Do you like it or play on PC?
cool, they put a page up so i can buy it "summer 2020"
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Steam has refunds. No risk whatsoever. Not that there is any reason to preorder without any meaningful bonuses or discount. But in general it's fine. The old "no preorder" rule doesn't apply anymore since we have refunds, if you ask me.
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I'm on the other spectrum, there's absolutely no point in prepurchasing a downloadable product, are they gonna run out of stock?
When you pre-purchase a title on Steam (and have paid for the title in advance), you can request a refund at any time prior to release of that title. The standard 14-day/two-hour refund period also applies, starting on the game’s release date.
I'm sure Steam emails you to let you know when it's released, but you still only have 14 days of the release date to try and see if you like it / want a refund, having vague release dates like "Summer 2020" is gonna guarantee it's gonna land on someones vacation window.
or you can just buy it on the day you intend to play it without worrying about that 2 week time window.
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Agreed in this case. But not in general. In other scenarios it can even be advantageous. Pre-orders sometimes have discounts of 10-20%. How is it not better to pre-order for the better price, then refund if the game turns out to be bad in such a case? It's a win either way.
Not saying people should pre-order. I am not trying to push anyone into it or anything like that. And if you worry that the game might come out during your vacation and you don't want to risk the trouble of having to deal with it in a hotel with shitty wifi - sure, then better don't do it. But that doesn't apply to all people. And the whole "pre-orders are destroying gaming" just doesn't hold up as it used to since we have refunds. We don't just pay money for games we didn't even play anymore - we pay and can take all the money back, if they fucked up. Which might even send a stronger signals than just not buying at all. If you refund a broken mess of a game, you say to the publisher you were actually interested, but they didn't deliver as promised.
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Agree entirely with ur line of thought, but in this particular case i must say it doesn't apply.
For what i've seen of this game, it TAKES A LOT OF TIME to really, really start, meaning that it's almost until episode 3 that action starts, and to reach there takes a few hours at least, even more if you start reading each single thing the game says/shows, but i would say in easy it should take 6-8hs to get there while in hard mode it might take up to 18hs to reach that sweet spot.
While it's a pre-order and u can play it for let say 14 days before it launches and have time to get to that point where u decide to keep it, that won't matter if you're just waiting for a game action packed since the first minute of gameplay, therefore it most likely disappoint u and leave u to ask for a refund before really knowing the true potential the game have.
Game it's a masterpiece ( in graphics, music, voice acting and story wise) but it's a bit repetitive and tedious cause it has a LOT to explain in the first few hours (leaving aside the thing about delivering packages from point A to point B xD). Being that said, 18hs to reach episode 3 it's nothing specially when apparently to end it, you will probably need over 80 hs or close to that.
Lol i'm pretty sure i derailed from the subject but maybe u will get my point and can explain it a lot better than me :P
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I see what you're saying. The time given for refunds is not enough to judge a game like this. And you're probably right about that. But that applies whether you pre-ordered or just bought after release. The time for refunding the game is the same.
Let me ask you this: how would you decide whether to buy a game or not in a world without refunds? You would probably use additional sources to see if you want to play the game or not, right? Reviews, user reviews, forum opinions, youtube videos. You can do the same thing before deciding about the refund. But refunds allow you to return the game if for example it crashes constantly on your system, or you have some other issue that makes the game unplayable or uninteresting for you. But if you want to know if the game is fun from start to finish - well, you have to use the other methods to decide that, just like you did in the past. No demo or refundable period will help you there. If most people say it's a good game, it probably is. And that's the information you have to work with.
Some people think if an 80h game stops being fun after 50h, they should be allowed to refund. But I think that's unreasonable. The refundable period is meant to give you an impression of a game. Even if they raise the time for refunds, it will never be enough to judge most of or even the whole game before you have to make the decision. And it doesn't have to be. :)
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Yeah, i mean it would be even better if the pre-order system would depend on each particular game, specifically in how long it takes to beat it. Something like 25% of the game, which isn't a bad percent, you at that point would have tasted 1/4 of the game and know for sure if you like it or not and got hyped or no. In games over 80hs you would get 20hs to test and with shorter games it could have a minimum period of time already established or something like that.
This will at least to me be more effective in some way right? Or what you think about this?
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I think we're mixing up pre-orders and refunds here. ;) I think it definitely wouldn't hurt to the refund system. There's room for improvement, no doubt about that. But all that doesn't change anything about the question whether or not to pre-order a game. You get the refund opportunity with a pre-order, just like with a game bought after release.
