If it was released in November for free on Steam, does not have any kind of pay-to-win and it's worth your time, then you can find it on this post. Demos/Prologues not included. Subjective opinion disclaimer.

DreamWatcher

This is old school 3D aventuring at its best. Simple but intuitive mechanics, a variety of levels and a cool looking setting make the game an attractive choice when you just want to play through some fun levels.
https://store.steampowered.com/app/1444750/

From the Shadows

A local two-player cooperative platformer game with a little story. You can also enjoy it online through Steam's remote play feature. It is short enough to warrant compromise, so it shouldn't be too hard to find a friend willing to spend an hour on this.
https://store.steampowered.com/app/1427210/

Guardian Chronicle

This is one of my top picks. A great looking online Tower Defense, feature-rich with top notch mechanics and user interface. You can play it solo, coop, versus and even challenge yourself in ranked play.
https://store.steampowered.com/app/1338610/

Is It Wrong to Try to Shoot 'em Up Girls in a Dungeon?

If you are into the Dungeon ni Deai anime, this is your chance to play a horizontal scrolling shooter where you get to play as one characther from the show's cast, along with a support of your choice. The only caveat? It feels too short! Spanning only five levels, you'll still feel like you want more after you defeat each region's boss.
https://store.steampowered.com/app/1446720/

The Floor Is Still Really Cheap Lava

This might look terribly wacky, but listen to me: the gameplay is ludicrous fun. Although the basic gimmick is simply avoiding these red tiles, which are supposed to be lava, the game throws in a lot of weird and interesting enemies along with crazy power ups and even a player versus player mode.
https://store.steampowered.com/app/1189060/

Astria

Got patience and nerves for puzzles? Astria might start easy, but its progressive difficulty will eventually greatly challenge you as you get closer to the end of its 13 levels. There is even a boss fight at the end. Fully developed, too: you are very unlikely to run into bugs while smoothly sailing under clean gameplay, despite the complexity of some of the tools available.
https://store.steampowered.com/app/1424520/

Skydome

A masterfully done combination of traditional MOBA with base building and tower defense. This new, unique mix of genres is attracting players from both ends, so it should be easy to convince your friends to try it with you. I know it's gotten me pumped!
https://store.steampowered.com/app/708550/

Arc Apellago

Beautiful, and I mean absolutely GORGEOUS action platforming. The air-dash and slice-through mechanics keep the game relaxing so you can enjoy the whole screen without having to get too preoccupied with combat. You'll probably beat it in like 10 minutes, though.
https://store.steampowered.com/app/1454430/

Perfect Vermin

You're supposed to kill vermin. Breaking stuff is very satisfying. There's a plot and a dark twist. It's only 15 minutes long.
https://store.steampowered.com/app/1416130/

Remnants

Although the game was probably built using Unity store items with very little code customization, effort was most certainly there. Despite being a little glitchy, the end result is a different but fun 90 minutes long FPS experience.
https://store.steampowered.com/app/1121680/

Cubiscape 2

Great for puzzle fanatics.
https://store.steampowered.com/app/1441570/

EDIT: Spell check

3 years ago*

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We are all potatoes

Every first-person puzzle game I've played has the issue where the puzzle seems difficult at first, but then you point the camera in a specific direction in a specific area and you see the one thing you didn't see before that makes the puzzle super easy. Portal did it, Attractio did it, The Turing Test did it...does Astria do it as well? If so, I'll just stick with Cubiscape.

3 years ago
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Personally I would say that The Witness might fit as a FPS puzzle game that doesn't adhere to this "big picture solution".
I might even venture to say that the big picture is the puzzle.
But then again one might argue that the puzzles themselves are 2D, I don't know ^^.

3 years ago
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The Witness had the much worse problem of having arbitrary mechanics and solutions. I was okay when it was just moving the lines through the dots, and I was even willing to tolerate when it made stuff invisible and you just had to memorize how the line moves or where the dots were (even though that wasn't much of a puzzle). However, when it introduced the apple-tree boards, that was when I realized it wouldn't stop being arbitrary and inconsistent, so I quit.

But then again one might argue that the puzzles themselves are 2D, I don't know ^^.

Yeah, I didn't make it that far, but it seemed like the 3D segments were just there to connect the 2D puzzles.

3 years ago
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The Talos Principle?

3 years ago
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I haven't played that one yet.

3 years ago
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I would say Astria presents you with all the elements, sections at a time, then leaves you to figure them out. Remembering what's on each floor is key to not forgetting when you should backtrack. I haven't yet encountered anything similar to a "magic angle".

3 years ago
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Skydome

This item is currently unavailable in your region

To still view the store page, use this link in a private window (not logged in):
https://store.steampowered.com/app/708550/?cc=br

I hate it when Steam doesn't even let me open a game page that is region-restricted, they can put a warning and disable the buy/play button but still let me see the page..

3 years ago*
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