What is your game genre totem?
Nice reaction :)
I'm not sure if it's true - but I heard that there are more games released in 2018 than in 2017.. and it's not even half of the year yet xD
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https://www.steamgifts.com/stats/steam/games
Almost 15k in 2017 and a little bit more than 5k for 2018 yet. So it's not true at all.
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Right now larger corporations try to jump on the battle royale bandwagon. I imagine the next CoD and Battlefield games will have it at least as a game mode.
But right now battle royale is just a gaming fad, not a real money-maker, despite IWRITEMYNAMEINCAPSLOCK earning around 700 million dollars with it (but I guess it is not enough money to write a reliable netcode, a stable engine, or hire some artists).
The real infinite money spam is "live services". Products that almost look like a video game, but they are not meant to be played and enjoyed, they are meant to be used and grinded. Similar to an MMO, only without the mission variety and a lot more randomised loot elements.
Some of the better examples are Warframe, Gwent, and maybe Blizzard's Overwatch (although I am still yet to see a single Blizzard game that is good because it is designed that way and not because it is 90-99% stolen ideas with a larger marketing budget). The worse examples are CoD WWII, anything made by UbiSoft in the past 4 years, many EA games like Battlefront II (2017) or the latest Need for Speed, and every other collectible battle card game that was not Gwent and was released in the past 4-5 years (including the one that started the trend, including blowing up Valve's lootbox model to all platforms: Hearthstone, a.k.a. Magic for Intellectually Impaired).
The funny part is that these live services make the DLC craze look good in comparison. It seems the AAA trend is to somehow find an even worse model to make the previous ones look better. Micro-DLCs and PayDay 2 type DLC spams were horrible. Then came microtransactions (hi, Destiny 1!). Then came the lootboxes. Now Nvidia is testing an even worse model, the you-can-only-rent-the-game one, probably to sell it to all the biggest fucktard asshole publishers like Activision-Blizzard, Bethesda, Capcom, Konami, EA…
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Still stating that Blizzard games are good games, but in general they are highly polished and well designed versions of already existing (and pretty popular) games / game modes. They are really good at pushing something to 11, but new concepts aren't their field. They are kinda innovators instead of inventors, though that's completely fine.
It's just the fanbase that forgets that for example Starcraft started out as a blatant WH40k (and still is, kinda) ripoff. The three factions are basically Space Marines/ Empire of Men, Eldards and the Tyranid.
Warcraft 1 openly started with the idea "let's make something like Dune II just in fantasy".
While as a mix it's new, Overwatch is moba-characters playing TF2.
The key to their success is to know what to copy, copy it very, very well and mix with some ideas to make a really appealing result with solid marketing and cross-promotion amongst their games.
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And not abandoning their games :)
For example Diablo 2 is a game from 2000. And last patch they released was in 2016. And servers are still running!
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My previous name didn't have any special meaning. So I decided to change it to my steam ID to see how it will look. Quite funny tbh. But if all users had names like that.. That would be insane xD
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i can think of some blizzard games inspired by some other games, true. i also can think of maany other games inspired by some blizzard games, and not by their first influences.
on a different plane, led zeppelin were soo great, but so few even know the original versions of some of their songs.
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I disagree.
Even though Warcraft was Dune II "with Orcs". When you play the 2 games, you see the user interface and experience between the 2 are very different. So they didn't invent the RTS genre, but they definitely introduced new concepts which are widely used even now.
Starcraft franchise for example, is really not WH40k "in space". It's (as the game suggests) Warcraft "in space". But again, changes were made, enough to make it a cornerstone of RTS games since. Even spawning several games on it's own. Dota for example, started it's life as a Starcraft mod.
Diablo franchise is another example of a completely original game. So much so, that it's success basically created the Hack&Slash genre, which did not exist up to that point,
I do agree, that everything they developed in the last 15 years was basically a ripoff.
WoW = Warcraft + MMO
WoW various DLCs = WoW + cash grab
Starcraft II = Starcraft + Better graphics
Diablo III was at least somewhat original, but not really a "game changer" as Diablo I & II were.
Hearthstone = Warcraft + card game
Heroes of the Storm = Dota + Blizzard characters
Overwatch = MOBA
And it's only getting worse. They are the only game company to release only hit games so far, and it's making them crazy cautious in creating anything original...
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WarCraft's UI and many game mechanics were actually stolen from some SNES game. We call Dune II the granddaddy of RTS, but the genre in reality has existed since the late 80s on consoles.
Also, Blizzard later admitted that yes, WarCrtaft was little more than they taking Dune II/C&C and releasing it as their own. granted, up until '98-ish, most any RTS developers were doing the same.
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I think most of us played Starcraft, the art and lore direction is extremely same. Nobody claimed that it's WH40k in space. (though.. WH40k is on it's self kinda in space :P )
It's a slippery slope arguement that "well technically RTS existed, but... Blizzard". And by the way that's what I meant about innovation, but not invention, no need to defend it. There is a reason Starcraft, or AoE2 was such a success in the same genre, because they did different things, and very well.
