It is time! I finally have enough to consider the purchase of a VR system! While the top end ones are totally beyond my budget, the Oculus S, the original Vive, and the Oculus Quest are within reach.

They each have their advantages and drawbacks, leaving them in a stalemate. So I'm here to ask for opinions to try help me break the tie. Feel free to contest any of the pros and cons I found with your own experiences, or even if you think the stuff I dug up is over or understated. You don't need to own a VR set, just have something behind the opinion you feel like sharing. If you poll as 'other' please lemme know in the comments. Discourse is very appreciated because the vote numbers can only clue me in so far on their own.

Three quick notes : Audio is a non-issue as I plan to use my own headphones. The room my computer is in can only really do 'standing' or leaning VR without fear of smacking something, with a very close room having a bit more room, and a distant room (extending cable?) able to be adjusted for wide open VR. Using a GTX 1060 (6gb), got 16gb DDR3 ram, and an i5 4670. Also worth noting that the VR climate has shifted, and all the main players can access each others games libraries in some form or another, with few (if any?) total incompatibility issues.
So here's the info I have :


Oculus S (£400) :
(Resolution : 1280x1440 per eye)
Higher res than Vive, lower res than the Quest. LCD display instead of OLED, but a solid one.
Uses a software IPD adjustment (for eye-spacing) instead of a physical lens adjusting solution.
Reported to be comfortable, feel light, and have good weight distribution.
Internal tracking means easy set-up, but loses tracking outside its FoV (hands too close or behind you, semi-common game gestures).
Controllers need batteries, and have magnetic cover that can slip under grip during play. Batteries apparently drain slow.
Still quite new, so bugs are being ironed out through software updates (such as white static flashes).
Requires a Displayport and USB connection, making it trickier to extend wires over a longer distance.


Vive (£500) :
(Resolution : 1080×1200 per eye)
Lowest resolution of the three, most noticeable visual 'mesh' effect, but highest refresh rate and good colour/contrast.
£100 more expensive than the others,
External tracking sensors which can be a pain to set up, but are very accurate.
Compatible with the Knuckle controllers from the Index.
Gear can be used by the Vive Pro to lower costs on a way later upgrade.
The oldest headset, but has been patched more so less buggy?
Weight distribution is heavier at front, which can fatigue the neck and more noticeable when turning quick.
Trackpad with haptics instead of thumbsticks, so must map A / B style buttons onto it for oculus-designed games.
Accessories available but at a cost (more comfortable headstrap w/ audio, wireless antennae, and prop/limb tracking)
Supported by Valve, integrates with steam easiest. A plus or a minus depending on you.
Requires a HDMI and USB connection, able to extend reach substantially with certain active HDMI cables.


Oculus QUEST (64gb version) (£400) :
(Resolution : 1440 x 1600 per eye)
The highest resolution but lowest field of view and lowest refresh rate (but still above 60hz).
Untethered and self-supporting, does not require a PC (freely do room-scale VR anywhere without railing wires).
...but lacks the power of said PC. Not well suited for normal games with added VR or even some VR games for the tethered sets.
(?) Potentially generates heat with own processing, that may make the discomfort ramp for extended play steeper?
Also uses internal tracking, same pros and cons as Oculus S.
Limited storage, the bigger model is another £100.


Here's a few token giveaways for your time :

(All Ended, sorry!)

4 years ago*

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VR of choice?

View Results
I own and recommend the Oculus S.
I own and recommend the Oculus Quest.
I own and recommend the Vive.
I own and recommend a different VR set.
I do not own, but would go for the Oculus S.
I do not own, but would go for the Oculus Quest.
I do not own, but would go for the Vive.
I do not own, but would go for a different VR set.
Potato passing through, sorry bub.

Bump!

