5 years ago

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But why? What is the use of this group? Not like anything will change if you have that group...
Plus this should be in the group recruitment part and not general!

5 years ago
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Didn't stop there from being anti EA or Origin groups for years. Of course it won't accomplish anything, but I doubt that was ever really the intention.

5 years ago
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I never knew there was ever a group like that, though I guess people have weirder reasons for making a group so am not even surprised at this point.

Though that doesn't change the fact that the discussion is on the wrong category ^^

5 years ago
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I'm in a anti EA group and it occasionally posts news about EA's failures, I like to read about their misfortune. It's not entirely pointless if I can get a few good laughs from it or vent about new money making schemes they call games.

5 years ago
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Well for everyone their own I guess, all my groups are muted so the only ones I get messages from are the topics I said myself I want updates from but as long as you are enjoying to read about it, guess no problem in that ^^

5 years ago
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Lol

5 years ago
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To get more ppl you must say: "Exclusive GAs incoming." =]

5 years ago
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+

5 years ago
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right, you gotta grease some palms with GAs ;)

5 years ago
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That's just epic!

5 years ago
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I see what you did there =3

5 years ago
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View attached image.
5 years ago
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Aw man, you made my day. :D

5 years ago
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Yep, we should totally hate Epic Game Store, which just has a terrible UI (okay, atrociously abhorrent UI), and not, for example, Bethesda Launcher, which just likes to randomly not work.

5 years ago
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What? You don't like their Squarespace looking-ass aesthetic? /s mh.

5 years ago
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At least Squarespace tends to work most of the time and actually has the ability to look better.

5 years ago
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Easier to make a site on Square than to navigate the Epic launcher XD

Yeah, though. Layout like that, the Epic Store is so badly equipped to handle the number of games Steam can. Or Origin, even.

5 years ago
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So what you're telling me is that you don't like getting to game nr 20325 by scrolling through 12 games at a time???

View attached image.
5 years ago
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but i hate epic games for the reason ,that i cant have epic in my name :c xD

5 years ago
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Let's not forget the inability to add games to a wishlist - that's a lynching offense if ever I've seen one.

5 years ago
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Well for me the reason I hate the Epic store is because they're paying companies to release their games exclusively on their store. The other stores just make their OWN games exclusive, which I can understand (even if it might not be my preference).

5 years ago
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shrug So did Valve in the roughly 2005-2008 era. People are either too young to never experience it or just put their memories into a pink haze, but when publishers started to decide to accept Valve's bait and make their releases Steam exclusive, most of us hated the idea to install a program just for the sake of starting the game. It felt a totally unnecessary middle step in something that worked plenty well enough for almost 30 years on PC gaming.
Nowadays, some kids do not even know how to start a game that is not on a Steam-like launcher. Or, heavens forbid, it is distributed as a conventional archive pack, like Humble does with some of their DRM-free games. The hated forced middleman turned into the crutch people do not know how to live without.

5 years ago
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No, Valve never did. They released their own games exclusively but they never paid other companies to no release their ganes elsewhere. If Epic was doing it for their own games only I might not like it as much but I wouldn't hate them.

5 years ago
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Thanks for reminding these kids who's boss ;)

You people need to do some research before you make a fool of yourselves. Valve has done many despicable things, yet nobody seems to notice or care. You give them credit fo the good and hide the bad under the rug.

5 years ago*
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Yes I do. And the worst thing? I was rooting for them when they announced the platform. Good deals for devs, Unreal engine support etc. It could have been a great thing for PC gaming just as Steam was back in the day. But then they have to choose this way of 3rd party exclusivity deals. Taking games as hostage is not the right way Epic. Now I wish you anything but success.

5 years ago
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This. A really lazy way to dl it.

5 years ago
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You are aware Valve did the same thing right. I only started really using it when all my "discs" where just Steam installers.

5 years ago
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That's incorrect. Publishers made that choice, not Valve.
And they chose to do that because Valve offered them better visibility in a cluttered market.

5 years ago
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And how exactly is it different now with the Epic Store?

5 years ago
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Because back when Steam started, there was no other digital distribution platform where publishers could hawk their wares. They were the first to offer publishers the option to completely cut the overhead of physical copies and distribution costs.

Today we have several platforms, including Epic and Steam, so it's vastly different when a publisher chooses to release on only one digital platform.

5 years ago
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But what I'm saying is I got the dvd-physical and it was Steam. No pr-help on that, overhead still a thing. Yet the client was forced upon you.

5 years ago
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You do realize that part of that is because Steam was a faster and cheaper way to deliver not only game updates and fixes, but also content updates, right? That's why most of those games required Steam - to save the publishers (more) money.

But we're talking about exclusivity here. And back when Valve was the only game in town, you can't really scream "exclusives!" when Valve was offering the only service that catered to their (edit: the publishers') needs. And regardless, you still had the choice to buy the game from the seller of your choice (you being able to buy the DVD set is evidence of that).

5 years ago
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Yes. But with many people calling "I get bullied to use Epic" all I remember being bullied onto Steam by all my physicals being installers+key.
If everywhere you buy installs on Steam I would call it an exclusive. You buy discs for a reason after all.

5 years ago
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That's different, because publishers were more than happy of making steam do all the work of updating and online work.

However Valve never forced publishers to, for example, publish only in steam and not in GOG. They had (still have) the muscle to force GOG out of business in a heartbeat. They never did it. Another example, the games that are published in Steam and Origin, or Steam and Itch.co. Valve has the policy or not caring where you publish your games. At most, that sales in another platform eventually have to go to steam.

I supported Epic at the beginning. But this exclusive deals are bullshit.

