I think it is a well done game in term of novelty. Good story, nice plots, rich contents, quite a few amazing exploit in order to reach the strongest possible boss within your level. I wish they would some day release a stand alone client.
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Why must you remind me of Adventure Quest?! I paid money to play that game, at one point in my life. The horror.
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revenue is what you bill to customers. it is the money in your account. charity donations grant tax reductions in usa.
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i agree with you. i guess normally is HIB who donate, but according to the present bundle page in this case is EA. which of course is going to receive money for this bundle. not from gamers, but from the tax office:))
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We have no way of knowing what sort of compensation Humble Bundle Inc. got from EA in return for hosting this bundle for them. EA used the Humble Bundle brand to reach out to a huge audience and get them to try out Origin.
EDIT: "Way", not "idea". Sorry.
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Kinda off topic, but that's false.
Humble bundle get's a free product to sell from EA, and assuming most people don't bother with the slider that lets you select which company/foundation your payment goes to, humble bundle roughly gets about 1 out of every 7 dollars they've made.
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Humble doesn't get $10 mil, most of the money goes to charity.
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I don't know. My guess is an error in the app at that time so that it couldn't read the data
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Very convenient that they left out Humble Bundle V and the THQ bundle, since they both earned over $5 million.
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Nop, i really think charity will need it more, i think its the whole idea of humble bundle, to help peoplo who need it, developers will get to be known if they are indie and will eventually make some money, and every humble bundle will have different buyers that maybe give 100% to developers, so yeah i think charities 100% its a good idea.
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Nop, i really think charity will need it more, i think its the whole idea of humble bundle, to help peoplo who need it, developers will get to be known if they are indie and will eventually make some money, and every humble bundle will have different buyers that maybe give 100% to developers, so yeah i think charities 100% its a good idea.
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In that case, why not just give straight to charity? You know. For charity's sake without getting anything.
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Nah, I'm fine with donating all to charity, but the idea of wanting to "help the people who need it" is just a bad position in my opinion if you're doing it while you're essentially making a net profit of $150+ dollars. I've done a few charity only ones myself, but mostly that's because I didn't like where the rest of the money is going (for example, I think this "Gala Project X" is a huge fucking scam). I've also outright refused to donate to some charities (for example, the EA bundle's Human Rights Campaign, because I find them incredibly hypocritical on some topics and want them to be replaced by a charity that's a little less so). I feel the devs are a key part of it all and shouldn't just be brushed away with "they'll get to be known and eventually make some money." I think it should be on a case by case, personally, not just a straight up always donate one specific way and then say that you're helping the people that need it.
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Well i actually do give money straight to charity too (mostly red cross of my country and animal charities to save animals and find them homes), but i do like playing computer games, and i like indie games, so the humble bundle is a great option for me, i like giving money to charity and playing games, so they help me do so :) (Luckily for humble bundle inc, and developers there will be always people that think different than me and will win tons of money :D)
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I think you are lacking insight. I, for what I've seen, highly doubt that every indie depth is pooldiving into money wells.
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I always tip the slider around 75% to charity, and no Humble Tip
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partly true for me.
I don't touch the big sliders for the ratio Dev:Charity:HIB. But I lower the sliders for those games I know I won't play so that the other games get a bigger share.
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You actually think that indie developers put their games on humble for charitable reasons? Do you think that they can feed themselves and pay their bills with charity? These devs work hard to create a product to sell, so that they dont need to get 2nd and 3rd jobs just to get by.
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Why would they put it in a charitable bundle then? Since I see it as them giving the game away for charity, I give to charity. If they just wanted to sell more copies then they could put it on sale or something and get more customers that way.
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I bet that most people didn't bother to change the default sliders, so the Humble Bundle also got their share. Maybe that means we'll see better bundles in the next months.
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If the Devs weren't OK with the possibility of them not getting that money they wouldn't allow their games in the bundles.
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It's not about them being OK with it, it's about you as a person. As my first post said, I'm not knocking anyone for giving all to charity. I'm imagining a scenario where everyone gave to charity and none to devs and humble bundle. Also, if you give it all to charity and you brag about it, then to me it says a lot about how you value other peoples time. Even if they give you the option of giving everything to someone else, it is common sense to give them something.
