This is the end? My Only Friend? The End?
Did it not? I guess Steam doesn't hold the vast majority of gaming titles and market share. And I guess it isn't a major player in PC VR systems. And I guess it wasn't the first (and arguably still the only) major online gaming marketplace service. Or the first well liked DRM system.
Yeah, you're right. Physical sales for PC games were totally picking up over time... :D
Steam might not have "saved" PC gaming from certain crisis. But what it did was take an old, tired bird and nurse it to health so well that it's now the Apex Predator of gaming.
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steam sells drm games... it didnt saved gaming it made it worse...
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not all, it started later and systems like steam made it marketable...
when they tried to bind console games via drm, ms & sony got focked...
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when they tried to bind console games via drm, ms & sony got focked...
First of all, that is as incorrect as you ever can be. Console games have DRM attached to them and consoles have had DRM since at least the NES, where you had lockout chips just to prevent piracy and illegal copies. Try and buy a game on your PS4 and then play it on your friend's account. As far as I'm aware, they don't allow you to do that. Same goes for copying disks. They protect the files on it, so you can't just copy and paste it to burn a new disc for yourself or someone else.
not all, it started later and systems like steam made it marketable...
Again, very much untrue.
Steam made DRM convenient, is what it did. They took the nuisance of services like Denuvo and made them more convenient for everyone because you had a service that was designed to use a single type of DRM and your Steam account was the universal key for all of it. Now you of course have more layers for it. Devs have started adding:
UPlay: Requires a completely different service to be installed, also requires an internet connection and CD-keys, which it binds to your account.
Kalypso launcher: Uses a launcher that requires CD-keys
EA Launchers: Especially popular before Steam itself. Requires CD-keys most of the time, constantly needs the CD/DVD to be in the drive and sometimes required constant online connection
Codemasters RaceNet: Begs you to be signed into the service, if you're not, some of your game's features will be crippled and you might lose out on some smaller scale content.
Games for Windows Live: Required an online connection for sign-up, required for online play, required being signed in to save your game.
Rockstar Games Social Club: Requires a separate client, log in information and binds games to your accounts. Requires a connection to the service to even launch the game.
Stardock: I've heard of it, but I don't know enough about it.
Origin: Requires a separate client, binds keys to your account, requires online connection.
Denuvo Anti-Tamper: Have to activate the game online or through a long process in the support page, if you can't be online.
Reality Pump: I know little of it.
SecuROM: A terrible DRM. Sometimes has limited activations, limited installation and limited machines. Requires CD-keys and machine's information.
SolidShield: Has machine limits. Strict DRM.
These are just 3rd party DRMs that have been stacked on top of Steam and this is not even all of them.
If you think that a lot of these didn't exist before Steam, then you're off by a country mile. As time goes on, DRM has become more and more awful and guess why it is? It's because of the internet, the people who are cracking them and because of the DRM itself. Steam's DRM is lightweight and it does little to stop you. There are cracks for every game that rely on Steam DRM only. But it also doesn't require a lot of performance. But it's the other DRMs that slow down games a whole lot just to stop piracy. In reality, pirates wait a week or two and get the game with the DRM removed, leaving them with a better running game. Like with AC:Origins, where the DRM was so bad that the game still ran terribly months in. It took only a few weeks for the crackers to get through the DRM.
Steam's DRM is the best type of DRM you can have. It's basically just a CD-key DRM. As simple as it gets. The world would be better without DRM, I agree. But what you're saying is totally wrong. It's your opinion to an extent, sure. But your opinion is based on you knowing only a single piece of DRM and being unaware of anything that happened before 2006.
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none of my console games is bound... and nobody talks about file protection when it's about DRM... we are talking about blocking resseling and back ups... this stupid capitalistic system only works because of PC user base...
and before steam became a gamseller many people avoided licence games via Origin & Co... one reason for people to pirat instead of buying...
Steam made DRM marketable, the others named by you were just bad tries before Steam...
