This thread is dedicated to providing news and updates concerning the Epic Games Store for the SG community.

On December 6, 2018 Epic Games launched the Epic Games Store. Their goal is to deliver high quality games as well as give developers a better deal by giving them 88% of the money spent on the game rather than 70% like most games store do. If the game uses the Unreal Engine Epic Games will cover the 5% engine royalty out of their 12% as well.

The Epic Games Store now supports 36 different regions(230+ countries) with more to come. If a game you've purchased is now cheaper than when you purchased it due to the new regional pricing Epic is refunding customers the difference.

If you've purchased a game from the store that was affected by regional pricing.

Offline mode is now available. Just click "Skip sign-in" if the launcher asks you to log in while you're offline.

NEW - You can now search for friends via email as well as ones who play on Steam and Facebook.

The Epic Games Store refund policy change: Unlimited refunds within 14 days of purchase and 2 hours played. You can read about it here.

Some of the new features coming to the Epic Games Store are:

  • Cloud Saves - They are scheduled to be arriving sometime in February.
  • Achievements - They are expected to be added by the end of this year.
  • Reviews - Developers/Publishers will have a choice to opt in for reviews for their games. No current ETA.
  • Download Speeds - Choice of download speeds are planned but there's no current ETA.
  • In Game Item Unlocking - Planned but no current ETA. (Possibly not tradeable)

Some features that will NOT be coming to the Epic Games Store are:

  • Guides
  • Cards
  • Friends list importing from other clients

Exclusive Titles For The Epic Games Store(no time limit)

Spellbreak by Proletariat Inc. The studio has pulled it's game from Steam and is now on the Epic Games Store as a permanent exclusive. You can currently sign up for the closed alpha.

Dauntless by Phoenix Labs. This free 2 play title will be launching in April 2019 as an exclusive as mentioned at The Game Awards.

The Walking Dead: Final Season by Skybound and Telltale Games.

The Division 2 by Ubisoft. Ubisoft has just removed The Division 2 store page from Steam and announced that they have entered into a partnership with Epic Games. It's currently available for pre-purchase on both the Epic Games Store as well as Uplay and will be releasing on March 15th. The Division 2 will now only be sold on The Epic Games Store and Ubisoft's own client, Uplay. Ubisoft has stated that their partnership doesn't just stop with The Division 2 as they will be releasing more titles that will be coming to the Epic Games Store this year.

Journey by thatgamecompany and Annapurna Interactive. Originally this was launched on the Playstation 3 back in 2012 and earned 14 awards. The game is finally coming to PC this year as an Epic Games Store Exclusive.

The Pathless by Giant Squid Studios. It has yet to appear on the store.


Timed Exclusive Titles(12 months)

Metro Exodus by 4A Games and Deep Silver. If you've pre-ordered the game on Steam you will receive it on that client and any future updates as well. Deep Silver has posted a notice on the game's Steam page.

World War Z by Saber Interactive. The game will be launching on April 28th and will be a timed exclusive through April 2020.

Operencia: the Stolen Sun by Zen Studios. Zen Studios announced that this title will be an exclusive on the Epic Games Store for at least 1 year. The Steam page release date has been updated to 2020.

Hello Neighbor Hide & Seek by Tinybuild Games. It's currently on the store and will be a timed exclusive through December 2019.

Genesis Alpha One by Radiation Blue and Team17. It's currently on the store and will be a timed exclusive till January of 2020.

Hades by Supergiant Games. It's currently on the store and will be a timed exclusive through December 2019.

Ashen by A44 and Annapurna Interactive. It's currently on the store and will be a timed exclusive through December 2019.

Maneater by Tripwire Interactive has changed their plans to launch Steam and decided to become a timed exclusive for the Epic Games Store. Launch will be in the Q1 of 2019.

Super Meat Boy Forever by Team Meat will be launching in April 2019 as a timed exclusive.

Rebel Galaxy Outlaw by Double Damage. This will be timed exclusive on the Epic Games Store for at least 12 months. You can find the post concerning this on their website.

Satisfactory by Coffee Stain Studios. This will be a timed exclusive for 12 months. A dev from Coffee Stained Studios has posted a video giving a little insight as to why this took place.


