i linked to that video because felicia day is in it, and i love felicia day <3
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You have ruined my sleep schedule and school is about to start. Soon, maybe even tomorrow, probably not I'm gonna start fixing that.
Iv'e played like 4 four board games in my entire life so I don't have any good suggestions. I'm still gonna suggest games though, Ghettopoly, regular Monopoly if you can't get your hands on that, and also the Game of Life.
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The Polikarpov I-185 was a Soviet fighter aircraft designed in 1940. It was flown with three different engines, but all of them were either insufficiently developed for service use or their full production was reserved for other fighters already in production. The I-185 program was cancelled on 27 January 1943.
Info copied from Wikipedia
Video in Imperfect English
The I-185, designed in early 1940, was based on the I-180, which was itself a development of the I-16, but was virtually a new design. The monocoque fuselage was similarly built of 'shpon', molded birch plywood, and also had an integral fin, but it was considerably longer than that of the I-180. The two-spar, all-metal wing was smaller and thinner than the I-180's wing, nearly as thin as that of the Supermarine Spitfire's wing at 13% at the root and tapered to 8% at the wing tip. The wing had a NACA-230 profile and was skinned in duralumin. Pneumatically powered split flaps and leading edge slats were fitted. The outer wing panels had 3° of dihedral. The fabric-covered control surfaces were framed in duralumin. The protected 540-litre (119 imp gal; 143 US gal) fuel tanks were mounted between the wing center section spars. The I-185 used a conventional undercarriage with a retractable tailwheel. The unproven 1,492 kW (2,000 hp) 18-cylinder, two-row Tumansky M-90 radial engine was carried on welded steel tubes. It was fitted with a ducted spinner to improve cooling with the air expelled through gills as in the I-180 to provide additional thrust. The synchronized armament was mounted in the fuselage, two 7.62 mm (0.300 in) ShKAS machine guns and two 12.7 mm (0.50 in) Berezin UBS machine guns. A 500-kilogram (1,100 lb) bomb could be carried under overload conditions. The first prototype was completed in May 1940, but the only available example of the M-90 did not provide enough power for take-off. The prototype was modified to use another experimental engine, the 895-kilowatt (1,200 hp) Shvetsov M-81 radial, but this was not nearly powerful enough for flight tests. The I-185 (M-81) finally took to the air on January 11, 1941, but it was decided not to waste further development and await a more powerful engine which was fortunate as the M-81 was cancelled in May 1941.
A second prototype was completed at the end of 1940 with a 14-cylinder, 1,268 kW (1,700 hp) Shvetsov M-82A radial engine. The forward fuselage had to be redesigned to accommodate the slimmer engine and the armament was revised to three synchronized 20 mm (0.79 in) ShVAK cannon. The drawings for this engine installation was passed to Lavochkin and Yakovlev where they proved very useful in designing their own fighters using the M-82 engine, notably the Lavochkin La-5. A third prototype was also built that used the larger and heavier Shvetsov M-71 radial engine of 1,492 kW (2,000 hp). The flight tests of both of the latter versions were interrupted by the German invasion in June 1941 and all three prototypes, plus the Polikarpov design bureau, were evacuated to Novosibirsk.
Flight testing resumed in early 1942 and the M-71-powered versions, which now included the re-engined first prototype, proved to be faster than the Messerschmitt Bf 109F by 47 km/h (29 mph) at sea level and 20 km/h (12 mph) at 6,000 metres (19,685 ft) with a top speed of 630 km/h (390 mph) at that altitude. It was recommended for immediate production, even before it began combat trials in November 1942. All three aircraft were assigned to the 728th Fighter Aviation Regiment of the 3rd Air Army of the Kalinin Front and were tightly controlled to prevent the loss of the prototypes. For example, all sorties had to be flown over Soviet-controlled territory and required the express permission of the 3rd Air Army staff to fly. Pilots' reports were quite enthusiastic; the 728th's commander, Captain Vasilyaka wrote: "The I-185 outclasses both Soviet and foreign aircraft in level speed. It performs aerobatic maneuvers easily, rapidly and vigorously. The I-185 is the best current fighter from the point of control simplicity, speed, maneuverability (especially in climb), armament and survivability."