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You obviously have no clue about the long history of DRM (copy protection has existed long before Steam was even a thing) and didn't bother reading the pretty thorough post you just replied to which would've enlightened you at least a little bit.
Troll much?
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nope, but today nobody talks about copyright etc... it's about locking games on accounts...
i know DRM and it has several functions... todays DRM is even more evolved...
and games that are bound to accounts are todays user problem... before Steam became big, games with DRM that binds the game were more pirated than today...
MOST GAMES HAVE DRM; BUT WE TALK ABOUT A SPECIFIC FUNTION IN IT !!!
ACCOUNT BINDING
the rest is uninteresting for most people...
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DRM was invented and made an industry standard before PC games were even an actual market. Before MS-DOS became widespread, before the first code line of Windows 1.0 was even written. Steam is one of the mildest forms of DRM out there historically. There are digital copies of console games which are locked to account and hardware, literally making them unplayable outside the one machine that has it downloaded. There were consoles where copying games was almost impossible and required costy special hardware, and even then, you needed an external chip to bypass the hardware protection. Heck, I have seen my share of hardware keys on software before Steam, where it was locked to your network card if you were lucky or to an actual piece of external hardware key if you were not.
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i know DRM... everyone should, we have google...
what consoles are you talking about...? i owned almost all and only DRM bindings are indies, games on demand, dlcs and the wrong handled Nintendo store... Nintendo accounts were a real trouble (transfer etc...) + handhelds; imo Nintendos fault... :P so i would guess you mean Nintendo...
to make it easy to understand... Steam made the "account binding" part of DRM marketable, everything before was a try...
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Jesus Christ, man.
Those consoles probably existed before you were even born. I wasn't born then either, so I can't really tell you much. All I know is about the NES having chips to detect the special cartridges to make sure they're real. That technology is ancient now and there are better ways. Most of them being digital.
Binding games to accounts is only one part of the DRM systems out there. As I've already explained and as you have already had chances to find out yourself. CD-keys, binding, always online connections, accounts, monthly subscriptions, always inserted disks. There are way more of them as well. I just named the more recognizable ones.
Steam made online marketplaces for games popular. That's all that it did. Video games existed before Steam, you know? Physical copies mainly. I've already explained them. Steam only popularized one aspect of a whole web of DRM tricks.
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none of my console games is bound...
Yes they are. I even gave you an example of how you can test it on your own. Try making a copy of that same disk. Or if it's digital, feel free to try and transfer the game that's bound to your account
we are talking about blocking resseling and back ups...
That's most definitely one of the parts of it, yeah.
this stupid capitalistic system only works because of PC user base...
It's not capitalism, it's anti-theft. Unless locks on doors for businesses are now also considered some capitalistic trap?
and before steam became a gamseller many people avoided licence games via Origin & Co... one reason for people to pirat instead of buying...
Steam was always selling games. Steam is a DRM platform, doubling as a marketplace and so on. It was made by Valve.
Many people avoided licensed games via Origin? What are you on about? Origin was created way after Steam was created. You can't avoid things that didn't exist before. Would you say that people in the 1940s also avoided buying Oculus Rifts or is it the simple fact that no one bought them because they didn't exist?
But before Steam was a thing, no one avoided those games due to DRM. The first real example of a game that was hindered by DRM was Spore (at least a mainstream example), which lowered performance and disallowed you to play it on more than 5 machines in total (not at a time, but just in total). And that was at a time when Steam was already becoming popular.
It wasn't much of a reason. If people pirate, fine. I don't care. But that was never a good reason and if you were aware of anything about this topic, you'd know it.
Steam made DRM marketable, the others named by you were just bad tries before Steam...
Again, untrue. EA's DRM system was widely used with all of the publisher's games for years before they abandoned the system. Similar systems became commonplace in a lot of games that weren't even affiliated with EA.
The others I named weren't all before Steam. In fact, the majority are 3rd party DRM services on Steam. You didn't even have to read the descriptions that I custom-wrote to you so you'd actually learn and understand the topic. The names were dead giveaways.
