5 Comments - Last post 9 minutes ago by euroboardgames
4 Comments - Last post 18 minutes ago by Yorickmeister
22 Comments - Last post 41 minutes ago by AgainstAllOdds84
15 Comments - Last post 1 hour ago by Ld7
17,059 Comments - Last post 1 hour ago by LoLaPaZoLa
1 Comments - Last post 4 hours ago by IronKnightAquila
439 Comments - Last post 4 hours ago by Dunther
34 Comments - Last post 1 minute ago by Oppenh4imer
49 Comments - Last post 3 minutes ago by CultofPersonalitea
35 Comments - Last post 8 minutes ago by CultofPersonalitea
141 Comments - Last post 10 minutes ago by Microfish
30 Comments - Last post 43 minutes ago by AgainstAllOdds84
14 Comments - Last post 59 minutes ago by Fluffster
244 Comments - Last post 2 hours ago by Ev4Gr33n
The generator is not 100% healthy but it works, better to leave the maintenance to safer times and decide how to optimize the current output. First you take out the power from Winthorp’s penny arcade room, he never lets anyone else in anyway. Then you take out the power from John’s infirmary room, he needs the machines to survive but you really hate him, so it’s ok, the campbase before all.
Now there is even a little surplus, you could use it as emergency source for the campbase during the storm or you can push it to the radio signal to boost it hoping the warning signal spread further.
If you keep the surplus for emergency, go to page 46.
If you boost the radio signal, go to page 47.
Comment has been collapsed.