Is the game enjoyable by today's stardards? I'm looking to pick an RPG this winter sales, bought FFXIII-2 but had to refund it due to its BAD optimization
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I much preferred the first game. The second game has worse game flow, more disorganized battles, and less interesting exploring.. the only thing it was "superior" in was the party-NPC interactions, and if you just used a full-PC party, you could avoid that anyway (as I personally found them too shallow and annoyingly presented to have any value, Boo jokes aside). Well, and class-building, but Enhanced editions essentially update previous games to Baldur's Gate 2's setup for such.
In short, you can't really consider either game considerably better, since they cater to different preferences. Similarly, the Icewind Dale games offer much better dungeon design and combat balance, and offers much more satisfying co-op- but at the expense of the freedom of exploration and quest depth of the BG games. Temple of Elemental Evil is arguably the richest in gameplay and character immersion, but lacks any multiplayer whatsoever. Neverwinter Nights has the most fluid multiplayer of all, but arguably has the most awkward interactions and flow.
Basically, they're all enjoyable games, so it's hard to just say "X is better than Y" for them. :)
..Clearly, the OP simply needs to get every single Infinity, Aurora, SPECIAL, and Arcanum engine game out there. ^.^
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Depends on what kind of RPGs you are into. Badur's Gate is very much playable by today's standard, but do bear in mind that the learning curve is rather steep as it is based on a weird mixture between AD&D and 3.0 rulesets (mods can fix it and make it all AD&D or all 3.0/3.5). It's a very different thing to any FF title though, obviously.
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Really? Didn't know you could mod it to remove THACO. As far as I know the 2nd edition AD&D that it runs on is integral to the game and you can't just mod it out.
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Could be that it's hardcoded, yes. Personally I'm ok with THAC0 so I never really searched for mods to change. I do know there are mods that try to merge the rulesets to create something more coherent, though, and if memory serves ToB also tried to do so officially.
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Never heard of any such mods. ToB ran on 2nd edition and they didn't try to change anything until Icewind Dale 2 which runs on 3.5
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I've got nooo ideia about D&D and the rulesets, I dont think I ever played an RPG based of D&D
Edit: "about" not "and"
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https://www.google.nl/?gws_rd=ssl#q=baldur%5Cs+gate+permdeath this would make it seem there is.
It even mentioning it a bit when choosing difficulty setting ingame, but it's not very clear on which ones.
I played the original like 20 years ago, but can't remember it much and it might be something new in the enhanced version.
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I guess he refers to companion permadeath. If I remember the rules correctly, every time you resurrect a companion, he/she loses 1 point of constitution (so a character with only 1 point left can't be revived anymore). And if the killing blow would put the health below -10 (someone with 3 hp remaining gets hit for 14, for example: 3-14 = -11) the corpse explodes so no revival is possible.
I don't remember the original games having a setting for this, I guess it's new in the enhanced edition.
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Permadeath has not yet occured to me during my EE highest-dif-playthrough so far. If you die you can also just re-load. If there is some sort of hardcore mode (like e.g. diablo2 has), I think you have to check an additional setting for it. I'm pretty sure there should then be a warning, about what you are trying to do.
From my experience with the old games, when your main char dies, the game just ends and you have to reload.
However, If one of your companion dies (and you don't feel liek reloading), then it depends whether they just... "died" or "died horribly". The later means, their body is too mutilated to be ressurected. In the other case you can just revive them at your nearest friendly temple. The possibility to be ressurected is indicated by an "grayed" character picture, while in case of a "perm-death" they are also thrown out of the party.
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Legacy of Bhaal is acceptable but kinda weird, it brings a lot of imbalance between melee and caster damagea-wise so casters either turn into buffbots, dedicated healers, or "Finger of Death" kind of assassins, since most death spells just don't care about hitpoints.
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To my shame I don't remember the name of the difficulty, but looking at the achievements, the highest should be Legacy of Bhaal difficulty - I don't remember that there was an achievement for a "hardcore playthrough"... so jeah... I'm playing on that one.
Edit I'm used to play BG extremely slowly and on the highest setting... but I know basically what I'm doing.... I 'd recommend to you to play on a lower difficulty, since exploring on LoB can be really frustrating, when you have no idea, where "easy" monsters are.
It is doable, though.
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In "normal" you can revive your dead characters in a temple if you pay.
Give me 5 minutes, i'll check more info
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I'll stick to normal because apparently BG can be really tough and... Yes... Pretty much you can die in every fight, even with some idiot wolves. You can revive your teammates in a temple, and I think you can revive them even if they explode or dissapear (I'm not sure in this, but they say is no permadeath).
Just save a lot
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If you are new play on Normal. Core rules is fine though - quick save a lot.
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Read Time4Tiddy's comment. He explains permanent death in BG EE. https://forums.beamdog.com/discussion/23408/how-to-revive-a-dead-character-normal-novice
Your character is permanently dead and removed from your party if he gets gibbed or otherwise dismembered OR reaches -10HP. You can always revive your characters at temples or with cleric spells if the 2 conditions i listed are not met.
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Thanks i tihnk i will go for normal mode, already doing Xulima to on ironman, and barely getting progress, i just want a simple rpg right now, but i am also not really keen on replaying such long games, not sure if there's an achievement (which can't check now)
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I have the orginial cds of BG and Icewind Dale, but played it like 20? years ago.
Bg i finished it to the end, Icewind dale i lost a 20 hour savegame file and never restarted it, this will be the first time trying the enhanced thing, i will try Icewind Dale enhanced some day, but funds are limited and with what i can sell from cards i got some other stuff in mind. The only thing still i really remember from BG is Minsc and his hamster. :p
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Yeah now and maybe again in 15+ years. :P I don't know but i don't like replaying or rewatching anything in a short timespan, i know the story unless it starts to fade, why do it again?
Thanks well then i will just start with story mode instead of normal.
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Jeah for me it always depends on the game, I have an easier time replaying a game instantly, when it has some sort of NG+, where at least a couple of things are different.
Regarding story mode: I think that the story and the exploration part are the strongest sides of the game. While to me the battle-victories always feel good, thfights can be pretty tedious and and sometimes just interfere with the other part of the game.
I'd assume that Story mode will be pretty casual, but if you don't really know the mechanics of BG - and the game is by no means easy to learn - the difficulty could be just the right amount of "resistance" for an enjoyable rpg-playthrough.
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Yeah and with rpg's when you grind (alot) it's usually not the most fun part in rpgs, let alone restart it all over again. :p
I know it and i don't, i played and finished it when it first came out but i can't remember alot as of now, but maybe when i play it i go oh yeah, i curse my wanting to get achievements on highest difficulty when i can, but like with Xulima on ironman mode i am doing like a week to find ways just to get to level 2 or 3, and it's very very tedious and that just doesn't make you feel relaxed about a game and really enjoy it, and that's what i would want for a change in this one.
From what i remember when playing the original BG was sometimes hard, but atleast fair hard.
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Well I played through the game thrice on the highest setting (back then), but I still don't undersand so many things about the mechanics (they are a bit better explained in the EE though), I just... well bruteforce my wins sometimes. :D
The thing is just; for succeeding in LoB-difficulty, you really need a dedicated char-build and you need to know where some of the early game goodies are + plus where you can find some cheap-exp - or else the game can be horribly frustrating. I don't think it's such a bad idea to play this game on a easier difficulty again first, since you would have to use a couple of guides and read quite a bit of wikia-knowledge in order to be able to succeed.
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Since steam is down.
What is the highest setting that won't have permadeath? Normal?
And with permadeath if a character is death you could just reload a savefile and it's alive again or not?
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