a say on how it developed and progressed, which is also why it has succeeded as much as it has.

I ask you all now, what would you do?

Would you hold off and wait till it is further along, until the game is more of what i vision it to be, or release it once greenlit and we can shape it together, Your opinion really matters to me and as a developer i just wish to say for me it isnt so much as creating a game myself but embarking upon a journey with you all to creating the best dam game possible to the genre.

Anyone can create a game, But to create a masterpiece, the fans must be apart of it and this is my philosophy.

Regards Popeye


UPDATE

Greetings Steamgifters,

Your comments have been wonderful and resonate with my own, i've drawn up a plan and have issued a statement Over at Steam

Once again thank you for your input, To make a great game i must stick with what is right, If that means its harder :) so be it xD

1 decade ago*

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:D

1 decade ago
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I wouldn't bother with Early Access unless you had a big game (ie something like DayZ). Unfortunately most people are fucking stupid and will criticise your game as if it's the finished product no matter how much you explain it's still in alpha/beta. If it is your intention to create a good game for the sake of creating a good game, if making money from it is only secondary, then hold off until you have a game that's ready for full release.

1 decade ago
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Yep your opinion if reflected within my own, Currently im working 5 days a week just to fund the games development, which is not so easy but i know its not forever.

I have decided to work on a 12 step plan to what i believe to be good for an early access game with some gameplay value, Which is 10 updates, one every 2 weeks, Each will include a new frame/ui part to the game, while tweaking and improving upon the last which will culminate in 2 updates at the end which will refine and add the first of the gameplay. (this is the backup plan depending on what is said within this thread, i do like to be open, Afterall the people on Steamgifts are the reason for me starting development of my own game "yes i love you guys, you know who you are" )

You could say i have already got an idea on what to do, But from what i have learnt is that whatever i think is not the truth, you can plan and invision but sometimes the majority has a different idea, sure im not going to follow the community if the idea is stupid but i am willing to listen to everything and decide for myself.

Rule #1 that developers really miss, Open Dialogue (good or bad)

1 decade ago
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Bumpity Bump

1 decade ago
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Release the game on Full Version. Early access concept sounds decent. Adjusting the game based on the player feedback sounds good. In theory. But bear in mind that for every rational gamer who buys into EA, there's always that brat who uses mommy's credit card and whine when they don't get what they want in the Beta/Alpha.

P/s - Call me old school or old fart but personally I believe that if you want to release a game, do it when it's finished. If it was up to me, I'd restrict Early Access for games that is at least 80% complete - meaning the core mechanics and engine is up and running with minimal bugs.

1 decade ago
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I really agree with you 100%, sadly its a balance between funding the game and release, Im going to hold off as long as possible though, the comments here and pm's on steam are really helping :D

And an old school opinion is not a bad thing at all, the older games were better and thus your comment is also better because of that, im young but im not blind to what really matters, what is a few extra months to me working really hard to fund something if it works out for the betterment of the game ya know.

1 decade ago
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+1 towards waiting until you are happy/confident enough with your own product, there will still be time to alter it after its release with patches/add-ons, i think that for an indie game the first impression matters a lot and you would gain more by avoiding bad reviews and reputation that would scare away people that might be likely to contribute opinions.

1 decade ago
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Very Valid Point, I think opening up to a select few on the forums may be the way forward until i reach a point that i believe the game is far enough along. (just nice to clarify that people agree with what im deciding on and that im not wrong, so many opinions to contend with.)

1 decade ago
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Wait until the game is replayable enough for testers to play it. I have 2 hidden betas in steam but won't release it on early access until it's replayable enough

1 decade ago
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You can so hidden testing on steam??

if true that is amazing news.... :)

1 decade ago
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Speaking as a computer gamer and tester with over 35 years' worth of experience, you want feedback and support, not Early Access. True, EA is an avenue of gaining support, but there is nothing to prevent people from being critical without being helpful. Just look at how Users' Scores have been abused on Steam and Metacritic for an example. Unless you are the type of person who deal's well with such abuse, I suggest you find other avenues of feedback and support. Kickstarter is one option, as people put their money where their mouth is, but there are others. Before there was Kickstarter, there was "open beta." That is where Counter-Strike and DayZ and many other games came from.