Games On The Epic Store And Steam

NEW - Oxygen Not Included by Klei Entertainment.
NEW - Vampyr by DONTNOD Entertainment and Focus Home Interactive.
NEW - Flower by thatgamecompany and Annapurna Interactive.
The Jackbox Collection by Jackbox Games - Includes Jackbox Party Pack 1-5 and Drawful 2
Subnautica Below Zero by Unknown Worlds Entertainment.
Darksiders III by Gunfire Games and THQ Nordic.
Subnautica by Unknown Worlds Entertainment.
Super Meat Boy by Team Meat.
Gorogoa by Annapurna Interactive and Buried Signal.
Donut County by Annapurna Interactive and Ben Esposito.
My Time At Portia by Team 17 and Pathea Games.
What Remains of Edith Finch by Giant Sparrow and Annapurna Interactive.


Store Listings That Haven't Announced Status On Exclusiveness
There's 1 title that's left that appears on the Epic Games Store that have not revealed if they will be exclusive, time exclusive or if they will be on other stores as well.

Outer Wilds by Mobius Digital and Annapurna Interactive. Launch in 2019.


A Free Game Every Two Weeks
NEW - Thimbleweed Park by Terrible Toybox. This title available for free till March 2nd. It currently has a Very Positive rating out of over 1.5k Steam purchase reviews.

NEW - Slime Rancher by Monomi Park. This title will be available for free on March 2nd till March 21st. This game currently has an Overwhelmingly Positive rating with 96% of over 20.3k reviews.

2 months ago*

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Only time will tell...

I wish someone would just pin one EPIC thread instead of starting a new one each little bit of news that comes out.

2 months ago
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once in the future at … EpicGifts.com

3 weeks ago
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View attached image.
2 months ago
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Valve should change the publisher agreement so that they get a hefty advertisement bill if they pull the game from steam and release it elsewhere. Half of the monies should then be distributed as wallet credit among users who wishlisted the game. ;-)

2 months ago
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yes.

2 months ago
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I would prefer they just compete against other stores in a fair way.

2 months ago
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It's not about competing, it's about not getting used. How would you feel if a guy/girl dated you just because you were popular and could get them to high places, but once they got to know enough people, they dumped you for someone else? Well of course you wouldn't sue them for damages but you would probably feel that your time invested in that relationship was wasted and you might also feel like an ass in eyes of the people you introduced him/her to as your partner. Business-wise it's easily translated to money.

2 months ago
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If we have to go into analogies.
Then steam is that abusive relationship you have been part of for many years but because the person is very popular it would be seen as social suicide to leave that person.
Along the way comes this hot new guy to the scene, who is not abusing you and you take your chance with him.

Steam got big because it was the only one around for a VERY long time. Thus they could set the prices at unreasonable levels.
Personally I think steam should have been hit by a monopoly strike and billed heavily so that others would have a chance to make a competitive market, and as they say, competition can only be good for the consumer.
Now other places are trying to get into the market but to take just a tiny bit of the pie they have to make deals.
And as mentioned these are only timed exclusives. Though some might be permanent if all things go well for them.

2 months ago
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steam should have been hit by a monopoly strike and billed heavily

How does Steam misuse its monopoly status? It doesn't prevent developers from selling their games elsewhere.

2 months ago
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Thus they could set the prices at unreasonable levels.

  • Valve doesn't set game prices. Publishers/devs do.
  • Valve took the same cut physical retailers were taking (30%), but without the additional overhead of physical copies in stores. That's why they were so successful. They made devs/publishers more money than they were selling physical copies. Hardly a bad thing.
  • The monopoly thing doesn't apply at all, especially given that devs can get keys generated for free to sell elsewhere (for which Valve gets no cut).
  • Edit: Valve also provided a platform to show games that couldn't afford to release physical copies in stores. Most of these developers wouldn't have been able to get off the ground without Valve/Steam.
2 months ago
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True.

1 month ago
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people look at the behemoth Steam, and automatically assume they're evil.

There's nothing wrong with being a monopoly (there are plenty of monopolies all around). It's only when a company abuses their monopoly position that it's a problem

2 weeks ago
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2 months ago
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It usually takes me a year to play new releases anyways. xD Double Damage specifically stated Rebel Galaxy Outlaws will come to other platforms in 12 months in an attempt to make 12% the average across all store fronts. ...or something.

