What you think of roguelike games?
I like them. They are good for a bit of fast casual gaming. You play one run, die, rage quit, uninstall and go play outside.
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and if he plays ourside a roguelike, does he go inside?
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I don't mind randomly generated levels, but only if the order they are presented is also random.
Games where the order of the type of levels are pre-determined and only the props in them are randomized become annoying because you inevitably end up spending far more time retreading those early levels then the later (often more interesting) ones.
The other thing is progress; A good roguelike needs to make you feel like you're achieving something even when you fail and need to start over.
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But most modern roguelites (games with roguelike elements) are completable in just an hour or two. The best ones just provide you with a great sense of progression throughout that span of time.
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I agree with you on scrictly defined roguelikes, but I do still accept that many other games have adopted roguelike elements.
I'm for it, but at this point I'm not really expecting too many games tagged "roguelike" to be much like rogue.
Dungeons of Dredmor is a good boy.
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Not a fan.
I dislike the idea that "replayability" for a game I don't want to replay is a good excuse not to design levels consciously. and thoroughly.
I'd rather play a good game once and move on than really similar mediocre ones. for 10 times as long.
I dislike them, not hate them, but the poll is way too extreme.
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Yep.
It's way too random and unfair for my taste. Some enemies or traps can be effectively impassable and some stages (ice and jungle at times) can't really be beaten if you don't have items that basically go back to pure chance.
I'd rather have a well-designed rounded experience than a try your luck until you get a run that's beatable. It'd be much improved with more health, items you can rely on, and a 3 lives system.
I.e. it's not a genre for me, so every "good" game in it just seems overrated.
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Considering my most played game on Steam is Tales of Maj'Eyal it would be a safe bet to say that I like them. Although that only applies to "classic" roguelikes. I don't really care for the shooter variant that seems to be everywhere on Steam.
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I love'em, and most of all I loved Sword of the Stars: The Pit
It was fairly well supported throughout the years, but unfortunately the developer wasn't able to quench a game ending bug in the very last level (not everybody runs into it, but I did repeatedly), so I had to say farewell.
With all its different hero archetypes The Pit never got boring for me. It was definitely difficult and at times unforgiving. You had to learn to let go (you can't collect everything) and to adapt/prioritize (every class is prone to another kind of shortage; e.g. weapons, ammunition, food, armor, etc.) Good times, I miss'em.
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Some are great and some are not and that differs on what the player is looking for. I generally gravitate towards ones that have a form of meta progression, sometimes called rogue lites. Playing the same levels over again while slowly getting stronger and able to go farther is really enjoyable to me. I am not too much of a fan of the ones that have no overall progression and start completely fresh with each run.
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I have a love/hate relationship with them. Hate because I'm terrible at those... but still had fun with some. I'd say my most favorite is WazHack. I just liked the randomness, never knowing what will happen next, that makes for a lot of surprises. Like, one playthrough the pink potion is a healing one and the next, it's acid. You just don't know until you use it or get a scroll of identify. (which you won't know it is until... yes, you use it.)
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Dislike.
I'm type that can spend hours finding nice gear or upgrade character. Losing progress because I made mistake is meh.
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Damn, I keep messing up this word. Too bad it's not typo, then dictionary would mark it as mistake :P
I did try to play in FTL, Coin Crypt. But resigned after few tries.
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I do that with chair and hair, to know in which I have to use c.
Though when you poked me about it, I pronounce it incorrectly. Both loose and lose in my mind is said with long "o". So that's what I must focus on :D
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I love good rogue-likes. Binding of Isaac: Rebirth is the 3rd game I spent most hours on on Steam. For me the thing is, the grinding part should actually be optional to finish the game, your skills should be the main reason you've managed to beat them, not the number of unlockables you've had because of the previous runs.
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Rogue / NetHack pretty much saw me through my last two years of college, once upon a time. I don't have as much time for them as I'd like, but I do love Sword of the Stars: The Pit and the silly, impossible, and delightful Dungeons of Dredmor. ADOM, which I've played since the old days, is on my soon-to-reload list.
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Cool - it's already on my wishlist, so surely some day it will happen. The real issue is time. Thanks for the recommendation!
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Ziggurat (Rogue-lite FPS), Dead Cells (Rogue-lite Metroidvania), Rogue Legacy. (Rogue-lite 2D platformer/bullet hell game with some metroidvania vibes), Desktop Dungeons (great rogue-lite puzzle/RPG/Dungeon Crawler)
Those are some of my favourites. Great progression and world building. Not grindy at all, nice games for short runs between 30 min to 1 hour
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For some reason i just can't seem to get into them, it's like basically just the grinding part in a rpg, and if it's alot of grinding in there, not many that would enjoy that either, but with roguelikes, it's without the feeling of any real progression, without a story, etc.
Basically it's groundhog day in a game.
To those that do like em, what's your appeal to them? What are your favorites?
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