The Wishlisted Giveaway

Hi all, this is just an idea i thought up randomly where i think would be useful for people who want to ensure the participant of their giveaway had the maximum interest toward the game.

How does it works?

It works similar to how Group/Whitelist giveaway function whereby allowing a specific group of people to join and remain invisible for people who are not in the group/whitelist. The wishlisted giveaway will allow only the people who had wishlisted the specific game to join the giveaway.

Possible exploit and possible solutions

  1. User may intentionally add a game to their wishlist upon knowing (from friend/other means) of a huge whishlisted giveaway to join the giveaway.
    • System should only allow user who added the specific game to the wishlist piror to the date of giveaway creation to be able to join. It should remain invisible/ unable to join for user who added the specific game to the wishlist on or after the date of creation of the giveaway.
  2. User may add tons of games to their wishlist so to be able to join in as many of wishlisted giveaway.
    • Allow the giveaway creator to set a wishlist quota, to prevent people with extreme high wishlist count to join.
      Eg. A giveaway with 200 wishlist quota. User with higher than 200 games on their wishlist will not be able to join the giveaway.
    • Another possible method to prevent such abuse, is to let giveaway creator to set a wishlist duration quota, whereby allowing only user who had the game on wishlist for a long time to join the giveaway. Eg. A giveaway with 6 months quota. Only user who had the game on their wishlist for 6 months or more will be able to join.

Disclaimer
Firstly i must apologise for my English, as i am not too good in it. Also i do not have much knowledge or idea about coding, so i do not know how tedious my suggestion is in coding aspect.
Lastly thanks for reading this, here my little giveaway as thanks.

8 years ago*

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Do you want this system on Steamgift?

View Results
Yes
No

The clear exploit is to wishlist immediately. As you said, the solution is to insist that the game is wishlisted prior to GA start.
As you stated, that is also open to abuse.

I'm against this because it forces external behavior (the wishlist) onto people. Some users have literally hundreds of games in their wishlist, pretty much everything that seems even mildly interesting. Other people barely have any games on their wishlist (or none at all). To neither of those users is your proposed suggestion fair.

If this becomes widely adopted, people will either be left out of entering those GAs, or they will be compelled to make adjustments to their wishlist - either cut a lot off, or add a lot to it. I don't think it's right to make people fuck around with their wishlists.

8 years ago*
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I actually think it is a very good idea. I'd add something like "whishlisted before XX date".

8 years ago
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I feel this might be better suggested in the sgtools thread. I think this is a feature that might be better suited there :)

8 years ago
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Good alternative to my suggestion. Besides your solutions to prevent exploits, I'd also add the option for GA creators to determine how high potential entries must have ranked the game in their wishlist.

So with all rule sets enabled it would look like:
Game Z must be among the top X in anyone's wishlist AND/OR wishlist can't be bigger than Y games and all those requirements must have been met during the last sync before the GA began.

8 years ago*
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A) that means the number of entries will be pretty small
B) that's a lot of things to take into consideration. As SadisticChicken mentioned, better for sgtools

8 years ago
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A) That's exactly why one would consider to use that option. You want to deliver a game to those who'd enjoy it most. Those are naturally fewer. And nobody would be forced to use this option for all of their GAs. Or at all.

B) I don't see why it shouldn't be possible here. SG already has all relevant data, as it syncs everyone's wishlist. What else would be required?
Besides: Using sgtools would be the one factor that would reduce the potential reach the most, as it would always require that people find links leading there. While making a public GA with the required wishlist limitations would be open to everyone who qualifies.

8 years ago*
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I personally gave up on my wishlist-ordering because of two things -
first, it's really, really hard to try to set them up as most wanted, second most, etc
second, major problem: Steam's ordering is shit. Drag and drop ceases to be manageable after a few dozens of items on the wishlist - I wouldn't be surprised if this would be a reason for a lot of people not to use it :\

8 years ago
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Well nobody would be forced to use it. I only considered it a further option to use. You could still create a GA that only allows a certain maximum size for wishlists.

