Search for new games to share.
Syntax for writing comments.
Frequently asked questions.
Community rules and guidelines.
Mythgard is a free-to-play CCG in the vein of Magic. [Steam store page]
This limited time promotion lasts until March 15th at 1:59 AM PST¹ and provides codes for in-game redemption.
These codes are split into six parts, one for each of the game's factions, and will be released one-by-one over the next few days.
To redeem the codes, go to the Store tab within the game and use the Redeem Code button. After opening the store, you may need to hit the > button on the right side of the purchasables in the starting 'Home' tab to make the Redeem Code button visible.
The game is puportedly playable through any of Android, iOS, Steam, and browser.
Note that code redemption is apparently not available through iOS.
I'll be updating this post with codes as I find them and have time to access SG.
Released Event Codes
DISCORDNORDEN (Unlocks the Norden [ie, Blue] faction) ²
WholesomeHarmony (Unlocks the Harmony [ie, Purple] faction) ³
GodisaGeek (Unlocks the Parsa [ie, Orange] faction) ⁴
PocketGamerAztlan (Unlocks the Aztlan [ie, Yellow] faction) ⁵
Note: There initially was a bug wherein the Norden code was not fully granting its cards. If you activated the code early on and are missing any blue cards (for multicolored cards, this only refers to the ones with an actual blue card border) you can contact the devs via discord or the in-game support form to have the matter corrected. Those newly activating the codes shouldn't be missing any cards, as the issue has puportedly since been corrected.
Thanks to gearsofcrabs for the following:
Finally, you can get an additional core pack (again, you should wait on opening these until the event ends) and emote by signing up to the newsletter. You can find the sign-up box at the bottom of the mythgard website landing page.
Comment has been collapsed.
Do you actually play, or are you just sharing? If you do, how is it?
I played it for a while just over a year ago; However, it was still in Early Access then. Given how outdated my understanding of the game is, I didn't want to bring up my past impressions without loading the game back up to see if they're still valid [which is what I'm doing at the moment ^.^].
At the time it was a buggy, unpolished mess with good flavor and strong foundations. You can read the review if you'd like but, again, it's probably completely outdated now. Rather, given that the game has since left Early Access, I'd assume the game is properly polished now.
If that's the case, then it's probably recommendable, given that the lack of polish (as far as bugs, interface, card balancing, RNG aspects, QoL design features, and AI) and limited breadth of gameplay features were its only real shortcomings and, in theory, those are things that'd have been fixed through Early Access. The actual gameplay and the style of the features which were implemented, were all agreeable. They also did some rather meaningful updates just while I was playing, so it seems all the more likely that the game has progressed well over the past year.
Personally, I'd say it'd be worth any given individual's time to load up just to give the single player campaign and gauntlet (AKA PvE draft) mode (which was somewhat unique in its presentation, as I recall) a try, assuming they've any interested at all in M:tG-likes. I'll try and update here in a few days with fresher impressions. :)
Edit: One thing I see right away, is that they haven't added to the campaign in the past year; It's still stuck on the end of "Chapter 1" (which is about 15 subchapters/battles long?). Just a heads up before anyone gets overly invested in the campaign. :S
There's also 50 coins(Edit: A random [daily?] reward) in the Specials section of the store, for those who do get invested in the game.
Just played through some of the training rounds. Seems alright so far, no obvious bugs, but navigating the menus is not super intuitive. (How do factions work?) I'll give it a reasonable go. Thanks!
Factions are just the same as in any other M:tG like. You burn cards for mana of the associated card, meaning it's pretty natural to run multi-faction decks, but you wanna try and keep colors fairly well balanced, so that you don't end up just pulling a single minority-color card and have nothing you can burn to play it. Two color decks are the norm, while mono and tri color decks are fairly easy to manage as well (though I'd avoid trying to do mono in a draft play, since that's rather hard to manage draws for).
Sorry, I guess I meant the factions menu, bonus/cost.
I get how the factions work, generally. ;)
Que? I'm not sure what you're referring to, with "factions menu" or "bonus/cost".
If you mean the Factions section of the Missions tab, that's just a prize for completing tasks, same as with daily missions.
