This is great. I don't multiplayer often myself but assuming it works well I'm sure a lot of people will be able to have fun with a lot of games they otherwise couldn't because local multiplayer only.
So this should work with shared split screen games like Sumoman too?
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Sounds to me like it's streaming the game to the second player and counting his input as a different device. That means it will require a good upload speed on the hosts side and even then the other player(s) will have some input lag, basically steam link where each person can use his own keyboard/gamepad as a separate input.
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If it will be like that, it doesn't sound that good to be honest, than I rather it needs a separate game so everyone can at least enjoy the game as well as they can, though costwise a stream is better, playwise separate game would be a better option.
So let's wait and see how it will turn out in the end ^^
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Well it's not really even a new thing so I wouldn't be surprised if Valve are partnering or competing with Parsec which does exactly that. I haven't tried it yet but I've heard that it's really good and reading the "How it works" page it seems to be sort of a video sharing solution using a custom made protocol for low latency video sharing.
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I never used that program but I knew there were already programs that could do that, we will have to wait and see how Steam will implement this, I hope it will work well and not just a simple stream with lag, because if it's like that, I might pass
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Unfortunately that's not true. There are quite some games with only local coop. E.g. Guacamelee.
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I think its better to have something that you probably won't use then to need thing that doesn't exist =)
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Let's check for an easy answer:
Online Multi-Player 3,590 results match your search.
Local Multi-Player 2,374 results match your search.
Both: 881 results match your search.
Online Co-op 1,550 results match your search.
Local Co-op 1,525 results match your search.
Both 362 results match your search.
So the right answer is more than 75%.
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The idea is AWESOME. However, is it related to the "Steam Remote Play" on mobile devices that isn't working in a way it's supposed to work? I am talking about not being able to remotely play your games from any Internet other than your Wifi network that has your Steam acc connected to.
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That's just because US mobile internets are from the stone age, so it takes fighting to get any mobile device to just freely use 4G instead of pausing downloads or just not working while waiting for WiFi. It's beyond their comprehension that some people might actually want to use mobile data for everything.
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According to Alden Kroll, it's only for shared/split-screen games: https://twitter.com/aldenkroll/status/1182148560768290816
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So if i decide to remote play a game that i own, the second player will stream the game so he doesnt need a good pc?
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By far the best thing steam had done at least for my tastes. Damn i havent been that happy with gaming since ages. I start to really like the valve of last months, so many innovations and new projects. I hope they will stay like that.
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No issues with broforce, but the connection kept dropping in Road redemption
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Valve has sent out an email to developers about an upcoming feature.
“Your local multiplayer games will soon be improved with automatic support for Remote Play Together on Steam. Remote Play Together is a new Steam feature that enables two or more players to enjoy local multiplayer games over the internet, together. We think this feature will be very valuable for customers and developers and are excited about the beta. We've provided an FAQ at the bottom of this message which we think addresses most questions and concerns."
“All local multiplayer, local co-op, and split-screen games will be automatically included in the Remote Play Together beta, which we plan to launch the week of October 21. If you have any questions please contact us.”
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