In Beat Hazard earning the 5th lvl badge and the foil badge unlock 2 ships. Cards are useful now!

1 decade ago*

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OMG, Summer badge unlocks HL3 beta

Actually not, but still not worth getting a lvl 5 badge for a ship...
1 decade ago
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I knew it!

1 decade ago
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If level 5 BL2 badge gave skins people would be all over it like hotcakes!

1 decade ago
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Agreed. After hearing this, I'm shocked Awesomenauts hasn't added a skin for badges already.

1 decade ago
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Wait a few days.

"These games now have new shit for crafting a foil badge: ..."

1 decade ago
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preorder our game and you get a foil card for free

1 decade ago
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But wait! It doesn't stop there! Preorder NOW and you get two foil cards for the price of one!

And then it all turns into a shitty product commercial.

1 decade ago
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1 decade ago
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And buy it within 5 minuts and get it for 50% off

1 decade ago
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No refunds allowed.

1 decade ago
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But wait! There's more!

1 decade ago
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You'll get another a chance to win an addititional foil card for just 5$ more!!!

1 decade ago
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I wanted a set of knives with free shipping.

1 decade ago
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Yeah. :P

1 decade ago
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Oh ship!

1 decade ago
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You're gunna ship yourself.

1 decade ago
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Wonder what the Tf2 one will unlock....oh yeah a hat.

*give it time ;)

1 decade ago
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Level 5 TF2 Foil Badge will unlock an unusual Tinfoil hat with orbiting burning trading cards.

1 decade ago
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+1 xD

1 decade ago
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:') thinking that there are level 5 foil badges

1 decade ago
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No that is the image of the orbiting burning trading cards

1 decade ago
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I like the idea in principle, but I think asking for a level 5 badge for an unlock is pushing it a bit. Level 1 badge unlocks would be nice, but level 5 just takes far too much trading/buying to get to.

EDIT: Here's a CLICKY

1 decade ago
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1 decade ago
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i wouldnt care about the level 5 badge for optional stuff but needing the foil badge along with that is too much

1 decade ago
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But that makes it more exclusive. It wouldn't be good if everyone has the same unlock. Level 1 badges are generally very cheap to unlock.

1 decade ago
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This is fine, because I don't care. But if this starts happening with useful stuff in good games.......

I was expecting Valve to do something to try and increase card value though since it seems nearly every game will end up with cards,

1 decade ago
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So you want to tell me Beat hazard is a bad game?

1 decade ago
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Not really, do you want me to tell you that?

1 decade ago
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No, I just thought it sounded like that.

1 decade ago
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Its bad and you should feel bad.

1 decade ago
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I like this post.

1 decade ago
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Nice, nice. Can you post screenshots of the new ships?

1 decade ago
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I hope that non-cosmetic stuff doesn't start to be rewarded for crafting badges...

1 decade ago
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1 decade ago
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Thanks for the clarification :)

Though damn, I don't like this -.- As someone who prefers to sell all their cards, I don't want to be at a disadvantage in the game because of it :/

1 decade ago
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I'm with you on that.

1 decade ago
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It already is. The Dragon Ship (the one you get for crafting a foil badge) posseses different attributes such as better speed, +10% to score but bigger size.

1 decade ago
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1 decade ago
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I thought it was slower speed, higher score?

1 decade ago
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No, it's faster but harder to maneuver or something like that.

1 decade ago
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Thank you too, see above/below (depending on whether you use SG+ or not) :)

1 decade ago
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And why not?

1 decade ago
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As I replied to Movac: "As someone who prefers to sell all their cards, I don't want to be at a disadvantage in the game because of it :/"

Especially when these "bonuses" are only introduced well after the game got cards, when I've already had plenty of time to earn them then sell them.

1 decade ago
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And like I've said (or heavily implied) elsewhere, we all have to make choices. You want to have your cake and eat it too.

Plus, it's inaccurate to say the bonuses have been introduced "well after the game got cards". In the case of Torchlight 2 and Beat Hazard, both were announced roughly the same time as cards were released.

1 decade ago
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I just hope this doesn't lead to large/important ingame extras in the future. Maybe the ships are already an important extra in BH, since I don't play it, and don't know much about it, I really have no idea how much difference the ships would make to gameplay.

Yes but I fear many devs will instantly jump on this idea, and release bonuses for their games, and there are plenty of games which got cards a while ago. I mean it only takes a couple of hours to get all your cards and sell them.

1 decade ago
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In the comments of that announcement the dev actually confirms that he/they don't actually understand how the cards work.

1 decade ago
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nice find. and sad.
sad for two reasons...
1) as mentioned already, dev didn't know how the cards work before implementing this thing that relies on the card system.
2) the dev is okay with people "just leav[ing] the game running"... doesn't care if they're actually playing the game, or wasting electricity.

sad.