TL;DR: Support and feedback are key to shaping a great game, but you want to avoid the trolls.

1 decade ago
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yeh, as i said its all about finding a balance between the two.

1 decade ago
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I'm for the full version too. It's somtimes very tempting to play a game in early access for a gamer. And I'm a developper too, I know that is always good to have feedbacks on what we are doing. But Early access is somthing like a trap for me. A large part of your players will be peoples attract by graphics or concept and will be desapointed to find an unfinished game. For most of them, Early access is access to a fully playable game, but early. And we all know this isn't any realistic. The fact is that they'll spam forums to say that your game isn't good and will slow your work.
For me you should make a full game and then you'll have a fan base to help you improve your game if you plan to make a second volume.

(Sorry for my english, English not my native language)

1 decade ago
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you right also, i think im starting to take in what a lot of you on steamgifts are after, and its the better way to do things :D (your also correct in you observations, glad to know its not just me that see's it)

1 decade ago
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Learn from the mistake of Sonic '06 and only release a finished product.

1 decade ago
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easier said than done, The whole idea of greenlight is way to tempting, i mean its always best to release a finished product, But when your working 5 days a week to fund it, and when your not working your rushed off your feet keeping up with development, I dont wish to beat the indie drum, but its not easy. ( but at the same time i think thats probably why a lot of crap games get through steam, people pity indie game devs )

1 decade ago
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While the idea behind early access is technically nice, having users come in into the development phase and giving their input, most people end up judging it as if it was the final product.

While I understand it can bring a stream of revenue earlier on, it can also backfire and create negativity around your product from those who expect a final no matter what warnings you gave them. At the very least, make sure the game is fully playable and mostly requires polish and balance before it's released. Having user input in making the game more enjoyable is critical, but the core mechanics should be present. (As an example, look at the Heartstone beta. It never felt like beta software to me, because the game was all there, yet they issued regular patches to fix problems that crept up and to adjust the balance of the game based on feedback and data collected.)

1 decade ago
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yep, One after another you all seem to merge your opinions with mine, Absolutely amazing to know im on the right path.

the 12 step update process should get the game to that point, but if it doesnt i dont mind putting it off a while, i plan on some type of voting/poll via forum for those who test to give me an opinion on when it good enough to put out to early access.

1 decade ago
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Like the others I would wait but not necessarily until it's completely finished. It's true there will always be someone who doesn't understand Early Access but from what I have seen so far the average response is still good if done right. If the game has nothing but a main menu reasonable people will stay silent and, of course, haters will hate. But if the devs manage to release the game in a well developed state the reviews will probably reflect what they will be like for the final product. With well developed I mean it can have missing content, bugs and crashes but all in all it can be played for hours with the player enjoying it.

In my opinion a good example of this is Gnomoria. It has only 6% downvotes and many of those (but not all) are rather stupid. The game isn't finished yet but I already put ober 100 hours of gameplay into it. The concept is well and besides a few bugs it could be finished. It's not because the devs are expanding it more and more making it even better and it's fun to replay the game every time there is something new.

With all that said I want to finish with a small step back: While this is my opinion on Early Access games in general I would recommand you to be very careful with this. As far as I know you are quite new to developing games (I am just assuming this, tell me if I am wrong) and depending on how well this game does can influence your future quite much. It is a chance but also a risk. I like the way you are thinking about your game and your (potential) customers and want you to succeed. While I wouldn't recommend releasing your game on Steam until it is almost finished another option could be a closed alpha/beta with chosen people. As far as I know you plan to giving access to all alpha builds for your forum's members anyway. So with a closed beta maybe you can take a step forward by limiting access to paying costumers only and near the end of the beta you could try Steam's Early Access.

