Hello, I coded my first roguelite game and trying to get feedback. In my game, you try to hack the regime's system by clicking on buttons. There are 6 boxes and 1 one of them sends you back to level 1. You need to click one of them in 3 seconds. After each 10 level, there is a boss level which requires the player to click 20(or more) times to a box in a short time to break the firewall. There are also encrypted boxes which requires double click to pass and viruses which spreads to another box in 0.6 seconds. There are consumables and upgrades in the market and after each 10 level, you unlock a story part. Do you think this concept is fun? Do I need to improve my gameplay by increasing the variety of level design? Should I add levels that require keyboard usage? I would be happy to hear your ideas. Also how can I add my game to steamgifts to run a giveaway?

Project: AFTERSHOCK https://store.steampowered.com/app/4230350/Project_AFTERSHOCK/

2 hours ago

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It's unclear from your description if the box that sends you back is random, or if it is identifiable? Is this just a luck-based game, or is there skill involved?

1 hour ago
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I randomized it to prevent memorizing because there are 30 levels on each mode (Hard mode contains 4 boxes). Normal mode is used to earn money easily and this money can be spent on upgrades or shields etc. that helps you in discovering the story. One of the boosts make you scan the dangerous box. I wanted the players to develop a strategy for spending their money efficiently.

1 hour ago
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