5 years ago
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@ quijote3000

That feeling when someone "gets it."

View attached image.
5 years ago
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I'm going to point you to my reply to Tzaar below since it responds to most in here and it would be a giant bloat of this topic to retype it.

5 years ago
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Call it what you want, but they're not even remotely the same thing.

Exclusivity is when publishers have multiple options to release their games, and choose only one. Valve was simply offering them a way to save more money, and they were literally the only one in town doing it at the time. Now that we have multiple platforms doing it, we can call it exclusivity when a game is released on only one. Edit: The consoles are the perfect example of this.

5 years ago
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They are. While you're stating there's just one option you overlook providing the game on the disk, a method used for decades. You only look at online stores, but if you buy a physical copy, why would they need that. A CD-check is an additional option. Hence not using that and going Steam-only is forcing exclusivity.
Is Microsoft Windows not a monopoly because 100s of millions of stores sell it? That in itself does not a monopoly-breaker make.

Steam offered savings by doing functions as updates, DRM. In short saving money. Epic just offers cold hard cash per sold copy. It's pretty much the same thing in my eyes, and all publishers will care for. In the EA/Fallout 76 this isn't a newsflash anymore, but publishers really aren't your friend, they're out to make money, any way they can. They won't care about your Steam functions, centrilised libraries or anything but the amount of money they can make off you.

That's why it was funny to see you comment "It's not Valve, it's publishers!" but when it was time for Epic it somehow was Epic rather than those same publishers. Clicking in with the general consensus I see around of Valve can do nothing wrong, even if they do the worst possible anti-consumer things possible and all the good stuff (refunds) literally got forced down their throats by the EU yet they get credit. It's not really fair, and I rather want to look at things objective than a Valve-rosed glass most people seem to have to Valve.

I'm going to check the video you linked in another post now, but far I know most publishers do it for the 18% additional moneyz. It's the sole reason Valve went 30/25/20 in the first place to try and combat that. We all know publishers LOVE money and 18% per copy is a big number. Each sale on Steam would be 18% less so making it exclusive on Epic to rake in a +18% per sale is big. Will it lose sales? Yes. Will it offset the extra income... that's the question is it. Many old Steam bonusses like free PR aren't even in effect anymore. In the past just being there helped out. Now Steam's store is so bloated and infamous you need to do PR the old fashioned way anyways, so there goes that additional benefit. What exactly does Steam offers developers to offset that very large amount of additional loss per copy? That's why I find it hard to believe Epic even needs to pay publishers to make that jump, but I'll watch that vid now.

(And yes, I do hate the console wars exclusivity. Fortunately it seems most seem to realise PC is another option, and with releases like Yakuza or Bayonette we may have a bright future against console-exclusives. Still waiting for RDR1 Rockstar. I'm not going to buy a console, ever.)

5 years ago
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Don't bother with Steam drones, mate.

5 years ago
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I've seen Steam drones, this isn't Steam drones. Just an interesting discussion.
Nothing wrong with that... I like it. Getting some blacklists out of it, but since when does discussions on Steamgifts don't. I'm not going to let that stop the actual discussion.

5 years ago
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I am going to agree that competition is good. I have always said it. Valve was forced the refunds by the EU. Everybody knows it.

But to say that all the developers are doing the one-year exclusivity in Epic for the lol, not because Epic is paying them, doesn't make any sense. If they were doing for the money, they would have the game both in Epic (12% vs 30% or 20%) and steam (it's where almost all the customers are)

Square accepted money for the one year exclusivity in Xbox for Rise of the Tomb Raider. It's not even a particular original idea.

5 years ago
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It indeed isn't, console exclusivity exists for eternity (and I hate it as much as the next guy, yay for Yakuza 0 and stuff on PC!)

I can actually understand why anyone would do, even without being paid. It's why everyone and their mother makes their own launchers. Yes, Steam is the most popular, but you have to realise the offset is getting more income per copy (18% till Steam thinks you "earned enough"). That's a MASSIVE amount on a 60 dollar game. Steam used to help a lot with PR too in the past but with how bloated it's store became you pretty much need to go the old-fashioned way anyway. Might aswell then use that to get 18% more income. What exactly would Steam offer to the developers/publishers. All I can see now is their userbase and popularity. If Epic or anyone else can prove that that popularity in itself doesn't lead to enough lost sales to compensate for the increased profit per copy Valve is in serious trouble. And they are already scrambling with the 25%/20% deal (but only for really profitable games, f you indies, right?) to try and get big publishers back, but I don't think they will now it seems they can live without Steam.

Will it backfire. We shall see. The Steam fans certainly are loud but the state of the store already proved things like indies making more proift on the Switch than Steam so while it definitely can suck for us I can see it pay back for publishers (and atleast it's better for us than EA lootboxes). And in the end that's what they really care about.

You can see the same with streaming where Netflix was marketleader and now everyone starts their own streaming, fragmenting the market making it all the more harder for consumers. But atleast here we don't pay monthly subs for all these services. And Netflix used their marketposition to greatly jack prices (and I would say Steam got the same not really caring much for their client and their sales getting worse and worse). It'll always be a cat and mouse game between content creators and consumers I'm afraid.

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"All I can see now is their userbase and popularity."

um, yeah, that's not a small thing.

5 years ago
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It's also not a massive thing.
Indies make more moolah on Switch than Steam. EA/UbiSoft/Bethesda etc. can do fine without Steam (provided their games aren't shit). The userbase and popularity was mostly a boon in PR but with the Steamstore bloated as is, that value decreased. The Switch thing alone pretty much shows these 2 factors alone aren't a big contributor anymore.

