If by that you mean you don't understand what's happening: there are two controls, left and right. You are the tiny triangle near the center outline. Avoid the lines that are coming towards you.
If by that you mean you know what's happening but don't think you can handle it: you're right. But practice makes perfect, and you play it enough and you'll get good at it. A large part of it is muscle memory and pattern recognition, which you only get after a pretty decent number of attempts.
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I actually find it easier on the phone... to each his own I guess.
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It also on sale for the same $0.99 at humble store
Already beat all of its levels, really recommend it
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It's on sale for Android on the Play store or you could just get it from the Humle store and get both a Steam key and an Android download.
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Not sure they can actually include iOS games. The way Android is open you can install whatever you want. The only way they could include an iOS version would be to add an iTunes gift code. I don't know if developers can get those for free like on Steam.
Edit: I answered my own question. Developers can get only 50 codes per version and those are only valid for a maximum of 4 weeks. Link
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Well I read that a bit, and it would actually be possible for a giveaway/bundle. The tricky part is that it would have to be done in 50 amount lots and they would have to update the app after the 50 codes were redeemed.
Maybe do 50 codes a day, then update the app to #.#.1 then to #.#.2. Changelog have something like: "Bug Fixes!!" Hahaha
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The thing is, unlike with Android, Apple has to approve every update and that alone can take days.
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That's true as well, though it would be possible to talk Apple into allowing either the updates to go through quickly (possible security issue) or to just increase the amount of promo codes for a certain app alone.
Though as soon as that happens, a lot of other developers would want to do it as well.
! Start the Revolution !
BTW how does Google see humble bundle downloads for android? Do they even recognise them as legit apps or are they on the same layer as any other apk you can download off the net?
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Since Crossbourne closed the other thread, I am responding here to this post.
"Firstly, looked again at the cheapest listing for COD Ghosts (Steam) on the eBay Australia and its $59. Do not know where you are getting $50 from."
How often do you use Ebay? How come I can find the listings but you can't? Here's one and here's the other. One sold for AU $50, the other for AU $45. I believe these are the only two sold copies for steam key/gift. I am not including boxed copies because we are talking about Steam keys and gifts only. Boxed copies are a different product.
Are you looking at current listings instead of sold listings? You shouldn't be - those have not been sold yet and there is no guarantee that they will be sold. You have to look at completed listings for analysis.
"Secondary, I was talking about selling on eBay, and last time I looked there were no posting fees in real life...."
There are insertion fees but I never mentioned them anywhere in my calculation. I'm not sure why you are bringing them up. In case you didn't know, if you have sold over 40 items this month, the insertion fee is $1.50 in Australia. I assumed that most sellers would not have sold 40 items, hence I left out the insertion fee.
With regards to the other, more important fee that I included: like I said two times already there is a 10% fee (9.9% in Australia) on the final sale price of the item. You want proof? Here.
And you still haven't shown any proof that you can obtain the game for $44 easily. Give me links, especially since you have a history of exaggerating and cherry picking data. The cheapest I can find is $46.92. Note the first entry on that list is $33.77 - I went to site and checked. The price is actually in Euros and the comparator made a mistake including it in US prices.
Edit: I realized I missed quite a few of the Ebay listings since I thought they were boxed copies and they were not. The average of all copies is approx AU $58 = ~$54 USD. My point still stands. You buy for $47 USD, sell for $54 USD. 10% Ebay fee reduced the money you get to $49. $49 - $47 = $2 profit. Let's add another dollar or two in case I missed more higher selling items. So you earn $3 to $4. This is nowhere near the $20-$25 profit margin (later revised down to $15) you claimed.
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How the heck is there a insertion fee into Australia if you buy the code online from a Russian store, and then give it to someone else on a piece of paper?
Can't give you the link to the site for the other lower pricing of Ghosts as I'm currently using my iPad. When I get on my computer I will edit this with the link.
Why are you still on the idea of eBay and its fees, I said the situation was real life (off the net).
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1) That's not what you said. Here's the direct quote from you:
"Secondary, I was talking about selling on eBay, and last time I looked there were no posting fees in real life...."
You were talking about ebay, and last time you checked, there were "no posting fees" in real life (to sell things on ebay).
3) Oh really? First sentence of your post:
"Firstly, looked again at the cheapest listing for COD Ghosts (Steam) on the eBay Australia and its $59."
Third paragraph of your post:
"Still 59 - 44 = $15. There is room in there to make a profit still, if you take the cheapest on eBay. If you say take $11 for yourself, then you have them pay $55, they will take that offer. I'm sorry but I hardly know anyone that goes to eBay for games btw, Amazon yes, but not eBay. That's a saving of $35 off a newly brand new game on the market, and if someone wanted the game, who wouldn't want to save that much off it, if they could."
Yeah okay, you're not talking about ebay at all. My bad.
Sigh. There's no need for you to find the links. I'm done arguing with you. I wish you luck with your efforts to earn $20-$25 profit on selling games and your debate style of blatantly contradicting everything you say.
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For Google, Humble Bundle downloads are the same as any APK you randomly got off the net. It's up to the Humble Bundle app to manage your games and give you the updates. Same as if you use Amazon Appstore really.
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With the added bonus of getting Steam/DRM-free version as well as the Android version. But if you only want it on your mobile device, better stick to Google Play.
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i like the controls more on iphone. they are more direct. in fact, i rarely even play it on pc, but beat the 60s on all levels on the iphone by now (which took several months). ^^
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To me, it's a lot harder on iOS version than it is on PC. It's easier for me to concentrate when I stare at the screen and let my hands do the work. But on iOS version, my hands get in the way. Also, it lags less on Steam.
I recommend PC over iOS, but there are quite a few who choose iOS over PC. So I guess the only way to know is to buy both, I guess.
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The feeling of self-improvement Super Hexagon provides is pretty unique. Beating that final level made me feel like GOD and ranks among my best gaming memories. Thanks for the reminder on how great this game is ! I started replaying it today and it's awesome !
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Own it on Steam, but think it's awesome enough to buy for my iPad. Plus curious to see how better or worse I am using my finger as opposed to my mouse.
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