Thx, instantly bought as it was on my wishlist for a while.

You might want to add Spiritfarer to the post as it's 90% off as well (historical low too). Maybe even Sundered (tho it was 90% off once before on Indiegala).

3 months ago
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I played it, I REALLY enjoyed it, very "under the radar" game.

3 months ago
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shows price in RON, ask for USD, paypal convers to EUR, payment denied, i wonder why

3 months ago
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Nice game

3 months ago
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It was free on GOG in December.

3 months ago
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Didn't remember this! Thank you! :D

3 months ago
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For anyone interested, the reviews state that the game is polished up until just over half way through, then there's QOL issues like missing sounds and bugs. So many so, it is felt they stopped testing or trying. There's also no satisfying conclusion to the story. Some people also feel it is repetitive in terms of sneaking around the same areas back and forth for gameplay. I don't mind spending on a game that is enjoyable all the way through, but that's enough to be a skip for me. Hopefully for those on the fence find this info useful for their decision.

3 months ago
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I played the game to completion, and I have to personally say there wasn't really any bugs in my experience, if at best a couple here and there, nothing memorable. Certainly not enough to jot down in my review. So they must be reviews from a time ago, because the game has received many patches since its release.

There's definitely no satisfying conclusion to the story, it's either going to be a part 2'er or the dev.... really just gave up at the end. The game is honestly very good until two things happen. 1. You get the guards armor. The game just completely is no longer a stealth game, but a fetch-quest game. And 2 being once you get to the beach. The game from there-on is just incredibly weak, bland, and loses all intrigue and momentum. The game is becomes needle-in-a-haystack the game, and the games denizens become soulless virtual constructs you quickly work through because of the games numerous quests and your desire to quickly just get through them all over time that you start 'speedrunning' everything and gaming everything. It's hard to explain. The game is deeply immersive for awhile, but once the veil is lifted, everyone is just computer code and text boxes you can tell the developer wrote. You'll know it when it happens as the game reaches is last leg. This doesn't happen until the last third of the game, but it definitely is bad enough to leave the game with a bad taste in my mouth. It's like someone put the most shoddy toppings and mixture on top of an otherwise excellent dish.

I like the game enough to be interested in the sequel, but it's definitely not a game i'd just openly recommend. I always tell people when a person who's deeply into walking simulators, complains about the back and forth, item finding, travelling, or exploration. That means the issue is pretty damn bad and should be taken seriously if you're thinking of getting the game.

3 months ago
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That's some excellent insight! Thank you for that! That's a shame, I was getting my hopes up when you said that the bugs were addressed, and its likely old reviews. Then I read the rest, and oh that still leaves a hole in my soul. Its a shame too, because it seems that there's a lot of good in the game.

3 months ago
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I think after 2/3's of the game, Seith just wanted to put a bow on his product. To be fair, as far as I can tell. Ghost of a Tale was his first commerical video game, and he did roughly 90% of the games development, including its art.
The game oozes the feeling of a flagship indie title that Window's would've endorsed back in the day to show off Xbox One tech.
As the project grew and grew, i'm sure it became only more and more difficult to control the experience of his game.
At the very end, you can still see just truly beautiful animation work and effects. He definitely is a skilled developer, and frankly he'd be a big boon to acquire for a company for animation work.

It's sad this was the end fate of his game, but I'd still say the game is a great game. But he really needed to add additional randomized routes for the guards that change every passing day. And find some kind of work around for the guards armor, like it can only be equipped in only specific places.
Also the last third of the game frankly needs to be reworked and scrapped. Seith's better than that last piece of game. He could've done a lot better and I don't buy any excuse he could've had.
I think the only genuine mistakes he made over the course of the game was the guards armor, the haystack issue, and not making the game more about avoiding detection from threats that weren't guards. The guards also are incredibly predictable for a game as long as GoaT, that needed to change.

3 months ago
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I didn't get too far when I played -- and I always meant to go back -- but I really enjoyed my time with this game.

3 months ago
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