Link

Link to the forum shitstorm

Another one bites the dust, I really didn't expect that from DoubleFine. From what I understand the game was still officially in alpha and there was a whole bunch of planned features. I wonder in what state is the current build?

The devs are planning to release the code to allow the community to take over so that's something I guess. Still a major dick move to all those who supported them...

9 years ago*

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I was talking with someon about this and he said that while he's now wary of taking on Early Access projects of DF's, he doesn't worry about how it'd affect other projects as he thinks they're pretty compartmentalized.

9 years ago
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I cant believe I wanted to buy this game. Just one word: SUKI, tvari, kozli vonyuchie, kapitalisti dolbanie!!!!!!!!!! Oh and ... YOU ... Double Fine!!!!!!!!!! RAAAAAAGE OVER 9000xOVER 9000. And yes, I speak Russian.

9 years ago
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9 years ago
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well, the guy is a politician.
the thing that really bug me about this whole thing is how they didn't prevent this... Double Fine is not a new indie studio that have no experience on the industry, they have, a lot. some of their games are a thing of cult, they should know better how manage things, people trusted in them because they were DF.

that and the the "from alpha to Gold in 1 step!" thing, are they going to keep supporting the game in any way? or it will just be abandoned there to rot in hell? selling an unfinished product is shady as fuck, and early access allows that, but outside of early access the game will still be unfinished, and they are going to sell that...

9 years ago
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Reading their plan, it's easy to see how they screwed up.

They didn't put enough into the initial release to make it fun. Prison Architect had a similar plan, but because the early releases already had the core gameplay implemented, it got good reviews even in early access, so people bought it.

Spacebase DF-9 didn't have that core gameplay down, so the early reviews were scathing and people stopped buying it. They tried to design it as if it was a "normal" game with internal development rather than an early access game which was intended to rely on those early sales -- and you can't do that; if you want lots of early sales, you need it to be fun from the moment it hits the marketplace.

9 years ago
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The fact that he thought EA sales can and would support an extremely long development development cycle alone proves he's deluded and does not understand either how early access is supposed to work or why small developers use it to begin with.

9 years ago
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Project Zomboid dev comments DF-9 fail

They link a tweet about Broken Age, but JP said they spent 10k per dev as well on DF9 per month. I remember seeing JP or someone in DF9 team saying they were 3-4 guys working at it before.

9 years ago
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