Description

Shadwen is a 3rd person stealth-action game where the only rule is to remain unseen. Stay hidden - or the ruthless guards will kill you on sight!

Shadwen, an assassin on a quest to kill the king, has a chance encounter with an orphaned girl, Lily. She follows Shadwen on her dangerous journey, but when the ruthless guards get too close, Shadwen must take action right in front of Lily's eyes.

Will Shadwen risk the girl's budding trust by resorting to violence, or try and find another way while keeping her real purpose concealed?

To kill or not to kill - that is the question.
FEATURES

MOVE FREELY - Sneak and explore around the dark and gritty medieval province and use the environment to your advantage - use your rope to grapple onto rooftops, silently drop from ceilings, or veil yourself in the shadows.

STAY HIDDEN - Pick your assassinations carefully. Avoid being seen, heard or getting caught indirectly. Suspicious sights and noises will alert the guards - use it to your benefit.

TIME IS AN ACCOMPLICE - Time stands still when you are not moving Shadwen, allowing you to stop at any point mid-motion. Rewind time to manipulate your past and present actions!

USE PHYSICS - Use physics and a freely attachable rope to drag and topple objects. Make deaths look accidental; let gravity do the grave work.

CREATE TRAPS AND HAZARDS - set up traps and hazards to lure guards towards their untimely demise; discover new ways to eliminate or distract your foes by crafting items into deadly surprises, including poison traps, spike devices, decoy toys and more.

TWO CHARACTERS - Embrace the darkness with Shadwen and her abilities to protect Lily and create a safe passage for her.

Will Shadwen risk the girl's budding trust by resorting to violence

That phrasing, and the game's emphasis on physics-based solutions, makes me imagine her using the girl as a projectile. :X
I mean, obviously that'd lead to some trust issues, yeah.

Embrace the darkness with Shadwen and her abilities to protect Lily and create a safe passage for her.

No, throwing the protection target through the obstacles is clearly the correct approach.
Now if only Resident Evil 4 had properly recognized that fact. 😒

or try and find another way while keeping her real purpose concealed

Ah, see? The description even admits that tossing the girl is the protagonist's true intent!

..Really does help explain why "an assassin on a quest to kill the king" decides to randomly pick up and drag along a random orphan, though.

5 years ago
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Thanks for a much appreciated giveaway!

5 years ago
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Thanks for the chance.

5 years ago
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