It's a shame how much just a tiny bit of actual human curation at Valve probably would have kept those factors a giant bono pro.

5 years ago
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please don't ever start your own business.

If I were an indie publisher, I'd be more than happy to pay steam a small cut to get access to their userbase.

EA/Ubi/Bethesda can do without steam because they have well-known brands that don't even need marketing - and they have massive marketing budgets.
For comparison, way back when they started out, Disney needed to use a distributor to get their movies into theaters, but now they're so well-known they don't need it anymore.

For a comparison to indies, think about how many new TV shows and movies are going straight to netflix.

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But their userbase is worthless. Indies sell less and less due to the bloat of titles and other services like Switch give them more money.
Their userbase means zilch if nobody can find your game through their store. Manual pr still is required now, unlike the olden days.
Steam is worse than EVER for indies and many of them are VERY open about how dissapointing their income from Steam is.

5 years ago
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and yet they keep coming back to steam, because there are too many steam users to ignore.

5 years ago
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A CD check is incredibly easy to crack. Part of the reason publishers went to steam is because Steam had a reasonably robust DRM*, and so merely by being on Steam, publishers didn't have to bother adding their own DRM.

*yes, the DRM is fairly easy to crack, but remember, steam became popular in the hey-day of software piracy

5 years ago
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True and that
1) Forces players onto Steam
2) Is a direct financial benefit for the publisher

It doesn't really matter the intention if the result is equal that's all I'm saying. But to hear that Valve was just pure angelic and their monopoly just happened magically and everyone went to there out of the bottom of their hearts rather than not having a choice besides abanding PC gaming altogether. Yeah, can't get more forced than that.

5 years ago
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A monopoly is not a bad thing in and of itself, and in many cases it's even desirable - it is only when the company abuses their monopoly that it becomes an issue.
There are actually many monopolies around, some of which are well-regulated to prevent an abuse of power, and others are soft monopolies, whereby if the company started to abuse its power, they could quickly lose their dominant position.

Sewage lines are easy example of a useful monopoly that is well-regulated. It would be cost prohibitive for different companies to compete. It would also be a practical nightmare.

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That's a pretty hot take that all governments in the world disagree with. Microsoft gets fined over and over for monopoly.
And it's extremely obvious Steam is a stagnant beast and got complacent with it's success.

5 years ago
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Microsoft didn't get find for being a monopoly, but for using its position as a monopoly to put companies out of business (see e.g. netscape navigator).
If you actually pay attention, there are monopolies everywhere around you. Today a lot of them are state sanctioned and/or heavily regulated, because the advantages of the monopoly outweigh the disadvantage, provided the disadvantage is disincentivized.

5 years ago
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Console exclusivity is not the same thing. A game that's only on Epic is still available to you as a PC gamer. You simply have to use another store/launcher. But nothing prevents you from doing that. Not the same thing as God of War being PS exclusive, which means no XBox or PC player has access to it.

Exclusivity is bad. But the kind of exclusivity we are talking about here is not nearly as bad as console exclusivity. It boggles my mind that people keep comparing the two. You are not robbed of the eperience. You simply need another launcher, just as is already the case with other games on the platform PC.

5 years ago
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Now that we have multiple platforms doing it, we can call it exclusivity when a game is released on only one. Edit: The consoles are the perfect example of this.

Re-read what I wrote. I never said they were the same thing. I used consoles as an example of exclusivity between platforms.

5 years ago
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Well, you explained what exclusivity is (regarding Valve's situation in the past and now) and said that consoles are a perfect example for that. I think your post can very well mean that console exclusivity and PC launcher exclusivity is the same thing. Even if you didn't mean it that way. At least we made it more clear now. ;)

I think in this discussion it's actually a problem that we call PC stores and launchers "platforms", just like we do with hardware platforms, such as PC or Playstation. Launcher exclusivity on PC doesn't actually prevent anyone from getting access to a game, like hardware exclusivity does. But it seems the term "platform exclusivity" has gotten a very negative reputation over the years (rightfully so), and now people automatically freak out when hearing that term. Even if it means something very different here.

5 years ago
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The semantics of the word "platform" has little to do with it. Exclusivity in any sense should be a negative term to gamers, regardless of where it occurs. It negates the necessity for pricing and service competition, two things that typically matter most to gamers.

You tell me -- would you rather have one place selling a game for $60, or multiple places competing on price and service? Someone here on the forums said somewhere that "exclusivity is a good weapon" in the PC platform wars. While it may be a weapon (good or not is debatable), pricing and service are the best weapons.

5 years ago
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You can't tell the difference between being forced and actually being forced.

You're forced to go through DRM. Publishers started using Steam because they wanted to. They had the DRM and they had customers.

Epic doesn't have anything but cash. They throw cash at a company like at some cheap whore at a Milwaukee strip club and basically entice them over. Publishers don't want to use them. Flat out. There's a reason why Metro Exodus wasn't voluntarily on the Epic store. Instead, they were enticed by money. Essentially being compensated for their store being so shit that they wouldn't make enough money from it otherwise.

What Epic's doing is anti-consumer because they're not acting on merit, they're acting on greed and artificial incentives. Steam doesn't bribe publishers. Steam's good enough on its own to entice publishers. Epic can't do that. They aren't making a better product with a better client, better prices and better features. They're worse in every way (other than their cut) and instead of using their resources to actually improve themselves, they're basically forcing people to use them because of their Fortnite money.

So no, this isn't comparable at all. The only connection there is is just that Steam existed in both situations.

