I just finished playin it (except the 400 days DLC, which will start soon) and I was wondering, how much did my choices affect the game, and specially the ending? I really don't feel like replaying it right now, as I think it wil be boing to redo everything again, even changing the decissions, so I ask those who played it, if you know.

what's the difference in the situations that you have to choose wether to save one character or another, also about which people go with you in the 5th episode, and specially if choping you arm makes any good or any bad.

8 years ago*

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Do you think the game has any replay value?(Poll Requires Games to Vote)

View Results
Yes
No

No matter what you do, the end result is the same. No matter what you do, the main story beats are the same.
TellTale became very good at giving the player the illusion of choice.

8 years ago
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I had that feeling during the entire game, that my decissions were not important at all, BUT, I wonder what's the difference in the situations that you have to choose wether to save one character or another, also about when you see which people go with you in the 5th episode, and specially if choping you arm makes any good or any bad.

8 years ago
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Even if you save one character or let the other die, or save the other, and let the first die, further down in the later episode, the other character dies as well, so it becomes pointless

8 years ago
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Choosing to chop your arm delays the infection and your character's response to situations but for the main storyline it changes nothing.
It was stupid really, if they'd had the nerve to chop off the arm immediately after he was bitten they might have saved him, but they think of it after hours have passed so it makes sense it would be too late...

8 years ago
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Exactly my thoughts. At some point of the first season (episode 3) when you're given some dramatic choices to make, I re-loaded the game deliberately a few times just to see how different the outcome could be. And surprise-surprise, it turned out the same. But like you said, "TellTale became very good at giving the player the illusion of choice".

8 years ago
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That might be true but made me wonder about ep6 of Game of Thrones...

8 years ago
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Put your message inbetween ~

Comment formatting thread has it under font styles

8 years ago
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Thanks a lot!!.

8 years ago
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let me try
edit: it works. awesome. thanks. :)

8 years ago
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The main event in the story will be the same, however if you make different choices, some detail in the game will be different. Like in the beginning of the game if you choose to leave Clementine's house at noon, you will be accompanied with the farmer son and his friend. But if you choose to go by night, you will be accompanied with a policeman and the farmer son. The farmer son friend will be a zombie at this point.

Another example is in the farm, when the kid and the farmer son stuck on the tractor, no matter who you choose to save, the farmer son will die. Thats the main event. However if you choose to save the farmer son, he will less angry to you when he kick you out of the farm.

If you want to feel a little bit different experience playing this game the second time, choose the opposite of your decision you make in your first playthrough.

Sorry I forgot their names, it been a while since I played this game.

8 years ago*
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The thing is, if the story is gonna be basically the same I don't see the point in replaying it. At least not so soon after finishing my first run. Any clue regarding what's the difference in the situations that you have to choose wether to save one character or another, also about when you see which people go with you in the 5th episode, and specially if choping you arm makes any good or any bad.

8 years ago
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His arm will be useless whether you chop it or not, the different may be the reason why. If you chop his arm, well that the reason. If you're not, he cannot move it. So he still have to use only one arm no matter what.

Sometimes when you choose to save a character, they will live and accompany you till somepoint in the game. Like when you have to choose to save the guy or the girl in the pharmacy on the first episodes. Another time, no matter what you choose, the result will the same, that character die, but your decision will affect another remaining character in the group and how they act toward you. Basically different choices or dialogue.

8 years ago
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About 400 Days and Season 2:

By some miracle, I got everyone to go at the end of 400 Days. At the end of Season 1, I also had everyone (except the annoying teen boy that I killed off). I don't even remember the Season 1 people in Season 2. I specifically had to look up how 400 Days affected Season 2. It was so minor it was laughable. That said, I was gripped all the way through Season 1, 400 Days, and Season 2. I just don't ever want to play them again.

About Season 2:

Depending on what you do throughout, there are 3 or 5 different endings, and they're all wildly different. No clue how they're going to reconcile it in Season 3.

8 years ago
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I had the couple and the teenage boy, but surprisingly (because I tried to help him almost everytime during the entire game) the mustache man refused to come with me. Did you chop your arm also? If not, what happened? And did you get Clem to shot you? Because of the dialogs I guess you can just choose to be left alone without shoot, even maybe without the handcuffs?.
My last scene was Clem seeing a couple walking but not aproching to them, should I assume that was like that for everyone?
.

8 years ago
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We had the same decisions, and yes, the ending was the same for everyone.

8 years ago
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Depending on what you do throughout, there are 3 or 5 different endings, and they're all wildly different. No clue how they're going to reconcile it in Season 3.

Personally, I hope they don't try. Clem is a great character, but after having beaten S2, I felt that her story was really over. Yes, there's more that you "could" tell, but I feel that it would not really improve things. Instead they should create new characters for S3

8 years ago
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Agreed.