Most of those games will probably show up in bundles by the time I get to them. :D

2 months ago
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Yes, it's called a timed exclusive which is mentioned in the OP.

2 months ago
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Just stating the context of my delayed playing of newer games.

2 months ago
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looks pants - a mix of space engineers and fortresscraft evolved (*cough factorio). it will be pants.

2 months ago
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im ez rdy to wait these games, since they are timed exclusives

2 months ago
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Good luck with sales, then.

2 months ago
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I don't think they are going to have any issues at all with sales.

2 months ago
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u dont get 1 simple thing, are there many people who will install epics client for some exclusive indie games?:)

2 months ago
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I don't think you get 1 simple thing lol. And that's how many people have the client already installed on their pc.

2 months ago
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kids play fortnite, who said that they will buy games?:)

2 months ago
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lol I'm guessing this isn't a serious comment but ya never know.

2 months ago
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I'm guessing it's a very serious comment, and one to be taken seriously.
The audience to which you're marketing a product (or in this case, a whole platform) most definitely plays a huge part.

2 months ago
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The reason I wasn't finding it serious is because a very large portion that make up the Fortnite population are old enough to have jobs. And the portion that aren't old enough to have jobs, their parents probably do buy games for them.

2 months ago
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Old enough to have jobs doesn't matter. Providing games that audience will enjoy is what matters.

2 months ago
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My comment about the people playing fortnite having jobs was a direct reply to a comment about them being kids and questioning if they will buy games.

Of course providing games the audience enjoys is a big part of it. Who said it wasn't? I'm sure that just like most game stores they are going to be doing just that.

2 months ago*
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Everything I've seen you say is "I think" and "I believe" and "I'm sure." You're making assumptions.

I'm going by what I see right now. And right now, I don't see anything on their store to cause that audience with "the client already installed" to spend any money on any game but the one for which they installed that client.

2 months ago
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You are assuming that every person who has the client installed already won't spend any money on another game on store right now because you can't see it happening.. Come on now..

2 months ago
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You are assuming that every person

Incorrect. Will there be some crossover? Sure.

But using "they already have a huge client user-base" as grounds for claiming their store's success -- based on a crowd who installed it for one particular game in one particular genre -- is a huge assumption, and a huge risk for Epic, not to mention a risk for developers, who are shunning the wide and varied audience Steam has already built in favor of a platform that, right now, is built around one particular game.

I'm saying things could go either way for Epic. Are you sure it's me who "can't see it happening?"

2 months ago
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I find this move by Epic very interesting and it could go either way. I've taken a sort of special interest in what's going on due to several things, so I am very curious on how things will go and what things will look like in a month or two.

2 months ago
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I don't think Epic have a hope in hell. EA can't even get Valves scraps and their client has exclusivity over some of the most consistently popular games in gaming. FIFA and Madden for example hit top 10 lists nearly every year.

2 months ago
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By marketing different games, and well in the way they are currently, you open a new market and attract new customers. The kiddos stay on Fortnite and others will always flock to beautiful indie games. And their homepage does an amazing job of showcasing games with unique and appealing aesthetics. It's a smart move on their part. But total crap for any games that "decided to pull" after using steam's huge platform to market the games to interested parties by a well-constructed algorithm.

2 months ago
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He is right in one thing though: the majority of the Fortnite users are just kids who rely on pocket money as income. This is the one thing that Valve still has, that the average age of their most-used MP-only lootbox cashfest game is closer to 20 than to 10.

2 months ago
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Does one need a(nother) client to get games from the Epic Store?
How does their privacy policies stack up vs Valve's?

And the big question for me--will they (like Steam) have gift cards in Walgreens? I know of many $100s spent at steam because of gift cards. My cousin will be getting a steam card for Christmas. If all the big games leave Steam, will the gift cards be popular enough to continue to stock them? (Will there even be any point to having a Steamcard then, or would one need to buy gift cars to 20 different publisher's store(s)?)

These are some of the concerns I have with this whole trend of publishers leaving Steam for their own clients.

2 months ago
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I'm totally installing it. ...

To add free games.

2 months ago
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You don't need to install it. Just add game from the web site ;)

2 months ago
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That would work too. :D

2 months ago
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Wait, what? I will have to investigate this... xD

2 months ago
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None of the currently announced timed exclusives bother me that much, though the fact that they are exclusives, and for a year, does bother me a bit. I'm sure it'll become far more annoying when Epic does this to a game I care more about.