5 years ago
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Well, as bad as EGL and the store page is, to be absolutely frank, it is magnitudes better than how usable Steam was half a year after its conception. And Steam did not have the "but we are the first" excuse either, it was over half a decade after similar (mostly now-defunct) distribution platforms emerged on PC, but they never even attempted to learn from them. Back then, a simple Steam update could have meant anything from a 3-hour installation to something that borked up so much, you had to reinstall the entire thing from scratch.

5 years ago
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True, Steam was a mess at first. But they did improve. No reason to ignore that.

Also, you're talking of a time where a 5Mbit internet connection was a marvel to see. A time where distribution platforms were so underdeveloped because anything large being shared on the Internet was a risky move.

Now you don't have that. Everything has evolved and now they actually can do basically whatever they wanted with ease. It's not the undiscovered area that it once was.

Epic Launcher is basically a well-made university student project. That's no longer enough because every other mainstream store is better.

5 years ago
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Isn't gaming first and foremost about games? So if the launcher is more or less competent and allows you to download and play the game, isn't that enough?

5 years ago
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Isn't gaming first and foremost about games?

It is. Ideally. But games aren't free spirits that wonder around the place, bringing joy and happiness to all the good kids in the world. Don't know about you, but personally I pay for my games. So if I pay for my games, I expect things. If I wanted the game alone, I'd get the DRM-free version.

So if the launcher is more or less competent and allows you to download and play the game, isn't that enough?

"More or less" isn't enough for me if I have something that is just more, not less. At least compared to Epic. Which is why I said that a good way for Epic to compete would be to lower their prices. Slash the prices by a third and their incompetence with their client and store wouldn't be an issue. But they wouldn't do that. They're enticing the publishers, instead of enticing the customers. The customers have no reason other than the bribed games to actually use them. They need to adapt. Epic is a bit idiotic if it thinks that Metro is the only game that's releasing. Right now you have games like Resident Evil 2, that are just begging to be purchased. And they're done deals already. The game came out and people adore it.

So no, it's not enough that a game exists. It's not enough that a launcher works half the time and allows you to uninstall itself a quarter of the time. It's not enough to give developers mystery money and to leave the consumers to foot the bill by paying for a lesser product.

If a game includes a DRM, then the DRM better be fine. If it isn't, it's not competitive. After all, you can't keep using Fortnite golden goose forever.

5 years ago
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a good way for Epic to compete would be to lower their prices.

BAM, that's actually the BEST way to compete. WalMart's a shithole of a company, but they offer better prices than anyone else, so even people who hate WalMart shop there.

5 years ago
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That… is also a valid point.

5 years ago
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I've seen plenty of people say "It's bad for Epic to force users to use it. Valve never did it!" and I'm like "yeeeeeeeah, yes, they did."
The SOLE reason I started using Steam was because games I wanted where solely on Steam. Because damn games I bought in the store were just installers and I needed to play the game I just BOUGHT. I never EVER started using Steam because I WANTED it, it was because I had to.
That seems to me the very definition of Forced. But apparently it's different? Enlighten me.

As Talgaby also points out how is "we will save you on DRM and updates and server costs" is not a financial boon offered. Tzaar said Steam was used to save the overhead of shipping physical copies but that makes little sense... in a physical copy!
You even say yourself "You were forced into the Steam DRM". Yet somehow the conclusion is "You were NOT forced in Steam". Even if Steam DRM and Steam is the exact same thing. Once again, I need some explenation on that.

5 years ago
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As Talgaby also points out how is "we will save you on DRM and updates and server costs" is not a financial boon offered. Tzaar said Steam was used to save the overhead of shipping physical copies but that makes little sense... in a physical copy!

I never claimed that and I don't think these things are even taken into account by developers these days since it's a given. It's a given that if you have a middleman, they'll do what the middleman should do, which is shipping and handling.

The SOLE reason I started using Steam was because games I wanted where solely on Steam.

Where are those exclusivity deals then? I can't see them. Maybe you can show them to me. Where are those sums of money that Valve gave publishers for them to do what they did? Or did they actually just host developers that wanted to be on their store? Which one is it?

Also, where are your examples of you buying a game, only to find out that your game will be a Steam copy when you'd been promised something completely different? I guess I'm missing so much here, because you're here telling me either that developers making a choice freely is the equivalent of a storefront buying loyalty with literal cash incentives, by paying them upfront just for them to be there.

That seems to me the very definition of Forced. But apparently it's different? Enlighten me.

To me, forced is when you are promised one thing and then just a moment before being delivered the promised thing that you've expected, you're told that you actually have to do something else to get what you were promised. But yeah, I guess building desire in you and promising you things and then taking it away for personal interests is not forcing anything. It's the consumer's fault that they were actually interested in buying a product. The fools! How dumb can they be for thinking "Okay, I'm down to buy this on Steam" and then getting screwed over by using that hype to redirect them to an inferior client.

That's forced to me. Sure, no one's putting a gun to my head, but also, no one put a gun to theirs.

You even say yourself "You were forced into the Steam DRM". Yet somehow the conclusion is "You were NOT forced in Steam". Even if Steam DRM and Steam is the exact same thing. Once again, I need some explenation on that.

Okay. You get promised one thing. The promise is broken. You want a product, the developer says that while they've promised you something for over a year, they're actually full of shit and will take it away from you now.
That's being forced. Again, throw me some examples of Valve buying loyalty from devs.
We have at least 13 exclusives from Epic since December 2018. Valve's been around for over a decade, so throw in 2 games for every 1 game that Epic's bought in for exclusives that weren't supposed to be exclusives to begin with.

