What is lacking from 2D Platformers that you have played, that would have turned a good game in to a great game.

What is the point of this thread? Well I figured others have pointless threads on here, so I figured I would join the club... actually, I do have a reason behind this post. A friend of mine is making a 2D Platformer/shooter/maybe puzzler game in UDK as a hobby (she has no intention to sell it, just plans to make it and if it is any good, give it away free online to anyone who wants it.) I figured I would ask here so that others could help give her ideas that could make for a unique and fun game. She just selected 2D platformer because it is pretty standard game format nowadays. It might be 2.5D (as in the environment might look 3D), but the game would not be 3D.

What elements have you loved in other games?
What elements do you think should be in a game?
Is there anything you have never seen in a game, but would like to see?
Any input is welcome!

1 decade ago*

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i would say, something like Megaman X gameplay, mixed with Trine puzzles (and the multiple ways how to solve them) and the map extension of metroid games.
using 1 button to ranged attack 1 for melee, 1 for jumping, another button to do some fancy action (DASH, grapling hook, etc).
and double jumping, a good plataformer always need double jumping.
and why not, randomly generated loot (guns, armor, potions, etc)...

1 decade ago
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Use of physics, at least one water/space level, evolving mechanics, good level design, varied environments, hypnotising music for better flow and clever humor for some character.

1 decade ago
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Closed 1 decade ago by Psygineer.