Hi, I'd like to show you my little video game I have been working on for the last couple of months – Cavimilation.
It began its life as my school project hence it did spend almost no time on the drawing board, but I still think there is fun to be had!

Cavimilation is a platformer/shooter "high score chasing" game with procedurally generated levels and minimalistic visuals.
You try to gain the highest score possible by exploring an endlessly generated cave, collecting treasure, and defeating enemies. You can compare scores with your friends on steam leaderboards.

You can check out the store page here. I'm gonna add a Cavimilation giveaway here after the release.

Thank you for reading, here's a humble GA. [L2, minor bot protection – remove all the numbers] (ended)

Edit: public GA (ended)

1 year ago*

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Bump

1 year ago
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Good luck with the project :)

1 year ago
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Best of luck with it!

1 year ago
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Thnx, Cavimilation => WL.

1 year ago*
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Congratulations on releasing your first game!

1 year ago
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Congrats :)

1 year ago
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Interesting game.
The gun animation is a little annoying, in how it flips around after every shot.
Kinda cool for the shotgun/rifle, as it can add some lag that balances out the power of the weapon. But why also have the same thing happen for a handgun?

Would be cooler if the character only twirled the handgun, when staying in one spot for more than 3-5 seconds. Should be no lag for firing off a few quick shots, and then a short lag for reload. Maybe add a reload function, that triggers the twirl animation?

Anywho, cool game, that i bet took a ton of effort. Cool if you're coming to a stopping point with it, and calling it finished. But if games like Terraria and Minecraft are any example, adding polish on the regular, can increase interest, and thus sales and profit.

1 year ago
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I like not having a traditional reload in this because it feels more arcadey and old-schoolish. When I needed a hint that you can shoot again I remembered that scene from Terminator 2 and said to myself "Let's go over the top" :D

If it turns out that the "reload spin" is unpleasant for some, I might add an option to turn it off (or choose something different).

Thank you for your comment!

1 year ago
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I honestly like it. I also really like caramel flavor. But that doesnt mean i want it all the time.
It just seems done a little much.

It makes sense with a single barrel shotgun, or bar action reload rifles, but not for handguns. Handguns you spin while your goofing around, not while you're shooting.

Games are fantasy worlds, so you can do anything you want, but balance with anything is key, and it's often easier to add more to gain the right result, than subtract.

But i'm just a critical consumer and at least twice your age. Never made a game, or know how much effort it would take to make any of my suggested changes. Also makes alot of sense to collect a bunch of feedback when planning out potential updates.

1 year ago
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the reload spin its what stood out to me. it gives it the repeater feel. i like it

1 year ago
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Great, add to my whislist

1 year ago
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Congratulations on your first game! Good luck with it! :)
Also, thanks for the giveaways :)

1 year ago
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Congrats and bump!

1 year ago
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bump

1 year ago
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Congrats on releasing your first game and good luck with it!

1 year ago
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Bump ;)

1 year ago
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bump

1 year ago
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Neat! I've wishlisted it and look forward to trying it out sometime. =)

1 year ago
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Bump!

1 year ago
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This comment was deleted 11 months ago.

1 year ago
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Congrat for your first game on steam

1 year ago
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As I've already had the opportunity to try this game out as a beta tester, I can only recommend it.

Ideal relax game, unless your score just gets beaten by your friend :)

1 year ago
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I'm not sure if the game would be my cup of tea, but I do hope it does well for you. :)

1 year ago
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This comment was deleted 6 months ago.

1 year ago
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Bump

1 year ago
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Good luck with the game :)

1 year ago
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Congrats :)

1 year ago
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looks good - i wish you luck with it

1 year ago
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