4 years ago
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Thanks, I think I might need it.
My threads sink pretty quick, haha :P

4 years ago
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Np, tks for GA's

4 years ago
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have another bump

4 years ago
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I own an Oculus Rift and personally iv been very happy with it. My biggest issue with it is the headphones that come with. They don't lay flat on my ear but that's probably because I have such a big head, but like you said you plan on wearing your own earphones. so not that big of an issue. My friend has a Vive, I tried it out and unless the straps were exactly right I had a lot of light that leaked through around my nose. Plus the Vive controllers are bulky and annoying in my opinion. I know you didn't list the Oculus Rift but it might be something to look at before you make a final decision. Good luck! let us know what you go with. :)

4 years ago
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Yeah, the Rift S is as much of a side-grade as it is an upgrade, I should perhaps dig a little more into the original and see if it's worth playing the long wait game on ebay for people looking to switch out. Then again, given the price difference I'm probably going to buy a fresh headset so I have the warranty on standby (and the balm of being able to return it if it turns out my astigmatism riffs badly with whatever I choose).

Thanks for the feedback though <3

4 years ago
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A lot of potatoes passing through!

I've been pondering VR recently, but I don't think I'm quite ready to take the plunge. Once you make a decision and try it out, come back and give us a report!

4 years ago
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Will do!

I don't mind the potatoes, it's kind of a fringe subject because of the prohibitive cost and space requirements, it's the 'other headset' responses that don't bother to tickle the comment section with even four words to say "I have a [blank]" to give me an idea. Maybe they're potatoes too, but the kind that wear exaggerated frowny felt eyebrows and cackle deviously?

4 years ago
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Have you looked into the Valve Index? I didn't see it listed but I wondered if that meant you had already ruled it out.

4 years ago
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I have an Oculus Rift as well. The resolution could be better but overall I'm happy with it. The software IPD changing would definitely make me nervous, I find that makes a big difference. But presumably the software solution will be designed such that the vast majority of people can see clearly.
As far as Quest vs Rift S goes, do you have any games with VR support that you'd play? If so maybe the Rift S makes more sense. My computer room is fairly small and I don't have much trouble, but there are definitely times where I'd appreciate a larger area, so the Quest has that going for it. Tough decision, I'd look at what titles you want most and see if any don't support the Quest.

4 years ago
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The headset would be a cool immersion point in games like Everspace and House of the Dying Sun, and for Elite : Dangerous which I have on my backlog to try out. Plus apparently No Mans Sky has a VR support update in the works.

Quest has a certain freedom that a total lack of cables allows, but given how much any shade of headset costs I'm never going to let it leave the house. It's apparently able to run a good portion of the VR games library, but it apparently has to tone down settings on a lot of them, and I can only imagine the sinking feeling of making the leap to VR but then instantly being hit with the yearning to upgrade past the "if only it didn't lag so much" barrier, y'know? If I could look up a reliable Displayport cable extension I'm likely to default past the Quest onto the RIft S just for PC interaction and more driving power.

4 years ago
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That makes sense. I'm sure I've come across articles on good extensions for VR sets. You'll still have to play most games on medium with a 1060 but at least that's upgradable.

4 years ago
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4 years ago
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I think I'll dodge the Primax given I've heard various gripes about it from owners (though after a certain point I stopped tracking them and mentally marked it off as a non-option). It seems that there aren't really any titles that are hard-locked to a specific platform now, even if you have to use third party software to access the native storefronts, they're still legit purchases and apparently work fine with controller allowances. Like how the Vive wands dont have the two top-mounted buttons the Oculus handsets have, so apparently you need to have portions of the trackpad mapped to respond to taps in specific areas as button presses? I think?

I don't have a console for the Playstation VR anyway so at least that one is a clear no-go, haha.
And yeah, it does help. Getting some honest opinions that isn't just combative product loyalty or bickering is helping to clear my head <3

4 years ago
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I have the HTC Vive but am looking at upgrading to a Valve Index. With the 1060 you are not going to be getting the best experience so I would suggest looking for a used system and saving serious cash.

4 years ago
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Until I have the cash to get into the top-tier sets, the 1060 should suffice. Especially if I went for the Vive, which due to the lower resolution and more noticeable mesh-effect, the degree of improvement from higher graphical settings would be offset somewhat. It does look like going for a used set is the way to go right now, unless I just wait for a price drop to follow the proliferation of the newer sets.

