new star that shows up next to every single game review if you hover it the text comes up with.
this review is not counted in the overall review score because this user activated the product via a Steam key, received it as a gift, or via temporary license.

98%+ of my games come from outside of the steam store...
Lost all trust in steam reviews now.... with the steam store charging more for games reviews are now pay to win. ಠ_ಠ
fuck me cause im poor so my game reviews dont count because i got the game discounted or even full price but from another seller
https://www.steamgifts.com/giveaway/AHaBSeven/
https://www.steamgifts.com/giveaway/wpI0?/ ?oker
https://www.steamgifts.com/giveaway/?Q8ck/ 1st letter of the bat dogs name

View attached image.
1 month ago*

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WHAT THE

View Results
FUCK
SHIT
DAMN
POTATOE!
HELL
HECK
NOT ON MY CHRISTIAN MINECRAFT SERVER

Yeah, I saw that a couple days ago and wondered why no one made a thread about it. Sigh...

1 month ago
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on windows 7 sooo i give the updates a breather before jumping in. waiting for the one that will axe my pc from the steam market

1 month ago
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Oh, right. How's that going, by the way? Genuine question. Do you have some update blocker? Can you still play games? It's been a while I didn't see the Client Win 7 threads, so I didn't read what you guys talked about it.

1 month ago
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on my pc i blocked updates and on my old janky laptop ive done nothing what so ever. both run fine now. stupid broken for a while when the new steam ui came out.
let steam update and download a shit ton of games. proceed to block updates and play them well deleting until i have more room to repeat the preprocess until i play every single steam game i own

1 month ago
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So... Does that mean it still works, even though it officially doesn't support 7 anymore? Do I still have hope for my old Vista laptop?

1 month ago
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From what little I know, Valve isn't actively working to kill Windows 7 version, but if some update make it break on Win7 (like use some Chromium features that break on Win7), then they'll just say "we warned you" and won't work to fix it.

1 month ago
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Ah, I see. Makes sense. Thank you for your reply!

1 month ago*
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not supported and doesn't work are two different things. half the games with a win10 requirement on steam work just fine on win7 (and some that say they do actually don't).

1 month ago
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I know about the games part, but for the client I thought (/misunderstood) that starting January 1st it wasn't going to work anymore. The way Win7 users reacted made me think that way even more since they basically said Steam would be unusable after that date.
I'm not saying it's a good thing nor saying something in the lines of "don't be so dramatic", I hate it when companies do this kind of thing too, it's just that the situation made me a bit confused.
Thank you for your reply!

1 month ago
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valve barely does anything (and when they do, they break stuff or make things worse more often than not, typical software development stuff) and nobody in their right mind expected a patch on january 1. they couldn't even do the win7 warning right, it only updated with each restart, so it was also unlikely they added a january 1 trigger in their wonderful summer update that made steam pretty unusable regardless of operating system, and it's still like that.

still, for once valve's laziness is everybody's gain. I don't follow client news all that much (and unless it's steam-related it doesn't reach gaming sites anyway) but both uplay and origin simply stopped working on win7 recently. there might've been an announcement but I only launch them if I want to play one of their games every few years and that's how often they come out with something I'm interested in as well.

1 month ago
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when they do, they break stuff or make things worse more often than not, typical software development stuff

Yeah, exactly why I was expecting the client to break on Win7.

But, I see.

both uplay and origin simply stopped working on win7 recently

Oh. Now that's news to me. Never heard of announcements either, I use EA app Origin like once a year too, but Uplay a bit more often and didn't see any announcement (ads for games yes, client updates no, apart from that ew beta). What's with these two companies with being so eager to worsen the UI/UX?

1 month ago
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3 companies. steam was never stellar either but the current situation is a total disaster. don't care about any of the fluff, just give me a properly working screenshot uploader (or the old one), comment notification system (or the old one) and an artwork off setting in the activity feed, that'd be good enough.