You don't know at all what you're talking about. It's fine to be unaware, but stop pretending like you do. Don't puff up your chest unless you're 100% sure in what you're saying. All that you've said can be debunked with a simple Google search.
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dude u write 2 much... :3
copyright is good in cases of discs, cartridges etc... i pirated and earned so much money from PSX games, because noone had a expensive burner that time...^^ so i saw the dark side of it...
i tried to copy SNES games, but calculated too low wins basing on hardware and cartridges...
i own systems since i C64 and sharing was normal that time... DRM was big need... one version per owner but you were free to give it away etc... if we ignore tools like later MS Office with licence for companies, strange stuff...
copyright is a need in capitalism and sometimes for quality... binding games to one person forever is the thing that people disturbs most about it (like: steam away = all games away)...
when someone says DRM then imo they mean the "binding" not the "copyright" part... imo
and i still say my cd games are not bound to anyone... almost all bought 2nd hand... i excluded digitals for a reason... but MS tried to bind cd games to accounts and failed because of immense shitstorm... Sony tried same but moved back when they saw MS failing...
EDIT: i dont think any drm-system before steam was accepted and thats why they failed...
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and what are you adding to that conversation with that information...?
BTW: i cracked games like Age of Empires by myself (didnt had internet, so i teached myself) and you only needed a crack when you shared a pirated disk not the original... and guess what we talking about: original disks...
like i said, copyright has to be there... cracking copyright systems made me little rich in schooltime... :3
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Dude, it's pointless to discuss this because you just flat out don't know what DRM even is.
You have so many comments from people that are trying to explain what it is to you, but you ignore it.
You don't know what DRM is. No point in discussing it.
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DRM is so fokin big that people mean several funtions in it... if someone talks about DRM today they mean the binding aspect... noboday talks about stupid copyright these days...
and telling me i dont know what DRM is, is the lamest and most stupid argument you can bring up...^^ have a nice day, dont discuss with people that have no arguments and try to tell me i dont know...
seems you dont know what DRM is, easy to say haha... lmao
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Well, it's not an argument. It's Digital Rights Management. Do you know what people talk about when it comes to DRM? It's the DRM... It's not one random technique used. It's not a part of it. It's the whole thing. It's a set of access control technologies for restricting the use of hardware and copyrighted works. That would include binding to accounts, yeah. It also includes CD-keys and all the other stuff I mentioned.
But yeah, pretend like there's a trend for stuff that you only know about the issue and how no one talks about anything else.
It's like saying that the only thing that people really talk about when discussing cooking is boiling pasta. Everything else is pointless and if you claim otherwise, you're unaware of cooking.
That's how ridiculous your point sounds...
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if someone talks about DRM and means the whole pack, the most posts wouldnt make sense...
pretty strange that almost all posts i read about DRM are most time about the binding and if someone speaks about copyright he says "copyright" and not DRM... my experience...
and we are not cooking here, not all examples are logical correct just because they sound so...^^ have a nice day, this leads to nothing except wasting time... byebye :)
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I love how everything is just "people say", "people mean", "most posts" and so on. If there's any way to spot arguments that are made up on the spot with minimal effort, then that's it :P
Also, you need to learn of what an analogy is too ;)
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oh and again i didnt know what something is, are you stupid...?`
your analogy just didnt fit and is not logical, but maybe for you...
last reply from me, dont wanna waste more time on this... last bye bye :)
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Don't be absurd. There were ZX Spectrum games with DRM...
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Guess something got lost in translation then... Anyway, your English is far better than my German :)
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hehe sorry then... i learned oxford englisch in school wich was total nonsense for me and learned later american/global englisch while playing games online... :P
im pretty sure i mess up alot things in translation; i realize that often in discussions especially if both sides have another mother language...^^
i was born 1983 and my father and uncle teached me controlling PCs before i could realy read and write... i remember all these load and run commands i needed to get a game from the discs to run, later fastloader for the F1-6? keys... oh god, the best Ghostbusters game ever and building a playground with Donald for the kids... since this i owned or got hand on almost all systems released... still have an C64 just waiting for driver projects...
people can say i know nothing about DRM etc. and making big text walls but in person and my mother language they would think the other way...^^
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I remember Elite for the ZX Specturm came with this weird glass thing you had to hold up to the screen and it formed a load of random lines into a code you had to type in to get the game to run.