4 years ago
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have a bump! (also, I'll use this comment to return to lurk at the poll results)

4 years ago
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While I don't own none of the above, I've been eyeballing Windows Mixed Reality as I really like that they're not exclusively manufacturing the headsets through themselves. Although I would much prefer to see augmented reality integration for it to be considered true 'mixed' reality. However, I am sad to see Microsoft may be ending the project due to poor sales. I have also been watching the new Valve Index Headset to see how well it competes with HTC Vive and the Oculus in terms of functionality and price.

4 years ago
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I recently bought my first headset, being the Index. So far I'm loving it! I've previously tried the Vive pro and the PSVR as well as some phone solutions. However, I am probably a different case from most people. I bough my headset not for gaming alone, but also for creative and professional aspects. One thing I am looking to explore with my headset it VR content creation, from small to large experiences in games, to possible video content. I intend to hopefully make back my investment into the headset.

When it comes to gaming and VR, I personally find that there still isn't much in the realm of games yet. Yes, we have great games like Beat Saber, Sparc, Super Hot VR, Doom VFR, and more, but unfortunately you're going to not just a headset, but also a computer that can run the game. A 1060 can get you in the door, but I'm concerned about how it will run in delivering the higher framerates.

I'm personally interested in the Quest, as it is an inside out AIO that runs independent of a PC. It seems to have a decent library of games on the Oculus store and I will presume it runs them at an admirable framerate seeing that they are under the "quest" section. Unfortunately from what I'm reading, it's a closed environment that doesn't let you natively run games from your Steam library, so that is a negative, but I will presume there will eventually be a workable workaround for that.

For other VR solutions, I would advise upgrading your PC first, and even then probably wait till the 3080ti (or whatever is the next top end GPU for the upcoming generation) as hopefully technology will be much better at handling VR then. VR has a bit to go in regards to becoming a standard customer solution, and this is due to the unfortunate situation that the marketshare has a small population so there are few quality games and experiences, but because there are so few quality games and experiences there isn't too much overall demand for VR yet. There needs to be a bigger investment into the industry and better technology driving it. This isn't to deter you from VR, of course! Just know what you're looking at, what you want, and what you need to drive it. Also be aware that if you really do enjoy what you find out of it, there will likely be a better solution for VR in another 3-5 years, so plan for that as well.

4 years ago
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It's pretty tricky no matter how you look at it, and that just makes the decision on what to buy even worse when "not yet, wait for price drops / next generations" is a totally valid option. Though I'm still on a little high from having just moved and having enough spare entertainment money to stretch for one of the less expensive sets, so that temptation is doing a full cartoon bellydance seduction routine here, haha.

I'm not really into the content creation side of things, least of all VR oriented. The nearest equivalent is plain old 2D gamedev, which funnily enough is the rationale I used to upgrade from my old brick to my first smartphone, complete with a subsequent crash of my amateur project due to being strangled by unforseen design hiccups. I mean, once you realise the sheer variety of resolutions and screen sizes on mobile devices, and combine that with ground zero level amateur self-teaching in an object-oriented script language, you get a lovely beginner meltdown, hahaha.

In a sense I'm almost tempted to get Vive because of its lower visual specs, combined with its well-patched state, support, and tracking accuracy. It sets a certain level of expectation that will let me be wowwed in the future by what will pretty much default to better visuals, while having a stable experience (seated by the computer for VR-integrated games that were launched as standard PC titles first, and easier to extend the range to a bigger room through active HDMI cable).

I could just as easily opt to save my money and take a tiny slice of what I'd pay for VR as a kind of indulgence bounty for the next big standard gaming sale, but investing while I have the newness of having moved (albeit back in with family) seems like a perfect time. In one hand, waiting for the VR tech to get better without buying in to show interest seems like a self-defeating concept, as they would be less inclined to continue efforts while interest is lower. Then in the other hand, one customer amounts to barely a pebble's splash in an ocean, and £400 for the cheaper two of the headsets I listed is still a hefty chunk. I mean, I could technically bounce my card up to an RTX 2060 with that money and sell on my gtx1060 on ebay for about £100-ish, after fees.

