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The generator is not 100% healthy but it works, better to leave the maintenance to safer times and decide how to optimize the current output. First you take out the power from Winthorp’s penny arcade room, he never lets anyone else in anyway. Then you take out the power from John’s infirmary room, he needs the machines to survive but you really hate him, so it’s ok, the campbase before all.
Now there is even a little surplus, you could use it as emergency source for the campbase during the storm or you can push it to the radio signal to boost it hoping the warning signal spread further.
If you keep the surplus for emergency, go to page 46.
If you boost the radio signal, go to page 47.
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