Hi everyone,

I have played almost every type of game but mostly im into building, surviving, crafting, RPG, simulation...
When I start a game, I first try to spend some time in the main game, then I turn on the DLCs.
Like Frostpunk, Kingdom:CD, Cities:Skylines, Surviving Mars, etc.

But i got bored to pay DLCs more than main game. It's ennoying and it sometimes becomes a sitiation that i can't afford them.
Lately I have been looking for DLCs to win some on SG. But i dont wanna add them in my whislist. I have tried to keep my whislist clean for games that only I wanna play more than couple hours.
And I ve seen a lot DLC giveaways so far, even in Holiday event.

To express myself clearly, my point is I want a topic in Browse side for DLCs that games I have.

Its just a thought and I wanna know what you guys/girls are thinking about DLCs lately and their effects on SG.

4 years ago

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4 years ago
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i setup the script but cant find that i want

4 years ago
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4 years ago
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4 years ago
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Enable Giveaway Filters, Multiple Filters (explanation how it works is in the description) and DLC (Owned Base).

4 years ago
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Try this. I use it first thing when I log into Steamgifts

https://www.steamgifts.com/giveaways/search?dlc=true

source is here https://www.steamgifts.com/discussion/gKFsh/dlc-filter

Of course - you will not find what you want if nobody is gifting it. But it is surprising what dlcs are gifted so good luck.

4 years ago
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4 years ago
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Keep in mind that dlc GAs are much rarer, the cities skylines and surviving mars dlcs lately were because they were in a Humble Bundle. Everyone has the same problem, dlcs rarely go on huge sale and it's usually cheaper to end up buying them as "gold edition" or "definitive edition" a year later.

In SG settings, you can set to seeing dlcs of only games you have, and in the ESGST filters, you can set to search for dlcs only, theoretically, that should be a double filter for what you wanted.

View attached image.
4 years ago*
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the other best part is that they bundle base game and the base game+DLC pack cost less than the DLCs alone, while that pack isn't a "complete your collection" pack so no price decrease if you own the game already.
Some of those games offer a huge playtime, so paying for extra DLCs not a total waste, but this is why mainly I play ok indie games, I try to avoid new games and on AAA games, well, I play them only after a few years. It is not hard tho, there are just way too many good games so it is easy to get some unplayed, quality, older title.

Additionally, DLCs not getting bundled most of the time so DLC giveaways are rare.

4 years ago
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It's worth remembering that most (a) most games are playable and enjoyable without DLC, and (b) if you like the game enough to put in that many hours that you can really tell the difference with DLC, it makes sense to support the developers' extra work in building the DLC.

I know everyone harps on Paradox, but, taking Crusader Kings II as an example, it took about 2 years to develop the game, but they then spent 5 years developing all the DLC - they spent literally twice as long making all those little improvements as they did on the main game.

Yes, DLC is expensive and rarely has really good sales, but, for games like Cities Skylines, that's where the devs really make their money.

Note: here's a great quote from the CEO of Paradox:
""We have to deal with the issue of people being conditioned by how other games in the industry work. And the conditioning is, if you don't get all of the content then you're missing out on something, which is not true in our games."
the same article talks about how they're considering different financial models, and that they'd be more than happy to switch to a free-to-play model, if they could figure out how to make it work

4 years ago
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I am not happy with their DLC policy. I missed out on the days where their games were affordable before I started building my Steam library. Their games are fun and lots of hours in it. However, at some point they realised they are losing out to other competitors like EA, etc. Thereby there is a price hike and their discount never go lower than 75% now, sometimes the prices of the base price is also increased so the 75% does not make any difference.

Yes, I agree that that's how they make a living. I am certainly one of the folks that generally gets confused what content I'll be missing out since I've seen comments like in EU4 if you do not have one of the content pack certain things dont work well. They've also made enough to start a Paradox Con, which speaks volume. Recently, they acquire Prison Architect, there was a general sigh and discontent from the community as everyone dreads about DLC content.