Just gotta make sure to have the Faction you're working on selected.
Keep in mind, I did not invest a lot of time to discover this on my own, and certainly don't feel you have to teach me all the ins and outs.
The factions menu under the missions says you get some coins (I think 600), but also one of them (the necromancer faction?) said something like 20 of your such and such dies. <- this was the big wtf for me.
That's the task you need to complete. So, for example, if it says "Have 20 of your Spirit creatures die", then just keep playing [with that mission selected, and a deck with 'Spirit' creatures in it] until the objective is fulfilled. If you're referring to something other than the task objectives, you may need to screenshot for me to tell what you're referencing.
That actually makes a lot of sense. I may have just been too dense to understand that at the time.
Cue the "You Dense Motherfucker" meme, but with you saying it to the mirror? :P
Not sure I remember all the nuances of the game but, do let me know if anything else is confuzzling.
After all, some parts certainly could be better explained at the start.. for example, if you're doing a gauntlet draft, it's worth noting you're simply being informed of the available powers/paths at the start, you don't have to pick one until the very end. Similarly, also in gauntlet, boosts ( ^ cards) double your chance of getting the color of that card, while cull ( v cards) reduce relative probability down by 50 (meaning two culls of the same color will remove it completely from further draws).
Also, for daily missions, iirc 800 is the main place you'll be targetting for [with a possible range of maybe 500 - 900?]. So reroll your lowest daily mission if its reward is noticably lower than that, but don't bother if it's close to that [in other words, 750+ is a good range for dailies]. If you're checking in daily, you could definitely try gambling up as high as possible, since the three slots only renew 1/day. Just better hope you don't get consecutive days of bad RNG.. :P
New players also have a certain number (14?) of 1200 coin missions that'll pop up for them, so don't expect to see those again once they're burnt through.
Thanks for the announcement (although I can't help but grin that you're providing PR for a game you didn't recommend in your review). What's the difference between playing as a Guest and actually creating an account? I won't be creating an account, but I only have interest in the single-player experience. BTW, I saw "4 free Mithril" as the available Special.
Well, progress isn't saved with a Guest account, so you lose it when you close the game.. though I believe you can still register in-game during play, if you change your mind while logged in as a Guest.
And, eh. If the games I'd recommend offered freebies, I'd promote them as well. Perhaps more enthusiastically. :P
You can also use WelcomeChallenger to get like 20 packs and some other stuff (people are saying don't open the core packs until you get all the codes so you get duplicates to dust or something).
The you can use ENLIST or RESIST to get 5 more packs and a path (you can only pick one, I just started so don't which one is better).
The paths seem to be fairly identical, being slightly modified versions of one another.
While the energy gain on the card has a slightly different basis, the main difference I can see is in the item each path spawns:
The RESIST granted path item allows you to add +1/+1 and Slayer 1 (+1 damage vs creatures) or a 1/2 Slayer 1 unit.
The ENLIST granted path item allows you to add +1/+1 and Focused 1 (+1 damage to creatures or players when attacking directly forward) or a 2/1 Focused 1 unit.
Really boils down to your personal preferences.
Thanks for the codes, and do let us know if you find any others. I've added a third one to the OP, as well. :)
You also get a code for subscribing to their email, I think it was a few packs and an emote
Instantly get 1 core pack and an "Axolotl Flex" emote
Instantly get 1 core pack and an "Axolotl Flex" emote
Appreciate the heads up! Looks like they had a much bigger benefit if you were signed up a year ago, but that's all the site says for it now. I'm not getting any e-mails through after signing up, so I can't get a personal consideration on the matter. As such, I'll add it to the OP as 1 pack + emote until given indication that it's otherwise.
So I'm assuming it's safe to to open the Winter War and Rings of Immortality packs since those sets aren't part of this promo?
