Pics should explain my issue better than I can express it with these words.

Anyway, if I install the 2k textures mod, which greatly improves Bethesda's official high resolution textures, the holes in the roof of Breezehome are fixed. That can sound good, since nobody likes living in a house full of holes, but I really want to install Enhanced Lights and FX, which makes Skyrim look really pretty without the need of using ENB. And that mod thinks the holes are there, and makes the sun lights the room in a beautiful way... but there are not holes! >_< So https://www.steamgifts.com/giveaway/UDdxv/lumino-city how can I bring my loved holes back to the roof?

EDIT: I started reading the bug section of the mod and found someone that posted the file with the alpha channel :D

View attached image.
View attached image.
7 years ago*

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Did you mod your Skyrim?(Poll Requires Games to Vote)

View Results
1. Yes
2. No
3. I put some Skyrim in my mods

Have you tried to poke new holes with your sword? Honestly that looks gorgeous, kind of makes me want to install Skyrim again :)

7 years ago
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pure curiosity, why not special edition? just cause mods aren't there you want?

7 years ago
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Because surely old Skyrim runs better in my PC (AMD A8 + R9 380 4GB vram + 8GB ram, 60fps in 1080p ultra) and it was already installed.

7 years ago
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ahh i understand. i mean i wasn't trying to say it's dumb not to or anything, there are several excellent reasons to play Vanilla>SE, but i was just curious anyways. ^^

7 years ago
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Ye don't worry. Sure SE looks a lot better than old vanilla^^

7 years ago
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Looks like they forgot to add an alpha-channel for the texture. Best way would be to ask in a modding forum if anybody can fix this bug.

7 years ago
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Indeed. Can it be because the texture file doesn't have a normal map file? (there is a wrroofintdecal.dds but not a wrroofintdecal_n.dds)

7 years ago
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Alpha channel is defined in the wrroofintdecal.dds itself, itΒ΄s not linked to normal maps. As you already found the corresponding texture you could try and fix it yourself, youΒ΄ll likely need the .dds plugin for whatever editing software you use :)

7 years ago
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I tried making some zones transparent, but despite the resulting file being a lot larger in size (16MB vs 2MB), in-game they look white. As you can see I'm not an expert at Photoshop :/

7 years ago
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I could give it a quick (and non-guarantee) shot if the other proposed fixes prove to drive you mad :)

7 years ago
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I edited the OP some hours ago. I found the edited texture in the bugs section of the mod in nexus :D (second page). Anyway thanks for your kind offer^^

7 years ago
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\o/

7 years ago
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I have neither, but have you tried searching the Textures > Archetucture > Whiterun Folder? I think this is your best bet, or just browse the files for the 2k texture mod? should have a pretty obvious name. :)

I rather use Optimezed textures as a base to reduce stutter (and crashing on original - who needs SSE anyways 😜) and add high res on top of it. :)

Edit: alternatively you could try running Xedit or the CK and look for the Breezehome entry and remove it for ELFX.

7 years ago*
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Modders need SSE. With a 64bit engine you don't have to work around the limitations of the engine.

7 years ago
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yeah, might be true. BUT unfortunately there are many mods that needs porting and tons of other that won't get ported (thanks to copyrights or something 😭) SKSE64 is also still not out and the beta is supposed to be released next month. sigh.

and has some other flaws to deal with, like textures causing CTDs now and in my rather short mod testing with an almost vanilla game it was crashing way too much IMO. But the biggest flaw is probably the Mods not beeing ported over..... (50% of my LO will probably not make it. lol)

however flying through the map worked amazingly well and fluid, which would never be the case in the original. :P

7 years ago
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Thanks, I could try those textures today. Wow 3,6GB, that will take some time to download :P

7 years ago
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I put some Skyrim in my mods

No words more truthful than those have been said before.

Well the holes are still there, the background image has just been switched from grey-white-ish to black, if you know anyone with basic mod creation knowledge it should be an easy fix

7 years ago
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If you remove the texture in the mod folder the game will use the default texture. Shouldn't be too hard to find with some trial and error. Just look for whiterun breezehome roof or something on those lines

7 years ago*
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I removed it and it worked, so easy that even I could do it, thanks :D
It looks blurry compared to the texture on top, but my holes are back, yay!
Now I will try a different texture pack and I will decide if I use this fix or switch to another pack.

View attached image.
7 years ago
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If you use a competent mod manager like Mod Organizer you can pick an choose textures from different texture packas relatively easily. It takes a bit of effort to learn how to handle properly though but it's well worth the effort imho. Gopher has made some very good tutorials if you're interested.

https://www.youtube.com/watch?v=PYY1OV2_ZTk

7 years ago
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look up in the mod folder and search file "wrroofintdecal.dds" (textures/architecture/whiterun)

turn the black into trasparent with a graphic sofware or just delete the file

7 years ago
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Thanks, I will try this too^^

7 years ago
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Did you use nexus mods installer or mod organizer?

Did you use LOOT and Wrye Bash after installing the two mods? Did you use also TESedit?

7 years ago
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NMM + LOOT. I have TES5Edit installed but I didn't use it nor know how to use it to fix my issue

7 years ago
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7 years ago
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Yes I used that guide to clean the official masterfiles^^

7 years ago
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7 years ago
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But the 2k texture pack is only a pack of textures, there is not any plugin to clean

7 years ago
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Go to TESedit. Select all mods, all files in the first list and accept. Wait the program to load everything. If you have a lot of mods have a little bit of patience. Wait until it says "background loader: finished".

Select everything, right click, then other, then "Create merge patch". Called merge 1 or something like that. This maybe helps, although I don't think it's for that.

Enter in wrye bash and rebuild the bash patch.

7 years ago
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I don't use wrye bash, I am a noob at modding (never did it before) :/ It looks like that is out of my scope

7 years ago
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I used it and I have no idea about modding. Maybe you also messed up the instalation of ELFX, because it has a lot of micro compatibility patches. Use loot, use wrye bash, make a merge patch, use loot again and run tesedit. This is my order when I put some mods. You'll need to merge if you use custom meshes and items (armor, weapons, reskins of clothes, etc).

I also used Mod Organizer but, at the end, it's the same.

https://www.reddit.com/r/skyrimmods/wiki/beginners_guide

7 years ago
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I like that effect added by ELFX. As you see in the pictures I tried it with vanilla textures. I also tried the 2k texture pack without ELFX and the black texture is still there. Removing the texture file, as some peope suggested, worked flawlessly, so it seems to be a mistake in that particular texture file (wrroofintdecal.dds, thanks SirDaevid). I don't need to merge anything in this case since it is only a texture pack, without any plugin. Maybe I could have used wrye bash for an incompatibility I found between SMIM and Ruins Clutter Improved regarding missing textures in candles, but I solved it just letting Ruins Clutter overwrite the candle texture files.

Thanks for the guide, I will give an eye on it^^

7 years ago
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