Old school DRM...
EDIT: Just googled it - Lenslok is the name...
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ok thanks :3
i will check that, very interesting...
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i've seen the video... it's mostly full of crap.. there are a few valid points but the dude talking is just trying to convince people of something that's not there.
Conclusion: Gaming is not dying and great games don't die as long as the people buy things using their brains and not their ears. Don't be sheep, the power to shape the future is in your wallet. // Hope i didn't ramble too much up there... i get carried away.
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Is not there "yet".
They're already killing games. It is already happening. Not at this scale, but is happening. You can't play Darkspore anymore, you can't play a lot of games that you've paid money for. Imagine that on this scale. And they're trying to push this. What will we do about it?
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sadly this wont help... most people are just foking idiots... the mass is like in Idiocracy, watering with Isotonics...
the mass is what keeping this unhealthy systems online...
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You couldn't be more wrong. Every person matters and everyone makes a difference even if it's a small one. Lead by example and people shall follow. I think there still is hope for the pc master race to rise up for themselves and demand quality rather than microtransactions.
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yea , when i look back at few hundret years human history then i couldnt be more right... :P
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And how does that work? You "rent" the equipment on which your game runs, then streams to you, at an exorbitant fee?
No thanks, I'll stick to at least running games on my own computer.
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Yeah, especially with bandwidth and total monthly download limits from ISPs now. Screw that. I'll run stuff locally, and only my saves/sync will need to eat up my data.
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Those limits are not used in many places of the world. For example in Europe, Japan or South Korea you mostly get unlimited download. I even have mobil internet with no download limit...
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Yeah, my mobile internet is now unlimited (but my previous plan had a limit, which is why I switched). My broadband used to be unlimited for years...this is a new change, and it looks like it may become more common. Basically, any ISPs that also provide television are trying to discourage people from just streaming all of their TV/movie content. By limiting monthly bandwidth, they push people toward watching more programs over cable/satellite. You can still get unlimited, but it's an extra $50 US per month.
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Unlimited download isn't actually "unlimited". But it's quite obscene. In most cases they will either charge you extra or slow down your connection if you download over I think 10 TB of data in 1 month.
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Ours is now only ONE Tb (and that's a premium plan - 150Mbps down/20Mbps up). It's really, really annoying.
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Yeah, I know. However an average user won't really receive that amount of downloaded data. At least not today.
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It sounds like the dream of the publishers / service providers - servers, computers, service on their side, having control over everything. And having control over everything means they can jank up prices, likely with claims of expenses, and on the idea of user not having to buy hardware means they have more disposable income. It's too abusable of an idea to not to be abused by AAA companies.
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It works the same way streaming movies work. I don't have a UHD BluRay player at home, but I can stream UHD BluRays directly to my TV or to a $30 device. They're already trying to move to gaming as a service with Playstation Plus, EA Access, Xbox GamePass, GeForce NOW.
I'm not a fan of this any more than you are, but I can absolutely see consoles as they are now being replaced with stripped down streaming boxes in 10 years.
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Why people even give this attention is beyond me. Back in 1990 they also thought we would have flying cars by now.
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End of consoles.
Consoles held back gaming for years now, they had to end sooner or later. Hopefully, we'll see one more generation and it'll die in peace. Then we can start the real gaming.
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please do researches about consoles and pc history... alot !!!
btw... theres no held back, because hardware and engines wouldnt be payable if evolving without "speed limit"...
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With consoles, yeah, I think so. I have played all the ps3 exclusives with PlayStation now. It Just works.
For PC, I don't think so. I miss modding too much.
