Factorio devs say they will never be on a sale because it would be unfair to people who paid the full price
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iirc Stardew Valley's dev also said this, and then it ended up in Humble Monthly.
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Supposedly the dev said it on their official forum at some point, but I only heard about it second hand and have no idea if it's true or not.
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That experiment was almost as rubbish as the horror game that would shutdown after 2 million kills or something. Turns out that, yes, not putting your multiplayer indie game on sale is a terrible idea that will kill the playerbase, and since that's been blatantly obvious for 3 years the author is a massive numpty who's happy to kill an otherwise great concept just to prove a point.
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I'm not going to comment on whether I agree with him or not, but I do want to call attention to one part of his essay.
"To balance this out, we would need a whole lot of people who will buy random games just because they are on sale---games that they had no intention of buying otherwise. Maybe there are enough of these people, and I've certainly met some of them: people who have a backlog of 50 unplayed games in their Steam library."
My initial reaction was - "Only 50?" and then it was, "wait, is that supposed to be a bad thing?", and then, "Is that not that common?"
I know SG is a self-selected very small corner of the gaming community at large, so maybe my base of knowledge is skewed - but I have a modest collection of games that I'm diligently playing through and even I have a little over 204 games I've never touched.
Is this guy out of touch, or am I? This essay is a good four years old, though, long before Steam exploded in the way it has.
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Damn. SteamSpy is dead, long live SteamSpy.
I wonder if there's a way to control for 'active' users/accounts, but that would just be the first of many hairs one could split.
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Haha, yeah, I'm with you. 50 games in your backlog seems so quaint.
And yet, it's hard to describe who's out of touch. I mean, I think we're absolutely representative of a large group of Steam users, and yet the average Steam user is so far removed from us it's crazy. The average Steam user buys 1 new game a year. The average Steam user has never bought a single bundle of games, from anywhere. We're clearly outliers, but anyone who's ever bought a Humble Bundle is an outlier.
What I get from all this is that the average Steam user is really, really weird. ;)
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Bullshit. They say that until sales drop, then suddenly it's on sale/bundled.
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I always want to hope that's the case, but people can be stubborn.
The common theme with these games seems to be that they were made as passion projects and not as cashcows. So, they might stick with their guns out of stubborness, principle and arrogance.
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Secrets of Grindea, though I believe it's the case only until it leaves early access for this one.
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Wow, this game looks so cool! Added to my wishlist.
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I've seen the first 10 hours..you farm mobs for quests/special loot but in general it's not too bad. It has a charming story and reminds me a bit of Stardew Valley, interacting with NPCs and hidden stuff around the world/puzzles. I think 100%ing everything would make things more tedious than just a normal playthrough. Also there's mp so playing with friends is a lot of fun.
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My friend and I bought this to co-op together. The grind comes in because the character wants to be a famous card collector. When you kill enemies you get card drops from each type of enemy. It's random though so if you want rare drops, you'll have to grind a lot of enemies. I don't think thats necessary to beat the game though, just to get 100%. The game itself is a standard but very well done tribute to old school RPGS.
It's a very good game but I dont know if its finished yet. My friend and I have had some trouble with crashes. Also the game is just very hard, although that could be just us being rusty.
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+1 This was the biggest game that immediately came to mind.
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I found a DVD copy in a local "junk store" for $3.99 about 2 years ago.
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I'm sorry to hear that. I'm living in Belgium and I also have games that aren't sold here but are sold for example in the USA.
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Thank you, Ivien and I was tired of waiting for a sale, a few years ago, and bought it at full price.
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as a developer saying you'll never put your game on sale is a good way of getting people to buy it early... never putting your game on sale as a developer is a way to keep your multiplayer games dead, and not maximize the amount of potential sales you'll have when it's past the point of the new release window..
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A developer can price their game however they want.. even in regards to sales, some games will keep on selling no matter what like PUBG, but alot of these games in the list, aren't the ones you mentioned, they aren't going to be blowing up the sales chart yet the developer isn't putting a discount on them..
