Finish giveaway when a certain amount of entries is reached.

Got this idea when happened to see what this guy did.

2 months ago*

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Want something like this?

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Nah
Sure
Potato

The only reason I'm against this is it favors scripted (bot) entrants.
One workaround I've seen is hosting a private giveaway with one of those URL shortener services that makes the link expire after a customizable number of clicks (also abusable, but mostly achieves what you're after).

2 months ago
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The only reason I'm against this is it favors scripted (bot) entrants.

This.

2 months ago
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What do u mean it favors scripted entrants?

I might be willing to do that for a group or for my whitelist. There are tons of other ways u can give away games here on steamgifts :)

2 months ago
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Bots are faster than humans -- if bots enter first, humans have less of a chance. Same concept as when a limited number of game keys are given out by a publisher in a way that bots can easily exploit.

2 months ago
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And what prevents you from putting higher level on giveaway or to make it group/whitelist-only?

2 months ago
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You'd run into pretty much exactly the same issue, since out of the people that meet your requirements, having scripted aid will still get in faster.
It's true though that assuming that this behaviour can be detected and punished, higher level users would have little incentive to do this. So that would depend on how effective SG is as well.

In regards to your original question, SGTools supports a setting that lets you set a maximum number of entrants, I believe. Although it doesn't distinguish between who owns the game or not, it only counts how many people ends up passing the check.

2 months ago
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I'm sure there are bots and people using scripts at every level.

I make all my giveaways at least 24 hours, and usually 2-3 days, specifically to give people who don't spend every waking minute on SG a chance to enter. If you limit it to only the first entrants, this rewards those using bots and those who spend all day on SG, and neither of those behaviors seem worth rewarding or encouraging.

It's like the recent giveaway of Hitman, where they ran out of keys right away and suddenly the grey market is flooded with keys. Bots are way faster than people and live to collect free stuff.

2 months ago
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You can do this with an invite only giveaway and sgtools but I think that this only increases the chances for bot/autojoin users.

2 months ago
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power to the bots

2 months ago
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For the same effect, you can just increase the level req. and decrease the GA time if you have an idea on how popular a game is.

Or you can make a sgtool and then delete the link after you reached the amount of entries you want. Theoretically, there wouldn't be any more valid entries after that as long as no one shares the entry sgtool link.

I am against the idea though of GAs being a first come for a chance, it's similar to how when a limited amount of keys are given away, some people decide to grab ten, and it's out of stock in two hours before you even knew about it.

2 months ago
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if you want less people, make the giveaway end faster

2 months ago
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0 entry limit giveaways for Cyberpunk 2077 >:D

2 months ago
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maybe one day cg will take care of the autojoiner issue, and we could have options like this.

2 months ago
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Combine this with effective captcha... ;D

2 months ago
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