Only 2 for every 1 is a good deal too since Valve has had 15 years to do what Epic's done. To buy exclusivity and to force them into it instead of letting developers choose based on merit.
I'll gladly wait for the 26 games. If you have them, then I'll take it all back.

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To my knowledge there was no game that was supposed to be released on discs and valve made a deal with the publisher a few weeks before launch to remove the game from disc and put an installer + key from steam.

What i wrote would be a similar situation to metro. No one expects Mario on steam. Just like nobody expects a game announced for steam with every media writing steam to suddenly say "actually it is epic store not steam)

5 years ago
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Stardock predates Steam by several years. Direct2Drive launched the same year. EA Store a year after. And these are just the stores that were around 2004, not counting the trinity of Big Fish Games, GameHouse, and Reflexive Arcade, three large online gaming distribution platforms and stores—two of which that started in the 90s. (I bet Big Fish games is really sorry they never branched out to AAA games.)
However, everything congregated towards Steam eventually. Just like how Epic is luring away publishers with a lower cut, Valve lured them to Steam back then with their "our DRM solution is free, you do not have to pay those licenses any more" shtick.

5 years ago
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Stardock predates Steam by several years. Direct2Drive launched the same year. EA Store a year after. And these are just the stores that were around 2004, not counting the trinity of Big Fish Games, GameHouse, and Reflexive Arcade,

5 out of 6 of those only hosted their own games. Direct2Drive was the only one remotely similar to what Valve was offering, and those 5 migrated to Steam for the reasons I've given above (and yet still offer their games on their own platform as well).

5 years ago
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That is not an argument: Steam started as a Valve-exclusive platform as well. Heck, it wasn't even a store back then, just the worst DRM for its time and a glorified CS 1.x server browser. When did they add 3rd party games, late 2005? By your reasoning, any of the older concurrent stores could have reached the same status. (Heck, Reflexive was letting in a lot of 3rd party companies to sell at their storefront, but they were so mismanaged…)

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By your reasoning, any of the older concurrent stores could have reached the same status.

Could have, yes, but they weren't offering what Valve was, which is what I've been saying all along, isn't it?

5 years ago
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Yes, but this is what Epic is offering now as well. It is just more in the limelight since the entire internet is more like a giant gossip agora in the post-facebook years.
This is why I don't get why people condemn only Epic for doing the exact same shit Valve did. Either put both of them on the cross or accept that neither of them played exactly fair and consumer-friendly.

5 years ago
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Either put both of them on the cross or accept that neither of them played exactly fair and consumer-friendly.

Epic is paying publishers for exclusivity, something Valve hasn't done. Did you just skip over the rest of the discussion?

5 years ago
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Nah. That one is technically true on your end, if we do not consider Valve's offering of a free DRM a monetary incentive back in the days. Publishers saved on the royalties for the then-popular DRM solutions by accepting Valve's invite. Not as direct as reduced fees from Epic, true, but a similar gimmick.
Also, just silently mentioning, Valve is perfectly able to make one-time special contracts with publishers to have the same reduced fees for their games, so they do not leave them for Epic, but they are obviously playing the "nah, we are the big giant, people will spend their money at us anyway, no need to sacrifice a single cent for this" game.

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I did want to point out D2D but typing on a tablet is a pain (and now my gf hogs my one arm), waiting till my PC to properly reply to all. But before that: thanks for the input.
I dont see the whole "epic forced them!" people seem subscribed to. If its Valve its publishers, but for Epic it's suddenly Epic. Seems a bit double standard to me.

5 years ago
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Because everybody knows that the Metro developers are going to Epic because Epic is paying them. It's not even in doubt. They are not doing for the laughs.

In Direct2Drive, Stardock, EA store, not counting their own exclusive games, there has never been in more than a decade any developer saying that Valve forced them to Steam. They all eventually gravitated toward it.

5 years ago
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Developers not being forced to use Steam != Gamers not being forced to use Steam.
Try finding a disk version out there that is still the game, not a Steam launcher. That's being forced into using the launcher. GOG offers different, but the selection is much smaller. Almost all online stores (Humble, GMG, Indiegala, Fanatical etc.) only offer Steam keys. It's a monopoly.

Just because developers aren't forced to make for Windows, they just make it for it because 95% of the userbase does doesn't mean Windows got a near monopoly status and if you want to game you're almost immediately forced to use Windows as a result or you miss out a lot of titles.
It's a catch-22. Microsoft also never forced game developers into that. But the result IS that gamers are somewhat forced in it. See the difference?

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It's a well known fact that Epic has paid at least some publishers to release exclusively on their store.
To my knowledge, Valve has never done that.

https://youtu.be/7V4UPiBOshY?t=87

5 years ago
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Okay, decent proof that they indeed paid for exclusivity (like MS and Sony do). I rescind that point. Though before that (at 00:40) there's also a bunch of reasons, the higher income per sale being the most obvious one most publishers have interest in.

I do recall some rules Steam setup for using their store for developers (mostly around sending KS keys I think. Or not being able to sell on your own shop but not Steam) but since I'm really fuzzy on that and have to do a bunch of research before I can speak about any of that I wont claim it's even remotely like paying for exclusivity,

5 years ago
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The difference is games on Steam can be on any platforms they want at the same time they're on Steam. If your cd games were only on Steam, it's because there was no other store for them to be in. But games going to epic store are obligated to be only on epic store. A game on Steam could be at Steam, GoG, Uplay, Origin, etc at the same time if they wanted to. But a game on epic is obligated to stay only on epic. It's not double standard. It's epic being a bitch.

5 years ago
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As far as I know (and seeing the vid above) it's not a rule, it's just something some developers opt into. Yes, it sounds shitty but that's a clear distinction.
Unless you can somehow proof that adding your game to the Epic store has a mandatory exclusivity requirement.