Regarding pre-orders: I think 25% might be a bit much. For us customers it would be great, sure. But I also see a lot of problems there. You example was an 80h game. Well, what exactly is an 80h game? Assassins Creed Odyssey took me almost 80 hours. Which also seems to be the average. But you can rush through it in 40 hours. First problem here: the dev or publisher would have to set an average game time and make that public. Wouldn't they be inclined to state a higher number, just to make the game look better? Maybe Ubisoft would rather state 100h for Odyssey instead of the average 80h. Now, if you give people 25% of whatever the time is the publisher states, that means some people could rush through a significant part of the game (in some cases like Odyssey probably more than 50% of the game). I bet there would be a certain type of gamers that just plays a game like Odyssey for as long as the refund period allows, and then, since he thinks it's not the greates game every anyway, doesn't see a reason to pay full price for the rest of the game. If you force publishers to allow that, they will probably look for ways to circumvent it in one way or another.
In short: if you force publishers to basically give away a significant portion of their game for free, they might concentrate even more on games as a service, multiplayer, DLC and things like that.
(Or another thought: would publishers maybe even state a significantly lower play time for their games, just to shorten the refund period?)
That said, I still agree with you that refunds are not optimal. For a game like Odyssey 2h are not much. Doesn't have to be 25%, but it could certainly be higher. I personally don't think refunds are meant to answer the question "will I enjoy the whole game from start to finish". And I don't think they need to. We have other means to answer that (reviews, let's plays, user scores...). But in some games, especially if you encounter technical problems at first, 2h can be quite short.
On the other hand there are also games that are very short and potentially suffer from refunds. If a game is only 2h long, you can beat it and refund. I know some people are doing that. They sometimes even brag about how smart they are about it on the forums. I find it horribe that this is even possible. If you buy a game and play through the whole thing - don't refund. You experienced the whole game. You probably enjoyed it. Be fair about it. This is where a percentage like you proposed could certainly help.
And we didn't even talk about pure multiplayer games, which are basically endless. A percentage wouldn't really apply here. So there would have to be special rules for that anyway. :)
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It does apply. Why people need to buy overpriced games? If they wasn't doing that. We had games for 30$ at MOST, as we had few years ago. Not for 100$ and more, like we have now.
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Isn't that a completely different topic? You are complaining about game prices. That has little to do with preorders and refunds. If someone tries to decide whether to preorder or buy on release, I assume he is fine with the price.
Also, when was that time you are talking of? At least in America and Western Europe we never had games for 30$ max. It was always around 50-60$.
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No, the topic is stricte about pre-orders. People preorders games, they complain later about. Preorders should be done ONLY when the game You want is a top1 game from Your list (even if the top1 is 2 games). And people preorders every games everytime and say how bad the game is, why they even preordered it. it also create higher prices. Example is simple. Shadow of the Tomb Raider.
Some idiots: preorders game
Also idiots: WHY THE GAME IS CHEAPER NOW!?!? I PREORDERED IT!!!! RIOT!!! RIOT!!!
Why are people so dumb? They chosen getting the game for higher price, voluntary, then they complain that game price dropped A BIT? Not even much. This is just people being people.
Don't preorder if the price is high. And if You don't really want a game. The only game I preordered was CS: GO. But the price was ridiculously low. 8 dollars for preordered game. I also broke my "not buying game for more than ~13 USD (50 PLN)" twice. One for GTAV, because I was fan, and I never played this game longer than maybe 2 hours and Assassin's Creed Odyssey, because I actually wanted to skyrocket my Steam level on event. Never played ACO. So basically I made mistakes, because I thought I will be playing, but I didn't get time for GTA and AC. I would play ACO prolly, but Ubisoft made my AC3 save corrupt, and I didn't want to play from the start to get my 90%+ completed game once again.
Preorders are FOR NAIVE PEOPLE. That's nuff said. Only few preorders of millions made are actually done legitimately, because somebody actually wanted the game.
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USD
Steam = $59.99
Epic Game Store = $59.99
BRL
Steam = $239.00
Epic Game Store = $113.99
WTF!?
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59.99 USD currently equals to 249.68 BRL
Oh, it's back to 239.00 BRL in EGS.