1 month ago
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:/
I agree the notifications are kinda weird. Still not getting entirely used to it, but I don't use them much anyway so doesn't bother me too much.
The only complaint I have I how everything is s l o w. I thought I mentioned it above but must have been in another thread, I literally alt tab and use Steam in a browser to browse guides because it takes ages to load in the overlay (like, can take 5 to 10 minutes sometimes). Why? That aside, performance issues; the new UI (since Summer 2023) makes my games perform slightly less good on my non-gaming PC, nothing too noticeable, I see it the most when trying to alt tab. No issues on an IRL's gaming PC. When will companies learn to stop fixing things that aren't broken...

1 month ago
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I just noticed the other day that not only do comment notifications not hide blocked people's comments, they also show the contents of spoiler tags. plus half the time you won't know what they comment is regarding by clicking the green icon, it's completely useless.

and slow is right too. a toaster is more powerful than my pc but the old client was fine. I also only had to restart it every few months (sleep mode) while better do it every few days with the new one. I knew I should've blocked client updates as soon as they announced their big patch.

1 month ago
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Oh, ew. I remember Discord had a similar issue with spoiler content being shown in the Unread drawer (I think).

Sigh. Restarting the PC very regularly is something that I find very annoying with Windows 10. Why does it even eat so much storage? :/

1 month ago
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I have to restart new steam on win7 but my also shitty laptop has win10 and it does like to reboot all the fucking time after some random update nobody asked for.

1 month ago
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:/

1 month ago
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This is not new at all, it has worked this way for as far as I can remember. The only thing different is that they added a better description and replaced the key icon with the star.

1 month ago
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1 point away from the star of David.....ಠ_ಠ

1 month ago
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Anyway, this is not pay to win as you put it, it's to prevent abuse. Generating keys is free. Making accounts is free. Therefore if free reviews counted for review scores, rigging reviews would be extremely cheap and easy. The asset flip developers already do this by buying their own games on 10 accounts just to generate a review score. Right now such games are fairly easy to spot. Now imagine if this was free and you could just do it huge numbers without a cost.

1 month ago
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they can still do this by having the game be 1$ or what ever the lowest price is. buy it 50 times and give 50+ positive reviews. follow this up with a raise game price by 5000%

1 month ago
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Not really. They lose 30% of that 1$. So, they would lose money by doing this. Also, gifted games don't count for the score as well. Before, scummy devs could just generate a bunch of steam keys, give them away for free to people who will then leave a fake positive review. No risk at all.

1 month ago
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I personally preferred the Steam/key icons. Simply makes more sense. What even is full and hollow star?

1 month ago
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Nothing new about reviews from people who activated with keys not counting towards the review average displayed on steam.

this is just highlighting what reviews came from keys instead of steam store purchases.

1 month ago
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new info to me. before it just said this was activated with a key.

1 month ago
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But every gift IS a purchase, is it not? I wonder why gifts do not count.

1 month ago
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^This.
That's the only part I really don't quite understand. Except if it's to stop the few games that drop a second copy as an inventory gift after activating a key, but those are very rare.

1 month ago
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1 month ago
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There are also keys, that add a gift to your inventory, aren't they? 🤔
I thought I stumbled across a few on kinguin

1 month ago
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https://steamcommunity.com/games/593110/announcements/detail/563352991934009789
Seems it was also abused if they included it in the previous change of the review system. Heck they even removed the dislike number (which is a shame).

1 month ago
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Big deal? They are trying to curb possible fake reviews. How does your review not count? It's still there, it's readable and people can see it. The only top reviews are the ones that are either new or higher voted right? Nothing really changed.

1 month ago
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The tooltip is new, but this is how it has worked for many years now.

https://www.reddit.com/r/Steam/comments/1al5ig5/comment/kpcl16i/

1 month ago
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If I remember correctly some shady Devs abused the review system.