8 years ago
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Yes, played it few years ago, but cant remember a lot of the story so I will play it again before season 2 :-)

I think the ending is always the same. The choices force you to challenge your morals and intensifies game experience.

spoiler is "~"xxx""

8 years ago
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Was thinking to replay but no when I knew the ending is always the same. I replayed it once when season 2 released, just want to remind the story before enjoying season 2.

8 years ago
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Yeah, your choice didn't effect the main plot, but effect those little detail of the story.

At my first playthrough, i try to be neutral toward all people, in the end i end up only with Kenny helping me at the end. Some people will just die, no matter your choice (well, it's already on script afterall) and i'm not really satisfied with the result

So at my second playthrough now, I already know some choice that didn't matter (not affecting ending result) like Lily and Larry will always die, so i didn't bother to side with them at first place. You can't make everyone love you afterall.

When i'm in the middle of my second playthrough, i already have a plan how i will play my third playthrough.
So i think this game have replay value, a little.

8 years ago
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Just so you know, there are three different endings to season 2

8 years ago
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also, that poor kid who starved in the attic. ;(

8 years ago
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lo in late game I was not surprised anymore. The crazy man at last scene and his wife's head was totally mad for me.

8 years ago
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Your choices do matter some, but mostly it's about changing the details, not the events. There isn't much replay value in S1 other than enjoying it a second time or maybe trying to get all the achievements.

S2, on the other hand... you can have vastly different endings. I discussed the ending of S2 with a friend and we had wildly different interpretations of the main players at the end of it and thus made different decisions for different reasons... I think the things you do or don't do earlier in the story, the experiences you have, shape how you feel and thus what you decide later.

Still, S1 is great because the story is rich and you get the feels--even if the work fails to truly make your choices meaningful.

8 years ago
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I feel Season 1 is a better story, Season 2 a better game

8 years ago
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Spot-on.

8 years ago
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But, let's be honest, no one plays TellTale games for the game

8 years ago
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Why not?

8 years ago
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dingbat is saying that S1 was such a hit because the story was so badass everbuddy got dem feels.

8 years ago
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I couldn't replay it. The way your decisions are timed forces you to go with your gut, and when I tried replaying it forcing myself to pick other decisions, it just wasn't the same. I wasn't experiencing the game, I was just forcing myself through it to see what was different. Instead, I found some lets plays on YouTube and skipped through them. As others have already said, the main overall story and ending won't change (except who's alive at the ending, and some reappearances in Season 2), but there are minor things along the way that do change making each person's play a slightly different experience.

It's been a long time since I played them though, so maybe a replay now I might make some different decisions.

8 years ago
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On one hand I think that Telltale guys are too lazy to create a real choice based game, not because they made the decisions to be useless, but because the made the player feel that uselessness all along the game.
On the other hand I can understand that if you follow an adventure, not too much of the plot can be changed. For instance, if Lee decides to go to Savannah, he can't really end up in Texas because that's not his ultimate goal. What can change is his decision to take eastern road or western road to Savannah, making different encounters but in the end reaching the place. Telltale basically call you to chose the road: if you pick the "good one" you will go straight on the storyline, if you pick the "wrong one" some catastrophic event will lead you however on the "good one" and we all can feel that.

Still I loved that game

8 years ago
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cause doing anything else would be doing 2, 3 or more games and charging one. I kind of understand it.
But for example you take Life is strange, to compare, and then you can see all the weaknesses of TWD.

8 years ago
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I'm not expecting a game with multiple ending, each of them being totally different from the other... I just expect some meaningful details to be different. Think about it, if they put effort into creating the event that brings you on the "good road" from the "bad one", they can put the same effort into creating a different event that melts well with the next point of the story.

Probably we all have a bad feeling about this because the ones we try to save will die one way or another. I understand that the message they want to send is that no one will survive the apocalypse and that you're always on your own and can't count on others. But from a narrative point of view there were more ways to get rid of your travelmates (runaway, kidnap, betrayal or simply disappear). Death brings that feeling of following a pattern that was already decided.

8 years ago
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I agree with you, I'm not arguing against that, I was just trying to put myself in their shoes.

8 years ago
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Didn't like Life Is Strange as much as I thought I would. :/

8 years ago
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It's about the journey not the end. There is no illusion of choice. You choose how to interact with characters. You choose who you help, who you side with, who you disagree with. That's called choice.

8 years ago
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I haven't played it through yet but it seems that I can feel more at ease when playing it now lol.
Seeing that my decisions don't actually affect anything when it says "----- will remember this"

8 years ago
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I love the first season immensely because of the good story and solid characters, but I can't for the life of me praise it for replay value. Unfortunately your choices don't matter enough since the ending will be the same no matter what you do*, so unless you are really into seeing the minor differences in story telling then there's no point in playing it again.

* only thing you can really decide if Lee has his arm or not, and since cutting it out made no difference it's not really big deal. It would've been more interesting if your decision regarding Lee's arm would've lead into different death scenarios for him.

8 years ago
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