5 years ago
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It doesn't. But the thing is epic is paying the developers/publishers for that exclusivity, instead of offering good service and allowing the developers to sell on multiple storefronts. That's something Steam has never done. And if you think that's alright, then you're deluded.

5 years ago
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I do not think so but when "PUBLISHERS" is immediately yelled for all monopoly related things and "EVIL EPIC" for all their monopoly related things it just raises my eyebrows a bit.
Steam offered free DRM, Epic a bigger cut. I can easily see publishers jumping on both without needing the extra nudge. They are both monetary incentives. At what point does it become "publisher follows $$$" to "evil store buys out competetion"... that's the interesting part of this discussion to me.

5 years ago
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I understand your point. But epic is already buying out competition, so really there is no discussion to be had. Not a single game went exclusively to epic "willingly". They've all been bought out.

5 years ago
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Correct me if I'm wrong but I think... back then, Valve never needed to buy out any publisher, considering that they were the first, popular-enough digital platform to make it. There were no competition when it came to what Steam was able to offer, frankly.

However, time has changed. Now, there are so many other digital game stores out there, a new store is "forced" to be creative about how they attract people, and like it or not, exclusivity is always going to be a weapon in their arsenal.

Honestly, I think Steam/Valve has gone a bit complacent over the years and some intense competition might just be the right sort of impetus to kick things back into gear. Who knows? Maybe we the consumers will end up benefiting from this to-and-fro between Epic and Valve.

By the way, you made it sound like the game didn't have a choice when it comes to choosing which game store they want to release in. Know that they have every right to stick with Steam if they want to, but of course, if some other store offers them a much better deal, it's only logical - for a business - to haul ass to that other store. In other words, they are not "forced" to go with Epic if they don't want to... they can simply turn down Epic's deal.

What sort of agreement they had hammered out behind closed doors that's so appealing to them, the publishers... so much so they're willing to risk alienating their fans on Steam? Well, that's for the publishers and Epic to know. We can, at most, speculate.

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5 years ago
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Ey grumpy.. you forgot your change ❌🔄

Blacklisting for nothing.. why youuu old-man-finger-waving+mumbles-curses

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They did not. They didn't BUY OUT the exclusive distribution rights to 3rd party title. They did it with their own game they developed. Metro Exodus was announced in Q4 2017 for PS4, XBONE and Steam. And less then three weeks before release Epic BOUGHT OUT the rights. If they want exclusive titles on their platform, they can make them or they can invest in 1st party studio. Buying out exclusivity rights is bullshit and Valve never did this.

5 years ago
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I only installed Steam because of Half Life 2. Lots of people did the same, or for Counter Strike, or some other Steam exclusive game.

I have Origin because of Origin exclusive games, Uplay because of Uplay exclusive games.

Like it or not, exclusivity is what drives adoption.

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5 years ago
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The discussion mostly seems to resolve around 3-rd party exclusivity, while first party is okay.
I can definitely see why the distinction is made between the 2.

Having said that with $$$ involved I can totally see publishers going for that, no need to bribe them, Steam's exclusivity or monopoly is waning and sharks smell the blood. I'll just need some proper evidence if they are bought or if it's just publishers being publishers and chasing the moneysigns in their eyes towards that 18% extra per copy.
After all, that's literally the ONLY reason Valve offers a better deal to publishers now too.

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While I see the distinction, I don't see why it's relevant. If Epic bought 4A Games, and Metro Exodus was exclusive to Epic as a result, suddenly everything would be okay and everyone would put the pitchforks away? And if so, why?

And that 18% extra is a huge incentive - that's a 26% increase in revenue from every single sale. I'd move my product over to the store that gave me 26% more money from each sale.

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Uplay doesn't have exclusives as far as I know. You probably chose to buy some game there because it offered something more, or you got some games for a better price than you would on Steam. You made the decision to where to buy the game. Not the other way around.
But yeah, trust me, I know that exclusivity is move that works. We wouldn't be here now talking about Epic Game Store pulling this shit, if it wouldn't be a lucrative move. I am just expressing my opinion while not buying anything there, which is the only things I - as a consumer - can do. And one more thing... the exclusives you're talking about? In both cases of Valve/Steam and EA/Origin - those exclusives were first party titles. What Epic is doing now is different.

5 years ago
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Uplay IS exclusive.
Even if you buy it on Steam you still need to go through Uplay itself. All you buy on Steam is an uplay key.

5 years ago
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Well those games use Uplay as DRM but you still can buy it on Steam and use all the Steam features. Exclusivity would mean that you can ONLY buy it on Uplay and have it in library there. But I see your point of course and it is far from ideal, yes. Damn... I haven't bought an Ubisoft game for so long I completely forgot you need to run both Steam and Uplay to play their games :)

5 years ago
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Ode is a Uplay exclusive. Other games may not be exclusive to Uplay, but they require it, and the Steam version still uses the Uplay client. Some stores sell Steam keys, some sell Uplay keys, and it's not always clear which you're getting. Regardless, I wouldn't have Uplay if the games didn't require it, which they do.

GOG is the only storefront I use by choice rather than necessity.

I guess I'm not seeing the distinction of a game being an Origin exclusive because it's made by EA and a game being an Epic exclusive because its publisher made a deal with Epic - in either case the game is exclusive to a non-Steam storefront due to the publisher's actions. The reason EA games are exclusive to Origin is because the publisher thinks it will make them more money. The reason Metro Exodus is exclusive to Epic is that the publisher thinks it will make them more money.