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So true. I used to be an admin on xoxideforums.com, posted build logs all of the time, etc. I'm overdue for some kind of ridiculous project. 😀😎
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console gaming is built around the concept of compromise and acceptance. they happily accept low framerates (not just that, but theyve manage to convince themselves that low framerates = more cinematic AND that 30 fps is all the eye can see anyway, lol), they tolerate low texture quality, low resolution, paying a premium for access to online gaming, so of course they'll be happy to accept lag AND degraded graphics quality (that WILL happen when you stream content).. its amusing, in a way. OH and high prices. console gamers are fine with high prices in games too...
just wait until isps start throttling game streaming unless you pay for their premium service...
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well i cant speak for 'murica, but elsewhere in the world isps have been known to throttle certain types of traffic at certain times, so throttling is something that exists in the world... if streaming-based gameplay became a major thing in the world, i could certainly see it occurring. As for the whole net neutrality thing, no one believed that isps would suddenly flip a switch and start operating a tiered system right off the bat - they would lose all their customers overnight to isps that kept their offerings fair... and it was never going to be government-paid propaganda, the government was in favour of killing net neutrality...
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americas net neutrality laws have no effect on other countries net neutrality laws though... the recent net neutrality argument and changes in america ONLY effect america.. no other government has anything to do with them.. and no.. russia did not incite for any pro-net neutrality propaganda if that is what you were thinking...
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We're already seeing data caps. Most people don't realize that it's happened because they only watch low-quality streams or listen to their super-compressed music (because they don't know the difference in quality because they're listening to top 40 garbage anyway) and fall under the cap. I blasted through the thing the very first month (fortunately, they give you two months per year to go over without penalty, then the clock resets...so once I was past, I downloaded everything I could think of wanting over the next couple of months so that I could stay under the cap in the following months 😀).
Rolling back Net Neutrality was absolutely a bad thing in the States. Most people haven't felt the effect yet, but they will. Or, maybe they won't...like most cases where businesses and government aren't acting in our best interests, it isn't obvious overnight; rather, it's a slow erosion of rights or benefits so that by the time you realize they're gone, it seems like it's always been that way.
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Next Xbox will already have 2 models, a real console and a dumb one that can only stream games. Maybe MS will release a Windows 10 G-mode which only allows streaming games next. But good luck trying to force 30FPS games first on PC people to prepare them for the console experience.
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It's an intriguing concept. I'm interested in seeing how it performs and is implemented.
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Considering that Australia is way down on the game sales list, I don't think that's a really convincing argument.
Streaming consoles are meant to replace console sales, so look at where most console sales are made, see what kind of internet connection they have, and whether it's good enough. 'Rest of the world' is a rather small category compared to NA, EU and Japan. And even though there may be parts of the US, etc., where internet connection isn't great, I'd still say that most console buyers (let's say 70-80% of them) live in places where the internet connection is fast enough to make streaming viable.
Remember also that we're talking quite a few years from now, and speeds will likely be considerably faster by then.
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Nah, not really that likely. The $50b NBN infrastructure still being rolled out over the next few years only has a mandated target speed of 25 Mbps, with a goal of 50 Mbps for 90% of premises connected with fixed line technologies. For the few customers lucky enough to have the best infrastructure (optic fibre to the premises), there is an upper limit of 100 Mbps. The project has been going for a decade and I still can't connect to it (I live in a capital city) because they haven't solved the technical problems associated with reusing old coaxial copper cables and terminations designed for higher frequency signals than those they are using. ISPs have also had to refund tens of thousands of customers after not being able to deliver the speeds paid for. Some parts of the new system are already bottlenecked and the system CEO is surprised by the usage, blaming gamers even though their own documents show that video streaming uses much more data. Most of us didn't have much faith in his understanding of internet use after he said that Australians didn't want gigabit broadband.
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The Oceania (Australia & New Zealand) video game market is comparable to that of the Russian territories in terms of Steam sales revenue, and overall video games spending was over $3b last year.
