Well, my experience is with the directors cut and i have no knowledge of the previous games, so take my opinion with a grain of salt.
Story: very strong narrative, excellent voice acting interesting cyber-tech world to immerse yourself in.
Graphics: playing on a MacBook Pro 2012 w/ GeForce 650 graphics card. Game looks pretty nice on moderate settings, frame rate stays between 35 to 50 fps.
Gameplay: I've been playing mostly a stealth orientated style, but I'm finding it to be a nice challenge. Reminds me a bit of the stealth elements in metal gear solid. Can't comment too much on the "rpg" upgrade elements and how much they effect gameplay because I'm only about 7-8 hours in so far.
Overall I'd recommend it if you enjoy the whole cyber punk, sci-fi genre.
Comment has been collapsed.
I appreciate what they were doing. I appreciate the multiple paths, and the deviations on the story...
But, I don't know, it felt artificial. Every time, I knew there would be some ducts to invade some place. Everywhere, there has to be 2 or 3 ways of doing something. Minor spoiler, I guess: Even the ending, there had to be 3 or 4 choices. Weird, but it gets me out of the game, I start to be aware of the developers' hands....
Still, again, I appreciate the technical aspects, the good art, the good acting. It is a very good game, but somehow I did not get involved, and ended up spending too much time crawling in ducts. Maybe I shouldn't go so stealthy.
Overall, 8.4/10. Quite good, but not as great as many people seem to find it.
P.S.: I heard many criticisms about the bosses, but those did not bother me so much. Maybe because I played the Director's Cut?
Comment has been collapsed.
Likely because of director's patch, I think I heard that they *later* patched the bosses so full speech/sneak characters wouldn't get murdered by full-combat bosses.
Also the stealth were subject to some criticism in various reviews - it works nicely, but as you say it, there always were a way to solve it, and afte a while it was easy to see that there is always a stealthy pathway though the actual room. While this indeed makes it solvable, it cheepens the stealth compared to full-stealth games.
Comment has been collapsed.
i never understood while people cried so much about bosses. all my playthroughs were fully focused on stealth and i never had issues with any bosses.
i'm an awful player and despite that i found ways to kill them without resorting to standing in the middle of the room unloading all the ammo i had.
of course, i always packed one lethal weapon just in case i needed it...but that's just thinking ahead or using some common sense.
Comment has been collapsed.
I played it the first time as a Deus Ex game, so I had a stun gun with me when I encountered the first boss. Had to entirely restart the game and scrape together all machine gun ammo to finish him because he was immune to stun and melee. In the Director's Cut, it is possible to finish that encounter without any items at least.
Comment has been collapsed.
It wasn't an issue with the bosses as such but more the forced break in playstyle
Comment has been collapsed.
It wasn't so those characters wouldn't "get murdered" by the full-combat bosses but so that they could use those speech/sneak abilities to get through the bosses rather than having to revert to combat.
Comment has been collapsed.
Does this remind you of anything? ;)
https://youtu.be/xnVORTealWA?t=32s
Comment has been collapsed.
It was probably as good as they could get of trying to create something close to the original game that still could sell for the console crowd. Sure, this means large pointy arrows telling you where to go and what to do exactly instead of doing something dreadful as expecting the player to figure anything out themselves, but it had the multiple choice approach (with a heavy bias towards non-lethal stealth) and even some cRPG elements.
Thanks to the more responsive and more fluid-feeling gameplay, I enjoy the field missions more than in DX1, but the world building, style, and RPG elements were a lot deeper and enjoyable there.
Comment has been collapsed.
Positive in all aspects, but the first Deus Ex did most of what it did better.
Gameplay allowed for a lot of different, including stealthy and nonlethal, playstyles (at least outside of boss battles). I enjoyed the addition of takedowns, but resented the lack of swimming sessions as it allowed for very creative level design in the first one.
Accessibility was alright as long as you knew how to use a keyboard and mouse, but bosses were extremely poorly designed.
Story and setting were great, although it did feel like "the same thing than the first game, with more gold and orange". Choices affected far fewer elements than in the first. Endings were rushed.
Comment has been collapsed.
I was trying for the platinum trophy but the undetected playthrough trophy got glitched so I had a mixed experience due to the frustration. A level select with stats would have been nice, then I could have just replayed whichever stage thought I'd been detected in...
Comment has been collapsed.
Currently in the middle of another playthrough. It's pretty much perfect for what it is. It's just that the city hubs could be slightly smaller or have a faster mode of getting around.