1 decade ago
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Why should he?

1 decade ago
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Wow, this is so fucking retarded.

1 decade ago
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Yeah, additional content which doesn't have to be added to badges is fucking stupid, right?

1 decade ago
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I have no idea what you just said.

1 decade ago
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How can an extra content that the developers weren't obligated to do be a bad thing? That was me translating.

1 decade ago
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Thanks for the translation.

It's a bad thing when we have to craft badges for it. We need to craft a foil badge for the Dragon Ship. That's insane.

1 decade ago
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Don't you understand that before we got nothing besides the badge and extras from Steam? You got no extra stuff in game. Now for crafting badge aside from getting the badge and extras from Steam you also get some extra stuff in the game. They don't have to do it and as you can see no one else has done that yet. They're first. It's a good thing for those who craft badges. Those who don't craft them will definitely not craft them for a ship or two.

1 decade ago
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Most people craft normal badges, not foil ones. Check the prices of foil cards for BH and then come back here and tell me that it's a good thing.

1 decade ago
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But some craft foil and why shouldn't they be addtionally rewarded? You craft normal ones - you get something extra. You craft foils and spend more money - you get something extra as well. Where's the problem? It's just a little bonus for people who craft badges.

1 decade ago
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It depends on what kind of award it is. Refer to Desuvk's comment.

1 decade ago
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I just hope this isn't the start of something bigger.

Like a you-only-have-access-to-this-content-if-you-get-level-5-badges sort of thing. That would be bad.

Do the devs get anything with this whole card system, or is it just Steam that's profiting?

1 decade ago
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Yeah, developers get money from card sales. Some percentage.

1 decade ago
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10%, twice what Valve gets.

1 decade ago
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Why would it be a bad thing? Does your OCD compels you buy everything even remotely game related?

1 decade ago
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Nice assumption. claps

No.

1 decade ago
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It would be alright for a cosmetic change, but this Dragon ship is ridiculous. +10% to the score in a game that's all about leaderboards? Bullshit.

1 decade ago
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Exactly.

1 decade ago
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total BS

1 decade ago
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Gotta agree with you there. If they keep everything else and nerf the points bonus, I think more folks will be happy. As is, the ship itself would be cool even without that.

1 decade ago
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I thought the game was all about having fun while listening to music...
This makes 0 difference to me. and I am sure a lot of people would agree with me.

1 decade ago
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I agree with you. I never even paid attention to high scores and whatnot, though I do get why some folks would dislike the 10% bonus points that the dragon ship gets. To them, it screws with the leaderboards a bit too much. A lot of people like the competitive portion of BH.

1 decade ago
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Read about Torchlight II giving perks for badges, but can not find what they are.

1 decade ago
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pretty pointless considering you might as well use mods

1 decade ago
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I'm not sure if I like the way this is going...

1 decade ago
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Me either.

1 decade ago
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That's bs. I'm not sure this is good news.

1 decade ago
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Bad news...

1 decade ago
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Yeah, the cards should be more useful, because right now their price is dropping down heavily.

1 decade ago
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Great the new horse armor dlc has arrived...

1 decade ago
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This is fucking retarded.

1 decade ago
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Yeah this feels pretty dirty to me too.

1 decade ago
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I'm curious, how is it any different from releasing this ship as paid DLC? You're still just paying for something in the game, it's just slightly different where the money goes.

1 decade ago
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Amount of spent money?

1 decade ago
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Rarity plus the amount of spent money, I'd say.

1 decade ago
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  • The very limited amount of cards available. There are enough foils on the market for this game to allow 5 people to craft the badge.
  • It also forces people to waste their time trading for cards or searching the market for lower prices.
  • It provides less money to the developer.
  • The amount of money you have to spend. Unless you are extremely lucky and all your drops are foils, you have to buy $19 ish worth of foils to get a DLC that wouldn't even be valued at $5.
1 decade ago
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The only point you made which is valid (and I think worth seriously considering, because it's a good one) is that there are only enough foils for 5 people to craft the badge. While some might say, "Oh that will change in time," it will not do so that rapidly, or extensively. I think Beat Hazard is a relatively popular game, as indies go (or at least it once was), so there are probably quite a few people that would like to get the new ship, even if it means buying or trading their way to a foil badge, and there's going to be no way of doing that for many of them.

Your other points though I think I mistaken. This doesn't "force" anyone to do anything. People have a choice about what is worth their time and money. This gives them one more choice. This may or may not provide less money to the developer, depending on whether it generates overall greater interest in the game / franchise, and how many cards get bought / sold over time. Finally, I think saying that the cost of the foil badge is a bit premature (foil prices are always highest immediately after a new set is released, and with 30+ games released in one day, a lot of people have not collected their cards yet). I expect the cost to drop at least in half. Also, I think it needs to be thought of as a reward or bonus, not as a dlc you're buying. It's a reward for those that are passionate about the game and/or cards enough to craft a foil badge.