And I'm not really seeing an issue with games being exclusive to Epic, or a reason to call for boycott, outside of having a "I want everything on Steam, and don't want any non-Steam storefront" mentality. I already have half a dozen launchers because of exclusivity, so while I'm not a fan of needing to add another one (they got me with Subnautica), I'm also not understanding the anger towards it. I saw the same anger towards Origin before people accepted it, and towards Uplay (some of it totally deserved early on) before people accepted it. I don't recall seeing this kind of uproar over the Rockstar launcher, which I personally think is strictly worse and totally unnecessary. The only real downside I see to some games becoming Epic exclusive is that they won't be eligible for SteamGifts giveaways, at least not until they eventually come to Steam.

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Well there is a distinction and it is related to both developer and customer.

Firstly it's better for developer as being a first party studio provides certains perks and benefits, like bigger budget (especially for marketing) and much better development support from publisher and other first party groups. And in this situation I'm afraid it's going to be the developer, who will suffer the most. Sales have been already impacted by this and who knows what else might happen... if Epic Store would be the same fiasco as Bethesda Launcher is, that would be very bad for the game. Developer has basically nothing to gain from this (at least as far as we publicly know) and they probably never got anything out of that deal. They will gain only their cut from sales, which - I bet - would be very very good if the game wasn't pulled off Steam. I may be easily wrong, and it will be hard to even prove if I was or not, but I think this move ultimately hurt the sales of the game.

And secondly, the customer was being told for two years since the announcement up until yesterday, that he will be able (and he was) to purchase the product on three major platforms. Believe it or not but that is a big part of marketing for the game. Many customers are by now counting with Steam release as a standard for PC gaming releases and after first two games being released on Steam, it was expected to stay that way, especially after it was announced as a Steam release from day 1. If it was announced in Winter 2017 as a Microsoft Store exclusive, the hype would be different and pre-release sales would be different as well. This hurts both customer who was basically lied to as well as Steam, about which I'm surprised is so benevolent with distribution rights as it seems. Unless they settled about this somehow, which doesn't seem to be true.

I think the difference is pretty clear but I my wall of text might gave you headache (sorry, I'm tired) so maybe example will be more comprehensible:

Case one: Kojima Productions were approached by SONY way before they started an actual development of their game, Death Stranding. SONY offered them great deal for making the game a first party exclusive. They got budget, SONY is making sure the hype is strong by investing in marketing campaign and customer knows since the announcement, that he will need a console manufactured by SONY, if he wants to ever play the game. This is the exclusivity deal, that is done right (no matter how you look on exclusivity in gaming and how it impacts the industry).

Case two: 4A Games were developing their games for three major platforms. Deep Silver offered them deal for publishing another game - Metro Exodus - on those platforms. Game was announced two years prior to release for these exact three major platforms. The game eventually became one of the most anticipated titles of the year and at the top of this hype, Epic Games swooped in, offered a deal to Deep Silver who accepted and the game is being released on different set of platforms now.

Now imagine that SONY doesn't have their legal shit together like Valve and Case one will continue like Case two. Three weeks before release of Death Stranding, the Kojima Productions will switch to Xbox One and release the game exclusively there for one whole year. Wouldn't that be kind of fucked up? Not only dick move against Sony, but also against the customer, who will be forced to switch platform and against all the employees who might get affected if the game won't sell well on the new platform.

And that is my issue with it. I don't like exclusivity, but I understand it and I can tolerate it. But this is the worst way Epic Games could choose to get exclusive titles for their platform.

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The big difference in your examples is that one is a platform switch, and one is a storefront switch.

Switching platforms is indeed a huge deal, and it's happened before - for example, Microsoft coming in and buying Mass Effect exclusivity for a year to promote their Xbox. Development had already begun, but they wanted the game as an exclusive, and secured it. The PC platform launch was initially cancelled, and later merely postponed for a year. I think Microsoft has done this several times with the Xbox, but Mass Effect is the only one I can think of off the top of my head.

The platform switch is a huge deal because if you don't have an Xbox, you're out of luck. If Death Stranding switched from PS4 to XB1, that would be a huge blow to all the PS4 owners (and possibly some PS4 purchasers) who don't have an XB1. Now, I don't really care if it's a limited exclusivity for a year, as I'm patient and willing to wait for games to release, but I'm sure many do.

But this isn't a platform switch. Metro Exodus was being released on PC, and is still being released on PC. Everyone who was going to get it before on PC is still capable of getting it on PC. The platform isn't changing. Obviously Steam would be more convenient for most people, myself included, but it's still available on my platform.

It's much more similar to Blizzard requiring Battle.net for Diablo 3 and Overwatch, Rockstar making GTA V require the Rockstar Launcher, or Bethesda making Fallout 76 require the Bethesda Launcher - they're still available for purchase on PC, just not on the storefront you may prefer. But I think those launchers are considerably worse than Epic Store as they're a launcher for just one game in the case of Rockstar and Bethesda, or only a handful of games in the case of Battle.net, rather than a general storefront that you might use for multiple games. And those launchers didn't give away free games to attract customers.

5 years ago
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Well they start to annoy me with everything the buy from steam...

5 years ago
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Invite your friends who hates this group too.

But if they hate the group why would they join D:

5 years ago
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Mistake ;p

5 years ago
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somehing to hate something else should be hated from start.
There is enough hate as it is in the world, why can't you make "love steam" group or something instead? maybe start loving other thing and stop hate so much

5 years ago
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Group for haters

I stopped there. I have better things to do with my time.

