Would you buy a game at full price just to support a good cause/charity?
Alright, I bought it to try it and to make a giveaway - but I'm not really sure about the giveaway. The game is a mess (yeah, I don't understand it, the problem is me, I get it), and I ran into a few bugs.
It's short enough that I managed to play it through though, unlocking 8 of 9 achievements on the way - but Steam only says I have 3/9 - while also saying I unlocked 8 today...
So yeah, enter and play this at your own risk - remember, it's for science charity :)
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Thanks for the GA ;)
The game is a mess (yeah, I don't understand it, the problem is me, I get it), and I ran into a few bugs. It's short enough that I managed to play it through though, unlocking 8 of 9 achievements on the way - but Steam only says I have 3/9 - while also saying I unlocked 8 today...
You could leave some feedback for the dev here https://steamcommunity.com/app/688740/discussions/0/ or in a Steam review. I'm sure she'd appreciate any constructive criticisms and bug reports :)
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About the full price/discount thing, will the dev get less money from a discounted game?
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I tend to buy games in the Humble Store instead of a sites like GMG as long as the discount is similar (30% instead of 40%) but I wouldn't ignore a sale no matter the cause.
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If I want to be charitable - I can donate 100% of money, without intermediary.
If I want a game - I can buy a game.
I won't buy a game just to donate. And even more - I won't buy a game so that someone else could donate.
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Well, yes, if you know a mentally-ill person who needs some money for treatment, then you can do that too. Either way it works I guess.
Plus, it's not only a donation though. You'll also be supporting a young and promising (taking into account that she won a BAFTA) developer which is one of the points of buying the game.
Edit: Err, I should also mention that the game might be helpful to people who's going through the same experiences as Emily (the dev).
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Great cause that many are just now starting to understand is a thing; if you look back even 20 or 30 years ago, the mental health landscape was a terrifying place. I grew up in a generation where mental illness was broken into 2 categories: crazy or not crazy. Anxiety and depression were just things you needed to "get over". As someone who suffers from both (and more), and, more importantly, does her best to support many others who also do in whatever capacity I can, I wholeheartedly support this. I wasn't aware of the game, but it's going on the wishlist, and I'm going to spread the word wherever I think people will hear it.
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I grew up in a generation where mental illness was broken into 2 categories: crazy or not crazy. Anxiety and depression were just things you needed to "get over".
Unfortunately, many countries around the world still have that same mentality, but things are changing with more awareness. It's slow but it's still change :)
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Though it is unfortunate, this kind of change is often very slow. Hard as it may be, we just have to be patient, and keep at it! :)
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I'll leave here a poem of one of my favourite poetry writer ever.
Alda Merini suffered from mental illness for her whole life and spent more than 10 years in a mental house.
βInsane asylum is a word much bigger
than the dark vortex of dreams,
yet it used to come once upon
blue thread or a distant
nightingale's song or your mouth
opened, biting at the blue
the fierce untruth of life.
Or an invalid's ruthless hand
slowly climbed your window
syllabifying your name and when
the foul number was finally loose you rediscovered
all the seriousness of your life.β
β Alda Merini, from The Holy Land/La Terra Santa
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Thanks for sharing! I haven't seen this poem before so I did a bit of googling. Here's a link to the full poem for anyone interested: https://www.wordswithoutborders.org/article/la-terra-santa/september-2016-italy-barbie-gabriella-kuruvilla-jamie-richards
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As quoted from the Steam store,
But the most important thing,
Link: https://safeinourworld.org/
From what I've managed to find out, Safe in Our World is a rather newly-established (October 2019) mental health charity organization for the video games industry. Whether it is "legit" or not, you'll have to decide for yourself - the link's provided above and if you have questions, you can try writing in and asking them directly.
If you'd like to support the young dev, Emily - she's a BAFTA Young Game Designers Award winner too! - and the cause, feel free to drop by Steam and pick the game up: https://store.steampowered.com/app/688740/Fractured_Minds/
Personally, I'd like to pitch in with a GA: [Level 1+; runs for a week] Fractured Minds
Disclaimer: I'm not affiliated in any way to the game, the developer or the charity. Spotted the game while browsing, noticed her cause, and thought you all might be interested to know about this game.
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