I'm definitely curious to see how well they do, but, who knows if we'll even see the sales numbers ever. I'm fine with pushing Valve to lower their cut, but, I don't feel like refusing to put their games on Steam for a year is going to help all that much in that regard.

The Epic store itself sounds pretty bad, feature-wise, so I can't see myself ever making an account, unless one of the free games they give away is something I want. I doubt I'll ever buy anything from them. If exclusives are only a year, I'll just wait for it to be on Steam, then in a bundle.

2 months ago
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There's only one exclusive that's been announced and that's Satisfactory and it isn't just for 1 year it's permanent I believe. I wouldn't be surprised if more are announced soon. Timed exclusives are the ones that are for a limited amount of time and that can vary in time length depending on the contract.

2 months ago
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I'm not sure where I saw the posts about some of them saying a one year exclusive, I'll have to look through a million threads again to find those posts. But other games that are exclusive, timed or permanent are Ashen, Super Meat Boy Forever, Hades, The Pathless, and Journey.

2 months ago
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I figured that those would be one of the two I just haven't seen an official announcement yet. If you find something on any of those please let me know so I can update the thread.

2 months ago
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and Rebel Galaxy 2 is another one, and with the one year thing https://rebel-galaxy.com/rebel-galaxy-outlaw-launching-on-epic-games-store-qa/

I could swear there was a second game that said one year exclusive, but, I'm struggling to find it again.

2 months ago
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Yeah Rebel Galaxy Outlaw and Genesis Alpha One are timed exclusives. The info is up in the thread already.

2 months ago
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2 months ago
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2 months ago
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2 months ago
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Journey will also be exclusive to the Epic Games Store.

2 months ago
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There's only one exclusive that's been announced and that's Satisfactory and it isn't just for 1 year it's permanent I believe.

Actually it's a timed exclusive.
https://youtu.be/7V4UPiBOshY?t=161

1 month ago
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Thanks, updated.

1 month ago
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Just release on multiple platforms. Cutting out a chance at one revenue stream for another is dumb. Especially when you could have the game on different platforms. Most people installing Epic's client are only going to be doing it for the free games anyway.

2 months ago
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Like they all do on various platforms;

  • Origin
  • Uplay
  • Battle.net

They all can try, but establish a community is a hard feat.

Blizzard did that cuz of it´s huge success of good old, StarCraft , Diablo and WarCraft..

GoG managed this over more than a decade of hard work, with men power from polish company CD Project

So why not, but I advise to be cautious.

2 months ago
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i understand that there needs to be competition. Competition drives innovation. But what's in it there for me ? i already need to deal with 3 digital distribution ( steam, uplay just for r6 siege even though i have it on steam, battle.net for overwatch ). Steam provides me with regional pricing. Tho i understand i own games from other platforms but those are only 1 per platform. And if your game is good it will do good wherever its releases. What's this exclusivity shit ???

2 months ago
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+1 for that

I am looking for a unified platform :)
A neutral platform that brings all others together and is EZ to use ^^

Play PC, Console or Mobile, cross over what ever
I dont care where "frinemis" are coming from ^^

2 months ago
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Hey, I'd advise to check out the Playnite thread on SG :)

2 months ago
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ahh thx I will check it out
Open Source projects are still wuit dangerous to my mind but I will add it onto my frequently to be checked websites
THX ALOT

i guess something like that will conquer and win the fight in the end, if enough work/money gets into that

if not it will fail like trivillian back the days that was able to use ICQ, MSN, mIRC and stuff ^^

2 months ago
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As mentioned in my post above

With Epic only taking 12% of the revenue compared to most stores which take around 1/3 and if the game uses the Unreal Engine Epic will cover the 5% engine royalty out of their 12%. I'm sure this making it hard for studios not to want to put their games on the Epic Games Store.

If I was a developer, especially an indie developer I would be putting my game on it over other stores.

2 months ago*
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Do you really think that to add a new Salemarket onto the internet brings really more money?
Will future publishers/Indie or not, release more stuff on their platform?