5 years ago
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We need a holiday for "haters" , like -> the purge

5 years ago
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Sadly this group we cant see them all playing it anyway, like that Call of Duty boycott group.
As I buy bundles, never from a store, it doesn't really affect me. I do wish some GOG bundles exist, but since it doesn't i'm primarily Steam now.
If Epic wants to change this they need to offer some bundles.

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That's true, bundles would be the perfect bait, but it's highly unlikely until they have a decent number of games in their portfolio and a key activation system for games.

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Real supporters buy the game they like no matter which the launcher is and don't bitch about steam being superior to epic or how epic is an evil company. Regarding the news that metro exodus becomes exclusive to epic games store.

5 years ago
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I support steam, and only buy games on steam

5 years ago
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I'm in :)

5 years ago
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I dont hate them, I just think they are unnecessary. A group dedicated for boycotting epic on steam sounds that too, it doesnt really accomplish anything

5 years ago*
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Valve is the company that popularized the "license" model and is the greediest gaming company (worse than EA) in my opinion. Anything that remotely hurts Valve in any kind of way is good in my book. Is there an "I hate Valve" group I can join?

5 years ago
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I like the epic store so I will not join. Also, you are posting in the wrong section. You should post this in group recruitment
btw. spreading hate for no reason is never a good thing. .So you might want to at least post some kind of argument why you hate them.

5 years ago
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Angry on*

ANGRY ON*

5 years ago
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Er, competition is good for the consumer? And it's a year exclusivity...most of us have more than enough games to tide us over for that period of time. Would a "Hate gog" group be sensible if Cyberpunk 2077 suddenly turned out to be a good old games exclusive for the first 12 months? I think ultimately so long as good games are available to us, the consumers, that we benefit from large business' vying for our custom.

There's actually a nice article on this type of topic here
http://www.gamasutra.com/blogs/LarsDoucet/20190124/335114/So_You_Want_To_Compete_With_Steam_Epic_Discord_Kartridge_and_RobotCache.php

(also surely hating Deep Silver would be far the more accurate target?)

5 years ago
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The consumer isn't getting anything out of this, just being forced to use a terrible barebones storefront. You want competition? Then offer a better OPTION, don't force people into anything.

5 years ago
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I thought that it was $10 cheaper on the Epic store? If the pricing was identical you may well have a point, but given that the consumer is seeing a tangible benefit in terms of outlay it's not so simple.

5 years ago
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It's $10 less for Exodus in the US, everyone else gets the finger.

5 years ago
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Wow, didn't know that. But can't say I blame them in that case - Deep Silver have taken a golden handshake exclusivity deal and are reaping the extra sales revenue. Why wouldn't they make the move to the Epic Store - for them it makes sense as it's a title that is widely know and anticipated.

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I think they're underestimating the pushback from this, they may be making more per sale but the sales number will likely be much smaller because of this.

5 years ago
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https://store.steampowered.com/app/412020/Metro_Exodus/
Later today, sales of Metro Exodus will be discontinued on Steam due to a publisher decision to make the game exclusive to another PC store.

The developer and publisher have assured us that all prior sales of the game on Steam will be fulfilled on Steam, and Steam owners will be able to access the game and any future updates or DLC through Steam.

We think the decision to remove the game is unfair to Steam customers, especially after a long pre-sale period. We apologize to Steam customers that were expecting it to be available for sale through the February 15th release date, but we were only recently informed of the decision and given limited time to let everyone know.

5 years ago
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Another war, Epic versus Valve. Great. As if we didn't have enough fanboys war with Sony vs Xbox or AMD vs Intel/Nvidia....etc

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5 years ago
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It's run by Tencent (aka the videogame branch of the chinese communist party).

5 years ago
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Damn commies! Being all lucrative, promoting free market competition, doing all that capitalist stuff!!
(You were trolling, right? lol)

5 years ago
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communist in name only, totalitarian all the same.

5 years ago
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I'm tired of hate. I installed Origin when I needed it to play an exclusive. I have Battle.net installed for Blizzard games. I have had to use uPlay before I just gave up on the quality of Ubisoft games. And now I have a Twitch account and launcher for Twitch freebies, and an Epic account and launcher for their freebies (and eventually exclusives, but haven't bought any yet). That's just how it is. It's not any worse than having a binder of discs for one-off installations like it used to be. I can't even be upset about exclusivity, because I can at least install them. Not so frustrating as console exclusives that I am locked out of without new hardware purchase.

Sure, I'd rather one central store, but we can all agree Valve is shit at managing Steam. Too much shovelware. No updates to the client of any merit. No quality control. And a monopoly on the market. Maybe this will force Valve to actually start to care about their platform. Maybe the Epic store will mean the Steam store is better for you going forward.

No, what I'm disappointed with in the Epic store is that it's just not ready yet. No search feature? No wishlisting? Until you finish creating the service, don't start selling it. What I don't need is another Alpha-build launcher.

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Yeah, I don't see the big deal of using more than one software. Like, I have a friend that prefers to pay more for a game just so would be "on Steam". And the hate is just so useless.

I actually don't have any problems with Steam, is not buggy as Origin, Uplay most of the times feels useless (since most Ubisoft games I ended up buying on Steam anyway) but it's fine and I haven't really had a go on the Epic Store one, but I did get Edith Flinch which is been o my wishlist for some time and plan o playing soon.

Anyway, competition usually tends to be a good thing,

5 years ago
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Who cares about Epic store?

5 years ago
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Nobody.

5 years ago
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My thoughts exactly.

5 years ago
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Unfortunately all the sellout publishers willing to make things even worse for consumers for Epic's Fortnite money.

5 years ago
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thank you, there are more important things in life to care about

5 years ago
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Closed 5 years ago by MSKOTOR.