How do you think virtual reality (VR) will change the gaming landscape in the next 10 years?
If VR is going to grow a lot more and avoid a plateau or if its going to get close to overshadowing traditional gaming, I believe it needs to be:
More affordable - Total cost of ownership, because who cares if you can get a $300 headset if it requires a $1500 PC when I could just buy a console and PSVR bundle for one third the price, but if I already have a PC and the $300 headset is worse than a PSVR do I really want to buy a headset that cheap...you get the idea how messy this can get.
More innovative - On many levels including connectivity (e.g. wire free), games, controls, prevent motion sickness, avoid uncanny valley with visuals, room detection, considering more Augmented Reality, etc.
Less niche appeal and more mainstream - Needs more killer apps/games with appeal that compels people to buy into VR.
More social, IRL more than online, IMO - People are more likely to get VR if they can enjoy the experience with friends, whether they are other players or observers.
The first 3 items lower the barrier to entry, and the last one helps bolster more organic growth of its player base.
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Glad you added the "in the next 10 years" part to it, otherwise it would be hard to choose an answer.
I totally think VR will some day replace traditional platforms by overcoming all the downsides it has right now with technology we cant even imagine yet, but not within the next 10 years.
So "It will coexist with traditional gaming but won't overshadow it." is my answer to this, with a slight tendency toward "Its growth will plateau due to limitations in technology and user adoption..." with an added "...for the time beeing".
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The headsets will become lighter, smaller, more comfortable and cheap (Pico 4 and Quest 3 are great examples). They will evolve in sync with AR solutions - first headsets, then growing closer and closer to regular sunglasses form.
Mechanics-wise the VR is already quite mature, the interactions are mostly all researched now, but I'm sure some more interesting stuff will come in the future. The one thing working for VR, helping to offset the hassle of actually wearing a VR headset, is immersion. That is the ultimate point of even being in VR. Feeling like you're in the game (or another world).
Social will be required for games/worlds to stay alive. Social VR is the ultimate VR use case. Simply EXISTING in the same place as other people, no matter what that place is, or how realistic it looks, is the best application of VR. Since our brains can't tell the difference between meatworld memories and VR memories, it will essentially become another level of reality to live in. Have friends, find love, have fun, watch movies, tons and tons of stuff that people will do TOGETHER. This is what the future of VR will be.
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i wait for the day vr is more then just strapping a tv to your face and holding 2 wii remotes. i want to feel the heat, smell the smoke,and taste the flesh, you know like in reality. ill be dead long before there is a device that can actually live up to the term virtual reality. and i wouldnt get the neural implants needed to make it work anyway, not with musk making the tech. lol
its growth HAS plateaued is my vote
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I think that a good comparison for VR is videophones. The technology to make them has existed since the 1930s, but video-calling didn't really become a thing for most people until the obliquity of cameras in phones and computers and tablets made it easy to add casually.
I think that something similar will happen with VR. There will, one day, be technology that is indirectly connected to VR that will be extremely widespead and which will massively impact gaming - but it won't bear much resemblance to what we have now, because it'll be piggy-backing on other technological advancements. And people will look back at current VR as the precursor to it but only in a sort of "ain't it cool, they had these clunky silly headsets decades and decades before modern virtual-phones (or whatever) made VR universal!"
VR is a conceptually cool thing but there's not enough demand for it to sell hardware whose sole purpose is VR. So pretty much all the VR stuff on the market today is premature.
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