I know alot people who either just not get more launchers installed cuz of lazyness (myself included)
GoG needed alot of time and with the STeamconnect they got alot new members in a snap!
So that was a nice move to bring that in, would they succeed with doing that with Uplay?

I can understand that the publishers want to get more from their work.
But do they really have the community, the manpower to handle all sorts of problems.

I can´t say I won´t judge, time will bring the answer, but WHAT IF Valve changes their policities!
Ain´t WE the customers not the ones who are in this battle of "launchers" right now?

Is a game/or many, so much worth to jump through different launchers?
I dont know man....

In the end the customers will decide the fates, as also the content and in the end MONEY.
So who cares, if they support ME as CUSTOMER and provide all needed stuff like

  • Customer Support
  • Multiplayer / cross-over
  • Refunds
  • Friendssystem
  • ect ect ect ect

I agree but well.. we can discuss that alot, they will do it anyways. I hope it works good or it will backfire within the community.
Any Uplay lovers in here?

2 months ago
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I have like 6 launchers on my pc although I don't really use most of them. While I would like everything on one launcher that's just not the way it is. I look at it like this, if a game is exclusive to one launcher and I want to play it, I'll get the launcher. If not then I don't play it.

2 months ago
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I just got a headsup onto this

Playnite unified Launcher

If this works proberly , ther is no need of discussion for me ;)
I can utilize the best offers for me , of whatever launcher/market/publisher...

and just play like I want to

IF really everything sucks, I will stick back to DRM Free DVD Hardcases and will play in LAN or Singleplayer only.
For the rest of my time ^^. Avoiding the rest ^^

2 months ago
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you would and you should. But that shouldn't be exclusive.

2 months ago
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So putting a game on a store that gives you 88% and has an undetermined userbase is somehow preferable to launching on a proven platform that has 125.000.000 users and takes its cut only from copies sold through its own store but provides unlimited free keys, mod support platform and a digital marketplace?

I would go through my excel sheets a few more times before making that switch.

2 months ago
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I'm pretty sure Epic will be adding features and improving things. Only time will tell what will happens, guess we will have to wait and see.

2 months ago
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Sure, I agree.
Just wanted to point out that 18-23% more from the cut might not be as good as it sounds, given that the total tally might be significantly lower than on the well established platform.

2 months ago
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That very well could be the case. I'm just really curious how things are going to look in a month or two.

2 months ago
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But is it true they don't take cuts from generated keys? I'm curious

2 months ago
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Steam does not take cut from keys, only from games/items sold directly via Steam store.

That allowed for a market of official resellers like GMG, Humble bundle, Fanatical, GG etc. to exist and to make Steam even larger.

2 months ago
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Fair enough, it could explain why some retail sites can have bigger discounts than on steam then

2 months ago
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This is not competition. This is fragmentation of the market. For it to be a competition between game clients you'd need all games to be present on all clients. But that is not the case. What we are seeing is exclusivity push from publishers who try and get a bigger % for themselves by fcking up the consumer.

2 months ago
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Don't forget GOG (not the client) for the old games that aren't on steam and for the guarantee that they are DRM-free.

2 months ago
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Maybe one day cg will rename the site Epic Gifts. :P

2 months ago
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Time to swap to GameGifts?

2 months ago
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lol

2 months ago
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That's too bad about Rebel Galaxy Outlaw. I bought Rebel Galaxy on GOG and picked it up on Steam in a bundle. I would buy the sequel at release on GOG, but I guess I'll be waiting 12 months. By then it'll probably be 50% off, and it's not like I have a shortage of games to play.

2 months ago
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Well, let's wait and see.
Of course developers/publishers want to maximize profits and want to be on the platform where they only have to take a 12% cut. It will all come down to user and actual buyer numbers of the Epic Games store. Even with a 30% cut, all in all you might get (way) more money out of Steam due to much higher sales due to much more users/buyers.
This is something that, at this time, no one knows and can predict. We have to wait and see how it will play out.

2 months ago
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Add in regional pricing and I'd buy on Epic. Until then, I'd rather wait.

2 months ago
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Steam never forced customers in any way to use exclusively their store for their platform.People said competion is good, well i agree but Epic doesn't try to compete because their store/client is x100 worst than Steam/GoG with zero features.They are just trying to force people to use their store with "time" exclusive titles.I find it quite lame tbh and indie developers shouldn't support it either...

