The genre is the difference. Those games are visual novels, and there are consequences to all your actions, including picking the wrong button in quicktime events. Imagine if in TWD, every choice you made had the same exact outcome, and there was no way to fail quicktime events. You would literally just be reading a 3d comic book instead of playing a game. That's what Ryse is, according to this article.
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^ This. This, exactly. TWD is a point-and-click adventure. If I'm playing a hack-and-slash, I except the ability to fuck up and die. Even TWD offers that, why can't Ryse?
Imagine playing a first person shooter and an aimbot is part of the game. That's just absolutely boring. It takes away any skill involved.
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Don't know about Heavy Rain, but while the Walking Dead was rather weak on the 'game play' side of things, it was still fundamentally an interactive experience: i.e. the experience is shaped at least in part by the player's interaction. The actual events of the plot differ only in minor variations but as a whole the contexts of the narrative and Lee's character arc are very much up to the player.
But Ryse apparently doesn't even have that. It's a 100% directed for the player experience. It's the difference between Deus Ex, Bioshock, or Metro to the likes of Call of Duty, Battlefield or Medal of Honor. Sure the earlier games were essentially giant corridors but within those corridors the player created their own experience. How they fight was their determination, what and where they explore was their prerogative, their accomplishments are very much their own. They didn't have the game forcing them to wait for NPCs to open doors, instant death invisible walls, restrictions and directions on exactly what tools they were allowed to use and when, button prompts to do awesome shit in a cutscene...
Are you realizing your own experience in some way, or are you just given one to consume? That's the difference between interactivity and non-interactivity. That's the difference between TWD and what Ryse looks like it's going to be.
And last I checked, the degree of interaction/interactive feedback and player enjoyment have always been strongly correlated.
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They took press button to win to the next level :o
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I simply don't believe this will make it into the final game. No fucking way. If it really happens, I think I'll take a -9000 hit to my "Faith in Humanity" and "Faith in Gaming" skilltrees.
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Also go back to Games Collectors chat Zara Bus. Or Stremmnaddrrzzz.
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You know I just LOVE moronic, useless posts like yours. If your pathetic attention span of a turnip is too little to bother reading the linked info, just don't post and move on with your day instead of expecting people to repeat what the damn linked article says for you in smaller chunks that you can understand.
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or maybe you should cut the attitude and not lash out when someone asks for a TL/DR version of the article?
I searched the comments for the TL/DR , didn't ask, but still, he's as much in his right to ask for it as you are in the right to be... a lesser person.
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Right, I'm the lesser person because I actually bothered to be interested enough to read what I was curious about instead of expecting others to do the work for me, like my personal secretaries. Suuure.
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Crytek doesn't surprises me much there.
Crysis 4 will end up with permanent auto-aiming (with the auto fire DLC added) at this rate.
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I beat DN3D Episode 1 on Damn, I'm good! at age eight. Why they make games so easy now? :(
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They aren't against LPs as much as the fact that people were making money off of their products. Other companies have done this too (Sega being rather infamous for actually taking down videos in a debacle a few months ago).
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Well, that's why Xbox One is a glorified DVD player, because the "games" they release for it, are actually movies!
What a fucking disaster, stick to OS Microsoft, we don't want your "games" anymore.
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3 seconds left on the clock is as good as I can get it.
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Two of my favorite 'gameplay mechanics' combined! Quicktime events and insta-win. And I already thought Skyrim was bad. That's the most idiotic concept I've seen in a computer game in a long time. Congratulations Crytek, you showed Bethesda how to make a game that is REALLY devoid of any challenge. Maybe they'll learn from you for Elder Scrolls 6.
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playing skyrim, i almost mastered detruction and healing then went dual-wielding in light armor. it's insta win face roll. got bored of the game because it's so easy, and i didnt even conquer the capital city or pick any faction (was trying to determine which was the best). EDIT: I discovered almost all of the map and did plenty of "cave" instances. The problem was that even with not-so-great items, Facerolling was as easy as power-slashing the boss.
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I think the game is horrible. It's so sad, because there aren't many 1st person open world RPGs and I wish I could love the game. The gameplay mechanics are flawed beyond repair (well, some of them can be repaired with mods, but most can't). Did you know that you can defeat a level 50 Draugr Death Overlord with a level 1 character without much effort (and without cheating/glitching of course)? And if you are lazy simply craft uber armor and weapons, no need to go adventuring and you could kill all of Skyrim without problems if it weren't for the essential characters. I was a huge Elder Scrolls fan, but the games got worse with every iteration. Instead of fixing the gameplay they add more kewl, horribly unbalanced stuff each time that breaks the gameplay even more. Wish another developer would make a similar game, only with great gameplay. As long as it's not Crytek.
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The difficulty level only makes the game more boring, but not harder. Enemies have more health and you deal less damage, that's all. It doesn't fix the gameplay, only the fights last longer. Killing a giant with a level 1 character on master difficulty is not hard, but it's super boring since it takes 15 minutes minimum.
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No idea how you manage to die all the time in Skyrim. Really. All you have to do is move around a bit to avoid enemies since they always stop while attacking and thus can't hit you as long as you move. There are about one million other ways to defeat enemies easily of course, but this is the most obvious one. Apart from potions of course, which make you invincible as long as you have any left since they heal instantly and you can drink as many as you want while pausing the game. Or crafting godlike equipment, which is super easy since even the best raw materials lay around in random locations and you can simply grab them, the people who own them don't care. Or...well, I could go on and on.
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do all the draugr tombs/caves you can find, ALWAYS explore dungeons and outside fortresses to the fullest (to find the hidden chests) and you'll find yourself with named weapons not worth carrying around because enchanted obsidian swords beat everything.
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However, notice how amazingly perfect the rocks are. Only a civilization as advanced as the Romans could have created such perfect cuts. It's pretty impressive their attention to detail in this game.
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Source
(screenshot instead of a link because Kotaku)
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