And when your c64 hangs and have to restart again.
http://store.steampowered.com/app/517930/The_Castles_of_Dr_Creep/ :)
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No, but there are some remakes. http://store.steampowered.com/app/679640/C64__AMIGA_Classix_Remakes_Sixpack/
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There's this one, too (though I wasn't in love with it even back then!)
http://store.steampowered.com/app/449320/Dino_Eggs_Rebirth/
I'd really love to see the old Winham Classics games like Below the Root, Alice in Wonderland, and Swiss Family Robinson.
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Would be awesome if they make Ghostbusters as steamversion or the Ducktales game where u played Donald and bought toys for the small ones... :3
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Donald Duck's Playground it was called and not really a Ducktales games.
There was a pc version of it and owned by Sierra, so in theory it could land on GOG (and steam) someday.
Apparently Al Lowe created it, the same guy behind Larry. Never knew that.
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It had some very good graphics for the time, but I remember being disappointed after basically having bought everything there was to buy and then realizing that the game had no ending or win condition. Unless you considered that the win condition, of course.
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You have some remakes on this page. Ghostbusters is there
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Thank you...! :)
starting the game isn't the problem, since i still have a C64 and disks maybe still working... but a steam version "with" added steam support like achievements would be nice extra... :3
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A friend of mine had one of those, pretty cool back in the days
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And if you're really old-school, you had first owned a Vic20 before upgrading to one ;-)
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that was my route: vic20 -> c=64 -> amiga
when the commodore vs pc war was indisputed
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ahh the memories.. I used to own a C64 back in the day. :)
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I hated waiting for the games to load. And the fact that the tape heads would go out of alignment. I was really happy to get a disk drive, even if that was also slow -- it was miles better than the tape.
Also, having a second CPU to hack on was cool (since the 1541 and family were smart drives that actually had their own 6502 inside them), although the serial bus was too limited to really do anything with that.
PLA ; TAY ; PLA ; TAX ; PLA ; RTI.
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What do you mean, no digital audio? Some of the best digital audio was from that era. :-)
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I remember being impressed as all heck when they did digitized sound on the 6581. Although the SID was never designed to play audio samples, people managed it anyway. It was terrible sounding 4-bit digitized audio, but it was there.
Of course, much later people would do stuff like this, which is nothing impressive until you realize it's done on a 1 MHz processor and a sound chip that isn't supposed to be able to do digital playback at all.
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Of course, much later people would do stuff like this, which is nothing impressive until you realize it's done on a 1 MHz processor and a sound chip that isn't supposed to be able to do digital playback at all.
Hehehe, those experiments always drive people crazy, and make you look at what we have today and say "How can a mouse movement use 50% of a multicore CPU, this used to work fine with modest cpu back in the day."
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To be honest, I really do wonder that, every day. Every time I have to wait for something on a PC, I'm thinking "this machine performs over 10 billion operations per second -- why do I have to wait on it".
Of course, being a programmer I know exactly who to blame -- um, managers!
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fnord - sharing is caring O_o
am i pointing to somebody @ sg ??
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You don't need a cat. The game took so long to load there will be a mini game for you to play whilst the main game was loading. :D
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My first and consequently last memory of using Datasette is with my cousin bringing over his Budokan tape, both of us eager to play .... and all we got to see that day were the seizure inducing loading screens, lots and lots of rewinding, and finally my player eating his tape iirc. A royal pain in the arse to say the least.
Q: Anyone who got to actually enjoy datasettes, was the three digit roll counter good for anything?
The only use i ever saw was resetting it xD
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The digit counter was the index for when you had multiple programs stored on a tape. Commercial programs typically came one per tape, but programs you wrote yourself had to be catalogued and indexed. A single tape could hold a lot of data, compared to the machine's main memory anyway.
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So you would FFW to lets say 085 and had to hope that load "sumfinsumfin",8,1 grabs the right bit? oO
Did a quick search (almost fell into a wiki wormhole, phew), and it said datasettes stored 1mb per 30minutes at most.
The amount of hassle that people had to take "only" because hard drives were´nt a thing is astonishing!