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It is the future some of the companies are trying really hard to work towards, yes. Nvidia is demoing their solution they plan to sell to others, Sony already dabbled in it as well. Essentially, they are tying to turn entire gaming into pay-per-view only here it is pay-per-hour or buy the Netflix-like monthly subscription.
It has some actual advantages to the customer, if it is Netflix style, but right now it seems to be moving towards the MMO model, where you pay for the game, then pay each month for the privilege of using it. Now that, CEOs all over the world would really love.
Naturally, there is something nasty thing called reality that stands in its way. Like, you can squeeze out a of lot of money from NA and maybe half of Europe this way, South Korea is already broken in to use this model, but then what? That is a couple ten million of a nine-digit user base. Internet infrastructure is nowhere near to support it and 5G may promise the moon and the stars, in reality we are nowhere near the original promises of the 4G telecom systems half a decade after their consumer-level implementation.
This also reminds me like when they said VR will be the norm by the end of next year or so. They just forgot that they would need to make some actual games for it and not just some walking simulators and stationary shooting galleries. So far the only actual AAA-level fleshed-out game with some meaningful play time on VR I know of is Resident Evil 7. Hardly a revolution after nearly two years of being on the market. And the next game in the franchise after it already dropped the VR gimmick.
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right now it seems to be moving towards the MMO model, where you pay for the game, then pay each month for the privilege of using it.
Can you give an example? GeForce Now for example lets you use your games and basically rent a cloud PC. You still own your games if you stop renting it. While some other models might tie the games to the service, that's still equivalent to renting gaming hardware (except with that hardware not being available to buy, which naturally is problematic). I don't think any service suggests that you'd have to pay for a game then pay a per-game subscription cost, which is what the old MMO model was.
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The current ones they do are Netflix model, true: GeForce Now, EA Access, and the like.
However, considering they adapted the mobile F2P P2W model to 60-dollar AAA games already coughCallofDutyDestinyBattlefront and it works (people even accepted the microtransaction store in CoD4 remaster, despite the original not having any), it would be foolish to assume they would not try the MMORPG model on streaming as well. It was, after all, the proposed business model of the late OnLive that popularised this streaming to the general public. (Well, sorta. Most people never heard of it. Then again, the intended audience was still in kindergarten then it bit the dust.)
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I don't think that OnLive was exactly an MMO model (although there are similarities, so I think I see where you're coming from). I think that in the long run the model will be: get a basic library of games for a flat rate, pay more, one time fee per game, if you want to play specific games as they come out.
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And that would still cost a heap more than the current 90–150-dollar base price per game. :/ I hated when Adobe, then MicroSoft adopted the same formula, although at least MS Office still has a "pay it once and it is yours" edition on top of the "10 bucks a month, please!" one.
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And that would still cost a heap more
Not necessarily. I know it's the natural and cynical way to think of it, but you will likely have a basic gaming library included in the subscription, and no need to buy hardware except controllers. Unless the sub price is pretty high, it will likely end up costing less than buying gaming hardware plus games.
The sub model vs. buy once model highly depend on how you use stuff. If you're fine with a product that doesn't change, and rarely buy it, then obviously buy once makes sense. If you regularly upgrade something, then subbing can be beneficial, as you get the upgrades immediately and can potentially save money (depending on the sub price vs. one time price). For games, I'd say that the potential for streaming is quite high in providing lasting satisfaction by removing the need to upgrade hardware and potentially providing a decent library of games without the need to pay extra.
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They said VR will be the norm by the end of 1990's first... still remember reading about it in the old magazines and how my classmates used to tease each other by saying 'hey, they set up a VR machine in this or that computer club' back in 1995 or so and people actually went to check. :)
So yeah. Hopefully reality will keep punching them in the face.
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I think it's only a matter of time. It might or might not be after the next gen of consoles, but I certainly think it's reasonable that 10 years from now streaming will be the common method of playing games. Won't mean there won't be local games on PC or mobile, but it's entirely possible that consoles, in the sense of devices running AAA games locally, will die. These things usually take more time than some people predict (and less time than those 'it will never catch' people predict), but it seems like a reasonable prediction.
