Should hidden object games be its own genre?
I started playing hidden object games when the genre was predominantly about that: screen after screen of hidden objects to find, with some form of story to hook them. The Samantha Swift games are a good example of that. It started with lists of words, but branched into silhouettes, etc. I liked the style of searching for words, and I'm using Samantha Swift these days to teach my kids.
With time the genre changed to become more adventure-game-like, finding objects and using them, and solving riddles. That was originally a distinct sub-genre (with some variations of it), but it quickly became the dominant sub-genre of hidden object games. I'd guess that all modern HOGs are of this style.
While I enjoy HOGs, I feel that the limited gameplay makes them too boring in large doses. A lot of puzzle types and story styles repeat between games.
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edit: maybe train was well hidden, had 0 entries on some GAs
maybe i played the only bad game, maybe its just not for me.
but if you have a recommendation for a must have game do let me know, and why do you like it so much?
to me it felt like some old educational games i played back in school
unfortunately for now im not interested in this hype train
or maybe its fortunate, who knows!
Almost forgot,,
How is your day? ^_^
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