Wasn't Valve going to implement a limit on keys devs can generate about half a year ago (maybe even more than that). The thing where devs needed to make a certain number of sales on the store to generate a certain number of keys. Or did they completely drop that for some reason and devs can generate any amount of keys.
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not any amount, but 2000-3000 keys without any problems.
Check any GoGoTrash bundle
https://www.steamgifts.com/discussions/search?q=gogo
I don't think games from those bundles have sales in steam store xD
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Just looked it up and yeah seems like you're correct. It does say devs shouldn't give "worse deals" for steam purchases and that Valve will remove the ability to generate keys if you do that but that's listed under "rules and guidelines" together with "don't sell keys in bulk" so it's probably not enforced at all.
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problem is, he will lose the cv when he drops the price again to sell his game^^
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why he will drop the price?
He will get his 100$ back and make some profits (only with selling steam keys).
Now he can make another "game" - Achievement Hunter: Cat, Achievement Hunter: Dog, Achievement Hunter: Fish, Achievement Hunter: Anything
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hmmm, you might be right. all the people will love to see this "gem" on indigala with some other games for few bucks cause they save sooo much money. probably he should keep it this way for profit
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Problem is, he will lose all the CV when SG makes the game worth $0 :) Didn't they do that in the past couple weeks for another game where the dev did the same thing here?
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Those are both from a year ago. I think I remember it happened again within the past couple weeks.
Edit: I tried searching, but I can't find it. It could have been longer than a coupe weeks. I think the dev created a lot of DLC that was really expensive and was creating giveaways here.
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Well, dunno how effective banning from Steam is.
I give it a 50/50 chance this is the same folks who spammed the "Achievement hunter" things before they got booted off the store.
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Well obviously there's a market for it. But instead of doing what any professional would do, which is releasing a piece of software that easily unlocks thousands of achievements, and market said software as such, they try to pass their asset-flip-with-an-achivement-script-in-it as a game. Why go to such ends while there is a software section on Steam? They could very well exploit the achievement whores market while being totally professional about it but no, these kids have to do it in the most childish way possible, by trying to exploit the system :/
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Well they're even more retarded than I think then. They obviously know how to use the Steam API to enable achivements, but they don't know how to make a basic web page with a button on it? It literally takes 5 minutes of googling how to do it and less than 2 to write it :/
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I'm betting the "achievement unlock" script is just another asset they flip.
I mean, they can't even get that working to unlock everything half the time, if you look at the forum posts.
Looking at those forum posts also makes you stupid. I can tell from experience. Then again, I do let my morbid fascinations get the better of me too easily
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I think I must take this as a good omen.
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so dev ^ price and sold keys to shady site with shady browser extension,
let it rain xD https://www.steamgifts.com/archive/search?q=Achievement%20Collector
cv=0
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luckily both of them at least are "Steam is learning about this game".. =)
I've got my client in Italian but I think it's visible also in the other languages..
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https://9gag.com/gag/aZme9G6/how-every-awful-video-game-thing-was-born
We are at the last step now
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20 euro per game.
https://store.steampowered.com/search/?developer=QUIKIN%20Games
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