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Have any call of duty game ever been in a bundle? Not counting Call of Duty: Black Ops III - Multiplayer Starter Pack
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I was aware about sales. But was curious about in a bundle. Only I could think of was the starter pack.
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Technically, there have been CoD bundles, but not the deeply discounted bundles we have come to expect from sites like Humble and Fanatical, etc.:
The Activision Collection is a standing bundle on Steam that does offer a discount. It's pricey as it includes a large number of games.
StackSocial's CoD Bundle (expired) gave a bit of a discount, but not so much that it would drop into Steamgift's category for bundled games.
Humble's Black Ops II bundle is just the game and its DLC going by the name "bundle."
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The dev for ADOM (Ancient Domains of Mystery) has said that he won't discount the game more than about 10% in the foreseeable future. It's a real pocket product, with a very devoted fan base, and it wasn't on Steam for ages either. So that's likely to be accurate, at least while the game is in active support.
ADOM is a rogue-like that I've been playing for about 20 years, on and off. I haven't tried the new version yet; the last one I played, long ago, still had an ASCII interface.
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It's such a fantastic game! I haven't played mine yet, saving it for a mythical time when I can get in there and spend some quality time. Historically I was always absolutely terrible at this game. That first cave, with the puppy and the mad carpenter, killed me plenty! And the triffids in the town park generally did me in if the cave didn't.
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As a "sort of developer" I said my game will never be in a bundle and it didn't. It was on sales on steam/itch though, but nothing huge. I believe bundling games just gets you fictional number because most people who get your game in that way will never even start it (not counting idling).
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Now that I think of it, Arx Fatalis went for a really long time without going on sale - like, years. Eventually the price dropped and it's not as relevant as it was once, but it didn't go on sale for something like ten years after it was released.
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https://steamdb.info/app/1700/
-76% regular discount
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Plans always change. If they don't you're incapable of adapting to different circumstances.
The dev may be strapped for cash one day because of rising costs or legal troubles etc. They would be foolish to rather go bankrupt than put their merchandise on a sale.
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I'm very interested in this question, myself, because I want to figure out what to use my Humble wallet credit on in the Humble Store; I don't want to buy anything that will show up in a bundle later (ideally). I pretty much only buy games in bundles or at really steep discounts. I was thinking of making a thread about that myself, and still probably will at some point. Anyway, I don't know about games that don't get discounted at all. That's a pretty harsh restriction. But games that aren't likely to ever get bundled - that's what I'm interested in - well, there are some candidates here. Games from AAA studios like Fallout 3/NV/4, DOOM, Wolfenstein, Skyrim, Dishonored (all Bethesda)... and, well, other AAA games. Someone else here mentioned Call of Duty, and so yeah, that's another example. Some AAA game makers have shown they really aren't likely to get into the bundle game, even Humble Monthly. You definitely have to be shrewd and give it some thought and research when thinking about whether a dev/publisher would bundle a game or not, though.
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And as for the reliability of a developer or publisher's word... well, I'll leave this here:
https://www.steamgifts.com/discussion/WWUYx/ksp-no-plans-to-appear-in-a-bundle-in-the-near-future
Not suggesting anything about the dev of Factorio, but in general... you should remember to retain a certain degree of skepticism.
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In the end its their choice and I don't blame them for not doing so (tbh I'm not even interested in the game, so I couldn't care less), though I bet there aren't any higher or even altruistic motives behind that decision, quite the contrary - and after reading this thread, having too much time on my hand and checking the Factorio forums, I found one of the devs posting the most ridiculous and outlandish reasons to do so, feeling kinda vindicated :>:
- The more people play the game, the harder it is to change something in it.
- People who would buy it just because it would be on sale might be less forgiving for current flaws, they might dislike it and never try it again when it is finished.
- The more people have the game, the more technical issues we have to investigate, which distracts us from finishing it.
lolwut, I definitely want what he got :3.
