Title | Player Estimate |
---|---|
Team Fortress 2 | 50,191,347 |
Counter-Strike: Global Offensive | 46,305,966 |
PLAYERUNKNOWN'S BATTLEGROUNDS | 36,604,134 |
Unturned | 27,381,399 |
Left 4 Dead 2 | 23,143,723 |
PAYDAY 2 | 18,643,807 |
Garry's Mod | 18,576,379 |
Warframe | 16,332,217 |
Counter-Strike: Source | 15,001,876 |
Paladins | 14,371,946 |
The Elder Scrolls V: Skyrim | 13,235,488 |
Terraria | 13,132,545 |
Portal 2 | 13,062,700 |
Sid Meier's Civilization V | 12,701,498 |
Grand Theft Auto V | 12,604,123 |
Borderlands 2 | 11,218,936 |
Robocraft | 10,145,493 |
Rocket League | 10,110,342 |
Portal | 9,971,481 |
War Thunder | 9,536,732 |
Rust | 9,147,240 |
ARK: Survival Evolved | 9,103,947 |
Half-Life 2 | 8,877,286 |
Brawlhalla | 8,646,824 |
Chivalry: Medieval Warfare | 8,260,157 |
Trove | 7,700,319 |
Path of Exile | 7,634,137 |
Killing Floor | 7,395,545 |
The Binding of Isaac | 7,172,818 |
No More Room in Hell | 7,144,320 |
Alien Swarm | 6,667,813 |
Warface | 6,656,284 |
Fallout 4 | 6,601,188 |
Arma 3 | 6,404,450 |
Cities: Skylines | 6,132,366 |
Insurgency | 6,007,744 |
Euro Truck Simulator 2 | 5,982,548 |
APB Reloaded | 5,874,946 |
Age of Empires II HD | 5,824,316 |
Dirty Bomb | 5,760,753 |
Dead by Daylight | 5,757,369 |
SMITE | 5,751,466 |
Castle Crashers | 5,555,066 |
The Forest | 5,552,274 |
Tomb Raider | 5,495,033 |
The Witcher 3: Wild Hunt | 5,479,626 |
Wallpaper Engine | 5,279,723 |
Saints Row IV | 5,275,914 |
Call of Duty: Modern Warfare 2 | 5,267,226 |
Spiral Knights | 5,226,655 |
Loadout | 5,224,448 |
Black Squad | 5,223,468 |
Counter-Strike Nexon: Zombies | 5,222,958 |
Fallout: New Vegas | 5,222,533 |
Saints Row: The Third | 5,143,189 |
Magicka | 4,976,290 |
Torchlight II | 4,963,949 |
PAYDAY The Heist | 4,944,712 |
Stardew Valley | 4,913,541 |
Evolve Stage 2 | 4,826,928 |
Company of Heroes 2 | 4,654,955 |
Left 4 Dead | 4,604,963 |
The Witcher 2: Assassins of Kings Enhanced Edition | 4,585,616 |
BioShock Infinite | 4,563,627 |
Arma 2: Operation Arrowhead | 4,514,397 |
Middle-earth: Shadow of Mordor | 4,468,234 |
ORION: Prelude | 4,419,554 |
Day of Defeat: Source | 4,419,447 |
The Elder Scrolls V: Skyrim Special Edition | 4,398,897 |
Clicker Heroes | 4,338,397 |
Starbound | 4,309,358 |
Blacklight: Retribution | 4,268,464 |
Mount & Blade: Warband | 4,219,791 |
Space Engineers | 4,204,751 |
7 Days to Die | 4,184,553 |
Dead Island | 4,182,465 |
Just Cause 2 | 4,161,156 |
...cont'd in article (over 13,000 games)
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Some positive surprises from the indie/SP-only scene in the 1M+ category. Divinity OS 2 rather surprises me, and it is also on GOG, so it has even better numbers. Also, wow at the numbers of Age of Empires II HD.
Fallout New Vegas at 5M+, making it their third best-selling title on PC after Elder Mods-needed V and Fallout: Borderlands Edition; and Bethesda refused to pay Obsidian the full amount citing "bad reviews". Yes, they can still all go fuck themselves with a rusty stick from the board of Zenimax to Todd Howard. (Who is probably eternally grateful for the existence of Randy Pitchford to not be the heralded as the most notorious lying scumbag of the AAA scene.)
So, CAPSLOCKISMYNAME's Lootboxstore has mad over a billion dollars of income, even after making Valve's already bursting wallet a few hundred million fatter. I wonder when will they spend it on someone who knows what a netcode is instead of lawyers. (As if they really could go against Epic. I kinda hope this time the shark swallows the fish whole so Brendan Greene can start working on this exact same game the fourth time now.)
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So, CAPSLOCKISMYNAME's Lootboxstore has mad over a billion dollars of income, even after making Valve's already bursting wallet a few hundred million fatter. I wonder when will they spend it on someone who knows what a netcode is instead of lawyers. (As if they really could go against Epic. I kinda hope this time the shark swallows the fish whole so Brendan Greene can start working on this exact same game the fourth time now.)
Never, I guess. They lost something like 1 million of players in a few months, let's be realistic, at this point no one would spend money on the netcode or on the core game, they'll just "support" the game with new maps\weapons and "cheap" stuff
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To be frank, it is a bit baffling for me why people suffer on Steam, when Voobly is a lot faster and more stable and has better anti-cheating and anti-grieving system, and has the entire HD content available, including DLCs (for MP at least). The Steam version is only great for SP.
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and Bethesda refused to pay Obsidian the full amount citing "bad reviews".
That's a rather misleading way of phrasing the matter. Bethesda refused to pay a bonus, because they two companies had agreed in Obsidian's initial contract that Obsidian would get a bonus only if they received 85% or higher on Metacritic.
