Undecided since I never got that game to work, even with fan fixes. :(
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I'm going to recommend removing the link, since piracy isn't allowed here (sure, I might own it on Steam, but that doesn't mean others do)
Maybe I'll buy it on GOG some day, I guess. Or better yet, hope for a GOG Connect offer. :D
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don't give Activision any more money for it
I'm honestly a bit surprised it is still being sold. The IP to the series was bought by Paradox about a year ago, and Activision has a history of not playing nice. The game probably sells well since they are more than willing to nuke a licensed game early (the newest TMNT was on sale for only a year before it got hit).
Also Ambi, stop the silliness. Remove that link please.
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The IP to the series was bought by Paradox about a year ago,
I'm fairly certain that's false: As I've understood it, the IP itself is property of Activision; Paradox acquired White Wolf and the entire World of Darkness universe, but the Bloodlines part of that universe is still property of Activision (even if they can't do anything with it without relicensing access to the WoD universe from White Wolf/Paradox). In other words, Paradox owns World of Darkness and controls its licensing for new projects, but does not have controlling power over the mechanics, story, name, or sales rights of the Bloodlines and Redemption games, which Activision would have to sign off for for further use.
Activision's general shitty attitude toward its IPs aside, the fact that both White Wolf/Paradox and Activision would have to agree to a sequel is a large part of why seeing one is such an unlikely prospect.
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No, Paradox owns the IP. But Activision got a license for their Vampire game back then. And just because the brand has a new owner now, doesn't change anything about the valid license status for Activision. If the details of their contract allow them to sell Bloodlines forever, that won't change under Paradox.
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Well if you call it IP, you used the wrong expression. They don't own the IP (you even claimed that it was their "property", which 100% is a false description of the situation), they had the license to use the IP for a specific amount of games.
Did I win? ;)
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https://en.wikipedia.org/wiki/Intellectual_property
http://www.gamasutra.com/view/feature/3546/hey_thats_my_game_intellectual_.php?print=1
Did I win? ;)
Gonna go with "probably not". :P
To reiterate once more: Activision owns the Bloodlines IP (that is to say, copyright to the game itself), including its setting, story, and mechanics. They do not have any ownership over any of the general World of Darkness components. Even if White Wolf rescinded any licencing, they wouldn't be able to make further Bloodlines games without Activision's permission (though they could release an awfully similar game with a different setting, story, engine, and name).
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I take that as a Yes. Or you really don't understand the difference between owning an IP and having a license.
Or would you call a branch of the McDonald franchise the "owner" of the franchise too? Nope, they are a simple contractor, with specific rights as detailed in the franchise contract. Nothing more.
Edit 1:
Even if White Wolf rescinded any licencing, they wouldn't be able to make further Bloodlines games without Activision's permission.
And that is flat out wrong. Activision has absolutely nothing to say about any future games. Nothing at all.
They had a deal to make X games, within Y years. Standard license deal, no IP property.
Edit 2: To settle that for good
Confirmation that Activision only had the license: http://www.gamespot.com/articles/activision-gets-vampire-license/1100-2463887/
Confirmation that WW owned the Vampire IP: http://nichegamer.com/2016/08/14/vampire-the-masquerade-bloodlines-sequel/
And last but not least: Paradox/WW produce new Vampire games https://www.rockpapershotgun.com/2017/02/17/white-wolf-release-new-vampire-the-masquerade-game/ (only mobile yet, but that's just the beginning)
Sorry, had no intention to be "mean", but you simply wouldn't drop your false claims.
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Yeah, I think I meanwhile figured out where it derailed. When Sooth thinks that WW won't have the right to make a direct successor "Bloodlines 2", which builds upon the story developed by Troika, he probably is right. But WW certainly would have the rights as the IP owners of Vampires to create whatever new game they might want, within the same world. And that's all players want anyway. So that debate was ... pretty pointless probably. Shit happens. Especially after 3 AM. :D
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the game has several nods to piracy, in one of the computers in the cyber cafe in chinatown there is an email that says something about downloading the new troika game, and that you can unlock the chocula clan or something like that
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don't give Activision any more money for it
To add to that:
Troika was actually an off-branch of the Black Isle team, and they both reunited under the Obsidian banner. So really, if anyone wants to support the developer, the best approach would be to 'alternatively acquire' VtMB, and then put the value of purchase towards an Obsidian game.
