Still waiting for games with hall-of-mirrors style levels built around raytracing.
Also, I think Digital Foundry did a better job of showing of the tech in Minecraft: https://www.youtube.com/watch?v=5jD0mELZPD8
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Here is a new Digital Foundry video showcasing this new official RTX release https://www.youtube.com/watch?v=opCDN2jkZaI
The one you linked is the shader mod which is a bit more limited than the official RTX support and I'll be honest some thing look better in the mod, but I'm going to guess those things will get fixed up in the future as the technology gets better.
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That looks great, but I can't help but feel that you can get 90% of that with existing lighting techniques. Assassin's Creed Odyssey looks amazing without any ray tracing.
I feel like a lot of these RTX demos - this and Metro, for example - feature either glorious RTX lighting or crappy low effort lighting that you'd expect from a 10-year-old game.
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Oh, I get it, I was just surprised when Metro turned off RTX and suddenly it looked like Metro 2033, if not worse - I'm pretty sure even Metro 2033 had static shadows for objects, so there's no excuse for them to be completely missing. It seemed like they spent all their efforts on the RTX lighting, and barely any time on the regular lighting. It's a great way to sell the new tech, but it kind of screws over everyone who doesn't go out to get a new Nvidia card.
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That looks great, but I can't help but feel that you can get 90% of that with existing lighting techniques.
You sure can. Minecraft already has shaders that look pretty much exactly the same way as this.
But I guess now there's official support for something like this, so that's good for those who own a 2080Ti because, let's be honest, while other cards have RTX capability, they don't actually have the capability of taking advantage of it.
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I'm sure you could run Minecraft with RTX at playable frame rates on a mere 2080. ;)
But yeah, you bring up a good point. If I'm spending the money on a 2080, it's to play games at 4K or 5760x1080, not to make them slightly prettier at 1080p. It's like when tessellation was first introduced - way too computationally expensive to run on anything but the most expensive cards - but a few years down the line it's everywhere and at playable frame rates. I'm sure ray tracing will be the same way in a few years.
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I'll be honest, I fucking love tessellation. Legitimately the best gimmicky setting in games. PhysX stuff can be cute as well, but tessellation can turn a game into a way more realistic looking experience. (Sounds like I'm joking, but I'm not :D)
But yeah, the RTX line's a really good line of cards. Not a 10-series jump, but it's hard to get a jump like that. The issue is that the focus is mainly on the RTX itself and people just forget that the 2060 has a baseline 6GB GDDR6 and the performance jump is more than noticeable.
I hope you're right that RT will become more manageable. But as of now, it feels like such a complicated task to me.
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Meh, i read the article, looked at the side-by-sides, and think I prefer it without RTX lighting.
Horizon Zero Dawn was and is gorgeous. I prefer Skyrim without "God Rays." When in the proper setting, they can be extremely nice, especially in cutscenes, but this is a case where I prefer--at first glace--minceraft with regular lighting--you can see more deets that way. However, I might change my mind if I were to actually play with RTX.
TBH, I usually have shadows turned very low because my existing GPU can't properly handle high amounts of shadows on high-end games.
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That's been the rumor literally every single time before the last 2 major releases plus this one. The first two times they were a bit more than wrong.
I'm not saying it's possible. It'd be best if that were the case. But this always happens. "This time it seems that AMD has really shifted focus on their graphics departments! With the new architecture and the extra time they've allotted for the release, the new cards are bound to exceed the current Nvidia lineup's capabilities."
Or even better: "Some insider contacts at AMD have told ME that the current cards can handle the games that the xx80Ti can with a price that should be much cheaper than NVidia's counterpart"
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I'm talking about actual performance tests: https://www.forbes.com/sites/antonyleather/2019/07/07/amd-navi-rx-5700-versus-nvidia-rtx-2060-the-winner-is-revealed/
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If your budget is in the mid-range, then yes, but that has been true since the RX 200 series. The 250-400 USD segment has always had AMD on top with price/performance, they just do not have anything to compete with the high end, with Nvidia's xx80 (and sometimes xx70) cards.
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Minimalist voxel graphics, now with realistic ray tracing lights and shadows. I don't think it looks as nice as they say, I know they're trying to sell it but it clashes in a very noticeable way.
The Quake 2 rtx remaster looked aesthetically pleasing, this just looks weird.
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Watching a lot of the cave-type footage from the RTX trailer, I was thinking "Oh great, everything underground is going to get a lot darker..."
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It will also deliver around 30-32 FPS maximum, which is something everyone seems to ignore for some mystic reason.
Also, destroy the whole intented aesthetic of Minecraft at the same time.
Also, you can accomplish this with shaders/mods with very little performance loss.
So, basically another marketing fad by Ngreedia.
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Tsk, expensive brick i can afford atleast.
Have you been to a doctor by now for that medical condition?
https://www.steamgifts.com/go/comment/oyVOcWf
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it's good and all but only win 10 edition and not java version, that sucks big time.
but it looks awesome. even the path traced shader version is the shit.
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"Minecraft’s blocky visuals will soon look much more beautiful — at least, for PC players with the right graphics cards in their computers. Nvidia is working with Minecraft developer Mojang to implement real-time ray tracing in a free update for the Windows 10 version of the game, the companies announced Monday ahead of Gamescom 2019. The update is scheduled to be released within the next year, a Microsoft representative told Polygon.
“Ray tracing sits at the center of what we think is next for Minecraft,” said Saxs Persson, franchise creative director of Minecraft at Microsoft, in a news release. “GeForce RTX gives the Minecraft world a brand-new feel to it. In normal Minecraft, a block of gold just appears yellow, but with ray tracing turned on, you really get to see the specular highlight, you get to see the reflection, you can even see a mob reflected in it.”
While ray tracing is slowly being added to more and more games, the feature has mostly been limited thus far to titles that are graphical showpieces. Of course, those games tend to be set in lifelike worlds (Battlefield 5, Shadow of the Tomb Raider, Metro Exodus), even if they’re not designed to be photorealistic per se (upcoming titles with ray tracing support include Doom Eternal).
The introduction of ray tracing into Minecraft may seem strange, but as you can see in the comparison shots below, the feature is visually transformative even for this decidedly lo-fi game. It’s also worth noting that despite its old-school graphics, Minecraft has surprisingly high system requirements. Lifetime sales on PC are approaching 32 million copies, and it’s No. 3 on the list of the most popular games being played on Nvidia GeForce cards, according to the company — ahead of even Fortnite.
Here’s what path tracing will deliver for Minecraft, according to Nvidia and Mojang:
● Direct lighting from the sun, sky and various light sources, including emissive surfaces such as glowstone and lava
● Realistic hard and soft shadows depending on the size, shape and distance of the light source
● Per-pixel emissive lighting
● Indirect diffuse illumination (diffuse global illumination)
● Indirect specular illumination (reflections)
● Transparent materials with reflection, refraction and scattering (stained glass, water, ice)
● Atmospheric scattering and density (volumetric fog, light shafts, realistic sky)"
https://www.polygon.com/2019/8/19/20809330/minecraft-ray-tracing-graphics-nvidia-rtx
https://www.youtube.com/watch?v=91kxRGeg9wQ (Still almost feels like a april 1st joke clip).
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