Decisions :P

4 years ago
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Yup XP unfortunately it's a difficult decision that even I was faced with when deciding on my Index purchase and why I waited until last month to invest in VR instead of buying in years ago. Also, why this route is a little more risky by nature, you could always look in the used market. Someone out there is probably selling off their old Vive or Rift wanting to upgrade to one of the newer headsets, and you can probably get a decent deal off of them. Of course, there are the risks of buying used that come with that, but it is an option that you should also consider to save a little more while still contributing to the market by enabling someone else to take that deeper dive.

4 years ago
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I would say forget the vive and either get the S or Quest.
Quest is fun, but fewer games and image quality is lower and it has the mobility advantage.
Don't own a S, but I've been following the VR scene for a few months now and it seems to be of a comparable quality to the Index.
With the S you have to keep in mind it doen't have adjustable IPD. If you are outside of their range, you might not have a clear picture.

4 years ago
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I got me a WMR Dell VR headset, which works pretty great, the resolution is on par with the Vive, and like the PS4 headset got can lift up the face of the headset in case you need to play around with the settings on your computer. They sell em on Amazon real cheap, so they're a good entry level headset.

Out the ones you have listed, definitely the Rift S. Internal tracking is a god send because setting up lighthouses on top of everything else would be a pain in the bum. If the resolution is on par with the Vive, you'll be fine with that one.

4 years ago
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I have the Oculus Rift. The most important thing about a headset is the screen. The screen door effect gets annoying after some time. So try to get the one with the best screen according to reviews. Also I remember those 3 had features that made it inferior to the Oculus Rift. The new Oculus Rift S didn't have IPD adjustment if I remember correctly etc. My advice would be to get Rift(not S) if you can find it super cheap. Another thing you could do is go somewhere and test them first(at a friend, shopping center, gaming center etc.). The premium price on the Vive and Index is not worth it. The tech isn't advanced enough yet to be worth that much money. If you have no problem with IPD Rift S might be your best choice though.

4 years ago
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Another thing I forgot to mention is that if you want room scale VR you have to get 3 sensors, 2 won't do no matter which headset you get. The standalone headset is obviously underpowered so the only reason to get it is to watch videos. Games look terrible in it.
Personally I am waiting for the next wave of headsets or the one after it. Those might improve a bit over the current ones.

4 years ago
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What? There are lots of people out there having proper room scale with 2 sensors.

4 years ago
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I'm jealous then, I'm using Oculus Rift with 2 and it fails to track my movements when I have to turn around and my body hides the controllers from the sensors. Don't tell me I ordered a 3rd one for nothing FeelsSadMan

4 years ago
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I did a bit of research (a.k.a. googling stuff) on this. And I think this might maybe help you?

https://www.youtube.com/watch?v=gth4qH6hVMc

It should be possible to get good tracking with 2 sensors. But it seems the sensor position is extremely important. In any case, a third sensor won't hurt and will only increase the quality of your tracking. And depending on the space you have available it might actually be kind of necessary.

4 years ago
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Also, I have to say it's amazing how cheap the Oculus sensors are compared to Vive or Index. I have a Pimax 5k+ here, but no sensors and controllers. And at the moment I simply refuse to buy Vive/Index hardware for it, because it's so expensive. 2 Sensors and 2 controllers would be something around 600€. That's just ridiculous. My Quest with 2 controllers was only 3/4 of that. Because of that the Pimax unfortunately lies dormant for now. My hope is that either the prices go down, the Pimax hardware is cheaper when it finally comes out (doubt it, though) or I maybe manage to get cheap used sensors on eBay.

4 years ago
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Thank you for the video!
My space is around 3 meters by 4 meters so I believe 3 sensors will do perfect.
Pimax looks great. It's really unfortunate that only Oculus is trying to sell PC VR hardware for an acceptable price. On top of buying an expensive PC paying so much for the Valve headsets/accessories is ridiculous I agree. Maybe there is a hack to use oculus sensors with pimax?