1 month ago
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i know one for a fact that was removed/all games removed from steam for doing this and they just keep bringing the same games back but adding new adjectives to them under a new dev name

1 month ago
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As of [Sep 12, 2016], the recent and overall review scores we show at the top of a product page will no longer include reviews written by customers that activated the game through a Steam product key.

https://store.steampowered.com/oldnews/24155

1 month ago
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1 month ago
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This was litterally a thing from like 2016, 2017. It was done to stop scummy devs from abusing the review system with Steam keys they can easily distribute outside of Steam (they are free to generate), thus boosting their score with fake reviews. Also, why did you lose trust in Steam reviews. This simply doesn't allow user score manipulation by the devs. You can still find the reviews from Steam keys (currator connect and gifts as well) on the game's store page. I don't even know if people use "Steam purchase" filter. I know I don't care for it.

1 month ago
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i am vengeance, i am the night, i am BATMAN

1 month ago
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Just above the actual reviews there is a line saying stuff like: "Showing 835 reviews that match the filters above ( Mostly Positive )", which also shows the %, if you hover the mouse over the descriptive rating (Mostly Positive in this example). This line accounts for all reviews, no matter how the game have been obtained, that match your filters. Also the actual numbers of All, Positive and Negative reviews for all reviews can be seen still a bit higher, when you hover over "Review Type" button.

Which usually doesn't matter that much, because when the numbers are low, they are very often and easily manipulated by legal (just real friends) and illegal (paid for reviews) means, and when they are high, the difference usually isn't big.

Steam does not do enough to ban devs and users for those false reviews, which IMO should be pretty simple, and insists on keeping the number of reviews needed for the rating at a very low level (10), when instead it should be like a 100 at least, which would make rating manipulation significantly harder, more costly and easier to detect. There should just be many times more unrated games, because (what a surprise) they are not rated by enough players.

Easily deleting spam reviews, that are negative, and rarely deleting spam reviews, that are positive, is the 2nd most important thing, that they do to raise the ratio of positive reviews.

1 month ago*
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Eh, with a few thousand games backlog not like it's essential to buy anything, we'll manage

1 month ago
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If the review is in depth people will not care about star or no star and read it still.

If the review is:

Bad game 3/10

Then no one did care and no one will care about such reviews.

1 month ago
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Read, yes. The matter here is that these reviews don't count towards the score prominently displayed on the game page.

SteamDB extension calculates the review score using all purchase types + modified formula, so that's one way out of it, but of course only for a small subset of users, it won't change the score calculated and displayed by Valve for the general audience.

1 month ago
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Well true. I think they wanted to counter some developers giving away games for free for positive reviews - sadly the better way would be to ban such developers as now they just give money to their friends or use fake account to buy their own game with their money to write positive reviews.

It is strange that Steam does not like honest reviews scores. But on the other hand there were bunch of political crybabies posting fake reviews on games also.

I think Steam would need to think about better solutions to review problems or even use 1-10/10 scale instead of people either doing a thumb up or down for games.

1 month ago
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It sucks that many of my reviews won't be accounted,
but I also understand it were necessary in order to stop the fake positive reviews.

1 month ago
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Developers go through many lengths as well within the Steam ecosystem to polish a game's store presentation, including injection of glossed up screenshots, videos from paid actors and botted player numbers. For the most part the community lets a developer know what they're doing wrong. How they respond is up to them. I also just wanted to respond here, because you mention fake positive reviews, which is a probable issue that I did not mention or cover after responding to the thread earlier below.

1 month ago
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1 month ago*
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Don't filter out non Steam purchases. Good to go.
My reviews all show up whether they're purchased on Steam or activated with a Steam key.

Also, if the pool of reviews that count towards the percentages is smaller due to the Steam purchase restriction, then each negative review also carries greater weight and affects the overall score more. ;)

1 month ago*
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As others have said it is like this for years.

announcement for keys: (September 2016)
https://store.steampowered.com/oldnews/24155
announcement that from now on it includes gifts as well: (March 2017)
https://steamcommunity.com/games/593110/announcements/detail/563352991934009789

So the difference is that they changed the wording to be more precise but not how it works.

You can still see the positives vs. negatives from your selected countries including all reviews regardless the source btw.
From my experience the difference is minimal sometimes higher sometimes lower but not by much In the long run the trend is the same.