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Potentially one of the best games ever made. If it hadn't been forced to release early, broken, and literally impossible to complete without using console commands or fan patches (if you were lucky enough to even get through the tutorial before the game broke).
Lot of potential lost, and a real shame. I'm still voting positive despite all it's problems though.
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Quite broken, but not *terribly*. In vanilla I could use skill books twice, had to use console to teleport somewhere because transitioning didn't trigger and I think I killed a boss because it stuck in something. Also it took 20 minutes of bloodmagic and mass homicide to lose my humanity. Or for the vampire hunters notice me (breaking Masquarade).. and I could just run amongst people with the Nosferatu that shouldn't be happening :D So ... yeah, patches needed for the best experience.
Story is nice, disciples work really nicely and there's a quite lively nightlife in the game with memorable characters and really iconic places. The Ocean House and the Hollywood sewers surely leave scars memories
The game's biggest strength is still the various ways to find a solution. Convince, blackmail, bribe, seduce, threaten, break in in a stealthy / strong way, use discipline to make them delirious or another one to bind their will... May not be the best game of all times, but even by today's standard it tried to reach such variety and freedom (The maps were relatively small, and very contained) of choice that most of the games doesn't even try to reach.
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I played quite a bit of the pen & paper RPG and Redemption didn't really feel right. Bloodlines, even being a broken and rushed game, still got the atmosphere and setting right and turned out to be one of the best contemporary RPGs I have played. One gem that should have been and almost is if you close one and a half eye.
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an incredibly flawed masterpiece. deep character interactions and differentiation is probably the most interesting thing going for it, the game practically changes depending on witch character you choose and continually customize., some are small, some are big, and also did the bethesda dialog system better than bethesda has ever done it.
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I guess it's that time of the year that I re-install the game. I played a lot of vampire tabletop in the 90s. So many good memories. I really hope Paradox do something with the IP rather sooner than later. Also, fuck CCP About the game , this video summarizes my opinion better than me: https://www.youtube.com/watch?v=wFLdh7g9dBU
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Haha, Malkavian is definitely a trip. Did you happen to grab the latest community patch? It fixes the endgame stuff and actually adds a lot of content.
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i dont think classess affect stuff that much, i played the whole game as a tremere too and i almost didnt use magic at all, only blood buff to be able to lockpick and hack stuff that i shouldnt have been able to
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i dont think classess affect stuff that much
...
i almost didnt use magic at all, only blood buff
So you don't use the class specific disciplines and then just state that clans doesn't matter? o.O That's like saying that light mage, firemage and necromancer are all the same if you just swing a sword.
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fair enough,what i was meaing to say that if you play as a tremere you dont need to use mostly magic, if you play as a gangrel you dont need to use mostly melee and so on.
i wasnt demeaning the class system, i actually love the game, tho i can not say too much until i play other classes, need to do a playtrough as a malcavian and one as a nosferatu atleast, when i finish my vampire campagin i think i will play it again
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Yes, but Ambi said that they are the best at it, because how the sytem works - disciplines buff your already existing abilities, so example a Brujah can get way, way stronger in melee fighting that a Tremere ever could because of their Potence discipline. With Serenity + Potence they just destroy anything - though nothing stops someone to use a gunwielder Brujah with Presence :)
So after the little misunderstanding from my part as well, the class system is not really important in a way that it's not restrictive, but they open up some unique (or VERY unique) abilities or ways to play.. (and to back up another statement - better to play it as a non-Malkavian for the first time. Afterwards it's way more interesting how many random mumblings are actually spot on for some situations ^^ )
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