4 years ago
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No, that unfortunately won't happen. Vive/Index and Rift use very different techniques. It's actually quite interesting. While the Rift sensors gather tracking data themselves (by capturing video of the markers on the headset and controllers) and provide it to the PC, with a Vive it's the headset itself that does the actual tracking. The Vive base stations only shoot out lasers, but the headset has the actual sensors and sends the data to the PC. So these two techniques are completely incompatible.

I think the new inside-out tracking of the Rift S/Quest is the future. Works really well and completely eliminates mounting anything to your wall or whatever. You just need cables from headset to PC - or in case of the Quest not even that. Seems to me that is the easiest way of doing it for the user. It also makes it quite easy to use the headset elsewhere. You can just take a Rift S to a friend's place and plug it in his PC. And having no base stations makes the whole thing a bit cheaper, too.

4 years ago
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I had no clue how they work, thank you for the info! Any way of eliminating sensors and cables out of the setup will be the most convenient way of using them indeed.

4 years ago
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I have owned a wireless Vive Pro for about 9 months, and am very happy with it. Playing Racket: NX without having to worry about tripping over a cable is pretty awesome.

My decision was based on wanting tetherless, not wanting to be an early adopter, trusting the ecosystem (SteamVR) would get continual investment, supporting Linux, and oh, not being tied to Facebook.

However, in your price bracket I would strongly consider the Oculus Quest, solely because it is tetherless, doesn't need a PC upgrade, and is reasonably priced.

4 years ago
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The headsets are still kind in early adopters territory, though less than before. VR can be fun, but no real killer app yet, unless perhaps you're a dedicated simmer.

Personally, I wouldn't want to give any money to a Facebook-owned company. I'd probably give it a couple more years, the next console cycle could also be of help, at least in the hardware requirements department.

4 years ago
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Regarding the no killer app thing, have you tried VorpX? I bought it recently, and whole there's about 50 decent supported titles, it can pretty much turn almost every PC game into a VR compatible game. For this reason alone I would advise against the Quest. I'd rather be tethered and have the range of experiences as opposed to non tethered with only what the Oculus store offers.

4 years ago
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Had an interesting discussion with one of the mods about this just a few days ago, read the discussion and some of the comments - maybe it'll give you some more insight on one the Quest at least..

4 years ago
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That was actually the discussion that made me decided to make this thread. I've got a lot of meaningful information out of all this that I couldn't find on a lot of the enthusiast subreddits and such, because there's less brand loyalty and fan-combat to try pick the facts out from between, haha. Thanks for the link though, I had lost track of where the original was.

4 years ago
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I own a WMR and a Quest. I got a Quest to play the more active games wireless thinking a bit less graphics would not matter in those type of games. Keeping my WMR to play Steam games with better graphics. I was soooo wrong. Ever since I got my Quest the other one is collecting dust. The graphics are way better than expected and with ALVR I can play my Steam games wireless. The few games I bought again on the Oculus store are my favorites and the comfort of just put it on and play a few seconds later is so great. Now I find myself playing in a spare half an hour while before I didn't want to turn on my pc, start a few programs, plug in cables etc if I knew I only had half an hour.

I did not imagine this was such a big difference for me until I tried. So go for the Quest your 1060 is not wasted as it will allow you to play a lot, way cheaper, Steam games. Reading about worse graphics is completely different from experiencing them I can tell you. The comfort, ease of use and the Quest being wireless makes it a no brainer. Definitely don't go for a Vive as this is worse in every way but I would not go for the Rift S either because of the wires. I LOVE MY QUEST!

4 years ago
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i always say: when you are on a bugdet go for the normal oculus, but used! there were like hundrets or thousend(or millions?) of them out there used only once on crismas or so. If possible take one with a thirth sensor(should be around ~220 pound for u)

Best headset of the first gen was the vive, but getting it cheap? nope. In the end it's better than the oculus, but you are a few years to late for that train, worst possibility right now.

If you want to go for a new gen one: pimax 5k or the quest. Don't have a cable is a extrem big +. That's the number one point going on my nerves playing with the oculus(you are turning around so the cables are tangled after a while). the resolution is acutaly not so important. yes it's harder to see thinks far away, but the screen door effect will go away quickly and you will only notice the that stuff when you rly activ think about it.
Heat is also there... but no way to get around that, since you have to have the device not shifting around close to your face sealing it up. the processor will not be a big factor there. going to be farm anyway.