1 month ago
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I actually do have an opinion on this... I have sixty-nine reviews now. A few months ago, just after Steam's last 'inflation-adjusted' price increases recently, the need to go back to some of my reviews came up, to highlight a recurring issue of games being 'good for the price', in light of constant price changes, and even more in light of many prices adjusted to quality vs sales rates and not just inflation adjustments or developer discretion, although a number opted out of the 'recommended retail prices.'

Anyways, after about thrity edits I became hard-locked from editing more reviews, you can go look at my reviews. There is controversy of editing reviews after many people deliver feedback based on original wording. Anyways, I stopped changing more. I think the message came through.

So, to say good 'for the price' throws a different spanner in the works, where my reviews were always based on high value products at good prices, the opposite is true from third party sites usually, with many back catalogue games being cheaper, except for certain titles that are made hard to achieve a good price at on third-market.

In light of all this I do believe its a dutiful compromise for protection for smaller developers and publishers. We all know how easy it is for a game to be mass downvoted in the Wild West of Steam reviews and its cultural fodder for big AAA games flopping for that to happen. But the ease of downvoting means that somewhere in the middle is a pendulum of game not getting as good a rating as they could. We know many bad indie games get the ratings that they deserve as well of course. So, the change in some ways for me aims to address this discrepancy, but will probably not entirely have the desired effect... The consumers dont mind but there's a reason other launchers dont feature user reviews.

But yes, I cant write a glowing review for a $2 game and then have it distorted by a 1000% price increase. That's about it....

Two other noteworthy changes recently that came up due to my offline gaming habits:

  • Hours played accumulate while gaming offline, but the extra hours are only visible in profile library inspection. If you compare it to hours where you see how many hours your friends have played a game, that will count only online hours. And also, only 'certain' games (most). You lose the advantage of not clocking hours steathily on a game if you wish to, but get credit for hours as well which you previously didnt. This library management process is also influenced probably by 'privating' a game, but I still dont have that option.

  • If you launch a game offline, your profile does not show you launched the game when you come back online, unless (change) its the first time you ever launched the game, the it will show launched with 0.0 hours. I think the over-arching gripe with this is me annoying people with me just wanting to try a game without sending 300 notifications out to my social circle, for various reasons, sometimes.

1 month ago
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^^^ as a Dyslexic i rewrite reviews every single time i notice a spelling or grammatical error sooooooo i often find myself unable to edit because we have notice an usual amount of review editing on your account.......thats just a friday

1 month ago
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Were Steam reviews ever worth anything?
I consider Steam reviews at the same level I consider IMDB reviews. Some are fanboy/girl-ing, some are trolling, some are just personal opinions and most are irrelevant to whether I will like a game or not.

This being said, I think this will probably lower the game ratings and not increase it.
When you see how many recent games got tons of shit reviews by people who actually buy games just to take a dump on it (because they don't like the studio, because they didn't get what they wanted from the game or because their hopes for this feature or that feature were squashed), and then get refunds... Steam buyers only reviews won't give them better ratings, far from it.

1 month ago
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16 year steam club here and I was not aware of this also.

I would be very pissed if I got hundreds of reviews as putting so many hours and no impact on the score should not really feel good

1 month ago
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try thousands. i usually keep notes well playing the game and slap them all together into a meh length review of + and - some games will be full paragraph or two, but hardly anybody reads them

1 month ago
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Yeah.... I've noticed I have 2 negative and 67 positive reviews, this is my preference, to not overly indulge in negative reviews, even sometimes by highlighting positives and negatives in less positive reviews etc etc etc.... There is not a lack of games in my library to write negative reviews about, and I might view it as a service to the community but to spend 15-30mins writing reviews for games I played half an hour, its a waste for me.... I sometimes try to write reviews for under-appreciated titles, titles where certain elements are not clear perhaps or some things were not mentioned or things I feel are original insights. Because I'm not a big popular douchebag I find it becomes annoying to my friends if I bombard them with reviews so I'm considerate of that as well......