They do make good games however at times the content can be too overwhelming when it comes to DLC. Witcher 3, Warcraft 3, games that have standard expansions than DLCs. Thats how I would prefer, than the 20hrs of reading on what DLC to get with the gaming budget.
Happy New Yr and Cheers, Cruse~

4 years ago
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having played many Paradox games, the quick answer is you don't need any of the DLC, but, having all the DLC of their more mature games (CKII, EUIV) is almost like playing a sequel. I do think the DLC is a bit pricey, and I wish they'd go back down to 75% sales, but there's a lot of games I wish had deeper sales.

Paradox games are also a little weird when it comes to DLC. Witcher 3, there's the main game, and when you finish, you can go to the expansion, that's very straightforward. X-Com 2 is a complete game, and you're basically replaying if you buy War of the Chosen, but it's very clear what the difference is. For a Paradox game, when you add a DLC, you'll need to restart, and you might not notice any difference, or maybe just a few small changes with the menus. And unless you're specifically playing to see the changes (e.g. taking a tribal nation with horse lords in CKII, or playing as one Canada in Allied for Victory), you might not even notice the difference, it's that subtle. And yet, their DLC does change the game. Just that the differences can be so subtle you don't notice.

As an example, if you're playing CKII with Sword of Islam, if you're not a Muslim ruler, you won't notice the differences until you get into frequent contact with Muslims (and even then you might not notice much), but the AI for the simulated behavior is far more complex. Now the important thing is, that complexity doesn't necessarily make the game more enjoyable. If you never see the difference, it doesn't affect you. And so, unless you plan on playing as a muslim ruler, it's probably a waste of money to buy the Sword of Islam.

Think of it as a car. my brother and I buy the same car. I live in cold weather, so I replace the mirrors with heated mirrors. He doesn't. His car drives fine, my car drives fine, but when it's cold I'm really happy the mirrors don't fog over. He likes offroading, so he makes sure his car is 4-wheel drive. When I borrow his car, I can't tell the difference, but if he takes my car out onto the beach, he surely notices the difference.
If you take the same model car, and one person gets the cheapest basic version and the other gets it with a lot of bells and whistles, they both still drive. The basic version does everything it needs to do. But switch to the special version, and push the car to the max, it's more comfortable, has more power, better handling, etc.

4 years ago
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I fully agree with you on the DLCs and how Paradox's DLCs affect the games. That is also the reason why it gets really confusing and often as such felt as an incomplete game. Again, agree on your analyst there. Happy cakeday to you too ^_^

4 years ago
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it's all in your head.

Most games are not incomplete without DLC. Yes, some are, but most games are complete without it. DLCs either expand or modify the game, some in a meaningful way, some in a meaningless way.

Adding an extra quest on an RPG or another level in a shooter doesn't really make a big difference, it's just more of the same. If you really like the game, more of the same is great. On the other hand, sometimes when you finish a game you're done, and there's no need to keep going just to keep going. I view those more like dessert - sometimes I'm stuffed, sometimes I just want that little bit extra (okay, usually I want dessert)
For strategy/simulation games, adding a new mechanic is nice, but it's not really necessary. It's like adding another additional ingredient to the recipe. Some added ingredients are barely noticeable, others are quite noticeable, but the meal is (usually) fine without it. and occasionally the extra ingredient kills it, but that's a different story

4 years ago
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Some games does rely on Mods and DLCs to make them better and functional as you mentioned. Unless you've played enough, you wont know what you are missing or be missing. Although the base games are highly playable, the DLCs does make some functions better. I do remember reading about a complaint somewhere. Thereby, they should compile the DLCs or make it perfectly clear in some ways. Guess that's not going to happen anyways. XD

4 years ago
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To retort - making a game better is kinda the point of DLC. And, unless you buy the DLC, you don't know what you're missing.

Now, there are a handful of games that are not properly functional without DLC. (or, in the case of Mass Effect 2, a major plotline is missing). This is wrong, but also exceptionally rare. I can't think of a single game that's not functional without DLC, and the only one that has a plot hole without DLC that I can think of is the aforementioned ME2. note that there are games that are released broken, and needing patches to fix, but that's a separate issue

So yeah, Civilization V without DLC is nowhere near as good as with, but it's still a playable game

4 years ago
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Hey, happy cake day :)

4 years ago
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