Also cable extending of the headset is not a big problem, the range of your sensor should be smaler than the length. edit also i don't know if another room with extended cables will be a problem. I would say better go and take the whole pc with you.

overall in my opinion you should go for a new gpu if you want to go for a new one and if not, having a bigger fov with a higher resolution... yes super nice, but it's not so important as you think. Immersion is good enough with the simple oculus that you will try to put something down on a table not rly there in rl...

bugdet version: used oculus
best version: quest
i have to much money version: pimax 5k

4 years ago*
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I own a Vive, so I can only speak about that one. I had a load of credit with Dell, and got it at a very reasonable price.

I was concerned most about the screen door effect you mention, but after a minute or two in-game, you don't notice it anymore (I've played both dark indoor games where it's not noticeable at all, and brighter outdoor games). The hardest thing to get used to is finding the "sweet spot" in your VR headset. I did a lot of research prior to my purchase, and it turns out a surprising number of people wear their headsets way too low on their face. Once I found the sweet spot, everything looked glorious. Basically, just pulling down on the back of the head-strap til it's under the base of your skull was the trick. Once I was wearing it properly, the weight distribution issue you mention was also gone, and it improved graphic fidelity immensely.

Second, many people weren't bothering to adjust their IPD. I also imagine many were measuring their own IPD incorrectly. I stopped by an optometrist's office on my way home from work, explained I needed my IPD measured to cut eye strain, and they did it for free (all credit goes to the redditor who suggested this). Turns out my own measurement (using the included ruler and instructions) was over 6mm off, which is pretty huge. Instant further (and free) improvement! Definitely worth the 10 minutes it took to stop.

The tracking sensors aren't really a pain to set up, as long as you have electrical outlets on those walls and no huge obstructions between you and the sensors (so put them high up on the wall). Otherwise you'd have to use power cord extensions. Drilled 4 holes (two for each mount), inserted anchors, and had it all ready to go in probably 15 minutes? I also bought a couple extra clip-style camera mounts for about $7 for the pair (1/4 inch standard tri-pod attachment) to make the system portable. I don't know how accurate the trackers are compared to tracking on other units from personal experience, so I will refrain from commenting. I will, however, say they do track perfectly!

The thing I love most (outside of just playing in VR) is the haptic response in the controllers. One of my favorite games is Catch & Release, a simple, relaxing fishing game, and you can actually feel the clicks in your reel as you're either reeling in or fighting a fish. How games decide to use that function is a total game-changer in some cases. Using it for collision detection in games (boxing, for example) really adds to the experience.

The external camera was a pretty big deal to me as well. You can get pretty hot wearing a headset, and being able to quickly and easily locate a drink (or your pack of smokes if you're a smoker, I guess?) without taking off the headset is a godsend I imagine all headsets have that feature, but I'm not sure, and it's worth checking into. Edit: That reminds me - whichever you choose, buy extra face gaskets, so you can take it off after use, and rinse and dry it (the gaskets, of course) with no downtime. Be sure to get the spongey absorbent gaskets - that sweat has to go somewhere, and being absorbed is preferable to dripping down your face and into your eyes.

You've mentioned the upgrade path and cross compatibility with the Index gear, which was a huge plus for me.

At any rate, I'm sure you won't be disappointed with whichever unit you decide to get. It's a whole new world of gaming, and after playing a couple of hours, all I could say to myself was (repeatedly) "Damn, I wish I'd taken the leap sooner!" Enjoy whichever you choose. :D

4 years ago*
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I just bought a Valve Index, and I am very impressed with it. VR still is in the developing stages, but it has come a long way from the first Oculus. I have only tried the older Oculus, so I can't comment on the newer ones but I have tried the Vive and liked it more than the Rift. The "screen door" effect wasn't too noticeable and the motion tracking is great.

I know you said cost is an issue but if you could save up a little longer and wait for the Index I'd really recommend that. Either way be sure to get Beat Sabre as it's an awesome game.

4 years ago
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