Oh no, he created a topic, I must click it and stress my hatred about his posts!
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Except some people like his posts, and posting your hatred to a person's posts is pointless.
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replying to the hatred is also pointless... but yet here we are...
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I disagree with your "replying to the hatred is pointless" but regardless, I made my point.
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by that same standard, he also made his point, therefore, by your standards, his point was not pointless... GGNORE madcuzbad XX1337killorzXX "well what is it"
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This could go on for hours. Your comment is pointless, mine is, etc.
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true, except i never stated that i think my comment wasn't pointless. I am well aware it is and that is why i am doing it as circular logic to prove your disagreement with my original comment wrong. Bam! :P
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Someone has to end it, so I guess it will be me. But by saying I am gonna end it, I didn't... life is complicated, man...
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It's aimed towards a more precise category of people. the one-armed, one-legged and one-eyed teeth-less Obese category of people.
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I downloaded this program called Blender for free. Was I supposed to be even remotely competent at it beforehand? Years later, am I even supposed to know how the hell it works at all? The answer to both rhetorical questions is no. It is the hardest piece of ahem ahoo in the universe. The defense rests. :)
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So before I buy a $1,000 'industry standard program' I need to be an expert at it with some years of training? And you say MY facts aren't the straight ones. It should be MDoh! :)
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Yes absolutely, unless you're an absolute dumbass to throw money on a program that you don't even have a basic grasp on, then your facts are wrong.
No need to be an expert on a said program, but at least you know how to use it. And OP obviously doesn't know even the very basics. I would like you to see you throw money on a program that you have 0 knowledge on how to use it.
Counter argument 1: you want to self-learn
Use the program demo time limit if you are willing to drop a large sum of money learning the program
Counter argument 2: You want to learn in school
You are lectured first on how to use the program before you buy the full program.
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Uh, no need to throw a large sum of money to learn software and both of those counters belong together. There are plenty of youtube tuts, sites, cheap books and other stuff for the self learning portion that won't break you like you're suggesting. It's not like he's using it to make some professional works, in which case he should be professionally trained. But that's a different issue entirely. Photoshop is an example of professional software that's better than the competition in terms of ease and usability, while Maya mostly does the same to Blender which was part of the point.
For many people investing money in 'the program' is enough motivation to further themselves at it. Not saying OP isn't a silly kid that Arr'd it and is over his head, but I think you're stuck in a particular train of thought on this that's inaccurate.
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not seeing your point. How can you exactly use/learn a software after the demo period without buying it?
Your just going in circles.
Internet tutorials and cheap books (which aren't actually cheap, unless you're buying the "[program name] for dummies book") are useless without having access to the software
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I never brought up the demo period because it's typically not long enough. That's why you buy the software. Going in blind would be fairly stupid of course, which is why you do your research beforehand with what's freely available for it (trials, tuts, resources).
But you're going to end up with it before you know it well, unless you're an industry professional in that field already. Not that the majority of consumers are professionals and have had no need to find an entry point somewhere with quality software, but your suggestions seem to be indicative of that.
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Do you really believe that someone buys a $600 software? Have you ever...heard of....uh....Pirate bay?
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You don't seem to know the slightest about codecs, filters, profiles and general encoding settings yet you use stuff like Sony Vegas...wow. You're probably better off with Windows Movie Maker.
Well I'll try to help you a bit anyways: Clicky
A good start would be to use level 4 or 4.1
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My template.
If you do 1080p or higher bitrate like 60fps, you might want to push bitrate up. (1080p 10Mb/s maybe?)
If you want highly compressed high quality, I would export it at 6-8Mb/s 720p Intel QS speed and recode it using x264 to like 2-3Mb/s.
For stereo audio, AAC at 128-192kb/s is good enough for both 44.1 and 48 KHz,
If you edit 5.1, I would recomend you render audio seperately as Dolby or wav (and recode it to something like dolby, DTS, or AAC since Vegas don't do 5.1 AAC)
Edit: I remembered I used this template since Vegas 10. If it's different, may be upload ss of Veg11 setting and I might figure out optimal config.
Edit2: If you use Mainconcept AVC, the Internet HD preset is already good. For 720p+, just change profile from Main to High and adjust framerate/resolution to match your edit setting. Also you might want to lower average bitrate down a bit but just leave max bitrate that high.
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You need different codec for mp4 files. Default one sucks. Just Google for some codecs, read some reviews of them.
But I would suggest Cyberlink PowerDirector or MAGIX Movie Edit Pro 2013 Premium. Both of them are easier to understand than Vegas but have all the options Vegas has. I'm using MAGIX software myself and I really like what I can do with it. MP4 files have great quality and they are small in size + it has built in feature to upload videos directly to YouTube (so you don't have to wait while it saves to your computer and then uploads - it's uploading while saving).
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On an off topic comment, are you by chance the DOS steam guy?
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