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Similarly, I see a lot of people finding strange degrees of offence in these forums. The free sliders is a great thing. It's there to allow people to adjust it to their tastes. If they found that the sliders had too much of a heavy trend towards specific values, they may implement a mandatory minimum slider percentage. It's not hard to adapt to these things if certain behaviour threatens to topple the general structure.
I don't see how donating your entire purchase to charity can be considered 'getting carried away' or be a dick move. It just smacks of being a bit judgemental, y'know? People have differing values, and the various extremes would likely cancel themselves out to some degree. Making this personal is just pointless, and a big falling point in these forums.
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No flaming war intended, but Humble's business model will one day destroy the gaming industry, at least the gaming industry for indie games. I, for one, will never buy any indie games at full price, let alone pre-ordering.
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Oh hey, check it out, it's this guy again. (and no, I have no idea who he is! woohoo)
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I am a specialist of testicular cancer. Those 3 guys up there are my patients. Apparently, they are not very satisfied with the removal surgery I performed on them.
Do you also need my service?
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He sent me a page, yes he would. And he wants it done in his sleep.
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I think that's a bit hyperbolic to claim that this business model spells the end of the gaming industry. I'm not sure about the actual numbers but from what I've gathered a majority of the devs who had their games featured in a HIB eventually stood to profit as a result.
I'm sure many people never buy indie games at full price, but it's my firm belief that there always are and always will be a sizable group that does buy full price or pre-order. But this probably doesn't even matter, because as I said earlier, increased exposure most likely results in net profit for most in the long run.
For what it's worth, I'm fearing that excessive F2P (pay to win) and microtransactions done wrong are more cause for alarm in regards to where the gaming industry is headed, if anything.
EDIT: Been away from the forums for a while. Don't know who "this guy" is.
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How exactly?It is actually helping the industry.Old games can be introduced again VIA bundles and indie games that no longer generate money can be sold along others and still generate a huge profit.
Origin bundle sells games that are pretty old now.mirrors edge 2008 , medal of honor 2010.Their kicker is dead space 3.And I don't think they imagined to make so much money.
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As a professional video game developer, it is my opinion that the Humble Bundle is a VERY good thing for indie and large developers alike. Its common knowledge that when publishing a video game you will make more money selling a million copies for $1 than a few thousand copies for $20-60.
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Valve already run with that idea, albeit not to its $1 extreme example. I dunno if you've noticed the kinds of sales they feature. They kind of gave the entire digital distribution circuit a gigantic kick in the ass with that one, and other companies/groups have tried to follow suit once they realised how successful it was.
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4.99 for a 20 dollar game is completely different from $1 for six games.
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I know this, but I was referring to Valve sales and the business ethic of "many smaller purchases often generate more profit than few larger purchases". And you knew that.
But if you really want to interject back to that point : Those who feature in game bundles volunteer their own products, so are well aware of the risks and benefits. You should amend your statements about "Indie Bundles will kill the game industry" to "Companies taking part in indie bundles are committing suicide", but it's obvious that accuracy isn't really what you're after.
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There will always be a bunch of silly people who pay full price for games. AAA games sell at full price to lots of morons and a few rich people. Indie games will continue the same trend, even though Humble Bundle eventually brings games to the masses and increased profits to the developers.
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why? hib has developed the idea of bundling games. it always existed, but never sold so much. those hib bundled games would probably have earned less to their developers without the sale. besides, many more bundles rose that keep the momentum for almos any indie game around (and also some older non indie game). i see many more indies lately than say 10 years ago.
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In case you did not notice, that company is about to score a revenue of $10 million in a couple of weeks. In 2011 Sequoia Capital had invested $4.7 million of venture capital into Humble Bundle. It looks incredible to me. Of course the EA games were key for accomplishing this last achievement, but anyway Humble has been able in these few years to create a fame and to gather a strong interest.
It is not just an indie company anymore, it is really a big player in distribution. Of games for sure, and who knows with music and ebooks.
I wonder if my humble account is the backup of my steam account or viceversa.
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