RosimInc's Nonogram Café


Greetings, traveler!

It's been a long while since my last puzzle thread, and with the new year, I thought it might be the perfect opportunity to start anew.

52 weeks, 52 puzzles, under the form of bite-sized nonograms.
Every Sunday night will be the deadline of a puzzle, and I will try to post them as early as possible.

Wishing you a puzzleful 2020! ~


Weekly Puzzles

The links below contain everything you need to access the giveaways I made.

Week Puzzle link (level req.) Giveaway prize End date
Week 22 10x10 puzzle (level 0) Ellipsis 2020-05-31 23:59 EST
Week 23 14x15 puzzle (level 0) Toy Odyssey: The Lost and Found 2020-06-07 23:59 EST
Week 24 12x12 puzzle (level 0) Spectrum 2020-06-14 23:59 EST
Week 25 - NEW 8x15 puzzle (level 0) Wick 2020-06-21 23:59 EST

* Region restriction: None at the moment


Bonus Puzzles

More puzzles!
Here are the generous contributions of fellow SteamGifts members :)

Contributor Puzzle link (level req.) Giveaway prize End date
Reserved

Want to contribute and have a nonogram giveaway of your own? Instructions in the Join the fun! section.


Hints

Hint 1 : You might want to know how Nonograms work
Hint 2 : You might want to know how to decode QR codes (I personally recommend phone apps)
Hint 3 : You might want to use a graphical tool like MS Paint / Paintbrush / GIMP


Feedback

Feedback and ideas are most welcome! ~

4 months ago*

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Thank you a lot for making giveaways in nonograms (really love them), bump!

1 month ago
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Week 20 added - Distrust: Polar Survival

Bit more than a day left to complete the two Week 16 puzzles!

1 month ago
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Week 21 added - Arcade Mayhem Juanito

Under 6 hours left for the Week 17 puzzle!

1 month ago
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Bump! Thank you for another nice nonogram and all those giveaways!

1 month ago
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It's a pleasure, glad you're enjoying them :D
Plenty more on the way! ~

1 month ago
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Week 22 added - Ellipsis

Under 2 days left for the Week 18 puzzle!

4 weeks ago
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Bump

4 weeks ago
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Elliptic bump!

4 weeks ago
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bump!

4 weeks ago
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This thread is buried, it needs a bump!

3 weeks ago
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Week 23 added - Toy Odyssey: The Lost and Found

Under 12 hours left for the Week 19 puzzle!

2 weeks ago
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Solved the new one. Have my thanks and a bump!

2 weeks ago
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Week 24 added - Spectrum

About a day left for the Week 20 puzzle!

2 weeks ago
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Spectral bump!

2 weeks ago
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Bump!

2 weeks ago
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my brain is melting xD

2 weeks ago
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I might suggest eating ice cream, it's good in all situations really ;)

2 weeks ago
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Nice cool nonograms :)

2 weeks ago
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Bump!

2 weeks ago
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Bumf

1 week ago
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Solved, thanks!

1 week ago
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Hello guys, I need your opinion on something about the puzzle's visual design.

One of the problems right now with using Paint/Photoshop to solve these nonograms is that it is hard to undo a mistake using the Fill tool.
If I mark two neighboring cells the same color, but then later on realize that one of them needs to be changed, I can't use the Fill tool to undo it, as it would also undo all the other contiguous cells.
Like in this example, as soon as I realize the cell (marked in red) is wrong and I try to set it to white, everything next to it becomes white.

So here's a solution I'm proposing.

I can add an outline to the cells in the solving grid
Here's how that looks in action.
It makes the solving process easier (even though accidentally clicking on the outline can be frustrating) but once in the QR code it looks weird (but also quite cool).
Here's one you can try out to see how it feels (No giveaway)

I personally don't need such a change because any decision to mark a cell black or white comes from logical deduction, but not all people solve this way and others have a more hands-on, trial-and-error approach, and I don't want to leave them out.

What do you guys think?
Should I make this new change permanent?
Are your QR code reader apps able to decipher the code despite the outlines?
Does it make the solving process easier? Harder?
Does it make the final result look satisfying?

I'd love to hear your thoughts :)

1 week ago
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If it is still readable by a QR reader and more tolerable of mistakes, then why not? So it would be a nice improvement.
Personally I don't need it either, 'cause if I make a mistake then redoing whole puzzle from start is easier than trying to find and fix that mistake

1 week ago*
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Cool stuff indeed! :)

Yep, just tried it and it's still readable by the website I normally use, so I'm all for the change.

1 week ago
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Had no issues solving both an actual puzzle and the demo, using gimp!
Also, bump!

1 week ago
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I just Ctrl+Z when i make a mistake.
You could add it as an alternative version maybe.
Zxing decodes anything you throw in it anyway :)

1 week ago
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I never had any problems before, but if it's still readable, then it's a nice change :D
Also it looks nice

1 week ago
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I don't care
just use what you like and isn't too much work for you

1 week ago
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Hello everyone, I have to go to bed early as I'll be visiting my parents this weekend (at last!) so I won't have time to put the Week 25 puzzle before Monday.

Thanks to all by the way for the feedback, I will be activating the outlines in my next puzzles, and do let me know if you feel it should go back to how it was.

Two days remaining to the Week 21 puzzle!

1 week ago
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Bump!
Phew, that was quite tough, thanks for the nice puzzles!

5 days ago
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I love nonograms!

5 days ago
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Thanks, here's a bump :)

5 days ago
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Bump

5 days ago
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