Stupid Question:

When you acquire a game from Humble, whether it be via a traditional bundle or from their store, often, they allow you to give the Steam key to someone else via a gifting process. Normally, this gifting procedure only transfers the Steam key for the game to the recipient, but does not also transfer the DRM-Free versions, soundtracks, or any other special items that go along with the game, which many of the games on Humble include.

Essentially, when you buy from Humble, you're often getting two copies of a game, but the question is, if the intent is for only a single person to be licensed to play the game, then why doesn't Humble implement a simple way to completely transfer a purchased game to another user (without having to contact tech support to unclaim a page), giving them everything?

I guess the reason I'm asking the question is that with all the paranoia you see in the games industry around DRM and piracy, the situation with Humble seems to actually encourage sharing, otherwise, most of the publishers who do business with them would either not provide DRM-free copies, or would require Humble to encourage it's customers via technical means to transfer the whole of a purchase to a new user.

9 years ago*

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GOG is way more open about this DRM-free thing, and the experience with it is that while some people do share and put the DRM-free installers on torrent sites or hosters, people still buy them. More so, DRM-free is a very tempting offer nowadays.
And sure, maybe people share some with a few friends, but the incline to pirate games which you can have for low prices DRM-free is very low, actually. People still rather them them legit and officially, even if, in GOG's case, the pirated product is the exact same, bit by bit. The urge to "own" something, especially since the gaming industry on PC (and even on consoles) is more like selling licenses, is really high.

Plus, strange as it sounds, not all gamers, even the non-casual ones, are on Steam. So for some Steam keys are just a burden.

9 years ago
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I know for a fact that in some extremely rare cases the gifts links do include DRM-free versions and soundtrack. But I think this only apply for the bundles that include 3-packs of a game.
I know this because I got a game this way once.

9 years ago
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I have often wondered this myself and have no good answer.

9 years ago
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I have wondered this once or twice myself and neither do I have an answer. ;)

9 years ago
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I have never wondered this myself and neither do I have an answer. :(

9 years ago
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Not a dumb question at all. I was talking about this with someone else just the other day.

9 years ago
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I also would like if the DRM Free Versions and Soundtracks would also come with the gifts.

9 years ago
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Well could the winner of a giveaway request it from the giver? Is there are way to send the file through email or something?

9 years ago
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No. In steamgifts you only are entering for steam games/software.

9 years ago
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If you buy a bundle, you can't give DRM-free games ownership individually. You can, however, buy a bundle as a gift. Then give the whole bundle to another person. The receiver will get complete ownership of the games included in the bundle, including the DRM-free copies, Steam key, and soundtracks if available.

9 years ago
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It's definitely not a stupid question, something have wondered myself sometimes. Seems strange to buy two copies of some games effectively, one on Steam and one on download. Suppose part of answer is that you are the only license holder as the buyer, so they could even give 10 different OS versions and it is still only one license.

9 years ago
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What about if you buy a game from the store as a gift? Is the drm-free version delivered too?

9 years ago
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If it has one, yes, it should be. If I recall correctly, store purchases are slightly different from a bundle purchase in that the game can only be gifted if bought specifically as a gift -- that is to say that there is no little 'gift' icon/button like there is with bundle games. In my experience you can avoid having the page auto-claimed on your account by not being logged in when making a purchase.

9 years ago*
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Oh ok I see, thanks Shad0WeN^^

9 years ago
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Even if it did send it there'd be no way to know whether it had been downloaded as the drm downloads aren't obscured like keys are. You'd need to ikement similar to what Murfie uses where you can trade your items and stream th3m but once you request a download it becomes locked to your account.

9 years ago
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This comment was deleted 5 years ago.

9 years ago
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So Groupees recently implemented something into their account pages in that each game in a bundle, even if DRM-Free only, can be individually redeemed or gifted. So if you intend to give your unredeemed DRM-Free license, you can do so without ever having access to the DRM-Free file. Humble could potentially do something like this in their system, if they were so inclined.

Personally speaking, the way the Humble system works, I do feel that Humble considers bundle purchases that include both DRM-Free and Steam keys to be two, separate licenses. If Humble were adamant about keeping them as one license, then they should re-implement redemption of Steam keys to a single Steam account which is tied to the Humble account via API.

9 years ago
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I thought they only got rid of that because Valve no longer supported it, or at least deprecated the feature.

9 years ago
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Yes you are correct, I made a mistake in thinking that it was HumbleBundle that dropped OAuth and not Valve.

If Valve were adamant about the issue or were pressured by publishers, then they could re-implement the linked account key redemption API.

But actually, I also just realized that perhaps Valve wants publishers to have to think hard about offering a DRM-Free version of their games as offering two licenses... which sort of plays their hand and maybe most publishers then think they should only offer Steam keys instead of offering double licenses... and in turn, the Steam ecosystem/monopoly grows bigger as a result. Probably a bit too much of an obfuscated theory, but it may be part of the reason why Valve hasn't exactly been pouring resources into finding a replacement fix for OAuth API calls.

9 years ago
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