Also, if you're a fully stealthy pacifist, then SPOILERS it's almost impossible to save Malik and get the achievement.
Comment has been collapsed.
I liked the game (although i played it stealth all the way). It needs the Result screen from Dishonored just to check whether anyone died or broke stealth for those annoying DLCs.
Also a more fulfilling ending would have been nice
Comment has been collapsed.
Simply,This game is freaking awesome.In every Aspect.This game has the best voice acting.
Comment has been collapsed.
There's two major (and many minor) problems with DXHR.
The way experience points are given. In the original DX experience was rewarded upon objective completion, while in DXHR it's awarded for neutralizing enemies, discovering alternative routes, simple exploration, etc. This is a massive problem because such a system clearly encourages a specific style of play, namely stealth and non-lethal takedowns net you the most points, and since both skills and augs were condensed into a single entity the optimal way to play is thus made clear. In the original game it didn't really matter if you went in loud and heavy and gunned everyone down or if you ghosted the whole level without being seen by a single enemy, at the end you got the same amount of experience points to distribute around.
Granted, DXHR is not a challenging game by any account, but it's very irritating that it so brazenly favors one style of gameplay over the others.
The way augs and skills are handed is also flawed. Not only do you get a point upon reaching a certain experience threshold, but you can also buy upgrade "points" in stores too. If you play as a stealthy character and non-lethally incapacitate every enemy you come across you can actually max out your character by the end of the game, rendering any pretense of specialization moot.
This is in stark contrast with the original, where for each slot you had multiple augs and you could only ever choose one and stick with it, and skills being a separate thing entirely allowed for a wide variety of character builds. Not to say the DX system didn't have its flaws, because it did, some skills and augs were next to useless and a waste to specialize in, but a first time player had no clue about this and you could make things much more difficult for yourself if you chose your specializations poorly, while other skills and augs were very much overpowered.
DXHR also improved the hacking mechanics, I like the minigame they introduced but I wish it had more complexity to it and the gunplay is much smoother, but the jarring switch to third person whenever a takedown is initiated or you hug a wall or climb ladders is really jarring.
Another big problem with DXHR is the level design that takes too much inspiration from modern "theme park" mentality. It never really feels organic, there's always a very obvious stealth path, a gun path and maybe a social one, they never really felt non-linear like in the sequel where you were freely mixing it up as the situation dictated.
As for the world-building and story, I think DXHR has very nice aesthetics, but the narrative is not really Deus Ex, there's too much focus on the social issues surrounding augmentation and few conspiracy theories, and the game is desperately trying to be a prequel to the original game but obviously failing. I feel it would have been a better game if it had been its own thing.
Comment has been collapsed.
I don't always FPS, but when I do, Deus Ex: Human Revolution
I loved this game...I don't play many FPS games, but I loved this one. I liked the story, graphics, world building, voice acting, characters, humor, hacking, and gameplay (because I like stealth; it seemed to punish using guns so I might not have like it so much if this was my preferred playstyle). I played the original, not the Director's Cut, so I was subject to its early flaw with the boss battles and how you couldn't use hacking or stealth; you had to go full commando. The first boss fight was the hardest, because I kind of suck at guns and grenades (hence a stealth/takedown playthrough). Also, it did get a bit old that there was always a cookie-cutter air duct to sneak through to get you around obstacles. Every environment had the same feature, pretty much.
Comment has been collapsed.
I played a part of it on PS3 a while ago but something felt weird about it. I had the same feeling with Just Cause 2. I'll give them another chance whenever I get their collections on PC.
Comment has been collapsed.
18 Comments - Last post 8 minutes ago by Zepy
2 Comments - Last post 15 minutes ago by DanteOP
768 Comments - Last post 16 minutes ago by grimfandango8888
37 Comments - Last post 1 hour ago by GarlicToast
49 Comments - Last post 1 hour ago by Chris76de
11 Comments - Last post 2 hours ago by PoeticKatana
154 Comments - Last post 2 hours ago by LeLecherousLeech
549 Comments - Last post 2 minutes ago by DrTenma
35 Comments - Last post 4 minutes ago by Zepy
41 Comments - Last post 10 minutes ago by ELGADO26
28,504 Comments - Last post 11 minutes ago by stlpaul
2,212 Comments - Last post 11 minutes ago by Mayanaise
11 Comments - Last post 17 minutes ago by IronKnightAquila
7 Comments - Last post 23 minutes ago by antidaz
Comment has been collapsed.