The devs said in the pre-release announcement for this event that they'd for sure not extend an similar promotion to any additional content (namely, the two expansions) in the forseeable future. So yes, the expansion packs should be entirely safe to open.
i install it on steam yet the login options are google and facebook...lol
It was originally released on mobile(Google play & iOs) and eventually steam during EA. Hence the Google and Facebook logins. It's actually the best f2p ccg out right now. If anyone enjoys that stuff you missing out hardcore.
honestly i don't see how a CCG can be fun for f2p users.
its like another game i am on where i have 60 million might and i get attacked by guys with 100 billion might.
sooner or later you have to give in to the money power .. lol
What game company does patch updates on a Friday night? lol
Thanks. Just downloaded and played a bit. Fun game. Have started redeeming the codes.
I gave this a shot because of this thread and the freebies, so thanks OP!
I've played my fair share of card battlers (Magic, Hearthstone, Shadowverse, Sentinels Of The Multiverse, The Lord Of The Rings: Adventure Card Game).
I put maybe 30 minutes in into this one and gone through a few of the tutorial battles and I think I WANT to like this based on the gameplay mechanics like the lane thing for example but as I continued to play it kept reminding me of Shadowverse and got worried about the time commitment it would take to play Mythgard on a regular basis, so am a biiiit leery about getting too absorbed with this one. It has its negatives and positives, but seems solid enough overall though!
Added Harmony code to OP. I only had two missing cards this time (Jade Puma and Herald of Conquest), and the latter overlaps with the ones missing from the first code. As such, not sure if the codes are still bugged, or if it's a lingering issue from having used the first code. In either case, there seems to only be the one common Jade Puma card missing this time among the newly granted cards, so this code would have less potential loss if <this is a bug, which gets fixed later, but does not get fixed retroactively or via support requests>.
If anyone is newly using either code, do let us know what kind of results you get as far as missing cards.
(Now if you'll excuse me, I appear to have a Norden+Harmony deck I need to update. ^.^)
Edit: Moving the following section down from the OP, since it appears to have been fixed:
*Note, there is currently a bug where you may not receive all the cards you should. To check this, go to Collection, filter to core set (second icon from bottom left) and to Norden (third icon from bottom left) or Harmony (last icon before the number icons). Look for any pips that are not filled. According to Reddit, if you see any cards missing any pips, all you need to do is put in a support ticket (or visit their Discord and bring it up there) and note the affected cards to get the devs to replace them for you. Those who haven't activated these codes yet may want to wait a bit, to see if it gets fixed with a later patch.
Played the tutorial and I liked it. Might try later the android version.
Thanks for the info!
"GodisaGeek" for Parsa (Orange).
Is there any reason to learn how to play / play this game if you're only interested in the single-player / PvE experience?
Sorta. It has a single player mode planned which is going to be in the vein of Hex or Shandalar, or even games like Slay the Spire, according to their promises. That said, there hasn't been any progress or updates on that, or any real commitment to that shown. So.. that's a "come back in a year or two and see".
Currently, there's a single (12?) mission story mode which is.. very good when contrasted against other pvp card games or mostly story-less games like Slay the Spire or Hand of Fate, and very bad when compared to story based pve card games. In other words.. it's a bit above average.
Mostly, you'd be playing the PvE draft mode, which is a bit different from the typical draft mode in that you get probability modifier cards, which allow you to adjust the odds of getting a particular faction/color, making deck building more reliable as you continue drafting. That said, you can tell early on if your draft is going badly, but there's no way to scrap the draft without tapping through the rest of it [so another 40 or so click&drags and delays] which can be a bit annoying. Also, I've lost a good handful of runs right near the end just because of lingering UI issues or display bugs or the like. So.. it's something worth trying, I think, but I can't storngly recommend it, given how frustrated I get with it over time.
Finally, having come back to it after a year, I should point out that all they've done with the game over the past year is releasing two expansions, and doing some general bug fixes. The AI might have been improved a slight tad as well, but it's still extremely lacking and winning matches mostly due to overpowered rare card stacking.
Ultimately, I'd say it- as a free game- is fine to indulge your PvE card game itch but, as something to get invested in long-term, it simply fails to hold interest or agreeability for long in its present state. If you're just looking for something to time-kill for a bit of fun, do hit it now but, if you're looking for a long-term PvE investment, I'd check back in on it later.
That said, you should still activate the promo cards (not just the event ones, the other ones have limited timeframes as well) now, just so you can reliably have those cards later on, if there does come a stronger reason to get into the game.
