I have a confession.....i never played Magic, and i'd really love to start, but i'm clueless on what to expect, prices of the cards, or even the digital versions, i might start with a digital version and go from there....
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I've been playing since the 90s. If you want to get started, grab Magic 2012 on Steam. I had several of my friends that never played Magic buy it over Steam last year and they are now knee deep in real Magic cards and collecting. It's probably the best way for you to learn at your own pace, because you have tutorials and AI to play against. Not just other players. You can just grab the core game, not the expensive package, because the fun is unlocking the rest of the decks and cards. You can buy the Deck Packs and Expansion, too. Those add a lot of content, like being able to be the Archenemy.
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Thanks a lot for the tips!!!! i'll start on the core game and go from there, i think i have some friends that play MTG so that might help aswell.
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Magic is a very expensive hobby. They charge you $4 for 15 random cards, you might not even get a single card you want. You can also buy singles but some of the better cards cost hundreds of dollars.
Your best chance is what Lokonopa said, buy Magic Duels of the Planeswalkers 2012 on Steam, just the core/base game. See if you like it and then go from there. Good luck! Hopefully you don't waste as much money as I have... :P
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Having played for Magic over a decade, there are only a few cards that are hundreds of dollars. You probably wouldn't actually play with those cards either, because a lot of formats don't allow Power 9. You can build solid 60 card decks for under $50, or a very high powered EDH deck for under $150. That might sound like a lot, but it'd a deck you'd be playing with for many months. It's when you get into the actual collecting do things get very expensive.
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StarCity Games or TCGPlayer are good for prices. Everyone uses StarCity. MTG Salvation is an amazing resources for just about anything related to Magic.
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I never really cared for it, and then my fiancee decided "I want you to play." So she made me a deck to start with out of her pretty massive collection. The game is very simple, and enjoyable. But its also all in the luck of the draw and how well you've built your deck. The digital version as far as I know is nothing like the actual game, but can be just as fun. Since me and my fiancee enjoy roleplaying, we actually get into our games and craft stories for it. Its silly, but whatever adds depth and fun, right? I <3 my black deck.
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Well, I've hit a wall. I'm between two missions and both are almost impossible at my current state. There is no way I can buy additional cards, don't want to sink money into booster randoms, and I don't have the gold right now to pull cards from auctions. I could probably put some cards up on the Auction House, but I don't understand the economy and what anything goes for as it's buyout only. The difficulty scale increased so substantially going from one mission to the next, that I can't even make a dent with my current decks.
I'll try to put some cards up on AH, but even the daily I have access to is rather difficult with my newbie decks. Even then, the reward is only 2 gold. Though, being able to use Distress and steal a card from another Planeswalker to add to your own collection sounds pretty sweet. At least, that's what I think the description of the talent implies.
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I played the real card game because other played my games. And that is what friends do. I only made a Red deck..and even won a couple of tournaments...It was fun...But mainly due to the people you play with. I have not tried the online version yet....my expectations are not high. For I have other priorities for digital games and I think like most micro transaction games...cash trumps all.
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Time to get into Magic again :D Thanks for the information.
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Just a note about Station Cash: normally you get 100 SC per $1, but SOE has double SC deals several times a year, and rarer triple SC deals. I bought 3000 SC for $10 late last year (to buy the EQ2 Age of Discovery expansion). So if you need 1500 SC that could be as low as $5. Plus at least in the past it was possible to get some SC by just signing up to some games like Free Realms.
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I've been PM'd over Steam more than a few times while playing MtG: Tactics concerning the quality of the game. Well, it's not as much the quality that people ask about, but more on that in a moment. The first thing to mention, which I find important, is that you're playing with other Station users, not just other people on Steam. There is an established community and you shouldn't have a problem joining in on games.
I think I should mention that a friend of mine is a QA Tester II over at SOE and he's worked hard on this game. So, I thought I'd give it a shot and see if it's worth playing a F2P game with an in-game store. This is where it might get complicated for casual gamers or people new to this model. There are different options when it comes to the in-game store, as solo campaign chapters and boosters cost real money.
The game has two separate types of currency: Station Cash and Gold. Station Cash is shortened to "SC" and it is the primary currency in the game as everything in the in-game store uses Station Cash. After finishing the very short tutorial, you'll probably start on the solo campaign. This gives you experience points and additional cards to throw in your decks. You'll notice immediately after beating the fifth mission that each additional chapter in the game costs 250SC. Let's do the math.
If you were to put $20 in your Steam funds, you could buy 2,000SC for $20 in-game. At the moment, there are six chapters to buy. That's already 1,500SC for them all. While you probably wouldn't buy all of them at once, this is important to note before getting serious about the game. The solo campaign already felt pretty quick to me, so the obvious alternative is to get serious about competitive play.
There are drafts, casual games, tournaments, and an auction house. There is also trading and voice chat is supported. Though, this is where you start getting into the other type of currency: Gold. You can earn gold by playing the game or buying gold and spending it on the auction house to buy spells. If you're thinking about playing competitively, this is where it can get pricey. It is Magic, after all.
I only played the tutorial and through the first chapter, and I've already accumulated 20G. I can turn around and look in the auction house for more powerful spells to buy. Gold is only used for Auctions and Tournaments, such as entering Drafts. There are also Dailies that can have Gold rewards. When it comes to competitive play, only a couple of modes allow you to use talents from leveling up.
Altogether, there are five competitive modes: Casual Open, Open, Draft, Bracket ,and Constructed. Casual Open is where you can use your talents from leveling up. The other Open is a limited time format where the top players get rewards. Bracket has a 30 gold entry and the winners are rewarded. Each round, a player is eliminated and a player is rewarded, and moves on to the next bracket. Bracket mode allows talents.
Draft is entirely different from the previous modes. You need an unopened pack and pick a card to throw it to the next person. When everyone is done, you'll have constructed your deck. The top players are handsomely rewarded in Draft. Doing a draft is probably a great way to get passed some really good cards. Though, winning a draft should be your goal. The reward is a few booster packs depending on where you placed.
There is probably a lot I'm leaving out, but I've just started playing the game. I know Tactics had a rocky start, but I've often read it's been getting a lot better over the last few months. The prices of cards went down a lot and it's apparently a lot less buggy. I'm going to give it a serious shot because I'm an absolute sucker for TCG, and I'm hoping for competitive Magic online play that isn't MtG:O. Though, unlike MtG:O, there is no way to redeem your cards on Tactics.
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