Do you want this system on Steamgift?
The clear exploit is to wishlist immediately. As you said, the solution is to insist that the game is wishlisted prior to GA start.
As you stated, that is also open to abuse.
I'm against this because it forces external behavior (the wishlist) onto people. Some users have literally hundreds of games in their wishlist, pretty much everything that seems even mildly interesting. Other people barely have any games on their wishlist (or none at all). To neither of those users is your proposed suggestion fair.
If this becomes widely adopted, people will either be left out of entering those GAs, or they will be compelled to make adjustments to their wishlist - either cut a lot off, or add a lot to it. I don't think it's right to make people fuck around with their wishlists.
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I feel this might be better suggested in the sgtools thread. I think this is a feature that might be better suited there :)
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Good alternative to my suggestion. Besides your solutions to prevent exploits, I'd also add the option for GA creators to determine how high potential entries must have ranked the game in their wishlist.
So with all rule sets enabled it would look like:
Game Z must be among the top X in anyone's wishlist AND/OR wishlist can't be bigger than Y games and all those requirements must have been met during the last sync before the GA began.
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A) That's exactly why one would consider to use that option. You want to deliver a game to those who'd enjoy it most. Those are naturally fewer. And nobody would be forced to use this option for all of their GAs. Or at all.
B) I don't see why it shouldn't be possible here. SG already has all relevant data, as it syncs everyone's wishlist. What else would be required?
Besides: Using sgtools would be the one factor that would reduce the potential reach the most, as it would always require that people find links leading there. While making a public GA with the required wishlist limitations would be open to everyone who qualifies.
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I personally gave up on my wishlist-ordering because of two things -
first, it's really, really hard to try to set them up as most wanted, second most, etc
second, major problem: Steam's ordering is shit. Drag and drop ceases to be manageable after a few dozens of items on the wishlist - I wouldn't be surprised if this would be a reason for a lot of people not to use it :\
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Well nobody would be forced to use it. I only considered it a further option to use. You could still create a GA that only allows a certain maximum size for wishlists.
I usually rank my top 20-30 of my wishlist the way I really priorize those games. I assume that most people would manage to put their really most wanted games on the top of their lists too, if that might get them access to such GAs. ;-)
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Again, you suggest an enforcement that simply doesn't exist. Neither would the GA creator be forced to use it nor would anyone else be forced to rework their wishlist, if they don't want to.
But if you want to get your fav game to someone who appreciates it as much, you could use that option. And if you want to increase your chances for your most wanted games, it'd be a rather little burden to place those few games into your top 10. Or 20.
That's an investment of maybe 10 minutes max. If that little effort is too much, you shouldn't mind either that you wouldn't have access to those few GAs, right?
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Actually you already can. See https://www.steamgifts.com/account/steam/wishlist. There is your current ranking.
There'd be 2 options how to use that data:
A) Create a "whitelist" the moment when a GA is created, to define who has access and who doesn't
or
B) Store synced wishlists for some days. If someone tries to gain access by readjusting their wishlist ranking, simply do a check how their last saved sync looked like before the GA was created and refuse them access.
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I can't tell. Of course it is up to cg if he considers the benefits worth the necessary efforts. And it might very well be that it'd be a too huge burden for the servers to process.
All I do is to explain the benefits that I see and to suggest further details that'd make it even more useful imho. And there are obviously benefits if you get games to people who'd want them most, instead to some random horde. ;)
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You can manually change the rank number of a game in your wishlist. Although you have to save immediately IIRC.
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I literally have hundreds of games in my wishlist.
I add every single game that I find interesting when I first saw them.
That way, during a Steam sale, I can see all the games that I may be interested at a glance.
It also helps when I browse the SG sale page: https://www.steamgifts.com/sales/recommended
It was not an exploit, as I add them for other intentions.
Both of your solutions does not really help in this scenario.
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Just started and 'only' have 50 games in my wishlist. But I regularly see a GA for a game that looks great and I add to my wishlist. So with this method I'll be locked out just because I've never heard of a game?
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Second issue (with a huge wishlist) should be handled in more simple way. Any extra settings in giveaway creation would just make it harder to implement, and harder to configure when creating giveaway. I think there should be a hard limit - like, only top 100 (or 200) games in wishlist are considered. I don't think anyone REALLY-REALLY need 200 games to play right now. We need the games that user want MOST, right?
As for the firs issue (when someone add game to wishlist just to enter giveaway)... I don't think it's a problem at all. If you don't announce this - user have to method to know, what to add. And if a friend told him - then it means this friend of him lowers his own chances... It's just the same as with private giveaways - leaking exist, but in most cases we don't worry about it.
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The Wishlisted Giveaway
Hi all, this is just an idea i thought up randomly where i think would be useful for people who want to ensure the participant of their giveaway had the maximum interest toward the game.
How does it works?
It works similar to how Group/Whitelist giveaway function whereby allowing a specific group of people to join and remain invisible for people who are not in the group/whitelist. The wishlisted giveaway will allow only the people who had wishlisted the specific game to join the giveaway.
Possible exploit and possible solutions
Eg. A giveaway with 200 wishlist quota. User with higher than 200 games on their wishlist will not be able to join the giveaway.
Disclaimer
Firstly i must apologise for my English, as i am not too good in it. Also i do not have much knowledge or idea about coding, so i do not know how tedious my suggestion is in coding aspect.
Lastly thanks for reading this, here my little giveaway as thanks.
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