It's clearly on Obsidian for agreeing to such a risky condition, given how unpredictable Metacritic scores are. Consider that critics on the site are typically either out of touch with audiences, or are completely lacking in established reputation or stable review presence [Several of New Vegas' reviews link to dead sites now, for example]; Moreover, such scores would have been easily influenced by Bethesda and, given their established abusive business practices, wouldn't necessarily be out of character for them to do. Add in a general downward trend on scores due to the handful of critics that thrive off posting predominantly negative reviews, and you've a pretty bad framework to try and succeed against.
Further, negative commentary in the metacritic scores was exclusively directed toward the bugs in the game which, of course, is a Black Isle/Troika/Obsidian hallmark (and of Bethesda, of course, which means Obsidian was working at a negative to begin with, using their engine). Thus, that also can be attributed to Obsidian, meaning we can't even fixate on either the usual Bethesda or Metacritic issues, as they do in fact seem to be secondary to Obsidian's own responsibilities [though, do note, New Vegas released during a really rough, layoff-heavy time in Obsidian's history, so it isn't as if they don't have solid excuses for any shortcomings their delivery may have had].
I'm completely fine taking Obsidian's side against Bethesda as often as possible, but it's really hard to consider this particular circumstance a firm strike against Bethesda. (Though Bethesda did receive criticism as a publisher for not doing more to ensure New Vegas launched well- so between that, their choice of contract terms, and their usual sketchy practices, they're presumably not entirely blameless for the end result, either.)
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This is the greatest comment anyone has even posted.
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The second most played game on Steam is of-course, not dead.
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While it does tell you how many people approximately have at least one or more achievements unlocked in a certain game, it's nothing more than that. Using it for any business purpose would be unwise.
Here's a completely made-up example:
Even if the AAA title ranks higher on the list, they'd both be pretty close anyway - which would give you a false picture that the 2nd title is successful and highly wanted by the gamers, while it would actually be just a +1 game for achievement hunters and whatnot.
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Right, and the article assesses as much. However, it's more data than we've ever had to go on-- so yes, it does have some value.
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I never said it doesn't have value.
What I meant is that while it's interesting, it shouldn't be taken as an absolute. Yes it tells us something, as long as we're clear on what it does tell us and what not.
And as for article and what it says - if you go through the comments under it - you'll realize at least 60% of people didn't read what the numbers actually mean.
I'm just saying, comparing for example L4D2 which was free to claim and any CoD title that was never even bundled might tell people how many people got achievements in each of them, but won't tell them how many people paid for the game (or in game items), or how many got them just because they were free or even how many quit playing after the first achievements and which game has more active community, and sadly most people don't read.
Or people being confused at how GTAV is ranked low? And they forget it's been on consoles for years and also, buying outside of steam will get you RockstarClub key and thus, no achievements on Steam at all.
tl,dr; I wasn't complaining about your topic, just stating what's obvious to you but might not be to everyone.
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Actually this leak is more fun. Steam tracks all users for % of achievements. And gave that ration to 16!!! decimal points. So with multiple achievements it was relatively simple to calculate how many users there are total with the game.
Ofc, free weekends and family share screws up things.
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You got it wrong, the numbers are interpolated from Steam's "percentage of players getting the achievement", so in your example, if in Game 1, steam shows 50% people got Achievement1 and the leaked data shows 1M people got Achievement1, then the table shows the game as being owned played by 2M users. In Game 2, if 99% got Achievement1 and the leak shows 1485000 people got the achievement, then the table shows the game as played by 1,5M users.
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It's actually (or it was, depending of what you think of Steam Direct) the best generation for PC gaming as these numbers are higher than ever. Consoles had always the lead, but the gap has shrinked over time, mostly because of Steam and the other digital stores.
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Steam claims to have 125M total users, of which around 70M monthly active users (i.e. users active last month).
PS4 sold around 80M copies so far.
XBone under 30M copies.
Switch under 20M copies.
Steam numbers from 2017, Console number from 2018. Sources: https://en.wikipedia.org/wiki/List_of_best-selling_game_consoles, https://www.geekwire.com/2017/valve-reveals-steams-monthly-active-user-count-game-sales-region/
56% of gamers played on PC vs. 53% on any console (as of 2016). Source: https://www.polygon.com/2016/4/29/11539102/gaming-stats-2016-esa-essential-facts
Best selling PS4 games, sold 7M - 8M copies. Source: https://en.wikipedia.org/wiki/List_of_best-selling_PlayStation_4_video_games
Same for XBone. Source: https://en.wikipedia.org/wiki/List_of_best-selling_Xbox_One_video_games
Best selling switch games sold 10M - 11M copies. Source: https://en.wikipedia.org/wiki/List_of_best-selling_Nintendo_Switch_video_games
Best selling PC games (as we see above) 30M - 50M copies.
All-in-all If I was a game developer, I would much rather develop for PC.
Both in size of the potential audience. and the average number of copies sold.
The only number we're missing is how much each game costs to the end user and how much of that ends up in developer's hands.
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For me the one that sticks out the most is Unturned.
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I'm amazed Killing Floor is there. Not a lot of people play It nowadays.
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Been there done that on Chrono.gg. Any programmer could have done this if they know a bit about floating point. Chrono patched it some time later, and it's justified since the number is sensitive to their business.
But player count on Steam? It should be public!
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Mount and blade is in the list, that's all I care about. was hopingto see Dota 2 player count
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That Unturned in 4th position is a clear indicator that quality and originality are not required when making a game.
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https://arstechnica.com/gaming/2018/07/steam-data-leak-reveals-precise-player-count-for-thousands-of-games/
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