2 months ago
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Agree 100%.

Price/features/quality of service... Those are the things we want to see competition on. "Exclusivity" is just anti-consumer nonsense though. Taking away our choice by throwing sacks of cash at the developers instead. It's what has made the console space so disappointing over the years and now they're doing it again on PC. Launcher wars, here we come. Ugh. :/

2 months ago
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Yep, that's the way I see it as well. I don't like being pushed into using their client just for "exclusives and free stuff", that's literally all I see as a customer, and I don't like it.

Meat Boy Forever now switched from 2019 release to 2020 release on steam. They probably pay good to have these games on their banner of "epic store exlusives".

2 months ago
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oh no, i won't be able to play their epic-client-only games. ;_;

fortunately trash like console exclusives has trained me well to ignore all those games and focus on titles i can get on steam. ❤️️

2 months ago
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The only I see right now to get an account with Epic is for Subnautica free. If I really want that game at all. ;-)

2 months ago
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Hmm. I like that they're giving a bigger cut to devs, but the UI is questionable so far. I'll continue using Itch.io (which lets developers choose how big or little a cut they give to the store) when I want to show support for small indie games for now.

2 months ago
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more reasons to pirate

2 months ago
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Will their prices be lower for customers or for devs only?

2 months ago*
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They just launched so there's still lots of questions floating around. If it's like a normal digital game store like Steam and GOG there will be game sales. We just have to wait and see though.

2 months ago
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Everyone's different, I am sure they will get plenty of customers but I won't be one of them. I like keeping my (too many) games in one place. I also like the community features. Never use other launchers, lazy and happy.

2 months ago
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Awesome move in my opinion.

2 months ago
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It is good have real competition since Valve really needs to change their policy in terms of the split and other stuff. HOWEVER, me as a gamer and a customer don't really like to spend money on Epic Games, a.k.a. Tencent. And some indie game devs left steam to gain better revenue, but got their games promoted on steam, treating us a fool.

2 months ago
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if the game price it's the same as steam why we should move to EPIC launcher??? for some exclusive games that can be easy pirate????

idc how many money get EPIC or STEAM for each game, i care for the price for me, if EPIC sell the game more cheap than STEAM i will move to EPIC and let die STEAM that have the worse support ever that i found in my entire life and the entire life of my parents and grandparents (you can't even make a ticket for almost anything, you only can about money problems) and when they answer you it's the tipic control +C control + V that all people get, (probably they use bots for do that...)

2 months ago
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If your main game client is Steam and it's the same price as epic then yeah why would you buy it on the Epic Game Store.

It will be interesting to see if the prices for games that are on Epic and Steam are cheaper on the Epic Games Store. I think what will be even more interesting than that is if there are bigger discounts for the Epic Games Store during sales than what Steam gets.

2 months ago
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idc how many money get EPIC or STEAM for each game, i care for the price for me,

but if the developers want to get more money for their work then they are greedy and entitled :3

2 months ago
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well not all depends of how many the "client" (steam or EPIC) get for each sale.

if EPIC have 50 customers and Steam have 80 millions, developers will stay on STEAM even if they win a bit less, because the potentional of sell games are bigger than on EPIC.

only time will tell if EPIC can get big or not

2 months ago
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Personally don't mind timed exclusives that much, but missing something good due exclusivity tends to be bit lame. Plenty of other games to go at so hopping from launcher to another with lesser features doesn't seem to me that worthwhile except if games have been given free. ¯\_(ツ)_/¯ Steam and GOG shall be enough for now and bought just handful from GOG as well.

Guess there will be possibly good amount of exclusives hence apparently Epic does have so called deep pockets to encourage Devs to come on to their side. -.o Well competition is good, but restricting stuff kind of isn't, guess quite many people will just pass the titles until it's open to their preference or they decide to invest on something to get access in the others at the same time. PS3 was for me like that as example and have bought pair of exclusives for it, but seems like titles are popping on PC these days so. o.o Still PS1/2 era support quite much there. :3

So far only exclusive at PC that interests me is Rage 2, but Bethesda launcher had quite many issues, personal info leaking and ip stuff etc etc everyday something new. Wouldn't trust something like that. o.- Hope Id Software will push Bethesda for Steam release in future.

2 months ago
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