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I can see console developers going for this. Obvious cash flow advantages aside, the console ''wars'' have been expensive and harsh, even devastating at times for certain companies, so not having to develop a new killer console to compete with the others and that sells to the masses, but instead stream the exclusive games in their libraries to the users that want to play them must feel like a dream come true.
My question is; Stream over what? Directly to the TV, via existing computers, via boxed solutions, or something else?
I see this can be a financially tough strain on many of today's console users (of course dependant on requirements and billing methods),
I don't think parents to young kids will want to pick up hefty monthly bills;
I don't think most adolescents will want to either, at least not for any prolonged period of time unless developers create a lot more content for their channels than what they have today;
Faced with monthly sub costs, I would expect (but of course I might well be wrong here) that a lot of the console players would simply do the switch to PC gaming instead, to keep a payment method well known to them and costs down.
And for those who already play almost exclusively on PC, this might be (again dependant on details) a good thing. To me, there's only a handful of games on consoles that I really want to play, that I really wish were available on PC, but aren't. I personally will never buy two-three different systems just to play one game or two on each, then never use them again, just too expensive and wasteful. But paying for a months worth of streaming to test a title or two I'm interested in? Sounds lot more like something I could do.
But I don't believe this will come anytime soon, because of player base divisions. Yes they got Koreans to do it, but keep in mind that they are extremely passionate about their Star-craft, it's a national obsession. Then it's relatively easy to do if you don't supply any other means.
But console players are already divided between brands, and many of them already have a foot in the PC gaming world as well, and many of them are casual gamers, etc. Not so easy to take all of them into the fold unless you present a single solution where all is available, which they of course won't. There will be a multitude of stream-provider; Today's console giants, and a lot of new entrepreneurs jumping on the new technology.
And if you want to play you will have to take out a subscription for each and every one of them, and I just don't see that happening in the numbers they will want/need to get it going properly.
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I see this can be a financially tough strain on many of today's console users (of course dependant on requirements and billing methods),
It would all depends on pricing, but I think that it could end up beneficial to users and parents. Suppose you pay $15 a month and get a service with about 100 free games, running on your TV or PC or phone. Not only do you not have to pay for a console (and never need to upgrade to a newer console), but you also get enough games to satisfy someone who's not hard core for a while.
As a parent, you will also have better control over what your kid plays, and be able to take away their ability to play more easily. Taking a console from a kid as punishment feels like a waste of money because you already paid for the console and games, while stopping a subscription actually saves you money. Win-win.
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That makes sense, yeah. I've seen that myself actually with my kids (PC gamers mostly). Taking away the PC is not really an option as it is used for much more than fun, school work social contacts, etc, it most often ended up as threats only, or as a extremely cruel and heavy-handed punishment (no internet). Not to mention the workload, removing or denying internet access to the thing, and the reconnecting the thing again when the punishment was over...
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Don't be too happy too soon; I expect this model to appear on PC a lot faster than on consoles. Not to mention that Valve is precisely the kind of company that just waits for the good moment to switch entire Steam to this, further exploiting their rather unhealthy quasi-monopoly status on the PC gaming distribution field.
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And there wouldn't be much option but to follow, seeing as much cash is spent on some accounts. I for one would be loathed to have to abandon it all because they change delivery/payments methods.
Question is, would my loathing over new the systems be bigger than the hurt of losing my library, or not?
That will entirely depend on pricing and quality of product.
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Probably not going to happen just like that. While I see subscription winning in the long term, that doesn't mean it's going to be "streaming", at least not as we know it today. You will probably get to download basic package of the games so it can run, and the levels and textures etc will be send to you on-the-fly as you play and removed after playing in order to make piracy more difficult.
This would be cheaper for the gaming company as it would only require basic cloud storage systems, whereas in the streaming scenario they need to run a lot of full blown instances of the game on their servers.