1 decade ago
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+1

1 decade ago
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Yeah this is rather stupid.
Of course specific to Beat Hazard, at least the Gold ship was available already if you bought the game at the right time (already stupid in my opinion).

If you want me to get this content, stick it into a DLC and add 2-3 couple of extra tracks specifically composed for the game (The ones included in the base game are some of my favorites to play the game to) to make it worth the price. Then I'll happily buy it using funds gained from selling cards I have no interest in.

1 decade ago
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I would rather have the two ships for Beat Hazard Ultra to be released as DLC, and then have the option to unlock them via crafting a Level 5/Foil badge (and should be applicable to many other games that chooses to do this.) That way, some people can choose their preference in how to obtain them.

1 decade ago
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I'm surprise people don't like this, I remember tons of comments alongs the line of,

What do badges do?  
It allows you to increase your level which allows more booster pack drops
Thats it?  Lame

We already have paid dlc, what's the big deal for card-based dlc? I think its a cool idea.

Can't make people happy ever.

1 decade ago
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+10

1 decade ago
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I guess in this case it's two things:
-costs of new Dragon Ship
-Dragon Ship being Pay2Win'ish DLC

1 decade ago
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You can easily "win" the game without it. Well, maybe not easily, I don't know anything about Beat Hazard. But I'm sure that people have beaten it without this ship.

1 decade ago
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"We already have paid dlc, what's the big deal for card-based dlc? I think its a cool idea.
Can't make people happy ever."

Look at the possibilities...if the Devs can make unlocks based on the Badgelevel, then it must be possible to let cards drop by doing something in the game...which would mean, no more idling for cards

"You can easily "win" the game without it. Well, maybe not easily, I don't know anything about Beat Hazard. But I'm sure that people have beaten it without this ship."

You can't win the game ( at least not really ), but can get better Highscores with it ( 10% more Points )....but i think the most people who complain about that are not the ones who play on the hardest difficulty with max Effects on insane songs...

1 decade ago
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There's actually a big difference between being able to check if a person has a badge and being able to control when cards drop

1 decade ago
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Do the scores do anything outside of position on the leaderboard and giving bragging rights? If they do, can that be done without bonuses of foil card ships?

1 decade ago
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The Scores are actually just for the leaderboard, nothing else.

1 decade ago
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You "win" Beat Hazard if you get more points than other players. Getting free +10% of them is somewhat 'cheaty'.

Kinda like sports, where now-a-days it's not people skills that decide who is the best, but it's more and more about who is richest and had more money for better equipment...

1 decade ago
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+1, where is the good old days when we could play with skill instead of money?

1 decade ago
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When it's useless people complain about it being useless. When it has some use people complain about how they can't get it for free. Haters gonna hate.

1 decade ago
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cards being useful is actually a bad thing

1 decade ago
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And why is that?

1 decade ago
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Because they're expensive cosmetic items. Giving them a proper function is like putting $10 gameplay expansions and $40 re-skin DLCs into a single $50 pack and not letting sane players buy the gameplay stuff separately.

1 decade ago
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No one is entitled to that "gameplay stuff" that you feel you're missing out on. If companies feel they would be better served (in other words, would have more sales) by selling the dlc as opposed to making it a reward, they will.

There's no reason that people that collect cards should not be rewarded in some marginally meaningful ways.

1 decade ago
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Did you really just defend companies' right to screw customers for profit?

1 decade ago
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New content, which you are not entitled to, is being made available in a manner that you don't like. You, however, received everything you expected to receive in exchange for your original purchase.

You're not getting screwed.

1 decade ago
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I... can't reply to that. Our ways of thinking are just too far apart.

To confirm, you see nothing wrong with a company putting gameplay-affecting content as a reward for crafting badges?

1 decade ago
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Correct.

1 decade ago
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I like the idea (reminds me of the Summer Camp 2011 rewards), but I'm kinda disappointed they didn't come up with a better-looking lvl 5 badge. :S

1 decade ago
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This is the same Gold Ship that was first released in a summer sale a few years ago.
I already have it, so, I'll pass

1 decade ago
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yeah have that one myself as well. I believe it was summer sale last year.

1 decade ago
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Summer Sale 2011

1 decade ago
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not far off then lolz

1 decade ago
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omg -.-

1 decade ago
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I am not sure if i am ok with it or not

1 decade ago
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same

1 decade ago
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Wow. That's... spectacular.

1 decade ago
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Closed 1 decade ago by francyboy.