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Sometimes I don't get this regional pricing system... But are you sure that's not a price bug? Because that price in these countries would be a load of BS if you asked me. :/
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Yeaa lately we get a lot of BS from Steam. That's definitely not a glitch. We have have this corrupt company wich has monopoly over hardcopy games in our country which puts whatever price they want on the games they sell. Then they coerce publishers (like Bethesda and Ubisoft for example) to increase their prices on Steam. Since now we don't have any other cheaper way to access those games they think we'll be forced buy them with these prices.
That's quite an old story actually. Now our economy got worse and worse and our money lost more and more of it's value and our prices fell under US regional prices eventually. Though that didn't make our purchasing power any better -_-'
Edit: Oh don't get me wrong we still get good regional pricing from other publishers/developers.
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I feel bad for you guys... :(
But yeah, not all publishers/developers want to milk every cent from gamers, this is the sort of thing I'd expect from EA and KOEI-TECMO
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First i was hyped, than i saw reviews and gameplay about delivering parcels. :(
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Reviews by haters of Kojima. Within hours after the game was released. Do You really think ANYONE had enough time to play the game, pass it and then review it with hates in such small time? No, nobody had. That's just crybabies trying to be hipsters, because Death Stranding is popular and Kojima fanboys must lie! I haven't seen any negative opinions from verified fans. But I've seen hates from kids, that can't stand the fact, Kojima is better in games than Spielberg in movies. The very same kids reviewed the games in less time that is needed to pass it. So how the hell You expect real reviews be there in few hours after the game is here? Game is pretty much MORE than just delivering parcels. But it's not for everyone for sure. Some people needs to play games that don't make You use brains. Other people prefer something that has deep meaning. Like Death Stranding. However atmosphere is not for everyone either. So it's really niche game. Only few will really appreciate it. Because You are not Rambo here. And people want to be badasses in games. They can't even play MGS franchise properly. Because they think, they can kill everybody in stealth game, lol.
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That price though... 3499 RUB for Russia (for comparison: Cyberpunk is 1999 RUB). I hope that's not final and they just haven't set regional prices yet.
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For Russia
Death Stranding 3499 rubles
DOOM Eternal 1999 rubles
Cyberpunk 2077 1999 rubles
CODE VEIN 1799 rubles
Ni no Kuni Wrath of the White Witch™ Remastered 1799 rubles
Mortal Kombat 11 1190 rubles
Vampire: The Masquerade® - Bloodlines™ 2 1185 rubles
The Dark Pictures Anthology: Man of Medan 999 rubles
Sorry Hideo Kojima, I really appreciate your work, but 3499 rubles, which is too expensive even for a brilliant computer game.
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Yepp we should just watch on numbers to say if we play games or not...
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Other reviews are good yeah. But own opinion or feeling is that's what counts. :D
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Almost all the negative user reviews are "KOJIMA IS FRAUD" and "This is not a game" with a score of zero.
I would take that 6.3 with a grain of salt.
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I don't undestand why many are so excited about this game, the most of gameplay I've seen its about a lot of cutscenes, walk with boxes in the back and a baby. Dont get me wrong, Kojima is a master but I would like to see Silent Hill PT or something who can really hype me. Also the game is so expensive and dont offer much back. Put it on "Ignored" list.
I prefer to invest money on RDR2 or a game who can really make you work and enjoy.
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RDR2 = if freezing just need to be fix it (solved).
DS = cant fix the empty gameplay (unsolved).
This because the game not released yet, could have issues when it releases. (freezing, crashing, optimzation, etc).
About a "lot" of cutscenes everyone has different tastes (I like, adds more details to the story), for me the game still has nothing to offer (gameplay), even with high quality cutscenes.
Besides the empty gameplay, why pay to watch cutscenes? I prefer watch a movie (animated), its cheaper, can enjoy many movies and not get tired. This is something different.
I put RDR2 on the table because its the game of moment right now, could be another game since has things to do than a game has nothing to do.
In the end, everyone know what to do (I guess), each one knows where they spend their money on it.
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with a ludicrously unreasonable pricing for many regions. no thanks. I mean im definitely interested in the game, but charging the equivalent of 75 usd in a region is indefensible. no game should ever cost more anywhere than it does in the publishers richest target market (america)
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Nah. I'm not interested in playing a Delivery Walker Simulator
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I think it's more than this...I know it's strange, but not like a random walking sim number 9999 on Steam.
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https://store.steampowered.com/app/1190460/Death_Stranding/
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