Then again, back in the day people could´nt imagine ever using up 20mb´s, lmao
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,8,1
loaded from disk drive. Tape loads were just LOAD
, or LOAD "*",1
if you really wanted to include the device. But yeah, pretty much. LOAD
, PRESS PLAY ON TAPE
, then wait for it to actually find the program (FOUND something
). Since they were "audible", if you lost your index you could quite easily find it again (much quicker than having the tape enumerate everything for you, at least).
Disks having a self-maintained directory was a huge plus, aside from the vastly increased transfer speeds of course, but they were also much more expensive -- both the drive itself and the floppies, compared to tapes at least.
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Damn! Now, i don´t remember any specifics, but i hope we asked our dad´s for the right procedure before finally throwing the towel (or tape innerts). As for disk costs, i was too frickin young to notice, but those were probably the reason for my dad´s obsession with putting custom printed labels on most of his floppys.
Again: loving the trivia here!
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Did you have to sell your soul for it? I´m asking because i once found some old gaming mags at my dads workplace, by that time they were ~10 years old (while MMX pentiums we´re brand spanking new), spotted an advert that said "20 MB hard drive for only 500 bucks" and totally lost it xD
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I don't remember exactly, but I believe it was a "hard card". A hard drive mounted on an ISA board that plugged into an expansion slot on an IBM PC-compatible computer. I certainly didn't pay full retail price for it (I was a child, my dad got it second-hand) but I found this on Wikipedia:
By 1985, Plus Development had engineered their first Hardcard; it had a 10 megabyte (MB) capacity; its suggested retail price was $1,095.
zoinks
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Yes, if you were making your own "backups"
My old cassettes had almost two dozen games, 10 or 12 on each side. You recorded the game, and take note from were to were on the tape was it.
Then, if you want a game that started in 120, you rewind, reset, go forward there and load.
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I guess the load command only worked on the beginning of files, so if you did´nt quite hit the right spot it would see "end of file", "end of file", "end of file", "oh, here´s something to load"? I´m liking the trivia here!
edit: Backups were of the utmost importance! Dad had a few boxes of ´em, although on the oh so lovely floppy disks =)
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There is a very interesting video from the 8bit guy (amazing channel btw)
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I did´nt have a bucket list until now.
The first thing on it is playing Turrican on C64 again, but it´s gotta be loaded via radio! (How cool is that?!)
Makes me wonder, did they have pirate radio stations?
PS: That Rambo 2 loading screen sadly did´nt help over the fact of how crap the game was :D
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Here in Argentina there was a station back then that in a technology themed show, emitted some software by radio. You have to record it yourself when broadcasted.
Didn't know if it worked.
Edit: I found that it was a common practice in UK
http://www.kotaku.co.uk/2014/10/13/people-used-download-games-radio
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Holy cow, that´s amazing! I bet these shows were highly anticipated by just about anyone!
Wish i had been around to experience some of it. Trying to think into it feels strange..
Also: Imagine the internets breaking down, we´ll be listining to Steamgifts on the radio! \😋/
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Thats awesome. I still own my c64 and c128. I wonder if they still work.
Anybody remember the game "burnin rubber"? (the sound track stays in your head forever)
https://www.youtube.com/watch?v=Lvb77u87N0U
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Good old BASIC 7.0 on my C64/128
Zaxxon and Ghostbusters
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Transfer speeds of modern machines are about 100 000 times greater... but the total size of the software has grown by the same order of magnitude, so yeah. And to make it worse, modern games don't even load all at once, like many older games did.
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You made me really nostalgic and sad because I left tree machines at my vacation cabin when selling the place. Waking up hearing that classic C64 sounds and knowing my grandad is surely about to break another of my records..... this memory really makes me emotional now. It seems like forever. Now I have no C64, no cabin and no grandad.
Thanks for the topic!
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... would not recognise this.
https://youtu.be/HYRQcC9cHoY
First time in 30 years using a datasette, wanted to share the love. After all this time I finally own a C64 again. I'm so happy.
Loading a game in the 80's, would take this amount of time, "enjoy" the time travel experience.
The cassettes are 30+ years old too, and they all worked!
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