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It won't happen. Not in the next generation, that's for sure.
The fact is though, cloud gaming is gathering steam once again and you'd be a fool to say that improving technology isn't making cloud gaming more viable than it ever has been.
But the issue now comes down to the pricing and users themselves. While the provided service can be almost as good as the real thing, the price people have to pay for it is insane. It's cheaper to buy your own hardware, since it'll take around a year to make buying your own, same hardware just as worth it.
The second problem is the user. The internet speeds required aren't high enough for many to run the service at its prime quality. Even if they meet their minimum requirements, it won't be a high quality ride. Most people want 1080p and a 5Mbps connection won't be enough for it.
Cloud gaming is a technology way ahead of its time. Some people swear up and down that it's not a good service, it'll lead nowhere. I think they will be wrong. Just like those types of people have been almost every time before. People saying "I want to own the hardware myself" are the same people that used to say "I want to own all these albums physically", "I want to won all of these games physically", "It's better when I have the Blu-Ray and when I don't stream it", "I'd rather get the pictures developed than have it on some electronic device".
History shows that those people conform. They heavily dislike change, but when it comes, they'll see the benefits, back down a bit and usually recognize the convenience, price and service to be as good or even better than before.
I think cloud gaming will reach that point.
But it won't be now or even in the very near future. But those that are skeptical about this, should look to digital cameras, phone cameras, Spotify, Apple Music, Netflix, Hulu, GoG, Steam, Origin, UPlay, Amazon Prime, Dropbox, Google Drive, iCloud and so on.
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People saying "I want to own the hardware myself" are the same people that used to say "I want to own all these albums physically", "I want to won all of these games physically", "It's better when I have the Blu-Ray and when I don't stream it", "I'd rather get the pictures developed than have it on some electronic device".
Many of us still have the physical albums, cds & dvds, and other storage drives. We use digital cameras just because you can fit more pictures on it than you can on a roll of film for much the same price. (My aunt still takes her tablet to Walgreens to print the pictures. ;-P )
You can't stream music from the cloud to your phone if you live in (or won't if you regularly drive through ) a spot without internet or phone coverage. Also, many companies (health etc) will not allow their data to be stored offsite because of clientele privacy laws or concerns, so you still need onsite (non-cloud) storage.
In many cases you still save money long-term on owning the storage media yourself--even if you have 2-3 copies of it lying around--over monthly cloud storage fees.
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Clickbait title I know. But for me this stuff is real Nightmare Fuel
Ubisoft CEO: Cloud gaming will replace consoles after the next generation
"I think we will see another generation, but there is a good chance that step-by-step we will see less and less hardware," Guillemot said in a recent interview with Variety. "With time, I think streaming will become more accessible to many players and make it not necessary to have big hardware at home. There will be one more console generation and then after that, we will be streaming, all of us."
https://arstechnica.com/gaming/2018/06/ubisoft-ceo-cloud-gaming-will-replace-consoles-after-the-next-generation/
Please see this video also, to advance the discussion. It is long, but everything pointed there is totally valid.
https://www.youtube.com/watch?v=tS9vvF1V1Dc
One of the critics on the streaming thingy is that players will never tolerate the lag, so there is nothing to worry about. I want to add this comment from the video. I think that hits the nail right on the head:
Gamers will accept higher latency if it's forced on them, so streaming has no trouble on that front. I still remember how every single e-sport organization complained about Starcraft 2 not having multiplayer via LAN during beta and launch (2010). Latency from playing on a server is very noticeable for professional RTS players and major Starcraft BroodWar tournaments in Korea had used LAN for a decade, but Starcraft 2 still released with no LAN for piracy concerns. Players and organizations kept asking for LAN for the first few years, but eventually adapted and accepted the inferior product around the first expansion in 2013.
If you can force higher latency on the Korean Starcraft e-sport scene with professional, televised matches from 1999 onwards, you can certainly force it on the average gamer.
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