But I actually went over the first 80 of your reviews there, it gives context to this thread's existence, its just a different world, a different way to approach things. Maybe 5000 reviews help if your friends are just casually browsing and having that comforting friends review in the store, also I know some people live for getting their reviews into top voted. I sometimes look what friends say on games because its usually just like one or two reviews by me, but then often in other languages, in a way a service of its own I guess. I dunno, part of me wants to say don't spend time on things that you don't enjoy.

1 month ago*
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I would have preferred a filter based on playing time rather than how the game was obtained. Indeed, how many comments are made after less than 3 hours of play while HLTB announces 10x more. How can these evaluations be more reliable than those of a player who spent dozens of hours on a game but purchased it from an approved store? It's as if we were giving our opinion after having just read the 10 first pages to a 200-page book, or after having seen 10 minutes of a 2-hour film

1 month ago*
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At least 3 hours is something decent, you can tell after an hour or two if a game is not your type at all...
Let's talk about reviews at 5-10 minutes instead.

1 month ago
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Actually I can usually tell after 5 minutes if the game is not my type. The real question is should I leave a review and tell the world about it? ;-)

1 month ago
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Yes, of course. Can you tell the world how good the game is after 5 minutes, though? :kappa:
That's the kind of things we're trying to point out, fake positive reviews.

1 month ago
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No, I can tell the game is not my type. And no, I wouldn't post the review if that was the case.

1 month ago
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Yes, that was my whole point. Those kind of reviews wouldn't be a problem, since it's "legit" (although yeah not really useful to just say "not my type", but at least it's a realistic amount of time for the review content). The problem would be the positive reviews after 0.1h of gameplay.

I'm not trying to argue or anything here lol, just pointed out that filters could be even lower than 2-3 hours.

1 month ago
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Ah, got it. Well, there are games that last 5 minutes (mostly free ones) that are not necessarily bad, so there's that. :-)
In general it would be nice if the review score was weighted, for example using a median playtime.
At least there are filters...

1 month ago
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Those are of course outliers, lol.
Kinda agree with the weighted thing, but even then it can be abused.

1 month ago
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There is so much to change in the current reviews. For example I'm interested in a game for the campaign and I see a lot of negative reviews because multiplayer doesn't work or is empty etc. - these have no relevance to me, I'd like to filter them out. Similarly I don't care for negative reviews saying that the game doesn't launch on Windows 11 as I'd be playing on SteamDeck. Or I care more for reviews from people that have 100% achievements than those who have just a few.

Funny enough, all these stats, like achievements, or playing time, or platform, can be spoofed and I just know there would be people who keep abusing it, which of course disincentivises Valve from making changes like that. They focus on what they can 100% control and that is purchase source.

1 month ago*
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You're perfectly right about a lack of filters, as your examples illustrate very well the impertinence of some of the reviews. I agree with you, and on another side I myself have already posted a negative review because the game crashed unexpectedly and turned out to be unplayable.
If they can't control all sheananigans of users (about achievements, playing time and so), they can still help us with new filters that have nothing to do with the way we purchased the games

1 month ago
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The "All Reviews" section above the dev and publisher have been like that for a long time, at the very least since 2017. When I was running my GA group that started in 2017 for very positive games this is what we went off to prevent dev manipulation of reviews through keys.

1 month ago*
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Thanks looks like i already own all the game.

1 month ago
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🤣

1 month ago
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😊😊😊

1 month ago
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More like they changed the appearance to get more clicks. My brain urges me to click on these star outlines to fill them up.

1 month ago
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This has been a thing since the inception of Steam reviews. They're just more open about it. Mainly to just curb review boosting ironically since the only way Steam can verify that you spent money on the game (instead of getting it for free) is by seeing their own records of purchases.

1 month ago
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what if we have traces of our purchases on approved markets to prove we spent money for the games?

1 month ago
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If they can pull that off, sure. There's definitely a lot of privacy-minded people that'd oppose, but technically anything's possible.

1 month ago
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