Honestly, I could care less. I think they're fine as they are.
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These terms are actually helpful... if you try a game and hate it for the kind of game it is, you know what to not play in the future.
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I'm not big on pigeonholing things in general. I understand the value of trying to group things together under more general headings, but it doesn't change what each of the individual members of a set are in themselves and it can lead to stifling creativity and new developments by training creators to try to fit into a certain mold or pattern. All the while, the very definitions that distinguish the sets from one another become increasingly blurred as people debate what the defining features of each set are and those definitions shift in contradictory directions as newer games that don't fit neatly into these definitions are listed in more than one set or are regarded as fundamentally altering the characteristics of the set itself. People essentially invest the ideas of the groups with too much essential weight and reality when they're nothing but hypothetical frameworks for the grouping of games thematically and mechanically and have no truly essential existence apart from the things they're meant to describe.
tl;dr: grouping creative works under general headings is dildos
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I honestly think it's good how it is, I mean people already combine genre names into a longer one to describe games of multiple genre's so the names by themselves isn't really broad: example "MMO RTS"
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You know...RPG, MMO, FPS, TPS, RTS, MOBA, ARTS, ARPG, Sports, Casual, Platformer, etcetera etcetera.
Are they too broad and ambiguous? Are they too narrow and literal? I know that many people who play MOBAs/ARTSs have hotly argued over which is the better term (and still do), if both terms are crap or equally justified, those with nostalgia goggles on want it to stay Dota-style/esque/like/clones and so on.
So what do you guys think?
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