Thanks. I'll wait for the free codes to die down (how many factions are there? 5? 6?) then maybe give PvE a try. I don't want to create an account, though, so I guess it won't save any progress.
There's six, yeah. And I don't recall account creation being a hassle in any way for this game?
Nevermind that if you're logging in on Steam, it won't ever require you to login again in the future.
I have to provide an email address, or login with Google or (non-existent) Facebook credentials. You can't even log in via Steam.
I mean, it logs me in just fine (ie, automatically, without any prompts or anything), even after uninstalling and reinstalling. So you'll never really need any given login information again. Frankly, you might even be able to use a fake e-mail; Even if you do need to put in a support ticket, the option for that is in-game, and it has a blank spot you can fill in for e-mail- meaning you could just use a different one if the need arises. Though I'm not sure if they need you to verify the e-mail, at the start.. so maybe just use a one-off e-mail. That said, don't you have a junk e-mail account you can use, if you don't want to use a primary one?
How will you play if you don't know how to play? IMHO, cards have same abilities as cards in other games. Mythgard differs too low from other CCG.
How will you play if you don't know how to play?
How will you play if you don't know how to play?
If you're somehow unfamiliar with the MtG framework, I'd assume you'd learn to play from the tutorial.
..I feel that was overly intuitive, so perhaps I'm not understanding the question correctly.
Mythgard differs too low from other CCG.
Mythgard differs too low from other CCG.
To preface the rest of my comment:
If you're looking for something very distinctive then, no, this probably isn't the game for you. However, if you meant the "differs too little from other CCGs" to refer not to personal perspective, but as a general statement, then I offer the following for consideration:
We don't really play MtG clones for their overall originality, but more for their specific unique traits. In this case, that'd be things like the focus on lane enchantments, the energy-based skills on certain cards, or the special aspects of how drafting is handled. Ultimately, we do want some unique modes and those have been promised here.. but even as-is, it's still a good indulgence for those looking for a better-than-average [barring some specific issues] MtG-style game.
Rather, Diablo-likes and racing games and fighting games and whatnot are pretty homogonized as well, within their genre, and we still nail them pretty hard as fans of those genres, as well. In this case, <CCG: MtG-like> would match to <Roguelite: Diablo-like>, so the first one makes for a decent comparison point. Same concept applies to films- summer action flicks (along with most romances or horror/thriller films) don't rely on originality or depth, but on style and nuance [well, excepting the films which fail completely, of course]. And, likewise, they also get readily eaten up. So it's not like significant originality needs to be there, for something to have appeal.
But yeah, that consideration aside.. no, it's certainly not original. Even if it builds up along its planned road map, it's still planning to rip off past card games for its additional modes. That said, the card games out there with a full, distinctive single player mode [as with the one planned for future release in this game] are either in a different play format, outdated, no longer in service, or otherwise not available for proper comparison. Nevermind they're still rare enough (recent Slay the Spire-clones aside) that there's still good demand for them.
Personally, if the UI and AI more polished, I'd probably play this regularly (on-and-off) even in its current state. For those who're new the game and just looking for a card game fix, there's a good several hours of play available there. It's certainly a game that's recommendable from a certain perspective, even if not from others.
My bad, it was a comment to question from @trentjaspar in previous message. I meant if he played CCG before, then he can easily start playing Mythgard.
Whoops. Gotcha, now. :)
I had previously mentioned that I was leery about investing time into another game, but it appears that I now have 15 hours in Mythgard o_O... am actually paying attention to the dailies and stuff... o_O
I guess I like it, although most of that time has been spent finishing the story, and playing Gauntlet (PvE draft mode).
I like the lane mechanic and how "mana" works in this game, they're quite unique and add some interesting strategic layers.
Am using Gauntlet to familiarize myself with the cards, but also in general I tend to love random card draft modes in CCGs.