I usually rank my top 20-30 of my wishlist the way I really priorize those games. I assume that most people would manage to put their really most wanted games on the top of their lists too, if that might get them access to such GAs. ;-)

8 years ago
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again, forcing people to treat their wishlists in a way taht they wouldn't otherwise. not to mention that that's a pretty big assumption

8 years ago
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Again, you suggest an enforcement that simply doesn't exist. Neither would the GA creator be forced to use it nor would anyone else be forced to rework their wishlist, if they don't want to.
But if you want to get your fav game to someone who appreciates it as much, you could use that option. And if you want to increase your chances for your most wanted games, it'd be a rather little burden to place those few games into your top 10. Or 20.
That's an investment of maybe 10 minutes max. If that little effort is too much, you shouldn't mind either that you wouldn't have access to those few GAs, right?

8 years ago
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I don't think there would be any way to tell when they arranged their lists. So if a giveaway demands something to be on their top 5 for example, it would be pretty simple to just move it there and rearrange it again for other giveaways.

8 years ago
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Actually you already can. See https://www.steamgifts.com/account/steam/wishlist. There is your current ranking.
There'd be 2 options how to use that data:
A) Create a "whitelist" the moment when a GA is created, to define who has access and who doesn't
or
B) Store synced wishlists for some days. If someone tries to gain access by readjusting their wishlist ranking, simply do a check how their last saved sync looked like before the GA was created and refuse them access.

8 years ago
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Hmmh, that does sound like a lot of work for the site just for this one feature. I'd prefer to keep things simpler if it was added.

8 years ago
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I can't tell. Of course it is up to cg if he considers the benefits worth the necessary efforts. And it might very well be that it'd be a too huge burden for the servers to process.
All I do is to explain the benefits that I see and to suggest further details that'd make it even more useful imho. And there are obviously benefits if you get games to people who'd want them most, instead to some random horde. ;)

8 years ago*
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You can manually change the rank number of a game in your wishlist. Although you have to save immediately IIRC.

8 years ago
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lol wow, I haven't even noticed this so far :D

8 years ago
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No. SG has all the filters I want already.

8 years ago
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this sound a bit useless since you are giving people that like a game a chance, but at the same time you limit how many titles that user is "allowed" to like in his profile by setting a max wishlist size...

View attached image.
8 years ago
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It's a way to reduce the number of entries so players with an actual interest in the game have a better chance to win.

8 years ago
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I add games to my wishlist to keep an eye on them for sales so I can make giveaways with them.
Does that mean I shouldn't be allowed to enter wishlist-restricted giveaways for the games I want?

8 years ago
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I literally have hundreds of games in my wishlist.
I add every single game that I find interesting when I first saw them.

That way, during a Steam sale, I can see all the games that I may be interested at a glance.
It also helps when I browse the SG sale page: https://www.steamgifts.com/sales/recommended

It was not an exploit, as I add them for other intentions.
Both of your solutions does not really help in this scenario.

8 years ago
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Just started and 'only' have 50 games in my wishlist. But I regularly see a GA for a game that looks great and I add to my wishlist. So with this method I'll be locked out just because I've never heard of a game?

8 years ago
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Yeah, why not.
I also have the perfect solutions to the two concerns in your post.

  1. So what?
  2. So what?

You can't really measure objectively how much someone wants a game anyway.

8 years ago
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I hope not

8 years ago
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Second issue (with a huge wishlist) should be handled in more simple way. Any extra settings in giveaway creation would just make it harder to implement, and harder to configure when creating giveaway. I think there should be a hard limit - like, only top 100 (or 200) games in wishlist are considered. I don't think anyone REALLY-REALLY need 200 games to play right now. We need the games that user want MOST, right?
As for the firs issue (when someone add game to wishlist just to enter giveaway)... I don't think it's a problem at all. If you don't announce this - user have to method to know, what to add. And if a friend told him - then it means this friend of him lowers his own chances... It's just the same as with private giveaways - leaking exist, but in most cases we don't worry about it.

8 years ago
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Not the best idea. The name "wishlist" is suggestive, but in reality it's often just a steam-sale-tracker-list nothing else.

8 years ago
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