Please, Vote also for my new game on greenlight if you like it:
http://steamcommunity.com/sharedfiles/filedetails/?id=707814059
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Saw the greenlight page. I'd understand if the footage quality was hardware-limited(solution: implement a replay system and record footage outside real-time after playing a game), but blaming it on network quality gives a massive code smell.
300Kb/s is A LOT of bandwidth for games. sending 128 bit packets(more than enough information to encode a player's input) 64 times a second to 32 players only takes 256 Kib/s. A client would only need to send 8 KiB/s to the server in that scenario as well. Bandwidth(even with ADSL) shouldn't be a bottleneck.
You should take a look at Minecraft's server protocol for an example of how to implement a proper network protocol.
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Thanks!!
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ᴛʜᴀɴᴋs ғᴏʀ ᴛʜᴇ ᴄʜᴀɴᴄᴇ :*
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i won, waiting the key, thx :D
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