"I understand this is your first assignment as a passenger?"
"Yes, sir."

"Alright - there's no need for concern. Remember, it's just a mind link across time. We'll place your consciousness into a quantum state that resonates here and there at the same time. You'll be an observer sitting in somebody else's mind - all while soundly asleep in our lab. To you it will feel like a very vivid lucid dream - and our computers will record all of it - so we can understand past people's actions better."
"That's understood, sir. I graduated with honors from the academy, sir."

"Good, good."
"Who is our mark, sir?"

"Aah, yes, good question. We have identified a WW1 soldier who we suspect has managed to leave a sealed bunker all on his own some time in 1916. We don't have all the details - the bunker got destroyed in later skirmishes, but our eggheads think there is a credible report of 'paranormal activity' related to the incident. They say it'd be best if we knew for sure what was going down then. Every time credible 'paranormal activity' events are identified, our security chiefs get antsy. We got a lock on the person in question. And you'll be the one looking through his eyes to tell us what was going on."
"Alright, sir. Thank you."

"Your time slot is at 0730 sharp tomorrow - lab 21C."
"Yes, sir".

"That's all. Dismissed"

You do show up at the lab next morning. Strapping into the quantum resonator and running through the checklist with the doc takes forever - but better safe than sorry. These checklists are there for a reason. Having your mind stretch across a micro-quantum time-gate is nothing to be trifled with - if you want to keep your sanity after the trip.

Their sedative drips are quite something too. They tell you to count down from 100 to 1 and by the time you reach 95...

PS: For Amnesia: The Bunker, Level 2+, no regional restrictions
PPS: Feel free to discuss what happens in-game - but keep anything you might be doing out-of-game confidential.

3 months ago

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Bump for solved!

3 months ago
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bunker bumper... wait what?

3 months ago
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bump for still stuck in that bunker. Must have missed somewhere something.

I'm a bit disappointed, that "brute-force lock" is no valid command. I am locked up having all time it needs, so why not :D

3 months ago
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nobody stops you from trying one by one 😁

3 months ago
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on the contrary I am not locked up in a bunker with no other options to do 😅 but thanks for the advice 😂

3 months ago
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You also can press up to get your last command to not have to type it out each time ;P

3 months ago
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Damn so I can take the huge metal door as well XD

3 months ago
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I might have forgotten to fix it in place, in which case ... yeah - probably :)

3 months ago*
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doesn't let me escape even if I pocket it :C

3 months ago
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Bump for solved!

3 months ago
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Bump!

3 months ago
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So after a few tries can't figure it out.
Do I need to google anything by any chance to solve something or is everything that's needed already in the game?

P.S.
I was talking about the lock, and got my question answered below ._.

3 months ago*
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Another bump! Very cool puzzle! I'm currently stuck on finding the 5 digit locker code or the comms door key. I probably missed something stupid...

2 months ago
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comms might not have a key - get in without one

2 months ago
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Ha! That worked. I had tried the same approach with the locker but it wouldn't let me. So I didn't think to try it again with the comms door. xD

Now to break those ciphers!

2 months ago
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A Boop for solve

2 months ago
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bump as I am still (metaphorically) scratching my head over how to get in the comms door or the locker with the hints hmmm. thanks for yet another jaw-dropping amazin puzzle :)

2 months ago
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the padlock on the comms door ... give it some tough love

2 months ago
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Miracle generator. Everything is on, even after switch off :)
Edit: Solved, I see I was not only one to notice.

2 months ago*
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true magics - caused by a shortsighted author

2 months ago
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View attached image.
2 months ago
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Bump for finally solved.

2 months ago
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Another final hour bump

2 months ago
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Ok, can anyone tell me how you broke the padlock? Or with what? Didn't break under hits, saying not sufficient force. And whenever I tried to use the canister to hit it, the keyword didn't register.

2 months ago
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when I see the lock on the Communications room door

View attached image.
2 months ago
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ok so you needed to enter armory before it?

what was the sequence then? found the logistics key on the corpse and opened said door after filling and turning the generator on. read the note and took the pencil and then i got stumped.

2 months ago
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there is a "hook" in the logistics room -> examinte hook -> armory key

2 months ago
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FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU-

I saw that, tried to pull it off and then walked away. the one thing i didn't do was check it.

thanks.

2 months ago
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Now that it's over, can anyone let me in on how you decoded the notebook cipher and the cardboard card?

2 months ago
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  1. https://www.dcode.fr/adfgx-cipher

  2. notebook = ciphertext

  3. card = square grid

  4. keyword (also from card) = wanderlust

  5. CREDIBLEPARANORMALTHREATREPORTEDSTOPEVACUATEIMMEDIATELYSTOPLEAVEINIUREDBEHINDSTOPSECURITYSEALONEOSEVENNINESIXNINETWOONEOFOUR

  6. code = 1079692104

2 months ago*
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Have no idea how I didn't get this, I was all over that decode website and somehow didn't find this one even though I used the "cipher identifier". It clearly IDs this as the correct cipher now, but when I did it then, apparently I missed it or it didn't present that one.

2 months ago
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well, since no one is asking: how did you get out of the first few rooms? i got my file from the medic place, but then there was also the killey thing in the corridor. i wanna hear the solution and feel dumb!

2 months ago
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Find generator, find fuel, fill generator with fuel, switch on generator, see the light.

2 months ago
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so i just had to assume there was a generator?

2 months ago
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You just had to check every room. It was close to the start and you could enter it without the killey thing coming for you. For every step on the corridor, there were one or two rooms to the west and east.

From the starting room: e, s, e, take canister, n, fill canister with fuel, s, fill generator with fuel, switch on generator

2 months ago*
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You are supposed to make out with the monster in the darkness. It will then drop a flashlight and run away embarrassed

2 months ago
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Profile pic checks out.

View attached image.
2 months ago*
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that's my grandpa's last known photo

2 months ago
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Absorbent and yellow and porous is he.

I know this is going to sound weird, but I firmly believe he now lives in a pineapple under the sea.

2 months ago
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This is disrespectful and highly insensitive, our family is distressed by his disappearance and is seeking for any information about his whereabouts.

2 months ago
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You're right, I'm sorry. He's probably just dehydrated.

2 months ago
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