Good luck!

1 decade ago
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also Noted, Qwertz - Raven

I do like to make sure that im making the correct decisions hence the forum post, and you are correct that i am quite new to developing games, I had planned on limiting access to paying customers but i dont think now is the right time for that. (going to wait until development is further along)

and Thanks :D

1 decade ago
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Deleted

This comment was deleted 4 years ago.

1 decade ago
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Well i believe what sets me apart from the others is Its Passion over Profits all day long.

lol well i am british (they are also from the same location as me too:), and also i had a flu when making the video on the greenlight (i also sound really funny to americans, or so i've been told :D)

1 decade ago
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I am not very fond of early access honestly. Of course there might be people who will have the brain capacity to understand that they don't get a finished product, but most of them will just whine and give you and your game a bad reputation. Props to you that you care so much about your product and you have my full support for it. What you could do, because getting some feedback from neutral players is always good, is give the game to a few friends or to those who are interested in it. Let them play for a bit and then give you some feedback. I wish you all the best with your game :)

1 decade ago
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Yeh im kinda already doing that, I've given out way more than i probably should have hehe.

And thanks for you best wishes xD

1 decade ago
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IMO release the game as early access when the game is finished for 90%. You do need players who test and give feedback. Afterall, players tend to find more and well hidden bugs more easily than you as programmer (at least, that's my experience). Also, some feedback from players on how the game progresses while playing is good as well. For instance, you are in doubt if <x> progressing by <y> is okay, but the majority of the players think different, which allows you to tweak the game while it's still in early access.

Why release at 90%? Easy. The game is close to finished and needs a few final touches. While you work on those final touches, you get feedback from the (early access) players. When the feedback and those final touches have been finished, you can release it as full game. My guess is that this would take a month or 2 tops, making your early access an example on how early access should be done for other indie developers.

I have taken the same approach when releasig TetraGems for Android. The game was finished when I released it but I needed feedback from the players while I'm adding final touches (personal & world high-score database). I've had already some feedback and am close to finishing the final touches (could be much further if my PC didn't crash last week :()

1 decade ago
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I'd go for early access, but make sure it's in a playable state and only have minor bug which is hard to do, thus the reason it's "Early Access". It'll help if it's in beta state and not alpha, as many other games in alpha state would get negative reputation. As many mention before, some would take it as the final build of the game and would bring bad reputation to the game. So the best to avoid any unnecessary or unripe critics, it's better to stay away from early access.

TL;DR : Early access for additional features or minor bugs only.

1 decade ago
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As i said on FB. The best way to test a game (or anything else) is to find people who have the knowedlege in beta testing, looking for bug &glitch and who really like the game and not the free game... but it's hard to find

1 decade ago
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I would definitely avoid it with the game design you are going with. There are loads of space empire/trader clones on the market for a variety of devices and while a bit of actual $$$$ is tempting, the rage-hate and bad publicity aren't worth it. If you release Early Access in or near the state you are now, you will receive an avalanche of hate (regardless if it's deserved or not).

1 decade ago
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I would hold off on going Early Access, mainly because, like other have stated, people are really stupid and don't understand the concept of Early Access and will judge the game as if it were a finished AAA product. If, however, you need the cash later in development, then you might consider releasing it on Early Access. You can always provide your followers with alpha builds on your own website/forum. Most of the people following the game so early who would download it from there will appreciate the ongoing development and understand the current status of the game. Best of luck with the game. I'm excited to see what it becomes.

1 decade ago
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just my humble opinion:

try to do it like the user "MDuh" told you - with hidden beta tester (if that is really possible)... would be the better choice

1 decade ago
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Greetings Steamgifters,

Your comments have been wonderful and resonate with my own, i've drawn up a plan and have issued a statement Over at Steam

Once again thank you for your input, To make a great game i must stick with what is right, If that means its harder :) so be it xD

1 decade ago
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Closed 1 decade ago by ComfortingCold.