Note: Beware of your own psychology during sale on anything - if you are getting great deal on something you've never intended to buy in the first place, you are not getting great deal at all.
This I can easily sign though, although it doesn't take a rocket scientist to come to this conclusion.
EDIT:
Forgot to link the original post.
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I can relate to the first paragraph aswell, easily, since if KSP had´nt attracted so many real space enthusiasts, it might have turned out to be something completely different. Back when our little group tried KSP for the first time there was no Mün, all we did was trying to get our rockets into the sun, which quickly dialed back to "who get´s the farthest away from kerbal". For us, that was the game and all it ever needed to be. And I for one still shudder at the thought of orbiting satellites or fetching rogue kerbils mid-space :E
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Actually, those are good reasons and here's why - their game is really niche if you look at it - hard infinite puzzle game in 2D with complex problems... not intended for "cod kiddies" and casual players. If those players get it on a huge sale just because it's discounted and they want +1 in the library, they would be less friendly when reviewing and finding flaws than someone who's really into that genre and was willing to pay full price - and less invested. Of course, making a game for 1M is far harder than making a game for 100K players, specially if you're expecting feedback and comments...
tl,dr; their reasoning is OK in their case and is working for them.
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Nevertheless, they aren't good reasons for not discounting a product nor are they that closely related to it anyway IMO, since casual players or cod kiddies aren't anywhere near the target audience, just like you said, and the majority of the '+1 gang' won't even start up the game anyhow, so any of them dominating the feedback at any point seems highly unlikely to me. An argument like that rather comes across like, for instance, somebody's trying to put a blanket over potential shortcomings their product inherits, especially combined with him peculiarly arguing that, the more technical issues they'd have to investigate, the more it'd distract them from finishing it. Regarding the argument about feedback, I'm kinda on the fence about agreeing with you, although, if you fear that you could get entangled in the never ending ordeal of feeling like you have to please every customer to the fullest extent, I'd be more inclined to argue that another visit to the drawing board could be in order ;).
Granted, creating any product is in almost every case always and for a variety of reasons easier if you tailor it to a specific audience, but in this case I would rather argue that it's more complicated to change anything in a game with a hardcore fanbase than one with a wider and more omnifarious audience, especially with a niche game like Factorio.
Regardless if intended or not, creating such a commotion about issuing a discount is a somewhat precarious move in my eyes, with the risk of scaring off the more shaky buyers and disgruntling the already existing customers when later deciding to put a discount on the game anyhow. There are way better arguments to be made to justify this kind of price politics, beginning with them being a small indie dev and requiring that income to cover their costs, for example and yadda yadda.
So, why not just be honest in the first place and tell people that your product is solid, selling good and doesn't need a discount, cause none of the ubiquitous reasons for one apply, and that you're simply satisfied with your sales and that you simply don't wanna do without the money, instead of making up some BS reasons, implying you never wanna do a deal, while adding the popular phrase 'in the forseeable future' to your statement? Nothing wrong with telling the truth, IMO - and, just to be clear: I can see scenarios where this type of reasoning might be applicable, but I don't see none of that in this case ;>. Further, I also wanna make clear that I'm not in favor of selling a product under its price, on the contrary, and that I don't wanna imply they should participate in the apparently somewhat escalating price dumping some pubs/devs do, either.
tl;dr - devs should just be honest and stop making up BS ;P
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All I can think of are games that never go on sale because they don't give a shit anymore.
For example Puzzle Quest 2 hasn't had a sale in years. Same with Emerald City Confidential™. There are probably many other titles in that situation.
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Emerald city confidential is on my wishlist for years lol
Will probably buy it at some point at full price
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All games published by Koei Tecmo in the last few years? Not only are their games at best average console ports released months or years later with a massivly inflated price and seperate DLC worth hundreds of bucks, they also don't really go below 50% off on a sale.
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A local multi game I've wanted for a while, Samurai Gunn, hardly ever goes on sale.
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