I've claimed all the codes besides the ones that may/may not be bugged, I can be patient with those I think
There's frustrating issues to the game but, having access to a free single-player draft mode at any time is a pretty nice thing. All the moreso, perhaps, simply because the game is so derivative. It's rather relaxing to just go in whenever and not have to spend time refamilarizing yourself with the mechanics of the game. You can just enjoy a good drafting session and a few relaxing matches, and then get back to the annoying, grindy, RL stuff. :P
As far as the bugged aspect: There's only two multi-color cards left from the first two codes that aren't showing as owned now (moreover, only one of which is a rarer rarity), and everything else seems to have been retroactively corrected. The two remaining cards share colors with factions that haven't been given away for free yet so, it's likely they're going to release with those [despite listing under the first few factions, due to their mana being first listed on the cards].
So it's probably safe to activate the codes now- and the earlier you activate, the less waste you have on those 3 free daily cards, or the cards granted by faction missions (in that the cards can start duping after activating the codes, allowing them to be deconstructed for crafting). :)
Oh! In that case I'll activate them asap, thanks for clarifying that!
Have activated all 3 faction codes. I seem to be missing 4 blue multicolor cards:
Bulwark (blue + yellow)
Headless One (blue + yellow)
Fire Eater (blue + red)
The Recursionist (blue + green)
It is my hope that the release of the yellow, red, and green factions will fill these specific cards out when the time comes.
Seems like I'm missing the same ones (apparently I confused some cards earlier, when I was counting only two still missing). If you ever do need it, the Support form is in the menu (top left corner of the main loading screen) within the game. However, given that it's showing the same for us, we should be good once the next code drops. :)
Yep, wait and see mode engaged
Bulwark and Headless One are now there after the Aztlan faction code.
The multicolor cards have a "main" color thus will be released with their main color faction. That is the color around the mana cost, which is why when you burn those cards, thats the color you'll get, you don't get to choose it.
Originally, there was a bug where several blue-associated cards were not granted, however. We were just affirming that these likely weren't a lingering aspect of that bug (which appears to now be fixed, though the devs did just release a comment stating to contact them on discord if you're still affected) because of that very element you just mentioned.
For example, I was initially missing like 20 blue or blue-dominant cards (they were granted retroactively sometime around the third code release). I apologize if my later comments were phrased in a manner which misled the topic in any way; Eigan was presumably replying to the warning I initially had posted in the OP (which was moved at the end of this post for reference purposes after the issue was indicated to be fixed), given their phrasing, so I hadn't thought to reclarify the context.
Downloaded it, singleplayer not bad, gonna try pvp today.
Any more Event Codes out there?
Apparently not yet (just went to check the Reddit thread after reading your post). Next one must be coming out sometime soon, though.
Thanks for the heads-up and the thread update, Sooth ^^/
I've been waiting anxiously, myself. :)
You da man!
Oh, hey. I didn't see any reference in this post, so I'll call it out here just in case. I tried the Aztlan code by manually typing, rather than copy-pasting and got an invalid code error. Turns out, it's case sensitive, so "pocketgameraztlan" didn't work while "PocketGamerAztlan" did.
Yellow has been added as of this morning [-> Added to OP.]
Thanks for the head's up! Four down, two to go, then use WelcomeChallenger.
You can use WelcomeChallenger at any time, the only consideration is in not opening Core Packs (such as those granted by codes) and trying to minimize completing Faction missions for factions that haven't released their codes yet, as both of those would give you cards which may get overwritten by later codes (rather than adding on top of them, as they would post-code, allowing you to deconstruct them for crafting materials).
You've a chance of getting paths/powers from the weekly chest, so I'd actually claim any path/power-granting codes ASAP, so as to ensure you don't get a duplicate there. (For example, I claimed Resist but was able to get the path granted by Enlist with my next chest open). That said, you can also claim paths and portraits (the latter of which can be won from fights against AI) from level up rewards, so there's going to be some unavoidable duplication [in the sense that level rewards won't grant if you already own them] no matter what, unfortunately.
Thanks for the explanation...that makes sense now. I redeemed WelcomeChallenger and haven't opened any packs except for one Rol pack accidentally. I haven't actually played the game yet (including the tutorial) so I'm in no danger of other duplication. After the sixth and final Event Code is released, I guess I'll open all of the packs and officially add this game to my backlog...