Based on the glowing report by the NII VVS (Naoochno-Issledovatel'skiy Institoot Voyenno-Vozdooshnykh Seel—Air Force Scientific Test Institute) in early 1942 preparations began to put the I-185 (M-71) into production. A 'production standard setter (etalon)' aircraft was built in April 1942 with a redesigned engine cowling. Its gross weight increased by 144 kg (317 lb) over the earlier prototypes, but the reduction in drag from the new cowling was significant and the top speed increased to 650 km/h (400 mph) at 5000 meters. It underwent manufacturer's tests between June and October and was submitted for the State acceptance tests on 18 November. However, flight testing was interrupted by the need to replace the engine between 17 December 1942 and 26 January 1943. The new engine failed the next day and the aircraft crashed on 27 January. Flight tests were ordered to be continued with the original prototypes to validate the range figures, but the first prototype crashed on 5 April, killing the pilot as he attempted a dead-stick landing.
All work to put the I-185 into production was cancelled afterwards, even with the M-82 engine, as they were all required for the La-5 fighter. Another reason cited was that the La-5 used the fuselage of the Lavochkin-Gorbunov-Goudkov LaGG-3 which was already in production in three plants and would involve less disruption of the production lines. Another factor may have been that the La-5 required less duralumin to build, something in short supply at the time.
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International checkers/Polish draughts is the only board game I've been recently playing so I can't help...
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How about not kickstaring things? Instead of it you could try to hunt one of this games? The Campaign For North Africa sounds fun - Of all the war games in existence, this one is by far the most complex. It takes 1500 hours to complete and you’ll need two teams of five players each to do so. The rule book comes in three hefty volumes, for crying out loud.
I know I would like to play it myself but it seems impossible to organize :P
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I wonder how The Campign for North Africa stacks up against World in Flames in terms of playtime. I would guess it takes more time to play through, but WIF is one of those famous monster games that just takes forever to play (BGG says that it should take about 6000min, but my experience with it tells me that it should take far far longer).
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If you are into deck-building (if that counts even as boardgame for you) I can suggest Ascension. It's similar to dominion but you don't just pick some cards at the beginning, you play with the whole set of cards given. The artstyle it pretty nice too.
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I have Pandemic. Gave it maybe 4 plays before I got tired of it. I didn't like it too much for some reason - I usually do like coop.
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My absolute favorite boardgame is Backgammon, but that's not what you're looking for :D
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The Xcom board game is supposed to be very good. Otherwise, Robo Rally or Cosmic Encounters are two classics worth getting
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Cosmic Encounter A good and relatively light boardgame with a lot of player interaction, and variety. Each player has its own alien race (out of I don't know how many they have right now, but it's more than 100!), and your goal is to take a certain amount of worlds outside of your own system. Bluffing, negotiation and just enough luck to keep you on your toes makes this one one of my most played games.
Space Hulk: If you can find a copy at an alright price, then you're in for a treat! It's basically Alien 2 in board game form. An incredibly tense tactics game that is both easy to learn, and offers enough depth to keep you coming back.
Conflict of Heroes A light wargame that really impressed me. The rules are easy to learn & teach, and yet the game offers a surprising amount of depth & flexibility.
Twilight Struggle The highest rated game on BGG, and it's been at the top for many years now. Twilight Struggle is basically trying to simulate the entire cold war at a very "high" level. It's incredibly fun.
Akrham Horror is a great co-op game, and ranks up there with Cosmic Encounter as one of my most played games. It can get really tense, and even though the amount of time I've spent with it is measured in days, I still keep coming back for more.
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Thanks for the suggestions. I'll give these a look. I think Twilight Struggle and Space Hulk are out, though, since I'm looking for games for more than 2 players (yes, I should have been more descriptive in the OP).
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Tabletop Sim is one of those really good idea games, but I think with board games, at least for me, I'm looking for a more in-person experience. It's difficult to get the same kind of excitement when you're not all sitting in the room rolling dice together :D
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http://www.steamgifts.com/giveaway/6TMai/the-original-strife-veteran-edition
Looking for a new board game to play. Anyone have suggestions? I am thinking of kickstarting this one:
https://www.kickstarter.com/projects/1350948450/gloomhaven
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