Basically Diablo is the only completely original idea, and that's perfectly fine. Every genre or technology has refinement steps. Someone is better at new things, someone is better at rethinking / refining an already existing
And no, Overwatch is not a moba by any stretch of imagination, unless you incredibly expand the category of games that one considers as moba. Especially that moba as a term was coined by Riot Games when referring to their League of Legends, and there are more differences between Overwatch and LoL (or even DotA) than similarities, and early moba games already took quite a few steps since moving on from Starcraft's Aeon of Strife to WC3's engine (DotA)
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As far as my google-fu worked yesterday, Diablo was the one that kickstarted the (gasp!) "diablo-like games" as a genre. Ultima underworld was referred as a similar-ish game, as far as what happens in the game go, but it was in firstperson mode.
Maybe it was an overstatement that it's completely original, but they made a visually and gameplay-wise perfectly identifiable game, while other games didn't change that much on the genres. Like.. on a different note, the difference between Simcity and Simcity 2 is humongous just by looking at it, and Diablo was similarly different from previous RPG games, though with bigger focus on good old hackin' & slashin'.
I guess I should have been more clear that I referred to game design on a bigger level, and not the design of mechanics (the usual Blizzard-improvements and such, that they are good at )
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There seems to be a rush for the battle royale genre right now, but I'll stick with Rocket League for my multiplayer needs (I'm more of a "sports" guy when it comes to play against other people).
Single player, platformer and puzzle continue to be my go to genres tho.
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It should TREND to good stories and or to strategy games.
But often it is only the "good/great/fantastic graphic and nothing behind it" (and that is NOT enough)
The second Trend from the gaming industry......
Take too much money for too bad games.
I wish me the times of C64 and Amiga Games back... much more good games then today
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My guess would be selling full price games that include in-game microtranscations required to get the full experience. I'm not even talking about DLCs which are mostly fine.
A lot of publishers are looking to milk customers as much as possible.
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Social Justice Warrior, they can't help but ruin everything.
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I don't pay too much attention to trends, I just stick to the handful of genres I care about. In the TRIPLE EY game culture at large, battle royale seems to be the next big cash grab, with loot boxes falling rapidly out of favor.
Indie trends... roguelikes and soulsbornes, I think?
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BR is definitely the latest, most popular trend when it comes to larger projects. It basically replaced the survival genre as the go-to money-maker for medium/large studios.
For smaller games there has been an influx of new rogue-likes, I think the genre got a second wind somewhere at the end of last year. The idea of the game (die to learn/unlock) is also really good for smaller studios, as it means they can get away with games being smaller, but harder, sort of how it used to be in the past.
The rest doesn't really change that much. Only the strategies are constantly going under, as they've been sort of replaced by MOBA games.
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Poll is confusing. Are you asking the question from the title of the thread, or are you asking us what's our favorite type of game?
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Oh, I see. None of the descriptions quite fit me, looks like. ^^
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Why I can't choose more then one totem? I like RPG's, roguelikes, story rich, narrative, single player games. But if I find good puzzles or platformer I will go for it too...
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"Don't play your games?"
not sure if industry trend, but people own more than they play. Don't know if it is true outside of sg community as well
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is the same everywhere.There are only a few who play everything they own
even if you turn back time to the golden console-era....everyone had a lot of stuff (in comparison to the costs)
Nevertheless, everyone has played the same 2-4 games over and over again
and the rest just flew around or was briefly played
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Think this way: Women have their wardrobe full of clothing. Yet they complain about not having a dress/shoe/whatever for whatever social meeting they're attending. Or the fact that they go shopping at least once a season to buy new looks. Didn't you have clothes from last year? (But it's understandable when last year's got really wearied out).
We like to talk about women this way, yet we are doing the same thing, but with games. And we could replace clothes and games with a billion things.
Welcome to the modern society. Consuming is the higher rule.
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To correct comparison would be that you have 100 pieces of clothing and you don't wear any of them or just 2-3 pieces of them. But I get the idea, I don't have problem understanding it or neither I am deeming as something very bad. Just an observation.
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bad trends are:
unfinished games/abandoned
your game is not complete without dlc
Google translated vn
and we have a lot of oldies getting make overs, because we can't make the new games as good as they used to be. or we want to go back to the olden days. I'm not sure about that.
I do like hogs and (j)RPG.
but I hope the story driven games will get a boost.
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well, i personally stick to racing and simulator games. i wish i could play hard truck 2 King of the road again, but it isn't supported on amd graphic cards ... and i dont have onboard graphics or the midnight club series ... i hope they will bring all 4 on pc since 2 months you can't buy midnight club 2 on steam anymore ...
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Battle Royale is the new cool kid in town. I still can't find its appeal though. Maybe it's because I never got influenced with YouTube or twitch.
I have Fortnite installed for weeks on my computer but still haven't played, so I guess I should try it out first before judge it.
As for me FPS, all the way. I might get ptsd with all the crazy stuff I've been playing lately, but heck it, it's fun and gives you(or forces you to have) some tactical thinking to use on the go.
Or some mindless zombie game to distress your mind.
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Some time ago it used to be zombie games, at least from what I've seen. Oh, and survival. For sure there is battle royale heat now. It seems like every other game wants to copy PUBG (and only Fortnite managed to beat it I guess). What trends in gaming do we have now? Or what will we have?
Sorry for typos in the poll, I should check it BEFORE posting not after, lol :')
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